Dragonheir: Silent Gods - transjoingdragon

๐Ž๐œ๐ญ๐จ๐›๐ž๐ซ ๐Ÿ๐Ÿ‘ ๐’๐ž๐ซ๐ฏ๐ž๐ซ ๐Œ๐š๐ข๐ง๐ญ๐ž๐ง๐š๐ง๐œ๐ž ๐€๐ง๐ง๐จ๐ฎ๐ง๐œ๐ž๐ฆ๐ž๐ง๐ญ

Dear Traveler,

To enhance your gaming experience, Dragonheir: Silent Gods will close its servers for maintenance on October 23. This update includes new art assets, resulting in a larger download than usual. Please plan your game time accordingly. Here are the main changes in this update.

๐Œ๐š๐ข๐ง๐ญ๐ž๐ง๐š๐ง๐œ๐ž ๐ƒ๐ž๐ญ๐š๐ข๐ฅ๐ฌ

๐ƒ๐จ๐ฐ๐ง๐ญ๐ข๐ฆ๐ž: ๐Ÿ”:๐ŸŽ๐ŸŽโ€“๐Ÿ—:๐ŸŽ๐ŸŽ (๐”๐“๐‚+๐ŸŽ). Servers may become accessible earlier or later, depending on maintenance progress.

Compensation: Wyrmarrow x300

๐๐ž๐ฐ ๐‚๐จ๐ง๐ญ๐ž๐ง๐ญ

๐๐ฅ๐จ๐จ๐๐ฅ๐ข๐ง๐ž ๐€๐ซ๐ข๐š

๐„๐ฏ๐ž๐ง๐ญ ๐“๐ข๐ฆ๐ž๐Ÿ๐ซ๐š๐ฆ๐ž: ๐Ž๐œ๐ญ๐จ๐›๐ž๐ซ ๐Ÿ๐Ÿ’, ๐Ÿ“:๐ŸŽ๐ŸŽ โ€“ ๐๐จ๐ฏ๐ž๐ฆ๐›๐ž๐ซ ๐Ÿ๐ŸŽ, ๐Ÿ’:๐Ÿ“๐Ÿ— (๐”๐“๐‚+๐ŸŽ). The event runs for 14 days once it begins.

๐„๐ฏ๐ž๐ง๐ญ ๐„๐ฅ๐ข๐ ๐ข๐›๐ข๐ฅ๐ข๐ญ๐ฒ: Servers that opened on or before November 2; day 5 after server launch (S1 servers only)

๐ƒ๐š๐ข๐ฅ๐ฒ ๐‚๐ก๐ž๐œ๐ค-๐ข๐ง: Log in every day to claim check-in rewards, for a total of Heliolite Dice x10!

๐„๐ฑ๐œ๐ฅ๐ฎ๐ฌ๐ข๐ฏ๐ž ๐’๐ญ๐จ๐ซ๐ฒ: Experience the exclusive event story \[Dance of Rancor]. Journey to the Dark Ruins and rescue the cursed \[Lelwanis] with the \[Dark Lady].

Relic Seeker: Clear equipment or growth dungeons to get extra \[Unclean Treasures]. This can be exchanged for rewards like an exclusive avatar frame and Master Pages.

๐ƒ๐ซ๐š๐ ๐จ๐ง ๐†๐จ๐ ๐’๐ฎ๐ฆ๐ฆ๐จ๐ง๐ฌ: Available for a limited time during the event. Each summon has a chance to yield a limited Legendary hero. After 300 total summons, you can choose the R-Legendary hero: the Dark Lady!

