神游课本 - 蹦蹦狗狗

各位同学好!ːsteamhappyː

试玩版上线已有几日,我们收到了不少反馈,非常感谢大家的关注和支持!我们根据反馈做了一些更新,主要如下:

1. 引导优化:补充英语单词卡封面提示、语文初始关提示、数学手绘提示

2. 视效补充:给数学关的食物们加了拖尾特效,丰富了一下桌面背景

3. 关卡优化:删减并修改了个别数学关卡,并对数学关进行了简单装修;调整了语文个别关卡顺序

欢迎关注我们的官方账号、加入群聊并给我们留言,我们期待大家的反馈!

bilibili、小红书、小黑盒:神游课本

玩家交流QQ群:1058897724

Home Wars - Insane Dreamers

Hello, Generals!

Hoping you'll enjoy it, I'm sharing the news just released about my new co-op multiplayer FPS game "Home Wars: Battlefield" in development (ADD it to your WISHLIST):

"Hello, soldiers!

Today, we're talking about a different "category" than the usual vehicles in "Home Wars: Battlefield."

In this game, the player can summon vehicles, aircraft, ships, and submarines, but what about defenses?

We'll begin to delve into this unique sector, and we'll do so by introducing the new H-77 "Longshot"!

It's almost always true that offense is the best defense, but sometimes the best defense is defense!

Imagine a small squad of riflemen in a fortress besieged by dozens of hungry insects. In this case, if the riflemen went outside to attack the enemies, they would be torn to pieces; conversely, building defenses would give them a better chance of survival.

What are these defenses?

There are different types of defenses, ranging from classic barbed wire to more robust barricades, or from small-caliber fixed emplacements to actual heavy artillery pieces, as in this case.

Over time, if you follow the various MEETs, you'll learn what these defenses are.

I'd also like to include a small set of plastic bricks, with which players can build basic fortified bases in battle.

In any case, all defenses are static; at most, they can rotate.

Each active defense, for now, will require a soldier (human or bot) to function.

Players can purchase them like any other vehicle, except that they deploy immediately.

I haven't yet decided whether construction will be instantaneous or whether players will need to use some sort of hammer to assemble them. What do you think?

Let's get back to our H-77 "Longshot"!

This artillery piece is a 155 mm howitzer, designed to hit enemies far away with high-explosive projectiles, using an indirect trajectory.

It goes without saying that this artillery is defenseless at short range, which is why it's best to deploy it as far back on the battlefield as possible, so you can be protected by your allies.

The further the shot, the longer the projectile's flight time, so consider slow, stationary, or crowded targets.

As you know, I'm a huge fan of long-range artillery, so I'll try to make sure you're not disappointed and give them as many options as possible!

If you have any questions or suggestions about DEFENSES, please don't hesitate to ask; this is the perfect time to introduce changes to my ideas and improve everyone's gameplay!

THE ONLY GOOD BUG IS A DEAD BUG!"

This is the link to the new game, add it to your WISHLIST:

https://store.steampowered.com/app/3279330/Home_Wars_Battlefield/

PAPERHEAD EP.0 - paperhead.dev
Yo!

Yeah, that's right!

EP.0 OST release this Halloween!

Meanwhile, check out this teaser track for now!

https://store.steampowered.com/app/2680280/PAPERHEAD/

PAPERHEAD - paperhead.dev
Yo!

Yeah, that's right!

EP.0 OST release this Halloween!

Meanwhile, check out this teaser track for now!

https://store.steampowered.com/app/2680280/PAPERHEAD/

EVE Online - EVE Online

Capsuleers,

The Crimson Harvest reaches its blood-ridden pinnacle, as the clash between the Blood Raiders and the Order of St. Tetrimon intensifies. So far, blood has reigned all over New Eden, as capsuleers have taken on a host of new and returning activities for great rewards.

As of today, site distribution across all of New Eden has expanded, with Class 3 Biocybernetic Incident sites now surfacing in highsec. Tetrimon Frontline Base and Dark Blood Gauntlet sites can now also be found in the lowsec constellations of Semou, Jayal, and Hed.

Battle-hardened capsuleers will find no shortage of foes or rewards.

New Rewards, New Power

The seasonal reward track has been extended, bringing new items and a final reward crate containing at least a blueprint for any available Blood Raider ship – with the most fortunate capsuleers landing the fabled Dagon or Molok. Keep unlocking rewards on the challenge track to claim it before the Harvest ends at 11:00 UTC on 4 November.

The Deathglow Remnant SKINs return as standout prizes, attainable both through daily login rewards and along the seasonal track. Other daily rewards include Skill Points, as well as SKINR design elements to forge your own blood-soaked aesthetic.

In celebration of this grand finale, the Cruor and Ashimmu have received a ship balance pass. Not a temporary boost, but a permanent evolution, reflecting their Blood Raider legacy.

