A fascinating story : Ice Cream - 猫猫

💜Guess You're Interested in Purple TemptationđŸ’œïŒš
https://store.steampowered.com/app/3783090/Hot_and_Lovely__Purple_Lust/?curator_clanid=37430609&curator_listid=150528
https://store.steampowered.com/app/3783040/Hot_and_Lovely__Purple/?curator_clanid=37430609
😍Lots of Discounts, Scroll Down to Learn More~đŸ«§ïŒš
https://store.steampowered.com/app/3088520/_/
https://store.steampowered.com/app/3172060/_/
https://store.steampowered.com/app/2937990/Fairy_Biography_6__Revenge/
https://store.steampowered.com/app/2272050/Fairy_Biography3__Obsession/
https://store.steampowered.com/app/2732500/Fairy_Biography5__Demon/
https://store.steampowered.com/app/1607280/2/
👇 Coming Soon đŸ‘ŒïŒš
💜 Purple Temptation | 《Hot and Lovely: Purple》

Delinquent wealthy young woman vs perfect wife next door, and twin-tailed little maid waiting for your orders

https://store.steampowered.com/app/3783040/Hot_and_Lovely__Purple/?curator_clanid=37430609

❀ Popular Sequel | 《A fascinating story 2》Free demo now available!

Continuing the exciting plot of the previous work, five distinctive beauties, tons of upgrade experiences waiting for you to explore!

https://store.steampowered.com/app/3427110/_2/

🍬 Sweet Romance | 《Sexuality with girlfriends III》 | 《Days with girlfriends III》

Yandere landmine-type big sister, passionate swimming coach, gentle flower shop owner
 Whose encounter are you looking forward to?

https://store.steampowered.com/app/3783060/Sexuality_with_girlfriends_III/
https://store.steampowered.com/app/3783080/Days_with_girlfriends_III/
Waterjacked! - AFP_Wyatt
Version 0.14.2 Patch Notes
Bug Fixes

- Fixed a crash when healing over max health.

- Fixed power not being freed after the Guzzler steals a module.

- Fixed player health not showing empty pips when moving between scenarios.

- Fixed the vignette not appearing correctly when opening the toolbelt.

- Fixed a crash caused by clicking the scenario GO button multiple times very quickly.

- Fixed a crash that occurred when dealing more damage to an enemy than they had health remaining.

- Fixed a bug when exiting to main menu when in the middle of a level, marking that level complete when you loaded back in.

- Fixed a slew of saving and loading issues. Your save data is now properly tracked through a run and marked invalid once you lose.

- Fixed a bug when finishing the tutorial that left your backpack not updated correctly.

- Fixed a soft-lock issue when losing the tutorial due to saving/loading inconsistencies.

- Fixed a bug that prevented the tools menu from appearing when scrolling back to the grid after leaving the toolbelt open (shoutout to TheZeldaMuse for spotting this!)

- Fixed a slew of issues regarding saving/loading.

Adjustments

- The demo popup now only appears once per-launch, instead of each time you return to the main menu.

- The tools UI now has a toolbox that rolls out on mouse hover.

- Due to how often and how many changes we'll be implementing, saves will not carry over between updates for the foreseeable future. The game will force new games, so there's nothing you have to do on your end.

- In case there are any issues with your saves, we have added an option in the settings menu to wipe your save data.

Content

- Added some new shape generation options for levels, which our designer implemented into a few of the demo levels.

- The player shield effect has two new animations for when it absorbs damage and is broken.

- Added basic tooltips for buttons on the main menu and map view.

Upcoming Content

Later this week, we will be adding some new content to the game:

- A new enemy, the Puddle Jumper! They can cause quite a ruckus, shaking the grid up.

- New modules, animations, and sprites for existing modules.

- Improved UI for AP and damage displays and the fire button (it will no longer slide lol)

- Module Tooltips that will provide at-a-glance information for modules during gameplay (power cost, ability, pathing).

Unsent - slimewaregames

The time we have spent working on this game has been really fun and fulfilling for everyone at both SlimeWare and Red Rabbit Games. Through building this project we have learned a lot about game development and we are excited to be able to use these lessons in future development on Unsent. 

In the Early Access version of the game you will get to play through the hub area, Unsentiment Department, along with two levels in the human world, Beauregards Mansion and Backsum Way. Each level will give you more movement options, new areas to explore and enough collectibles, to keep you occupied for hours.  

We are very passionate about this project and we’d like to eventually realize the full vision of our game for everyone to enjoy. We plan to update the game on a regular basis based on player feedback and different sales milestones achieved.

Mars Tactics - manhole

Hey guys, just a quick thing you might enjoy.

Last month's trailer gave a super tiny glimpse of new Gunsmith graphics and design. So today I wanted to show off the full suite of new graphics. And share examples of how special attachments actually work in battle.

I will do a deep-dive after more playtesting, but here's how the final design is shaping up:

  • There are now 6 gun frames. Each one looks unique and has strengths and weaknesses. For example, "Homebrew" is cheap to manufacture. "Buck" calculates hit-chance per projectile instead of per shot, so it's basically your shotgun maker. "Maschina" allows an extra special attachment. Etc.