๐‰๐จ๐ฅ๐ฅ๐ฒ ๐’๐ฉ๐ซ๐ข๐ญ๐ž'๐ฌ ๐†๐ข๐Ÿ๐ญ

๐„๐ฏ๐ž๐ง๐ญ ๐“๐ข๐ฆ๐ž: ๐Ž๐œ๐ญ๐จ๐›๐ž๐ซ ๐Ÿ๐Ÿ’, ๐Ÿ“:๐ŸŽ๐ŸŽ โ€“ ๐๐จ๐ฏ๐ž๐ฆ๐›๐ž๐ซ ๐Ÿ‘, ๐Ÿ’:๐Ÿ“๐Ÿ— (๐”๐“๐‚+๐ŸŽ)

๐๐š๐œ๐ญ ๐จ๐Ÿ ๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ข๐จ๐ง๐ฌ๐ก๐ข๐ฉ: Get up to 8 \[Jolly Sprite Goodie Bags] of random quality daily through activity. Each bag has 4 chances to be upgraded, and opening a bag grants abundant rewards!

๐†๐ข๐Ÿ๐ญ ๐จ๐Ÿ ๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ข๐จ๐ง๐ฌ๐ก๐ข๐ฉ:

- Limited Hero Option Packs will be available in the Shop for a limited time, purchasable with Dragon Crystals. Choose your desired hero from the designated pool of Legendary heroes.

- Element-Specific Packs will be available in the Shop for a limited time, purchasable with Wyrmarrow. Randomly obtain a hero of a specific element from the designated pool of Legendary heroes.

Note: The contents of limited-time packs in the Shop may vary each season and will not be updated across seasons.

๐“๐ก๐ซ๐ž๐ž ๐„๐š๐ซ๐ฌ ๐‚๐ฎ๐ซ๐ข๐จ ๐’๐ก๐จ๐ฉ - ๐๐ข๐ ๐ก๐ญ ๐จ๐Ÿ ๐๐ก๐š๐ง๐ญ๐จ๐ฆ๐ฌ

๐„๐ฏ๐ž๐ง๐ญ ๐“๐ข๐ฆ๐ž:

October 24, 5:00 โ€“ November 7, 4:59 (UTC+0)

๐€๐›๐จ๐ฎ๐ญ ๐„๐ฏ๐ž๐ง๐ญ:

- Spend Auric Tokens during the event for a chance to win Legendary appearance rewards!

- This event's limited appearance rewards: Legendary Mount \[Jolly Wraithsteed], Legendary Footmark \[Phantom Chillrune], and Legendary Trail \[Swirling Soulshadow].

๐“๐š๐ฅ๐ž๐ง๐ญ ๐๐š๐ฅ๐š๐ง๐œ๐ž ๐€๐๐ฃ๐ฎ๐ฌ๐ญ๐ฆ๐ž๐ง๐ญ๐ฌ

๐ƒ๐š๐ฎ๐ง๐ญ๐ฅ๐ž๐ฌ๐ฌ

Undaunted: Now only works with basic attacks. Skills dealing basic attack damage will not trigger this talent.

๐…๐ซ๐จ๐ฌ๐ญ

Bitter Frost: The extra \[Frost] effect has been changed to \[Frozen].

๐๐จ๐ข๐ฌ๐จ๐ง

Sleight's Exclusive Talent: New effect added. The battle skill now ignores enemy Resistance.

Dragonheir: Silent Gods Team

4:30am
CRETE Playtest - TheNileUnion President

Hotfix.

  • Fixed menus doing visual duplicates when sotring by name or value on genetic designs.,

  • Fixed wrong mutation spawners on Tartarus.,

  • Cleaned up some set dressing.

ASTROBOTANICA - Zandorath

๐ŸŒŸASTROBOTANICA DEMO IS HERE TO STAY! WHATโ€™S NEXT?๐ŸŒฑ

Hey Explorers!

Steam Next Fest has come to an end, and we are absolutely blown away by the love and excitement youโ€™ve shown for Astrobotanica. And hereโ€™s some wonderful news: weโ€™re keeping the demo live on Steam permanently!ย 

Thatโ€™s right - no rush, no time limit. You can continue exploring, building, and discovering whenever you like. Your support has made this possible, and we couldnโ€™t be prouder to share our world with you.

