Wargame: Red Dragon - [EUG] Gal Marcel Bigeard
Hey!

As you know, Wargame: Red Dragon - Nation Pack: South Africa is on its way. Every two weeks, we take a deep dive into a different branch of the SADF as it existed in the 80s during the Bush War. This time, we’ll be detailing the daring flyboys raining death from above: the South African Air Force (SAAF).

We’ve already covered two other unit rosters of our new Nation Pack:

SAAF leading up to the Border War

Let’s go on a brief tour of history. Fighting with distinction during World War I and II, the South African Air Force (SAAF) really took on a distinctly South African identity in 1950. In that year, the air warfare branch adopted the Springbok in the roundel center. At the same time, the SAAF’s first jet fighter - the Havilland DH100 Vampire - was introduced, which soldier on to see service in the early years of the Border War.



In the era that followed, the country’s air warfare branch was bolstered by the arrival of North American Aviation CL-13B Mk VI Sabres, as well as Mirage III, English Electric Canberra light bombers and Blackburn Buccaneer.

Due to the United Nations arms embargo, which ran from the late 70s until 1994, South Africa could not acquire modern weapons or new aircraft. As such, upgrading existing planes or designing new ones - by the local industry - was the only option available to keep a fleet capable and flying.

Mirage: a love story

South Africa, along with Israel, was one of the first nations to understand the potential of the Mirage III, acquiring 16 Mirage IIICZ interceptors between 1962 and 1964 (the Z indicated aircraft specifically supplied to South Africa). The first Mirage fighter squadron was 2 Squadron, the famous Flying Cheetahs, harking back to an illustrious pedigree established during the Korean War.

A follow-up order for additional Mirage IIIEZs was issued even before the original batch of Mirages had made their way to the country. This second contingent deployed in a fighter-bomber role with improved avionics.



Despite its reputation as a superb fighter, the Mirage III lacked the range to make it effective over long distances. This was especially noticeable during the combat, ground-strike, and interdiction missions into Angola, with its remoteness and vast spaces, during the Border War.

The Mirage III heralded the beginning of a love affair of sorts between the SAAF and various Dassault Aviation Mirage variants. For instance, the Mirage III was developed further into the indigenous Cheetah C aircraft, which also used technology from the Israeli IAI Kfir (which in turn was based on the Mirage 5). The Cheetah C evolved into a South African prototype, the Atlas Carver, a modern two-seat, twin-engined multi-role fighter design capable of dealing with the latest generation Soviet fighters. This project ultimately never saw action and was canceled in 1991.

The Mirage story doesn’t end here.

Air superiority

The jewel in the SAAF crown was the Mirage F1, as flown by 1 and 3 squadrons. This plane consistently saw considerable action over Angola, shooting down several enemy MiGs. The Mirage F1 was developed as an air-superiority fighter, primarily to succeed the highly successful Mirage III.



Dassault’s F1 was a private venture to create a cheaper multi-role aircraft, offering the best operational efficiency with the broadest flexibility. As South Africa began to consider replacements for the Mirage III, the F1 seemed an obvious choice. The F1 offered many improvements over the Mirage III in terms of speed, a general increase in maneuverability, and extended range on ground-attack missions.

Offensive bombing

The Blackburn Buccaneer fleet would also prove to be a vital component of the SAAF offensive capacity during the Border War. Its low-level strike capacity proved invaluable in hundreds of operations throughout the late 1970s and 1980s.



The Buccaneers often flew with another SAAF workhorse: the English Electric Canberra. The Canberra was a streamlined and highly functional jet-powered light bomber. This fleet saw consistent service throughout the conflict, being used primarily as a low-level bomber force, and was a vital component of the most effective airstrikes of the war.

Training Aircraft

The principal training aircraft adopted by the SAAF was the Aermacchi MB 326M, with a local variant produced under license by the Atlas Aircraft Corporation and known as the Impala Mk I. An improved version, the Impala Mk II, took to the air in 1974. This small force of Impalas was not only used to train a new cadre of pilots but saw frequent action over the battlefield.



Though slower, they could operate from rudimentary airstrips and deploy quickly, including during reconnaissance missions or in a CAS role. At times, the Impalas were also used as interceptors, shooting down a number of Soviet-made helicopters.
All of these highlighted planes (and variants) will be featured in Wargame: Red Dragon - Nation Pack: South Africa. We are going to take a good look at the SADF’s other airborne force - helicopters - in a future blog installment.

What will the South Africa Nation Pack bring?

Wargame: Red Dragon - Nation Pack: South Africa will feature:

  • Close to 90 new SADF units, including 20 brand-new vehicle models, as well as many new variants. All feature new Afrikaans and South African-accented English voice-overs, aie boet!
  • These include the ubiquitous Casspir and Ratel APCs (in numerous variants, from IFV, recon, command, mortar, and even SAM), the Rooikat wheeled tank (including variants and prototypes), Elan (license-produced French AML), Cactus (French Crotale), the only tracked Olifant MBT, many armed variants of locally made SAMIL trucks (Ystervark and Bosvark SPAAG, Valkiri and Bateleur MLRS), to the iconic G6 Renoster self-propelled howitzer.
  • The Air Force includes old Buccaneer[/], Vampire and Impala as close-air support, and several French Mirage variants and the locally modified Cheetah as fighter and multirole aircraft. Furthermore, you will find the Atlas Carver prototype, the first full South African prototype plane design that never left the drawing board.
  • Helicopters include the French Alouette III, Puma, Super Frelon and their locally produced versions and prototypes such as the K-Car, Oryx and XTP-1 Beta. You’ll also be able to deploy South Africa’s very own attack helicopter design, the badass-looking Rooivalk.
  • Infantry will include Bokkop regular riflemen, Parabat paratroopers, SASF special forces, and many more units such as militia, recon, MANPADS, engineers. You will find Portuguese-speaking Angolan UNITA squads, as well as SADF’s own 32 Battalion (the Buffalos), as veteran light infantry formation.
  • SADF weaponry features imported or locally built R1 and R4 rifles, SS-77 and Mini-SS MG, LRAC and APILAS LAW, but also the more original HK-21, FT5, Inflict and, of course, the iconic Y2 grenade-launcher and NTW-20.

What happens next?


That’s it for now. We’ll be back in two weeks with even more new details on Wargame: Red Dragon - Nation Pack: South Africa!

Make sure to follow Eugen. Check out our Eugen forums, or (Facebook page and Twitter)!

See you soon!
Wargame: Red Dragon - [EUG] Gal Marcel Bigeard
Hello!

We are back with another Nation Pack: South Africa deep dive. Today, we’ll look at the (wheeled) firepower that made the SADF so infamously lean and mean on the battlefield: the hard-hitting and very mobile Armor.

In case you’ve missed it, in our previous post, we put a spotlight on the boots-on-the-ground, the all-important grunt: SADF Infantry. Read all about it here.

SADF’s Heavyweight Champion

Wargame: Red Dragon - Nation Pack: South Africa will give you access to the SADF arsenal as it existed at the end of the Border War and Cold War. The conflict that raged on the frontiers of Southern Africa typically took place on relatively flat arid terrain: savannah and bushland. The vast distances and limited infrastructure influenced overall vehicle design. It led the SADF to focus on wheeled armored fighting vehicles over tracked equipment, emphasizing off-road mobility, long range, less maintenance and logistical support, while retaining firepower.

There was, however, one undisputed heavyweight champion in the SADF vehicle pool which was still tracked: the Olifant (Elephant) tank. Based on the venerable British Centurion, the locally improved Olifant Mk1 is quite similar to the Israeli Sh’ot Kal. This basic variant will be available in-game in either a regular tank or command version.

Over time, the basic version was modified to the Olifant Mk1A, then the Olifant Mk1B, culminating in the prototype Olifant Mk1B Optimum - all armed with a 105mm gun. The experience with Centurions and Olifants led to the first true indigenous design, codenamed Loggim. One demonstrator was built of this design: a Leopard 2-like tank sporting a 120mm gun and heavy frontal armor. However, due to the end of the Cold War, the project was canceled.



Hard-hitting, wheeled firepower

Please note that the following list doesn’t feature each and every variant; expect some surprises further down the line!

The vast majority of SADF’s units are wheeled, with light armor but highly mobile and sporting a substantial amount of firepower. Some of the SADF’s equipment is instantly recognizable. One of these is the Casspir APC. Infamous for patrolling South Africa’s townships during apartheid, this vehicle was originally designed for the Border War and can be considered the first-ever MRAP (Mine-Resistant Ambush Protected Vehicle). The Casspir features a unique (at the time) V-shaped hull, which made it especially resistant against mines and IEDs. The Casspir APC will come fitted out in MG or K-Car (20mm) variants. Another iconic vehicle is the Buffel (Buffalo) light APC, which can be deployed in both transport and CV variants.



We will also feature the Ratel series of IFVs. Lightly armored, the VAB-like Ratel comes in many shapes and forms: Ratel 20 (20mm autocannon), Ratel 60 (60mm breech mortar), and Ratel 90 (90mm main gun). The vehicle loses its transport function with the dedicated self-propelled mortar variant Ratel 81 and Ratel 120, while the in-game CV variant deploy as the Ratel Command and the Ratel ZT-3A1 features an ATGM launcher.

One of the coolest looking SADF designs was the wheeled Rooikat (African caracal) series. This 8x8 armored car is highly mobile on any kind of terrain, light but armed with a fully stabilized 76mm gun. The gun, a Denel GT4, was derived from the Italian OTO Melara 76. That’s right, dust off your favorite meme - this is indeed the gun used by the glorious Otomatic!



Not to worry: while deadly accurate, even on the move, the Denel GT4 doesn’t have the same RoF, nor can it engage flying targets. The Rooikat was developed into several local, export, and prototype variants, including the Rooikat 105mm (with a 105mm gun), Rooikat ZA HVM (SAM launcher), and the Rooikat ZA-35 (twin 35mm SPAAG).

Other vehicles

Before developing its particular brand of wheeled armored vehicles, the SADF relied on various imported armored cars, which remained in service for a long time as either recon units or ATGM carriers.

Several variants of the famed British Ferret armored car were deployed, up-gunned with either a M40A1 recoilless rifle, ENTAC or MILAN missiles. Another example was the French AML, renamed as the Eland with both a 60 or 90 variant, with the latter version featuring ENTAC missiles on top of its main gun. Another French vehicle is the Cactus light SAM, which is basically a French Crotale.



