Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week.
We wanted to look back at some of the noteworthy improvements that occurred during the Early Access period:
Introduced a batch crafting system, along with a tiered crafting station system which makes that possible.
Rewrote most of the housing system to support more modularized pieces, snapping, abandon code, demolition system, location adjustments, rotation changes, and many other improvements. We also introduced many new types of props and structures during the EA period.
An Engagement/Public Quest system was added.
Complete gamepad support was added.
Rebalanced the leveling and progression systems, moved around many of the skill trees, and altered the content of the game world wide to make for a more natural leveling system. During this process the level cap was raised to 75 and the skill cap to 15.
Added localization support, as well as support for Russian, Simplified Chinese, Japanese, German, and Spanish languages.
Respecialization, Artifact, and Hieroglyph systems were both added.
Many performance and Graphical/Animation improvements including better hit reactions, animation blending, foliage settings, and optional camera shakes.
The achievement system received a large scale revamp and many new achievements were added.
The User Interface received a large number of changes to make it easier to use, and to include additional information which players had requested.
The pet system saw many improvements including a new progression system, better functionality, utility, and additional pet types.
Armored Vehicles were added. They were just a small part of the vehicle improvements over the EA period including the addition of things like Crowbars, Mechanic’s Kits and many other tweaks and fixes.
A registration system was added to make it easier to find player hosted servers.
Optionally password protected servers, along with numerous other server related configuration improvements such as being able to tweak corpse times, starting level, or resource yields.
Much of the games audio and music saw improvements during Early Access.
Added a tombstone and map marker system.
The Guild System saw a big revamp in the early patches which improved it’s performance and functionality. Introduced the Helltyr Cave.
Chain Guns, Firestrand Armor, Structure Repair Kits, and many changes to the container system highlight some of the item additions.
Introduced several new species and sub-species including Jabberbulls.
Many more smaller changes such as weather affecting temperature.
We want to stress that this does not mean the end of updates for Fragmented. We will continue to make tweaks and bug fixes, so please continue to provide us with feedback and bug reports where you think it is necessary. We want to thank everyone that helped support us and the game since its Early Access Launch and hope you continue to enjoy playing Fragmented.
Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week.
We wanted to look back at some of the noteworthy improvements that occurred during the Early Access period:
Introduced a batch crafting system, along with a tiered crafting station system which makes that possible.
Rewrote most of the housing system to support more modularized pieces, snapping, abandon code, demolition system, location adjustments, rotation changes, and many other improvements. We also introduced many new types of props and structures during the EA period.
An Engagement/Public Quest system was added.
Complete gamepad support was added.
Rebalanced the leveling and progression systems, moved around many of the skill trees, and altered the content of the game world wide to make for a more natural leveling system. During this process the level cap was raised to 75 and the skill cap to 15.
Added localization support, as well as support for Russian, Simplified Chinese, Japanese, German, and Spanish languages.
Respecialization, Artifact, and Hieroglyph systems were both added.
Many performance and Graphical/Animation improvements including better hit reactions, animation blending, foliage settings, and optional camera shakes.
The achievement system received a large scale revamp and many new achievements were added.
The User Interface received a large number of changes to make it easier to use, and to include additional information which players had requested.
The pet system saw many improvements including a new progression system, better functionality, utility, and additional pet types.
Armored Vehicles were added. They were just a small part of the vehicle improvements over the EA period including the addition of things like Crowbars, Mechanic’s Kits and many other tweaks and fixes.
A registration system was added to make it easier to find player hosted servers.
Optionally password protected servers, along with numerous other server related configuration improvements such as being able to tweak corpse times, starting level, or resource yields.
Much of the games audio and music saw improvements during Early Access.
Added a tombstone and map marker system.
The Guild System saw a big revamp in the early patches which improved it’s performance and functionality. Introduced the Helltyr Cave.
Chain Guns, Firestrand Armor, Structure Repair Kits, and many changes to the container system highlight some of the item additions.
Introduced several new species and sub-species including Jabberbulls.
Many more smaller changes such as weather affecting temperature.
We want to stress that this does not mean the end of updates for Fragmented. We will continue to make tweaks and bug fixes, so please continue to provide us with feedback and bug reports where you think it is necessary. We want to thank everyone that helped support us and the game since its Early Access Launch and hope you continue to enjoy playing Fragmented.