Our plans also include releasing patches that address the first improvements weโ€™ve learned about thanks to your feedback. Upcoming changes will include performance improvements, inventory updates, and a few quality-of-life tweaks to make your experience even smoother.

And for those of you who supported us during our Kickstarter campaign - donโ€™t worry, we havenโ€™t forgotten about the promised FAQ. Itโ€™s very much on our roadmap, and weโ€™ll be sharing it with you in the future.

Thank you for being part of the Astrobotanica community. Together, weโ€™re not just growing plants - weโ€™re growing something extraordinary.ย 

With gratitude,
The Astrobotanica Team <3

Linktree with our social media links

Thank you for being part of the Astrobotanica community. Letโ€™s grow something extraordinary, together! ๐ŸŒฑ๐ŸŒŸ

ๆ— ไผ‘ไป™้€” - ๆธธๆตฎ็”Ÿๆˆ
We are excited to share a preview of the upcoming new version for Endless Immortal Journey! Hereโ€™s what you can look forward to:

๐Ÿ”น Experience Optimizations
ใ…คAn equipment filtering feature and other improvements to enhance gameplay smoothness.

๐Ÿ”น Bug Fixes & Adjustments
ใ…คAddressing known issues to ensure a more stable gaming experience.

๐Ÿ”น New DLC Characters
ใ…คFresh characters will join the journey, bringing new stories and abilities.

The update is currently in active development and is expected to go live before the Winter Sale!

In addition, donโ€™t miss out on the ongoing discountโ€”the game is now available at the historical low price of 28.8 RMB!

Weโ€™re also developing a new Dark-Like project that retains strategic skill-building while introducing more exploration and combat elements. Stay tuned for more updates!

Join our official community to get the latest news, testing opportunities, and development progress!

Thank you for your continued supportโ€”weโ€™re committed to creating even better adventures for you! (ยดโ–ฝ`สƒโ™กฦช)
The Eastern Sacrifice - ๆˆ‘ๅฆป็”ฑไนƒ
[Update Overview]

ยท Significant optimization to address memory usage growth during prolonged AFK sessions. Based on tests, the game can now run continuously for 100 hours without memory explosion issues! Our programmer sacrificed half of his hair for this achievement!
ยท Major optimization to reduce lag/stuttering at high game speeds. Tests show that at 30x speed, the game can maintain roughly 55-60 FPS on a system with a 3060 GPU and a 10th Gen i7 CPU. Our programmer sacrificed his remaining hair for this result.
ยท These two items required considerable effort, but they significantly improve the long-term AFK experience, making it worthwhile.
ยท Most other changes in this update are bug fixes, including issues like being unable to craft high-tier pills after using high-tier recipes.
ยท October's focus will primarily remain on routine fixes and optimizations. We plan to start adding new content in November, and we hope it will meet your expectations then. Haha!

[Update Details]