SADF uses the ubiquitous British Land Rover jeep in various roles: recon, TD, CV. Soft-skinned transport and logistic vehicles are all variants of domestic SAMIL trucks. These South African trucks also see their chassis used for several self-propelled light support units, such as the Ystervark (SPAAG), Bateleur (MLRS), ...



This post wouldn’t be complete with another renowned South African vehicle, the G6-45 Rhino 155mm self-propelled howitzer. Best to think of it as a non-prototype, lightly armored, but very mobile off-road French Caesar. Having entered service in 1987, the G6 was the first real SADF self-propelled artillery gun since the aging and battle-weary World War 2 Sexton - the only other tracked vehicle in the SADF arsenal.



What will the South Africa Nation Pack bring?

Wargame: Red Dragon - Nation Pack: South Africa will feature:

  • Close to 90 new SADF units, including 20 brand-new vehicle models, as well as many new variants. All feature new Afrikaans and South African-accented English voice-overs, aie boet!
  • These include the ubiquitous Casspir and Ratel APCs (in numerous variants, from IFV, recon, command, mortar, and even SAM), the Rooikat wheeled tank (including variants and prototypes), Elan (license-produced French AML), Cactus (French Crotale), the only tracked Olifant MBT, many armed variants of locally made SAMIL trucks (Ystervark and Bosvark SPAAG, Valkiri and Bateleur MLRS), to the iconic G6 Renoster self-propelled howitzer.
  • The Air Force includes old Buccaneer, Vampire and Impala as close-air support, and several French Mirage variants and the locally modified Cheetah as fighter and multirole aircraft. Furthermore, you will find the Atlas Carver prototype, the first full South African prototype plane design that never left the drawing board.
  • Helicopters include the French Alouette III, Puma, Super Frelon and their locally produced versions and prototypes such as the K-Car, Oryx and XTP-1 Beta. You’ll also will be able to deploy South Africa’s very own attack helicopter design, the badass-looking Rooivalk.
  • Infantry will include Bokkop regular riflemen, Parabat paratroopers, SASF special forces, and many more units such as militia, recon, MANPADS, engineers. You will also find Portuguese-speaking Angolan UNITA squads, as well as SADF’s own 32 Battalion (the Buffalos), as veteran light infantry formation.
  • SADF weaponry features imported or locally built R1 and R4 rifles, SS-77 and Mini-SS MG, LRAC and APILAS LAW, but also the more original HK-21, FT5, Inflict and, of course, the iconic Y2 grenade-launcher and NTW-20.

What happens next?

That’s all! In two weeks we’ll be back with new details on Wargame: Red Dragon - Nation Pack: South Africa!

Make sure to follow Eugen. Check out our Eugen forums, or (Facebook page and Twitter)!

See you soon!
Wargame: Red Dragon - [EUG] Gal Marcel Bigeard
Hello!

Welcome back. As promised in our reveal of Wargame: Red Dragon - Nation Pack: South Africa, every two weeks we’ll be highlighting an exciting new aspect of our upcoming expansion.

Today, we are looking at the “boots on the ground” of SADF during the Border War and the mainstay of any army: the all-important Infantry.

Keep reading to find out more.

Historical Context

The Border War took place during the 70s and 80s. It pitted the South African Defense Force and local allies UNITA against several different guerilla groups in Namibia and Angola. These guerillas were in turn backed by communist-regimes, including the Soviet Union, but chiefly the Cuban armed forces. What began as an asymmetric conflict turned increasingly into something much larger, with Border War cumulating in the largest Cold War tank engagement on the African continent with the 1988 Battle of Cuito Cuanavale.



The area that saw the biggest amount of fighting was sparsely populated, with only a limited infrastructure network in place. The landscape was bush and savanna. This kind of harsh terrain favored quick-moving units, which became the SADF’s specialization over time, with the South African arsenal almost wholly made up of mobile wheeled (compared to tracked) vehicles.

Likewise, infantry forces, including quick reaction formations, light infantry, and special forces, were used significantly during the Border War. The SADF relied heavily on its infantry to patrol the South West African frontiers against guerilla raids. With a porous border, frequent ambushes on the supply lines in Namibia occurred. The combat in the latter part of the 80s turned into an evolving set of bigger, conventional engagements, with the SADF infantry fighting alongside armored units against equally heavily equipped guerrilla and Cuban forces.

The SADF’s infantry force of the 80s was built on a large citizen force, with about 90% of its manpower part-time reservists or local militias (the infamous Commando-system). The army was divided into a core of volunteers, supported by conscripts performing a one-year (later extended to a two-year) national service.


Boots on the ground

Wargame: Red Dragon - Nation Pack: South Africa allows you to take command of a wide variety of new SADF infantry units. The South African grunts were called Bokkop, which is an Afrikaans slang term that signifies “Buck head.” This has further significance as the springbok, an antelope native to Southern Africa, was (and is) the national animal of the country.

Bokkop soldiers wore the trademark Nutria brown-beige fatigues, most commonly known in the army as Browns, while their main weapon was the Vektor R1 (a license-produced FN FAL) battle rifle. This gun was later changed to the Vektor R4 (licensed variant of the Israeli Galil) assault rifle. The timeless Bren LMG could also be found, which was later replaced with the FN MAG or the indigenous Vektor SS-77.

SADF squads were frequently equipped with captured Soviet RPG-7. Later on, this anti-tank weapon was replaced by the South African-made Denel FT5, an anti-tank rocket launcher inspired by the French LRAC F1 and APILAS.