Prepare for the Final Push

Crimson Harvest Community Fittings are now available in-game, tailored to the latest sites to help capsuleers run operations more efficiently. For those seeking deeper tactical insights, here are a few helpful guides:

Ongoing Offers and Celebrations

While the battles rage on, capsuleers can bolster their efforts through several ongoing promotions:

  • Crimson Harvest Packs – Two limited-time packs packed with PLEX, SP, SKINs, and SKINR elements.

  • Twitch Drops – Tune in to EVE Online streams to claim Crimson Harvest drops, including SKINs and boosters.

  • Crimson Harvest Merch – Head over to the EVE Merch Store for Crimson Harvest themed clothing, accessories, and special posters.

Make Blood Reign

As the skies of New Eden burn crimson, the final push will decide who will reign, and who will be claimed by the Harvest.

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/

Quarantine Zone: The Last Check - G_Gene

Hello, everyone!

We are continue the series of text Q&As we are running on a weekly basis on our Discord server.

Check out the questions that fellow community members asked last week:
In future versions, will the infected suddenly fall to the ground, twitch, and then get up before attacking?

This is something that we wanted to add, but we not have the time with all the other priorities in regards to development, but we might be able to add after the release as a part of an update.

What kind of accessibility features/options are planned, if at all?

We are planning to add accessibility support for colorblind and hearing impaired, providing people with an option to play the game without an issue.

Will there be any special objectives were you need to liquidate a healthy survivor or keep an un-trasformed infected in quarantine until evac

Yes, there will be a somewhat similar option, you shall see in the full release

Do you know a price for the game yet? Like how much it will be? And do you have a release date yet other than just November? I'm very excited

The moment we have the information to share with all of you, we'll be making an announcement.

Are we gonna be able to research biological weapon stuf like the famous t -virus into weapon research

While there will be research in the lab, it won't give you such research as this is not a game about bio-weapons and evil corporations.

Is there gonna be, like, ethics options? Like, let’s say there’s an option to purposefully infect someone to study the process of transformation, would you be able to not do that in order to stay ethical? And would those choices affect anything else, like the reputation system someone else proposed?
There will be such options given to the players when story line will arrive

Are there any plans to include a more set storyline? will it be chapter based? or is it more of a roguelike to see how many days you can survive?

There is a planned story mode with a set storyline for the game. Endless mode will be available on launch day. So you will be able to both beat the game in a conventional sense and have an option for a "roguelike" playthrough, as it's put in the question.

We are looking forward to more of your questions!

Join Discord to ask questions and get answers earlier

About Quarantine Zone:

Border checkpoint simulator meets zombie apocalypse. Command the last checkpoint, inspect survivors, and decide their fate: trust, quarantine, or liquidate.

Play demo here: https://store.steampowered.com/app/3525400/Quarantine_Zone_The_Last_Check_Demo/

You can also find us on other social media:

Quarantine Zone onhttps://www.reddit.com/r/QuarantineZoneGame/Reddit

Quarantine Zone onhttps://x.com/BG_QZoneX

Quarantine Zone onhttps://www.tiktok.com/@quarantine_zone_gameTikTok

Home Wars: Battlefield - Insane Dreamers

Hello, soldiers!

Today, we're talking about a different "category" than the usual vehicles in "Home Wars: Battlefield."

In this game, the player can summon vehicles, aircraft, ships, and submarines, but what about defenses?

We'll begin to delve into this unique sector, and we'll do so by introducing the new H-77 "Longshot"!

It's almost always true that offense is the best defense, but sometimes the best defense is defense!

Imagine a small squad of riflemen in a fortress besieged by dozens of hungry insects. In this case, if the riflemen went outside to attack the enemies, they would be torn to pieces; conversely, building defenses would give them a better chance of survival.

What are these defenses?

There are different types of defenses, ranging from classic barbed wire to more robust barricades, or from small-caliber fixed emplacements to actual heavy artillery pieces, as in this case.

Over time, if you follow the various MEETs, you'll learn what these defenses are.

I'd also like to include a small set of plastic bricks, with which players can build basic fortified bases in battle.

In any case, all defenses are static; at most, they can rotate.

Each active defense, for now, will require a soldier (human or bot) to function.

Players can purchase them like any other vehicle, except that they deploy immediately.

I haven't yet decided whether construction will be instantaneous or whether players will need to use some sort of hammer to assemble them. What do you think?

Let's get back to our H-77 "Longshot"!

This artillery piece is a 155 mm howitzer, designed to hit enemies far away with high-explosive projectiles, using an indirect trajectory.

It goes without saying that this artillery is defenseless at short range, which is why it's best to deploy it as far back on the battlefield as possible, so you can be protected by your allies.

The further the shot, the longer the projectile's flight time, so consider slow, stationary, or crowded targets.