ยท Comprehensively fixed the issue of continuously increasing memory usage.
ยท Thoroughly addressed lag/stuttering issues at high game speeds.
ยท [Fixed] Skill: "Rupturing Edge Sword Art"
ยท [Optimized] Skill activation settings; conditions can now be enabled or disabled.
ยท [Fixed] Weapon skills not being auto-enabled by default after equipping a weapon.
ยท [Fixed] Mouse cursor requiring a tab-back into the game to appear.
ยท [Fixed] Abnormal display of resource gain rates in the top resource bar.
ยท [Optimized] Slightly optimized performance in the Merchant view.
ยท [Optimized] The Rare Treasure Pavilion can now refresh all weapon types.
ยท [Fixed] Abnormal issue with concocting Breakthrough Pills.
ยท [Fixed] Issue where the unlocked state of queue slots in views like Manufacturing, Alchemy, Nurturing, and Deconstruction was not being saved.
ยท [Optimized] Added automatic cleanup for erroneously decomposed queue items.
ยท [Optimized] Improved the layout of the Work Speed list in the Land Sidebar.
ยท [Fixed] Upgrading "Spiritual Expansion"; it can now upgrade Swamp tiles.
ยท [Fixed] The "Flesh & Blood" effect of Swamp tiles; Swamps can now correctly gain Flesh & Blood based on the number of disciples on the tile.
ยท [Fixed] Issue where the synergy effects of various buildings occasionally didn't activate.
ยท [Fixed] Issue where the building limit around a Labor Stele didn't change after the stele was removed.
ยท [Fixed] Issue preventing the use of some advanced pill recipes.
ยท [Fixed] Issue where Labor Steles were ineffective for some buildings.
ยท Fixed Trait: "Forest Breath Host" series
ยท Fixed Trait: "Rock Breath Guidance" series
ยท Fixed Trait: "Breath Root Particle Conversion" series
ยท Fixed Trait: "Branch Gall Flow Supply" series
ยท Fixed Trait: "Broken Branch Rite Guidance" series
ยท Fixed Trait: "Stone Mother Child Body" series
ยท Fixed Trait: "Grass Breath Return to Root" series
ยท Fixed Trait: "Tree Response Breaking Sound" series
ยท Fixed Trait: "Cliff Chant Honoring Gravel" series
ยท Fixed Trait: "Fragrance Suppressing Myriad Plants" series
ยท Fixed Trait: "Pulse Seizing Forest" series
ยท Fixed Trait: "Crashing Sound Welcoming the Honored" series
ยท Fixed Trait: "Guiding Fragrance Seizing Grass" series
ยท Fixed Trait: "Rock Bone Transforming into Spirit" series
ยท Fixed Trait: "Forest Body Lingering Ember" series
Bank Simulator - Strong Bow Games
The latest Bank Simulator update is here, bringing power and polish to your banking empire.
๐Ÿš™ New Armored Bank Car

Take control of the all-new armored vehicle designed for ATM transfers and city-wide distribution. Manage routes, deploy ATMs, and prepare for future money transport missions.

๐Ÿ† New Achievement

Unlock the exclusive โ€œArmored Authorityโ€ achievement when you purchase the new bank car. Prove youโ€™re a true financial powerhouse in the city.

โš™๏ธ Performance Optimization

Experience a smoother game than ever before. Weโ€™ve reworked major systems to eliminate lags, glitches, and stutters, ensuring seamless gameplay across all configurations.

Your feedback shaped this update.
Jump in, test the new armored operations, and tell us what you think, your input drives future updates.

๐Ÿ’ฌ Love the update?
๐ŸŒŸ๐Ÿ“ Your reviews make a big difference!

๐Ÿ™ If youโ€™re enjoying the game, please leave a positive review on Steam, it helps us grow and brings more awesome updates to you faster. ๐Ÿ’–๐Ÿš€

๐Ÿ’ก Found bugs or have ideas?
Join our Discord and share your thoughts:

๐Ÿ‘‰ https://discord.gg/wZ3ACd4h4A

Thank you for playing and supporting us!

Strong Bow Games Studio

Dwarven Realms - Johnnie
Halloween Hardcore Race โ€“ Begins This Thursday!

Weโ€™re thrilled to announce the Halloween Hardcore Season Race โ€” kicking off this Thursday, October 23rd, at 1 PM EST! This is a Hardcore-only event, where death is permanent and glory lasts forever.

Schedule
  • Leaderboard Lock: Tuesday, October 21st, at 11 PM EST

  • Server Wipe: 12 PM EST (one hour later)

  • Chaos Gates Open: 1 PM EST

  • Hardcore Race Launch: Thursday, 1 PM EST, with a full reset

If youโ€™d like to help us test, join during the Chaos period.
If youโ€™re here to compete, sharpen your blades โ€” the real race begins Thursday.
And if Hardcore isnโ€™t your style, donโ€™t worry โ€” Season 5 is right around the corner, currently planned for early December.