Heavy Equipment

Regarding heavier infantry weapons, the SADF never developed its own ATGM or MANPADS during the Cold War. Instead, it relied on imported or captured stocks. This included the French-German MILAN missile in the 70s, which replaced the old M40A1 RCL as an anti-tank weapon.

While not having to fear enemy air forces during the early stages of the Border War, the skies were heavily contested in the final years, with the South Africans at times losing air superiority. Captured Strela MANPADs, as well as Stinger missiles delivered by the CIA, provided a level of protection from air attacks.

One indigenous South African design was the RO-107 Inflict, an improvised weapon that proved quite effective in a fire support role. It was made from a single 107mm tube of a captured Chinese Type 63 107mm MRLS. Cumbersome to haul around, especially in combat, it still found use by the SADF airborne troops as a man-portable piece of pocket artillery.

While regular Bokkop soldiers either walk or travel in trucks or light Casspir APCs, their Mechbat comrades in arms (mechanized infantry equivalent) ride to battle in the Ratel IFV.

Kommandos and Special Forces

Of course, the SADF wouldn’t be the fighting force it was without the presence of the infamous Kommando militia. That’s right: the present-day concept of commandos (elite light forces or special forces) stems from the old use of Afrikaner-manned units, employed during the First and Second Boer War (1899-1902) against the British. These bands consisted of volunteer militia acting as fast-moving but lightly armed guerilla units. The SADF kept using the militia-style commando system, with Kommandos mainly employed in much the same way as contemporary British Territorials. Some volunteered for service in the conflict zone during the Border War[i/] where they were used in limited numbers.



Many of the special forces employed by the SADF were created or commanded by the same man, Colonel Jan Breytenbach. These included the airborne Parabat and their specialized Para Pathfinder recon forces. These were light SADF shock troops. Better trained than their average grunt, these units made extensive use of Puma and Alouette helicopters during combat operations.

The South African Special Forces (SASF) were better known as Recces. These elite operatives were given access to almost any weapons available in the SADF arsenal, including domestic, secretly imported despite the UN embargo, or even captured from the enemy.

Although segregated due to the white-led South Africa government and its infamous apartheid policy, Black and Coloured (a multiracial ethnic group from South Africa) soldiers were found in various SADF units. In the early stages of the Border War, skilled local bushmen were recruited by the South Africans as Trackers to locate and engage enemy combatants.

One of the more infamous mixed-race SADF units was the 32 Battalion, aka the Buffalo Battalion. This light infantry formation was formed from Portuguese-speaking anti-communist Angolans and white South African NCOs and officers. It was stationed in Angola itself, forming a buffer between the communist-backed guerilla groups and South Africa. This contingent was also a foreign legion of sorts, featuring among its ranks Australian, American, Portuguese, and former-Rhodesian volunteers. Initially equipped with old Portuguese weaponry, such as the G3 and HK 21, it later made use of “liberated” AKM and RPD weapons, allowing the battalion’s troops to operate for long periods behind enemy lines using captured materiel.

What will the South Africa Nation Pack bring?

Wargame: Red Dragon - Nation Pack: South Africa will feature:

  • Close to 90 new SADF units, including 20 brand-new vehicle models, as well as many new variants. All feature new Afrikaans and South African-accented English voice-overs, aie boet!
  • These include the ubiquitous Casspir and Ratel APCs (in numerous variants, from IFV, recon, command, mortar, and even SAM), the Rooikat wheeled tank (including variants and prototypes), Elan (license-produced French AML), Cactus (French Crotale), the only tracked Olifant MBT, many armed variants of locally made SAMIL trucks (Ystervark and Bosvark SPAAG, Valkiri and Bateleur MLRS), to the iconic G6 Renoster self-propelled howitzer.
  • The Air Force includes old Buccaneer, Vampire and Impala as close-air support, and several French Mirage variants and the locally modified Cheetah as fighter and multirole aircraft. Furthermore, you will find the Atlas Carver prototype, the first full South African prototype plane design that never left the drawing board.
  • Helicopters include the French Alouette III, Puma, Super Frelon and their locally produced versions and prototypes such as the K-Car, Oryx and XTP-1 Beta. You’ll also will be able to deploy South Africa’s very own attack helicopter design, the badass-looking Rooivalk.
  • Infantry will include Bokkop regular riflemen, Parabat paratroopers, SASF special forces, and many more units such as militia, recon, MANPADS, engineers, etc. You will also find Portuguese-speaking Angolian UNITA squads, as well as SADF’s own 32 Battalion (the Buffalos), as veteran light infantry formation.
  • SADF weaponry features imported or locally built R1 and R4 rifles, SS-77 and Mini-SS MG, LRAC and APILAS LAW, but also the more original HK-21, FT5, Inflict and, of course, the iconic Y2 grenade-launcher and NTW-20.

What happens next?

That’s it for today’s post. We’ll be back in two weeks with more new details on Wargame: Red Dragon - Nation Pack: South Africa!

Make sure to follow Eugen. Check out our Eugen forums, or (Facebook page and Twitter)!



Wargame: Red Dragon - [EUG] Gal Marcel Bigeard
Hello!

It’s good to be back. That’s right, at Eugen, we are working hard to provide our Wargame fans with some exciting new content.

Today we are ready to reveal ... a new Nation Pack for Wargame Red Dragon focusing on an oft-overlooked Cold War nation and its indigenous arsenal: South Africa!