As you know, I'm a huge fan of long-range artillery, so I'll try to make sure you're not disappointed and give them as many options as possible!

If you have any questions or suggestions about DEFENSES, please don't hesitate to ask; this is the perfect time to introduce changes to my ideas and improve everyone's gameplay!

THE ONLY GOOD BUG IS A DEAD BUG!

Super Fantasy Kingdom - SuperFantasyKingdom

Hey everyone 👑

here are the patch notes for yesterday's patch. Sorry for the delay, but I went straight to working on the next update that is currently being tested and will be released today. It will be the biggest update yet.

The most important change is destroyed siege engines are not counting as death anymore, which was caused by a bug and just unfair. That is also the topic of the balance changes this time around. They are aimed at making the game more fair, without making it too easy. Buffing cadus and the clown should also help the undead kingom greatly.

The other changes are aimed at improving clarity, like making it more obvious how to switch kingdoms or that you can exit the game safely in the morning to resume your run later.

Steam Reviews

Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.

New features/QoL:
  • Siege engines getting destroyed does not count as a death anymore

  • Humans thickets are also brown to make them less likely to be confused with bushes

  • Items in the world are always visible now

  • Kingdom switcher is more obvious now

  • Give up description states that it is related to combat already having started

  • Exit button is green to display that you can click it without losing anything

Balancing:
  • Bone Golem reduced attack speed by 30%

  • Cadus increased base damage by 1

  • Clown increased base damage by 1, but reduced scaling slightly

  • Boss Magister reduced speed

  • Monster Leech reduced health by 1

  • Monster Leech does no damage anymore, just applies poison

  • Monster Arcanist reduced damage slightly

  • Monster Bard reduced damage

  • Monster Bee reduced damage

  • Monster Banshee reduced damage slightly

  • Monster Banshee reduced resistance 40 -> 30

  • Monster Battle Mage removed armor 30 -> 0

  • Monster Battle Mage increased resistance 15 -> 25

  • Monster Colossus reduced damage

  • Monster Cyclops reduced damage slightly

  • Monster Berserker removed armor 25 -> 0

  • Monster Dinosaur reduced damage

  • Monster Minotaur removed armor 30 -> 0

  • Monster Treant removed resistance 25 -> 0

  • Monster Shaman increased damage

  • Monster Paladin reduced health and damage

Fixes:
  • Fixed being able to call the Scientist before unlocking him

  • Fixed swapping tax mode after skipping a cutscene

  • Fixed Rickards damage being displayed wrongly in his sheet

  • Fixed item Rejuvenation icon

  • Fixed flag button wanting you to update mine

Thank you for your patience!

Feryaz

Join the Super Fantasy Kingdom Community

Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3592251705

SpiritVale Playtest - Phil
New Maps by @Map Creator !
Festering Woods (revamped) @Polliwagon
Crystal Cave (revamped) @Pardow
Swamp Wilderness (new map Lv60-65) @Polliwagon
(Also cleaned up all map nav meshes and did a bit of optimisation, let me know if you still fall through the ground or if lag improved at all)

Happy Halloween!
Very mini Halloween themed extras
Added two cute hats, you can gather pumpkins in specific maps and craft them in Festering Woods

New Gear
New NG Book
Revamped NG Mace
11 Hats
3 Staves
1 Mace
1 Artifact Set

Improvements/Fixes
Moved Priest Master to Sanctum

Balance Changes
Removed crit def from monsters (buff/consistency for crit builds)
Shinobi clone cost: 50 > 75 MP% (testing)
Reduced cast times of Zeal, Smite, Sacred Aegis, Radiance
Changed Kunais to ranged substats / autoattacks should be ranged now
Silent Hunt - Fidelito

Good afternoon detective.

Here I have more info about the situation in Mist Island, if you wants to follow the development of the game, and see updates on it’s progress. Below are a handful of links to my socials where I plan on posting about the game, and what kind of stuff I plan on posting.

X:

https://x.com/BaronRouge_St

Over on X I’ll be posting things like screenshots of new content, gifs and videos showing new mechanics, and sharing things like fan art, articles about the game, and other info like release dates.

TikTok:

https://www.tiktok.com/@baronrougestudio

On TikTok I’m planning on posting short devlog/progress updates on occasion. I’m not certain how often these posts will come out yet, or to be honest when they’ll even start, but there’s the link if you’re interested!

YouTube:

https://www.youtube.com/@BaronRougeStudio

YouTube is where you’ll see me the least. I plan on using YouTube to post more ‘Milestone’ type content like trailers and other big announcements. I also might try posting a few longer form devlogs over there at some point.

Steam: You’re already here!

You can also follow the game on Steam! I’ll be posting progress updates in a blog/text form right here in the community hub occasionally, so by following the game you’ll see those updates in your Steam news feed.

That’s all! Just wanted to put this out here for you if you want to stay in the loop sir.

Good luck with your investigation detective!

...