โš”๏ธ Whatโ€™s New in the Hardcore Race
  • Offhand & Monogram updates โ€“ deeper build diversity and reworked affixes

  • New Time Tear event โ€“ greater risks, greater rewards

  • New visual style โ€“ a fresh look for the Realm powered by our new Toon Shader


A Message from the Team

Every test, bug, and wipe helps us shape Dwarven Realms into something greater.
Thank you for standing with us through every season and every patch โ€” we canโ€™t wait to see who rises in the Hardcore Race.

See you in the Chaos,
โ€“ The Crater Studios Team


Patch Notes:

New Content

Four new Time Tear types have been added, each focusing on a different kind of reward:

  • Mining Nodes - Harvest waves of mining nodes to collect valuable materials.

  • Monograms - Interact with waves of monograms to obtain new modifiers for your items.

  • Elite Rush - Survive consecutive waves of elite enemies and gain more rewards

  • Slugs Rush - Waves of slugs; simple but deadly fun.

General Changes
  • Containers now auto-destroy after 45 seconds (Light beam indicator goes down with remaining time)

  • Boss containers spawn slightly faster to accommodate auto-destroy timer

  • Container spawn rate increased

  • New visual style/look for the game

  • Season mode changed to Hardcore only - no softcore, leaderboard is Hardcore exclusive

Offhands Changes
Cooldown Changes
  • Arcane Totem: Cooldown increased by 23.3% average

  • Arcane Apocalypse: Cooldown increased by 17.9% average

  • Lightning Plasma: Cooldown reduced by 20.0% average

  • Blood Dragon: Cooldown reduced by 16.7% average

  • Rain of Flames: Cooldown reduced by 22.6% average

  • Carnage of Fire: Cooldown reduced by 16.7% average

Changes & Balance
  • Death Blade: When Death Blade despawns, it will summon an arcane spike on a nearby enemy, dealing 100% damage + 20% additional damage for every second the blade was on the field. (Previously: 80% base damage)

  • Static Charge: Static charge will now stay for an additional 0.6 seconds, damaging more enemies and dealing an additional 5% per enemy inside Static Charge range. (Previously: *Static charge will now stay for an additional 0.6 seconds, damaging more enemies*)

  • Spark: When Sparks collide, they have a 33% chance to spawn a plasma sphere that deals 100% damage. After 2 seconds it explodes for 200% damage. Plasma sphere may consume sparks to gain +50% damage bonus. (Previously: plasma sphere that deals 75% damage)

  • Toxicity: Pools last 5 seconds longer and deal 35% more damage based on pool size. (Previously: 20%)

  • Toxicity: Trigger a chain reaction, each projectile spawned receives additional 25% damage for each active pool on the battlefield. (Previously: 10%)

  • Death Blade: Summon a smaller Death Blade that circles around the primary Death Blade and deals 130% damage. Each time a small death blade spawns, it adds 25% damage to Arcane spike. (Previously: adds 15%)

  • Ferocity of Wolves: Your wolves increase their damage by 45% with each leap. (Previously: 25%)

  • Blood Dragons: The dragons jump towards the player, and deal bonus damage the closer they are to their target up to +100%. (Previously: +45%)

  • Kraken Seed: Kraken Seed shoots 3 tentacle darts, dealing 60% damage each. (Previously: 4 darts) (Dart amount now stacks)

  • Lightning Plasma: Lightning Plasma stays for an additional 1.5 seconds and deals +40% damage. (Previously: +20%)

  • Lightning Plasma: Fires an additional Lightning Plasma, and deals an additional 25% damage based on Lightning Plasma range. (Previously: *Fires an additional Lightning Plasma*)

  • Fiery Totems: Fiery Totems triggered by you gain an additional 25% damage for each Fiery Totem on the battlefield. (Previously: 40%)

  • Vortex: When vortexes collide, they turn into a thunderstorm, that deals an additional 100%. (Previously: 300%)