Wargame Red Dragon - Nation Pack: South Africa will feature this country’s unique vehicle and weapon pool from when the South African Defence Force (SADF) was engaged in the yearslong Border War in Namibia and Angola.
Keep reading to find out all the details!

A fresh breeze with Wargame: South Africa

First off, you might ask, why is Eugen making this new Nation Pack for Wargame Red Dragon?

With an influx of new players engaging with our still popular RTS, we knew it would be worthwhile to create a new Nation Pack expansion. South Africa has been high on our list for quite a while. The stars aligned and the time was right to put in some effort - and reward our Wargame players with a host of cool new toys and a whole new nation!

With Wargame Red Dragon - Nation Pack: South Africa, we will add close to 90 new vehicles, all fully voiced in either Afrikaans or South African-accented English. From the Olifant MBT and Casspir APCs to Cheetah fighters, SASF special forces, and even 32 Battalion troops, you’ll find our SADF arsenal exhaustively researched and historically accurate!

Historical South African context

Wargame Red Dragon - Nation Pack: South Africa puts the spotlight on the SADF, the South African Defense Force, the national army of apartheid-era South Africa. Mostly composed of conscripted white South Africans (both English and Afrikaans-speaking males), the SADF did feature a sizable amount of Black and Coloureds soldiers in distinct, segregated formations.

With unequal racial discrimination (apartheid) underpinning the South African’s republic existence, the SADF fought numerous conflicts, the most famous being the Border War against Communist-backed guerrillas both in occupied Namibia and nearby Angola. This asymmetric conflict ran from the late 60s to 1989, increasing in intensity, especially in the later years. Cuba and South Africa became more and more actively involved as respective backers of local guerrilla groups vying for power and control, going so far to field their own forces on the battlefield. This culminated in the famous tank engagement in 1988 of the Battle of Cuito Cuanavale, the largest of its kind of the Cold War on the African continent.

The Border War concluded with a peace treaty giving Nambia its formal independence in 1990. The SADF became the South African National Defence Force (SANDF) in 1994, after the first free and multiracial election of the country, which saw Nelson Mandela become president.

Why did we pick South Africa?

South Africa is one of the rare countries missing from Wargame Red Dragon which featured a large indigenous armaments industry producing a series of cool-looking vehicles, from IFVs to helicopters. What about the Ratel, Casspir, Buffel, Rooikat, G6 Renoster, Rooivalk?

As a highly mobile and aggressive army, the SADF relied more than any other nation on speed and mobility, with a strong preference for wheeled armored vehicles. Going for motorized makes sense in the savannah and bush-like environment of Southern Africa. There was hardly any mechanized (tracked) weaponry in the SADF arsenal, besides the Olifant main battle tank.

The SADF of the Cold War was built for a different type of conflict: a highly mobile strike force, quickly able to cover vast distances, with a strong emphasis on aggressive infantry combat. It was also one of the few countries that fought an “open” war (even though the extent and length of Border War itself was hidden from South Africa’s own population).

So: plenty of reasons why we wanted to include the SADF as a fighting nation in a new Nation Pack!

What is a Wargame Nation Pack?

In case you forgot: Nation Packs are self-contained expansions for Wargame Red Dragon highlighting the fighting forces of a specific nation. They feature a host of extensively researched new units, from soldiers squads to vehicles, prototypes, planes, helicopters, and other equipment. They also feature the correct camouflage, markings, and are fully voiced to boot!

Previously released:

What will the South Africa Nation Pack bring?

Wargame Red Dragon - Nation Pack: South Africa will feature:

  • Close to 90 new SADF units, including 20 brand-new vehicle models, as well as many new variants. All feature new Afrikaans and South African-accented English voice-overs, aie boet!
  • These include the ubiquitous Casspir and Ratel APCs (in numerous variants, from IFV, recon, command, mortar, and even SAM), the Rooikat wheeled tank (including variants and prototypes), Eland (license-produced French AML), Cactus (French Crotale), the only tracked Olifant MBT, many armed variants of locally made SAMIL trucks (Ystervark and Bosvark SPAAG, Valkiri and Bateleur MLRS), to the iconic G6 Renoster self-propelled howitzer.
  • The Air Force includes old Buccaneer, Vampire and Impala as close-air support, as well as several French Mirage variants and the locally modified Cheetah as fighter and multirole aircraft. Furthermore, you will find the Atlas Carver prototype, the first full South African prototype plane design ... that never left the drawing board.
  • Helicopters include the French Alouette III, Puma, Super Frelon and their locally produced versions and prototypes such as the K-Car, Oryx and XTP-1 Beta. You will also be able to deploy South Africa’s very own attack helicopter design, the badass-looking Rooivalk.
  • Infantry will include Bokkop regular riflemen, Parabat paratroopers, SASF special forces, and many more units such as militia, recon, MANPADS, engineers, etc. You will also find Portuguese-speaking Angolian UNITA squads, as well as SADF’s own 32 Battalion (the Buffalos), as veteran light infantry formation.
  • SADF weaponry features imported or locally built R1 and R4 rifles, SS-77 and Mini-SS MG, LRAC and APILAS LAW, but also the more original HK-21, FT5, Inflict and, of course, the iconic Y2 grenade-launcher and NTW-20 heavy sniper/anti-material rifle.

