Thanks again for all your help ironing out these crash issues! This time the out of memory crashes should really be fixed, I had a typo in the last patch so I didn't actually fix it 🤦♂️.
Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)
Balance Changes
Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
Whirlwind - reduced damage by 30%
Unyielding Charge - reduced damage by 17%
Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
Venomancer's Vestments - reduced damage by 10%
Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
Pyrion's Vestiges - increased area of effect by 15%
Pyrion's Statue - improved stat bonuses
Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation
Other Changes
Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
Completed runs now show a stat popup similar to failed runs
The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map
Race Quests x 10 - accessed by clicking the female halfling under the New Run menu (each unlocks a new set item)
Win Streak - win 5 games in a row in normal mode (unlocks Spellsword's Destiny)
Colossal Blow - deal 50,000 damage with a single hit (unlocks Elixir of Hubris)
Balance Changes
Proctus's Blessing - now amplifies damage against nearby targets by 10/20/30%; damage reduction reduced from 15/25/35% to 10/15/20%
Whirlwind - reduced damage by 30%
Unyielding Charge - reduced damage by 17%
Musket - reduced stun chance from 25/35/45 to 20/30/40; increased stun damage from 40/70/100 to 50/85/120
Frostwalker's Resolve - reduced health bonus from 150 to 100; for bosses only, reduced freeze threshold from 25% to 20% health
Grandmaster's Legacy - reduced skill power multiplier from 1.6 to 1.5
Stonecaller's Oath - increased respawn delay from 6 to 6.5 seconds
Venomancer's Vestments - reduced damage by 10%
Tormentor's Implements - no longer affects temples; no longer echoes to a single target multiple times from the same damage source (e.g. when a cluster of 5 enemies is flame waved each now receives a single instance of echo damage rather than 4 instances)
Pyrion's Vestiges - increased area of effect by 15%
Pyrion's Statue - improved stat bonuses
Elixir of Giant Growth - reduced attack speed penalty from 0.75x to 0.80x; reduced attack damage bonus from 2.00x to 1.75x
Elixir of Contemplation - reduced cooldown penalty from 1.50x to 1.40x; reduced skill mastery bonus from 2.00x to 1.75x
Cooldown Reduction - reworked from multiplicative to additive scaling (now scales analogously to attack speed; less effective when stacking tons of cooldown reduction)
Cooldown Reduction - reworked bonus numbers on items to provide benefits matching previous implementation
Other Changes
Treasure Defense Minigame - base reward increased from 25 to 30 gold, but you now lose 1 gold for each goblin that escapes (merciless reward, 35, and gold lost per treasure stolen, 5, are unchanged)
New controller binding option "Change Target" - allows the player to initiate a target change based on the movement stick's current orientation
Completed runs now show a stat popup similar to failed runs
The active game mode (normal, daily hard, etc) is now shown above the region timer on the overworld map
Proctus is now vulnerable for 9 seconds after his guardians die (up from 8)
Proctus now throws his spear more quickly
Proctus' shockwave is now an 8-way attack cast only to protect his guardians as they respawn
Proctus now throws his shield when his health falls below 70%
Proctus now throws triple-spears when his health falls below 40%
Fixed a daily leaderboard issue that caused players in some time zones to receive the wrong loadout
Fixed an issue affecting some dual video card configurations that caused a crash when entering the options menu (some machines might still crash upon visiting options for the first time but options should load correctly thereafter)