  • Amadora Snail no longer counts as an elite for the mod "Killing an elite has a 10% chance to spawn another elite

  • Killing an elite has a 10% chance to spawn another elite' now stacks up to 4 times (Previously: 8 times)

Bug Fixes
  • Fixed a bug where "Kraken Seed: Kraken Seed shoots 4 tentacle darts, dealing 60% damage each" didn't deal damage most of the time

  • Fixed a bug where "Kraken Seed: Running over a Kraken Seed will shoot projectiles that explode on impact, dealing the same damage as Kraken Seed" dealt 30% damage instead of full kraken damage

  • Fixed code issue causing problems with name selection

Performance Fixes

Fixed memory issues for the following abilities:

Magery: Starfall Strike, Basic Mage projectiles

Necro: Leeching Wraith

Axe: Blazing Earthshaker, Demonic Strike

Archery: Blade Kick, Infused Arrow

Swords: Shadow Slice, Scorching Swipe, Ascending Power, Thousand Cuts

Community Announcements - mrin
ใ‚คใƒ™ใƒณใƒˆไบˆๅ‘Š

10/24(้‡‘)ใ‚ˆใ‚ŠๆœŸ้–“้™ๅฎšใ‚คใƒ™ใƒณใƒˆใ€Œ้ขจ้ˆดใƒขใƒณใ‚นใ‚ฟใƒผใƒ‘ใƒฌใƒผใƒ‰๏ผใ€้–‹ๅ‚ฌ๏ผ
ใ‚ฏใ‚จใ‚นใƒˆใ‚„ใƒŸใƒƒใ‚ทใƒงใƒณใซๆŒ‘ๆˆฆใ—ใ€่ฑช่ฏๅ ฑ้…ฌใ‚’็ฒๅพ—ใ—ใพใ—ใ‚‡ใ†๏ผ
ใ‚คใƒ™ใƒณใƒˆ้™ๅฎšใฎใ‚นใƒˆใƒผใƒชใƒผใ‚‚ใŠๆฅฝใ—ใฟใ„ใŸใ ใ‘ใพใ™โœจ๏ธ


ๆ–ฐใ‚ญใƒฃใƒฉใ‚ฏใ‚ฟใƒผไบˆๅ‘Š
[ๅนฝ็ฌฆ่ˆž่ธใฎใ‚ญใƒงใƒณใ‚ทใƒผ]่˜‡ๆž‹ ้šผ้ฃ›
๏ผˆCV:ๅณถ๏จ‘ไฟก้•ท๏ผ‰

10/24(้‡‘)ใ‚ˆใ‚ŠWใƒ”ใƒƒใ‚ฏใ‚ขใƒƒใƒ—ใ‚ฌใƒใƒฃใ‚’้–‹ๅ‚ฌใ—ใพใ™๏ผ
ใŠๆฅฝใ—ใฟใซโœจ๏ธ

โ–ผYouTubeใงๅ…ฌ้–‹ไธญ๏ผ
https://youtube.com/shorts/qsPRM3xuQzU


ๆ–ฐใ‚ญใƒฃใƒฉใ‚ฏใ‚ฟใƒผไบˆๅ‘Š
[้›ท่ทณใƒใƒณใƒ‡ใ‚ฃใƒƒใƒˆ]ๆŸ˜ๆตฆ ๅคงๆฒณ
๏ผˆCV:ๆฒณ่ฅฟๅฅๅพ๏ผ‰