What happens next?

Today’s post is not all. We’ll be back every two weeks with more details about Wargame Red Dragon - Nation Pack: South Africa, in which we will highlight various new units as we go. A release date is not set in stone yet, but it will happen in the not-too-distant future!

If you want to be kept appraised of all the latest Eugen has to offer, be sure to check out our Eugen forums, or (Facebook page and Twitter).

See you soon!

Space Run - MXiaa


Hi there, Space Runners!

We're glad that some of you are still enjoying Space Run and Space Run: Galaxy! We have opened a Discord server where all players from our community can join and discuss with the team and each other.

Join us right here: https://discord.gg/qFrSrV4

We're also working on Curse of the Dead Gods, a rogue-lite action game published by Focus Home Interactive that is currently under development and playable in Alpha state. If you are interested, you can join the Alpha right here:

https://curse-of-the-dead-gods.com/first-explorer

Space Run - Netheos


Developers Passtech Games are always looking to surprise fans by crafting unique gaming experiences and they have done exactly that with Masters of Anima. The game received a warm welcome from players and press following release on April 10 on Playstation 4, Xbox One, PC and PC.

https://www.youtube.com/watch?v=i5tuuLmc_Sc
We're happy to unveil the game’s Accolades Trailer, a video highlighting everything that seduced both journalists and players: the addictive tactical action experience, the gorgeous art style giving life to a colorful universe, and the innovative control scheme making management of your 100 individual Guardians as smooth with a pad as with a keyboard and mouse.

Dive into the world of Spark today: Masters of Anima is available now!

http://store.steampowered.com/app/606890/Masters_of_Anima/
Space Run - Netheos


Masters of Anima is now available - the world is in peril and only you can save it!

Follow Otto in his quest against the forces of evil in strategic, action-packed battles, where your ability to make tactical decisions quickly is vital.

Watch the launch trailer today!
https://www.youtube.com/watch?v=_n17c7XOEw4
Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!



You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana - who is now a captive of the terrible Zahr and his fearsome Golems!

Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr's dreaded Golems.



Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way.

As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

http://store.steampowered.com/app/606890/Masters_of_Anima/
Space Run - Iyagovos


Take your first steps on the path to becoming a Masters of Anima in the Overview Trailer! The new project from Passtech Games, the makers of the indie-gem Space Run will be available on April 10th!

https://www.youtube.com/watch?v=8czGt1HNg4A
Follow Otto in his quest against the forces of evil in strategic, action-packed battles, where your ability to make tactical decisions quickly is vital.

Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana - who is now a captive of the terrible Zahr and his fearsome Golems!



Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr's dreaded Golems.

Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way.

As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

Save your fiancée and maybe even the world while you’re at it, when Masters of Anima releases on April 10th 2018!

http://store.steampowered.com/app/606890/Masters_of_Anima/
Space Run - Iyagovos


Take your first steps on the path to becoming a Masters of Anima in the Overview Trailer! The new project from Passtech Games, the makers of the indie-gem Space Run will be available on April 10th!

https://www.youtube.com/watch?v=8czGt1HNg4A
Follow Otto in his quest against the forces of evil in strategic, action-packed battles, where your ability to make tactical decisions quickly is vital.

Summon and control large armies of up to 100 Guardians, who obey your commands with intuitive and innovative gameplay made from the ground up for controller play, as well as keyboard and mouse!

You play as Otto, an apprentice of Anima, able to wield incredible powers that are the source of all life in the world of Spark. You covet the rank of Master so you can finally marry your beloved fiancée Ana - who is now a captive of the terrible Zahr and his fearsome Golems!



Go to the aid of your future bride, using the powers of Anima to summon an army of magical Guardians in your quest to defeat Zahr's dreaded Golems.

Learn to control new types of Guardians on your adventure, each with their own unique talents and abilities useful to explore the vast world of Spark and reveal its secrets, as well as to take down the formidable bosses that stand in your way.

As your victories rack up, acquire new powers and abilities for both yourself and your Guardians, ultimately becoming a true Master of Anima.

Save your fiancée and maybe even the world while you’re at it, when Masters of Anima releases on April 10th 2018!

http://store.steampowered.com/app/606890/Masters_of_Anima/
Wargame: Red Dragon - [EUG] MadMat
NATION PACK: ISRAEL is now available on Steam:
http://store.steampowered.com/app/529390/

And with it comes the usual patch ... ;)

GENERIC
- Mortars supply cost reduced by 20%.
- Infantry MG now have regular/shock/elite versions.
- Infantry rifles supply cost (greatly) reduced.
- Heavy SAM with 9 HE's speed increased
- Laser guided bombs' reload time is now proportional to their HE power.
- Laser guided bombs' accuracy reduced to 50%
- Recon with exceptional optics' maximum detection range increased from 3500m to 4200m
- All command helicopters now have Very Good optics.
- All variants of M35 supply trucks have their payload changed from 500 supply to 800.
- Commonwealth availability bonus removed.
- Rh202 autocanon (early) acuracy increased from 15%/5% to 20%/10%
- Rh202 autocanon (late) acuracy increased from 25%/10% to 30%/15%
- RARDEN autocanon (early) acuracy increased from 25% to 35%
- RARDEN autocanon (late) acuracy increased from 40% to 50%
- All variants of Humvee' HP increased from 5 to 10 [/color][size=85][[u]Disclaimer[/u]: M966 TOW-2 & M1025 CP were forgotten, they'll be fixed in a next patch][/size]
- All variants of Stalwart' HP increased from 5 to 10
- Eastern Block availability bonus removed
- All variants of Osa AK's price increased from 40$ to 45$[/color] [size=85][[u]Disclaimer[/u]: Polish 9K33M2 Romb was forgotten, it'll be fixed in a next patch][/size]