  • Each frame can be improved in multiple ways (barrel length, caliber size, fire rate, etc). The number of improvements is limited by your research progress.

  • Each frame also supports 3 attachment slots: scope, stock and special.

  • Special attachments include everything from drone-targeting systems to M203-type launchers to cameras that record battle footage which can be converted into propaganda. The video below includes 5 examples of how they work in-battle.

  • All told, there are about 50,000 completely different guns you can make. And if you include all the small and cosmetic differences, the number is about 100 million. And there are more attachments coming.

HUGE thank you to Russ (@ahintoflime) who creates all the amazing 3D art for the game. The designs, models and textures are beautiful, and they slotted right into my existing framework. It's hard to describe the level of artistic and technical achievement. I've been toying with it for 2 months and still finding new things each day. I hope you will enjoy it.

And lastly, a special thank you to ZOHEI (@yakitate_aggai), who inspired us with his concept art. I'm happy to announce ZOHEI has agreed to do some official illustration work for the game.

Thanks everyone for supporting the game.

-Yuji (MH)

Quacolé Tennis - GRD Lab
Flamia, the flaming wrath

The matches are getting hotter and hotter at Quacolé Tennis!

Flamia has mastered the technique of the fire racket and is ready to raise the temperature of the matches. Her anger turns into explosive attacks, so be prepared or you'll end up getting burned.

https://www.youtube.com/watch?v=k7mbNvy7gs4Amazing challenges await you in the next QuacolĂ© Tennis demo! (I promise it will be available later this year 😖)

Quartet - fmoo
  • Re-binding keyboard controls now properly affects the airship flight controls as expected.

  • Fixed an issue where you could not target a summoned enemy during specific boss-fights under certain conditions.

  • Fixed some interaction and performance issues during airship takeoff/land.

  • Fixed a small graphical issue on the world map

  • Slight improvements to performance on a few maps

  • Corrected a typo

Buster's TD - Otisℱ
💔 Remembering Buster — The Dog Who Started It All

It’s with great sadness that I share that Buster, the real-life dog who inspired Buster’s Tower Defense, has passed away peacefully at the age of 14.



This update honors Buster. Buster was more than a mascot — he was the reason this project ever existed. Every bark, every bit of humor, every moment of chaos that defined the game came from him. When I was first experimenting with the earliest prototypes, Buster was always there — sleeping next to the keyboard, barking during recordings, or staring at me with that look that said, “you’ve been debugging for six hours straight, go outside.”

He lived a long, happy, and beautiful life. He brought joy to everyone who met him — both in person and through the game. His spirit shaped everything about Buster’s Tower Defense: the jokes, the explosions, the loyalty, and the heart. Buster reminded us that fun matters, that chaos can be creative, and that love — for a dog, a dream, or a silly tower defense game — is what gives it all meaning.

đŸ•Šïž Honoring Buster’s Legacy

Buster’s Tower Defense exists because of one good dog and the laughter he inspired. Every player who’s built a scuffed maze, saluted the Slapper Tower, or accidentally sent a drone into orbit has shared in that legacy. This isn’t just a game — it’s a celebration of the joy Buster brought into the world.

đŸ›ïž 69% Off Sale — In Memory of Buster

To honor Buster’s life and everything he inspired, Buster’s Tower Defense is now 69% off on Steam!

If you’ve ever wanted to join the chaos, now’s the perfect time. Every new player, every shared laugh, and every tower placed keeps his spirit alive.



Thank you to everyone in the community who’s shared kind words, memories, and support. Your love has meant the world. Buster may be gone, but his pawprints will forever remain — in the code, in the community, and in the hearts of everyone who loved him.

Rest easy, Buster. You’ll always be part of the defense grid. đŸŸ

— Otis Fuse
Creator of Buster’s Tower Defense

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撕的牌 - gugu.games.steam

Hello everyone,

The first player test for our AI casual card game, Goodbye Card, is set to begin on October 23rd !

A playable DEMO will be directly available on the store page, so players can download and try it out right away! Don't forget to join our official QQ group (818845375) to chat with us and share all your feedback and ideas.

We are an AI-powered casual card game where the AI isn't just your opponent; it's also the judge and an observer of the entire game. You'll need to impress the AI judge with various card combinations. It's time to show off your true card-playing skills and make the AI applaud you!

❀ Add 《Goodbye Card》 to your wishlist to stay updated on our latest news and updates!

Goodbye Card


GuGu Games
October 21st, 2023

Official QQ Group: 818845375
Redbook: @侀ćȘ撕 (yi zhi gu )

AWAKE - reza.alein
In the latest review, I found a bug.
This issue occurred when the weapon customization window, the shop, or the help panel was open during gameplay. If the player opened the pause menu to stop the game and then resumed it, the mouse cursor would become inactive while another window was still open.

This problem has been completely fixed in this update.
Decomposition Playtest - Saphire Game Studio

Download the player's manual now! Specially designed content to help players navigate the map and work around minor bugs in version 1.7:

https://drive.google.com/file/d/1OAWhSWvIptSiz6Fx8hMsRGZjB3y3PbcF/view

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