10/24(้‡‘)ใ‚ˆใ‚ŠWใƒ”ใƒƒใ‚ฏใ‚ขใƒƒใƒ—ใ‚ฌใƒใƒฃใ‚’้–‹ๅ‚ฌใ—ใพใ™๏ผ
ใŠๆฅฝใ—ใฟใซโœจ๏ธ

โ–ผYouTubeใงๅ…ฌ้–‹ไธญ๏ผ
https://youtube.com/shorts/Qlp8NqW7XJw


่ช•็”Ÿๆ—ฅใ‚คใƒฉใ‚นใƒˆไผ็”ปใฎใŠ็Ÿฅใ‚‰ใ›๐ŸŽ‚

ใ‚คใƒฉใ‚นใƒˆใƒฌใƒผใ‚ฟใƒผใฎ็š†ใ•ใพใซใ‚ˆใ‚‹่ช•็”Ÿๆ—ฅใŠ็ฅใ„ใ‚คใƒฉใ‚นใƒˆไผ็”ปใ‚’11ๆœˆใ‹ใ‚‰้–‹ๅง‹ใ—ใพใ™๐ŸŽ‰
็ฌฌ1ๅผพใฏ11/3(ๆœˆ)ใฎ ๆ‰ไธ‹ไบฌๅคช้ƒŽ ใงใ™๏ผ
ใŠๆฅฝใ—ใฟใซโœจ๏ธ


ใ‚ฆใ‚ฃใƒณใƒ’ใƒญ ๅบƒๅ ฑใ ใ‚ˆใ‚Š
็”Ÿๆ”พ้€ใง็™บ่กจใ—ใŸๅ†…ๅฎนใ‚’ใพใจใ‚ใŸใ€Œใ‚ฆใ‚ฃใƒณใƒ’ใƒญๅบƒๅ ฑใ ใ‚ˆใ‚Šใ€ใ‚’ๅ…ฌ้–‹๏ผ

ไป–ใซใ‚‚ๆง˜ใ€…ใชๆƒ…ๅ ฑใ‚’ใ”็ดนไป‹ใ—ใฆใ„ใ‚‹ใปใ‹ใ€ใ‚ฒใƒผใƒ ๅ†…ใ‚ขใ‚คใƒ†ใƒ ใŒใ‚‚ใ‚‰ใˆใ‚‹ใ‚ทใƒชใ‚ขใƒซใ‚ณใƒผใƒ‰ใ‚’็•ช็ต„ๅ†…ใงๅ…ฌ้–‹ใ—ใฆใŠใ‚Šใพใ™ใฎใงใ€ใ‚ขใƒผใ‚ซใ‚คใƒ–ใ‚‚ใœใฒใ”่ฆงใใ ใ•ใ„๏ผ

โ–ผๆ”พ้€ใ‚ขใƒผใ‚ซใ‚คใƒ–ใฏใ“ใกใ‚‰ใ‹ใ‚‰
https://youtube.com/live/bsWrzcVEuV0


Soccer Manager 2026 - kym15

Feel the flair, rhythm, and passion of Latin American football! For a limited time, join our global themed giveaway and deck your club out in true Latin style with exclusive kits, badges, and more. Build your squad, chase glory, and celebrate the stars and teams that define the beautiful game across Latin America.

How the Event Works
  • Log in daily during the event to unlock limited-time themed rewards.

  • Each day features a different reward, from stylish kits to collectible badges and other cosmetic items.

  • Donโ€™t miss a day! Come back every day to claim all possible rewards before the event ends.

How to Take Part
  1. Launch Soccer Manager 2026 during the event window.

  2. Head to the Events section to view the Latin American Football celebration.

  3. Claim your reward and check back tomorrow for the next one.

Join the celebration of Latin American footballโ€™s stars and teams.

P.S. Rewards are available for a limited time only. Log in daily to make sure you collect the full set.