ANZAC:
- M113A1 LRV can now transport recon infantry, price increased from 10 to 15 (optics remain good)
- M113 MILAN's price reduced from 25$ to 20$

CANADA:
- Cougar Recon availability increased from 8 to 12 as the other good optics recon
- TH-495 armor increased from 2/2/2/2 to 3/3/1/1, price increased from 15$ to 20$, availability increased

USA:
- M1 Abrams HA AP power increased from 19 to 20
- M1 Abrams HA price increased from 135$ to 140$
- M48 Chaparral 's MIM-72A accuracy increased from 30% to 40%
- M48A1 Chaparral 's MIM-72F and accuracy increased from 40% to 45%
- V-150 optics increased to Good, price increased from 10$ to 15$, now available as transport to Cavalry Scouts, but no more to Delta Force.
- Number of packs of Humvee increased from 5 to 7
- M113 ACAV can now transport Cavalry scouts (optics remain good), price incresed from 10$ to 15$
- Sheridan service date fixed to fit with the MGM-51C that it is armed with.
- LVTP-7 armor reduced from 3/2/2/1 to 1/1/1/1, price reduced from 10$ to 5$
- LVTP-7A1 armor reduced from 3/2/2/1 to 2/2/1/1, availability increased by one step
- M2/M3/M2A1/M3A1 Bradley armor increased from 2/2/1/1 to 3/3/1/1
- M2 Bradley availability increased by one step, optics reduced from medium to poor
- M2A1 Bradley price reduced from 30$ to 25$, optics reduced from medium to poor
- M2A2/M3A2 Bradley armor increased from 4/3/2/2 to 5/4/2/2
- COMVAT armor incresed from 2/2/1/1 to 3/3/1/1
- M577 CEV aim time increased from 1 to 2sec
- SMAW price increased from 15$ to 20$
- Light Riflemen '90 price reduced from 25$ to 20$
- M60A1 ERA range increased from 2100m to 2275m, AP reduced from 16 to 15, price increased from 60$ to 65$
- Redeye & Stingers now have access to Bradley as transport
- F-117 veterancy increased from Hardened to Elite.

W-GERMANY:
- Gepard A2 now can fire all its missiles in a row
- Marder 1/A1/A2 armor increased from 3/2/1/1 to 4/2/1/1, availability increased by one step
- Marder 1A3 armor changed from 4/3/2/2 to 5/3/2/2
- Marder 2 armor reduced from 10/5/4/2 to 7/5/3/2, price reduced from 40$ to 30$
- Kanonenjagdpanzer's HEAT power increased from 8 to 10
- F-4 Peace Rhine price reduced from 120$ to 100$

JAPAN:
- HMV availability increased by one step
- Hudou-Ren price reduced from 25$ to 20$
- TAN SAM Short Arrow accuracy increased from 40% to 50%
- Kutei now have access to HMV as transport
- F-1 price reduced from 100$ to 90$

FRANCE:
- Leclerc avaialbility reverted from 2 to 3
- VAB T-20 availability increased by one step
- Puma PC is now available in motorized decks like the other command helicopters
- AMX-10 series armor increased from 2/2/1/1 to 3/2/1/1
- AMX-13 VTT armor increased from 1/1/1/1 to 3/2/1/1
- M693 F1 autocannon'saccuracy increased from 15%/5% to 20%/10%

NETHERLANDS:
- YPR-765 Prat service date moved from 1980 to 1986
- DAF YA 4440 availability reduced to 1 card as the other 5points trucks
- YP-408 series armor increased from 1/1/1/1 to 2/1/1/1
- YP-765 series armor increased from 2/1/1/1 to 2/2/1/1

NORWAY:
- CV9030N armor increased from 4/3/2/2 to 6/5/2/2
- XA-180NO armor reduced from 2/2/1/1 to 1/1/1/1
- XA-186NO (and command version) armor reduced from 3/3/1/1 to 2/2/1/1
- RBS 70 & RBS 70 Mk.2 now carry 8 missiles

ROK:
- Recon KM900 can now transport recon infantry, optics reduced from very good to good, price reduced to 15$
- KAFV 25 armor increased from 2/1/1/1 to 2/2/1/1
- KAFV 40/50 armor reduced from 2/2/2/1 to 2/2/1/1
- K200 armor increased from 2/1/1/1 to 2/2/1/1
- LVTP-7 armor reduced from 3/2/2/1 to 1/1/1/1, price reduced from 10$ to 5$
- K1A1 price reduced from 145$ to 140$

UK:
- SBS CG ammo reduced from 10 to 8 as other SF
- FV103 Spartan optics reduced to good, can transport recon infantry and price reduced from 25$ to 15$
- Blowpipe access to Lynx helicopters removed
- Stormer, Spartan & Stryker's armor changed from 2/2/1/1 to 3/1/1/1
- FV510 Warrior armor increased from 2/2/1/1 to 3/3/1/1
- FV510 Warrior MILAN avaialbility increased by one step
- AVRE aim time increased from 1 to 2sec
- FV432 is now available to Territorials
- FV603 Saracen price increased from 5$ to 10$

