Prepare for a solo adventure in Mastery Commander! Rout enemy invaders in this PVE mode where the rewards contribute to your Unit Mastery tally.
Play this new mode once per day when Conqueror’s Blade: Sengoku launches on June 1, and use the following rewards to upgrade your Units with Unit Mastery:
Uncommon Scroll of Mastery
Rare Scroll of Mastery
Basic Rules
Players are allowed to bring their own Units and equipment to the battle.
After killing a certain number of Units in the game, players will gain a random Unit as reinforcement. The more Units a player destroys, the stronger the Unit they will receive.
Players will have some assistance from an NPC Hero throughout the battle.
Long-range and Cavalry Units are unavailable in this mode.
Stage Rules
When starting the game, players work with the NPC Hero to look for the right moment to secure the enemy's Supply Point and finish the first stage.
Players are allowed to heal up and swap their Units at the Supply Point.
In Stage 2, players can win by killing the enemy Hero.
Win/Loss Conditions
The enemy will attack players' camps as well. It is crucial to keep the NPC Hero alive.
Be aware of the countdown on the screen; the battle will only be won by killing the enemy Hero within the time limit.
Enjoy polishing your skills and mastering new Unit strategies in Mastery Commander when it arrives on June 1.
A Long Journey to An Uncertain End centers around your character escaping an abusive relationship with a past partner. Your ex (for whom you can choose a name and pronouns in-game) is pursuing you across the galaxy. If they catch up with you, the game ends.
While no specifics are discussed about your past relationship with this person, it is clear that they were controlling and possibly even violent. In the game, they are actively stalking the protagonist with malicious intent, and will attempt to hack into their systems in a form of mind control or manipulation.
I finally release to the public the first official release of here 0.1.3
(CHANGES IN 0.1.3) New - Now completely filling your stomach prevents you from eating again Delete - Now completely filling your stomach no longer makes you vomit BugFix - The two areas that activate hidden Steam achievements, prevent aiming and picking up items properly (INTER-UPDATE) BugFix - Map 12 backup arrival area was sunk into the ground (INTER-UPDATE)
Experience with us the finished version of Chinese Frontiers: Prologue. We will show you Prologue gameplay and answer all of your questions.
We are going on the air! :)
Please remember that Prologue has it's own store page on Steam, so visit also main page of Chinese Frontiers 👈 add the game to your Wishlist and Follow the community, not to miss any important updates and EA release in future! :)
We are happy to announce that the Update 0.46 is now available!
List of Update 0.46 Changes
Battle Path Fixes
We are introducing the following Eclipse Battle Path fixes and changes:
Completed Derivatsiya, Ghost and Gadyuka vehicles can only be sold for Credits
Removed the incorrectly included Type 16 MCV progression vehicle from the Overprogression Loot Crate contents (all players affected with this issue should contact Support for compensation)
Fixed an issue where the Shop would sometimes show “Owned” for all items, even those you don’t have yet
Direct Fire Artillery Test
The previously announced test will start today as intended. Please note that the Akatsiya has several issues that we know about, including:
Missing icon
Missing machinegun
Blocked retrofits
There’s no need to report these. Please submit your feedback to the survey linked in this article.
Please also note that the Akatsiya may take a whole day to arrive to your account.
General Changes
Fixed an issue where the game was crashing after playing the intro video
Fixed additional rare crash reasons
Fixed an issue where some elements of the game were incorrectly localized (the “Type 99A1” issue)
AI vehicles no longer randomly teleport when aimed at
AI vehicles no longer stop moving when all the player vehicles are destroyed
AI vehicles now have tweaked path finding (should not get stuck on vehicle wrecks so much)
Gadyuka: Fixed the incorrectly moving flags
Gepard: Reduced the minimum damage of HE and PELE shells
Gepard: Reduced the penetration of PELE shells to 50mm
Jaguar: Fixed the incorrectly thin turret armor
M50 Ontos: Fixed an issue where this vehicle didn’t lose any camouflage when moving
T-62M: Vehicle no longer drowns too early
T-80B: Fixed an issue where installing the Kontakt-1 armor kit would create a driver hatch weakspot for no reason
T-80B: Fixed various minor armor and ERA issues
T-80B: Fixed various smaller armor issues on the T-80BV skin
Fixed an issue where new accounts wouldn’t see any Tier 1 vehicles in their Garage
Fixed an issue where the UI wouldn’t scale correctly on large screens
Fixed an issue where the Inventory button in the Garage menu was not written in capital letters in Russian (tiny problem but definitely an annoying one)
Fixed Issues: • Fixed a bug where the Robot-Respawn time didn’t reset correctly after the first game. • Fixed a non-user-facing bug regarding the mount animator. • Player info on titlescreen no longer fades when checking leaderboards/ achievements.
Added: • Levelling system for gained experience. • Players now collect spare coins as currency. (for possible future unlocks)
Various: • Removed bot kill amount from Player Info (titlescreen) • Changed Player Avatar frame on titlescreen. • Changed idle time before showing Leaderboards 30>40s.