Desynced - Kerrigan
Experimental_UE5 0.1.16476

Additions
  • Added Difficulty setting

Changes
  • Adding foundations icons

  • Increased Defense Block Build time

  • Reduced Wall build times

  • Reduced advanced refinery power cost

  • Significantly increased advanced refinery production speed for earlier items

  • Reduce range of smaller aoe repairer

  • Increase power usage of larger repairer

  • Improve construction sites detecting whether finishing would block off access to other construction sites

Fixes
  • Prevent popup about Robot Datacubes appearing when Versus game starts

  • Fix particle effect on Small AOE Repair component

  • Fix host changing Peaceful Mode to "Hostile" wrongfully showing a notification on the client that the mode has been changed to "Aggressive"

  • When holding one of WASD and then clicking into a text input box, fix the WASD-scrolling continuing even after releasing the key

  • Fix faction home getting cleared when relocating the faction home building,

  • Fix inconsistencies with Pick Up and Drop Off Item instructions

  • Fix behavior editor being unable to connect the program start to a different node

  • Fix Lua error getting logged when hovering over the connection pin of an empty behavior

  • Fix Lua error getting logged on units with repair components equipped and in use trying to spawn effects when docked

  • Fix Lua error getting logged on Blight components being active when docked in garage slots

  • Fix for UI showing "Re-simulated" sometimes not appearing in the tooltip of components

  • Fix fabricator components sometimes showing the wrong warning message

  • FIx for beacon on minimap colored red like an enemy

  • Fix for player owned bugs on minimap colored red like an enemy

  • Increase mining base silica amount so its actually a relevant amount for the effort

  • Fix game crash when trying to view map preview after a Lua parsing error

  • Fixed foundation visual not showing correctly

Experimental_UE5 0.1.16444

Additions
  • Show a world preview of the generated map in the "New Game" screen

  • Added "Change Game Settings" button to in-game menu to change peaceful and minigame settings during the game

  • Show percentages on sliders for custom map settings

  • Show in the tooltip whether a unit or component has been Re-Simulated

  • Added a usage hint to the description of the Virus Teleporter component

  • Show an error message in the behavior editor when trying to connect a node from inside a loop to outside of it

  • In behavior editor, added a tooltip to an outgoing connection point indicating what happens ("Continue to X", "Advance loop Y" or "Restart behavior")

  • Simplify renaming and deleting of behavior parameters by adding a dedicated remove button and making a click on the name rename it

  • Improve tooltip of behavior parameters (clarify difference between "Behavior Initial Value" and "Inspected Current Value")

  • Make a right-click on the behavior parameter value box clear it

  • Added a tooltip on the sort button in the Power tab of the Control Center

  • Make a click (down and up without moving) on the middle mouse button do attack move

  • Added Toggle Checkbox to show or hide components that produce zero power

Changes
  • Make "Show Unit Interface in Bottom Left Corner" option available directly in the unit user interface

  • Bring back square register line connections in the link editor

  • Behaviors: When specifying a remote behavior component in set reg remotely instruction, don't choose the one it is running on

  • Behaviors: Inverted order of set/get reg remotely for unit base registers

  • Remove right click menu on units popup menu with multiple bots selected

  • In the Input options, improve titles and tooltips of actions bound to the three mouse buttons

  • Adjusted some foundation stats, unlock a few new foundation types in research

  • Make camera zoom, rotate and pitch functions speed up by holding shift (3x) and/or ctrl (5x) to match camera panning with WASD

  • Make speed of camera rotate and pitch change via keyboard not be affected by the framerate

  • Change name of resource node objects from "Resource" to "Deposit" to better distinguish between the deposits on the map and the actual mined items

  • Make miner components understand an input value of a resource node unit type (i.e. Metal Ore Deposit)

  • Always show queue when clicking on Goto register

Fixes
  • Fix experimental enemy AI in Versus mode getting stuck during early tech research

  • Fix backwards slider in New Game customization for "Blight Corruption"

  • Fix component boost not showing on tooltips of buildings in build menu

  • Fix Re-Simulator losing stored Data Cubes after relocating or acquiring into a Deployer component or performing an upgrade using the Unit Editor

  • Store Target register add button, allow shift+clicking to add multiple units to the list

  • Fix weapon component to not clear its input register when being linked from somewhere

  • Fix faction name input field showing a control character at the end

  • Fixed description of "Is Unit A" behavior instruction


https://store.steampowered.com/news/app/1450900/view/502837231317157048

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