SWEDEN:
- STRV 103B & STRV 103C are amphibious (how have we miss that for so long ?! :shock: )
- J-35D & J-35F's altitude reduced to help them engage helicopters
- PVHKP 9A price reduced from 50$ to 40$
- PVTGB 9031 m/77 & PVTGB 9031 m/84 accuracy difference between HE and AP fixed
- PATGB XA-180 armor reduced from 2/2/1/1 to 1/1/1/1, availability increased by one step.
- EPBV 302A armor increased from 2/1/1/1 to 4/2/1/1.
- EPVB 3022 armor increased from 2/1/1/1 to 4/2/1/1.
- STRF 9040 armor increased from 4/3/2/2 to 5/3/2/2.
- RBS 70 & RBS 90 now carry 8 missiles.
- Rover RBS 70 & Rover RBS 90 removed from Mechanized deck

USSR:
- T-72 obr 1989 price increased from 135$ to 140$
- BRDM-2U optics changed from poor to medium as other command units
- T-62MV1's HE gun range fixed to match AP range
- BMD-1 price reduced from 15$ to 10$
- BMD-1P price reduced from 20$ to 15$
- BMP-1 series armor increased from 2/1/1/1 to 3/1/1/1 (BMP-1D armor unchanged)
- BMP-2 series armor increased from 2/2/1/1 to 4/2/1/1, price increased from 20$ to 25$
- BMP-2D armor changed from 3/3/2/1 to 4/3/1/1, price increased from 20$ to 25$
- BMP-2 obr 86 armor increased from 3/2/1/1 to 4/3/1/1, price increased from 25$ to 30$
- BMP-3 armor increased from 3/2/2/1 to 5/4/2/1, price increased from 35$ to 40$, missile loadout increased from 4 to 6
- BTR-90 armor increased from 2/2/1/1 to 3/2/1/1, optics increased from poor to medium
- BTR-T armor increased from 7/3/2/2 to 13/5/2/2, price increased from 20$ to 25$
- SU-122 price reduced from 20$ to 15$, HE power reduced from 5 to 4
- Su-27M veterancy reduced from elite to hardened
- MiG-27K price reduced from 145$ to 135$

POLAND:
- BTR-40 can now transports recon infantry, price increased from 10$ to 15$ (optics remain good)
- BWP-1 & BWP-2 armor modification like USSR
- Topaz & Topaz-2A armor increase from 1/1/1/1 to 2/1/1/1

E-GERMANY:
- SPW-40 now transports recon infantry, price increased from 10$ to 15$ (optics remain good)
- Fla-Kom Strela-2 access to Mi-8 Removed
- Wachregiment speed increased from 25kmh to 30kmh
- SPW-50PK armor increased from 1/1/1/1 to 2/1/1/1[size=85][[u]Disclaimer[/u]: the SPW-50PU command variant was forgotten, it'll be fixed in a next patch][/size]
- BMP-1 series armor increased from 2/1/1/1 to 3/1/1/1
- BMP-2 series armor increased from 2/2/1/1 to 4/2/1/1
- Mot-Schützen & Mot-Schützen '90 availavility reduced by one step to be in line with other shock troops

CSSR:
- BVP-1 series armor increased from 2/1/1/1 to 3/1/1/1
- BVP-2 armor increased from 2/2/1/1 to 4/2/1/1
- BVP-2 vz. 86 armor increased from 3/2/1/1 to 4/3/1/1
- Vysadkari '90 availability increased by one step
- Granatomet' AGS-17 noise increased to match MG

CHINA:
- HJ-9 missile guidance changed from SACLOS to SALH, speed increased
- ZZC-55 now transports Liè Rén, price increased from 10$ to 15$ (optics remain good)
- HN-5A access to Mi-8 removed
- PTZ-59 statistics corrected based on the ZTZ-59-II, accuracy increased from 40 to 50, rate of fire reduced from 7 to 6.
- PGZ-95 now can fire all its missiles in a row
- ZTS-63-II speed increased from 60kmh to 70kmh, gun range increased from 2100m to 2275m, price increased from 40$ to 45$
- WZ-551 availability increased by one step
- ZTZ-85-IIA price reduced from 85$ to 80$
- ZBD-86 ammo loadout fixed from 20 to 40 ammo like other BMP-1
- ZTQ-62 & ZTQ-62-1 rate of fire increased from 6 RPM to 8 RPM
- ZSD-63A armor reduced from 2/1/1/1 to 1/1/1/1
- ZSD-90 armor increased from 2/2/1/1 to 4/2/1/1
- Lu Zhandui '75 & '90 number of men per squad reduced from 15 to 10, price reduced by 5 points, number of rockets reduced from 12 to 8
- PGZ-63 price reduced from 15$ to 10$

N-KOREA:
- Type-63 range & fuel capacity were inverted
- T-72M's HE gun range fixed to match AP range
- BTR-50PK armor increased from 1/1/1/1 to 2/1/1/1
- VTT-323 price reduced from 15$ to 10$
- VTT-323 Susong-Po price reduced from 20$ to 15$
- VTT-323 Hwasung-Chong price reduced from 20$ to 15$
- Ch'onma-ho IV rerolled as Ch'onma-Ho V to fit the model
...