Kin and Quarry now has an official launch date, aiming for January 16th, 2026.
I wanted to get it out earlier, but a mix of life events and Winter Sale (you should never launch during a seasonal sale) means this is the current best date to get the game out to you all.
Thanks!

This is a major update for the demo, with several improvements for immersion and quality-of-life.
When clicking the exit to Menu button, the game will now ask you to confirm with “Are You Sure?”
If you anger Saya enough, she will now shoot you to death, and you will have to restart from the last checkpoint.
Shaders are now preloaded at the beginning of the demo, so there are no more stutters when new objects appear.
Completely remade the bedroom view — it’s now much more detailed and full of life, from tailored shopfronts to animated NPCs.
Updated the rooftop street view so that it now includes shopfronts for added immersion.
Retextured numerous assets to better fit the stylized vision of the game.
Refined the sliding physics — you can now slide almost every item across the counter.
Added boob wind physics — if you slide items near a bosom, it will jiggle according to the force.
Fixed remote-grabbing bottle caps; they now snap to the correct position.
Added a cat fedora and ray-bans so you can get a taste of decorating the cat.
Added in Press Any Button screen for vibes.
Added in Shaolin beer in bedroom so you can chuck beer out.
Cigarette lighter and pack now respawn if you throw it out onto the streets (unless you throw it on top of an alien collider)
You can now open and close the bedroom closet
Updated Chinese text on vending machine so that it makes more sense
Fixed issue where background characters couldn't be quite fully visible or fully faded out
For Chinese players: Next week, I will be at WePlay Shanghai, China to show off PROJECT MIX — see you there if you’re going!
Besides these demo updates, lot's of cool things are being worked on the full game, so please look forward to that!
Love is in the air—and a little mischief too. 💘
We’re excited to announce that Lust’s Cupid is part of Adult Games Week on Steam! You can get the game for 30% off!
Celebrate the week of passion and desire with exclusive discounts and discover why love can be just as dangerous as it is sweet.
👉 https://store.steampowered.com/app/2477270/Lusts_Cupid/
Vote your favorite adult games of the year!
👉 https://adultgamesweek.com/
Check out how to get free giveaways on this X post: https://x.com/TopHouse_Games/status/1989392890238288135
! Don’t miss out — the event runs for a limited time only!
Thank you for diving into Winds of Arcana: Ruination! Your feedback has been invaluable, and today’s update is all about refining your journey—cleaning up progression quirks, fixing collision issues, and improving the overall feel of exploration. Please keep the reports coming; we’re listening and polishing the game step by step with your help.
Added a new option: Disable Controller Vibrations in Accessibility settings.
Fixed an issue where Aryn’s starting position in Shrinekeep was incorrect after returning from Oryn Forest.
Resolved an exploit allowing players to obtain Wall Climb earlier than intended, granting premature access to later areas. (Correct sequence now requires Wisp Hook first.)
Removed Player Lock for most small loot items across the game, improving movement flow.
Fixed an issue where standing under certain platforms and taking their aggro damage could teleport players beyond a boss fight.
Fixed an issue where the Show Enemy HP setting wasn’t being preserved between scene transitions.
Addressed various collision problems that could cause players to get stuck inside walls.
Updated minor art issues in several scenes, including incorrectly overlapping levers.
Corrected instances where the Ichor item grant displayed the Demon Tear sprite.
Please keep the feedback coming! Whether it’s bugs, progression hurdles, or balance tweaks, we’re on it and will continue shipping improvements promptly.
You can reach out to us on our Discord Server if you need to ask any specific questions or recommend any improvements.
Love,
Team Brewed Games
A lot of small bug fixes have been rolled out this past, this patch represents all of them.
Adjusted collision behavior to remove the small player bias.
"Random Block" training option now works as intended.
Changed Lumber Combo Trial 5 to make it possible after the October Update.
Mike's Lipstick Toss input is read properly on P2 side.
Sho's idle stamina regen has been fixed, making his trait function as intended.
Sho's Raging Demon now has a screen freeze effect and does 5000 damage instead of 6000.
Sho's Raging Demon puts him in Enraged state for the rest of the game. Removes his trait and his ability to Raging Demon.
"Block After" training option will now properly block one frame gaps.
Sho's Focus Step > K followup hitbox has been lowered and brought back a small amount.
A few moves in Trial mode had their Input Names adjusted to be the correct input.
Spending the last of your stamina while getting up will no longer trigger the round end count down.
Thanks to "chef" for finding most of these! Also thanks to the Discord for their suggestions!
I think that's it. Enjoy!
Join the Discord if you wanna be active in the community!
https://discord.gg/KE9zPegEsW
It’s the final day of G-Star 2025.
We were truly grateful to see so many of you visit the Shell Bless The Faithless booth and experience the game firsthand.
Your valuable feedback will help us move forward and make the project even more refined and complete.
To those who couldn’t play due to the long waiting lines — we sincerely apologize.
The demo showcased at our booth is now available on our Demo Page,
so please give it a try and leave us your feedback or review — it means a lot to us.
Thank you so much for your support.







Don't miss your chance to grab Alien: Rogue Incursion Evolved Edition at 20% off! Sale ends on November 19th.
https://store.steampowered.com/app/3655390/Alien_Rogue_Incursion_Evolved_Edition/