There was a ripple of panic among Friday the 13th players today when it came to light that developer Illfonic is working on a new project, a "multiplayer first-person zombie shooter set in a post-apocalyptic world" called Dead Alliance. In a statement posted on Reddit, however, studio CEO Chuck Brungardt said that stories about the game being abandoned are "100 percent not true," and explained that Dead Alliance isn't actually a new game at all.
"Most major and independent studios have multiple teams working on multiple projects at the same time. This is critical for the survival of the studio, especially with the ups and downs with the game industry," Brungardt wrote. "Dead Alliance was started way before Friday the 13th: The Game. It was a co-development by Psyop Games and IllFonic then titled Moving Hazard. Psyop Games released Moving Hazard to Steam Early Access well over a year ago and it gained interest from Maximum Games for a console port."
The Moving Hazard/Dead Alliance team has always been separate from the Friday the 13th team, he said, and in fact the Friday the 13th team has grown from about 20 people internally to 30. "We also have opened a second office that sole purpose is to support development of Friday the 13th: The Game. In addition we are continuing to staff up more team members for continued support of the game," he wrote. "So we assure you, continued support for Friday the 13th: The Game has not been abandoned, in fact, it’s quite the opposite."
We actually spoke with Moving Hazard lead writer Christian Cantamessa about the game at PAX South in January 2016, and it hit Early Access a few months later. It's gone now, of course, but Dead Alliance sounds reasonably similar to what Moving Hazard promised: It's a multiplayer FPS in which zombies can be turned against opposing players. It's available for pre-purchase now for $25/£20/€25 on Steam, and slated to launch (in full, not Early Access) on August 29.
When Friday the 13th: The Game [official site] hacked through our door in May, our Adam declared the 1v7 multiplayer game “a smashing slasher sim.” But unexpected horrors lay within. The servers promptly fell over at launch, like that archetypal awful teen who stumbles on a root then lies there screaming for twenty seconds while a fella with a mask and a machete lumbers towards them, and players found a few naughty exploits too. Apologising, the developers are giving away some ’80s-tastic outfits as well as bonus points. … [visit site to read more]
Friday the 13th did not have a particularly auspicious start for an online game. We actually liked it quite a bit, calling it "a gory game of hide-and-go-seek that’s fun with funny people" in our review, but it was plagued by serious server issues that kept an awful lot of people from taking part. Some problems remain, going by the state of the discussions on Steam, but the situation has apparently improved enough that developer Illfonic has decided that it's time to start trying to make up for it.
"We do want to make note that you are being heard and updates will continually be rolling in. We have a lot planned to continue this trend, but we hope this first one will be interesting to you as we move towards more and more for this game," the studio wrote.
As mentioned in the video above, a free content update coming June 20 adds a new "retro" model for Jason, two new costumes for each counselor, and doles out 13,000 Customization Points to all players. There's also a double XP weekend starting on June 23.
"Our thanks to the community for their support, their feedback, their concern and their suggestions. This has been a rocky release, to be frank. Our team is looking forward to the future to get more features, more content, more updates rolling at a quick pace and we hope you enjoy!"
Just ahead of the weekend, Illfonic also rolled out a "quick stopgap" update to Friday the 13th that plugs a number of security holes, including "the perk selling issue that users have been running into." Full patch notes are below.
Improvements
Fixes