Galeid. - upa=宇羽

パッチノート ver0.0061

『バグ修正・バランス調整』

:装備「ウォーターボトル」のデメリット効果のマイナス数がおかしかった不具合を修正

:テキストの誤字を修正

:つゆにうちゃ.が、純粋な雨水を2個落としてくれるようになりました

:隠しボスの装備ドロップ率が5分の1から2分の1に上がりました

:屋敷内で、騎士との手合わせをした時の報酬に、「雫のメガネ」が追加されました

:装備「夜闇の爪」が強くなりました

:屋敷の壁が少し明るくなりました

:ログインボーナスで純粋な雨水が10個手に入るはずが、実際には6個しか入手できていなかったミスを修正

:テキストの誤字を修正

:技「星崩し」の攻撃回数がテキスト通りになりました

:つゆにうちゃ.の声がねこにうちゃ.のままだったので、修正しました

Blacksmith Master - Luka032

Hello everyone!
Another update for Blacksmith Master is ready! I'm trying to address as much feedback and reviews as possible, so for the next few updates, expect new features, as well as reworked old features that are causing issues and confusion. :)

Also, if you’ve spent some time with the game and feel like leaving a review on Steam, that’d really help me out. I’ve been going through reviews constantly to figure out what’s working and what isn’t — a lot of the changes in this update came directly from stuff mentioned there. No need to write anything fancy or long, but even a few honest lines make a difference.

Thanks again for all the support and feedback — it makes a big difference.

Upgraded Smelters
The first thing I want to address is the issue where, in the mid-to-late game, you need too many assistants crafting ingots, and it becomes a bottleneck really fast. It was really obvious that, besides upgraded furnaces, I should also add upgraded smelters, which can produce 2 and 3 ingots simultaneously. You need to unlock these upgrades in the mastery tree. :)



Restock Resources Overhaul
One of the most frustrating things in managing the workshop was restocking ingots. You had to drag an assistant to the "Restocking ingots" column, then manually choose the source and destination for transferring. With many storage facilities, the number of assistants grew exponentially. It was also really illogical how restocking wood and ores worked one way, and ingots completely differently. That's why I decided to merge both duties into one, just called "Restock resources".

Now, besides selecting wood or ore, you can select any ingot, and the assistant will do all the work :)

For this to work, I was missing one piece, and that was a way to mark ingot storage as either "source" or "destination" for restock.

Obviously, you want ones close to smelters to be the source, and ones close to blacksmiths to be the destination.

I also read a lot of feedback on how you guys want certain storages to be used only for smelting, and others used only for crafting items, because blacksmiths were constantly coming to the smelting area to take ingots.

Taking all this into consideration, I added new settings for each ingot storage, allowing you to choose whether to allow or block certain actions.



Mastery Tree & Stronger Miners
For readability, I also added two new rows to the mastery tree, but that's just the first step. In the next update, I will introduce a completely reworked mastery tree that allows for much more control over what you want to unlock. :)

Finally, there was one more improvement that addressed a significant issue - the inability to produce enough ores in the mines. Upon analyzing the situation, it became evident that miners wasted a lot of time traveling back and forth to collect ore.

That's why I added a new upgrade to the mastery tree - stronger miners. When you unlock it, they will be able to carry 2 ores at once, improving their performance by a huge margin.


Bug Fixes

  • Certain elite traits will not appear in the pool if you have already hired workers who have them.

  • Alt-tabbing out of the game will not cause a lot of sounds to be played when you come back.

  • Continued improving performance for certain situations.

Thank you for taking the time to read this blog post. We look forward to seeing you in two weeks for the next update! ~Luka

Jun 24
中医模拟传承人 - GUIZHI
更新医案
Jun 24
艾比斯物语 Playtest - DestinyGOI
修复属性错误
Cold Bed on Route - burikino

Cold Bed on Route is updated into v3.08.

  • Fixed a bug where, upon starting a second or third playthrough after transferring items in and out of containers, the contents of the containers would incorrectly remain in the same state as the previous loop, disrupting gameplay.

This update focuses solely on addressing this relatively severe bug.

We apologize, but if your save data was created in v3.07 or earlier, the affected loop may still have corrupted item states—even if the default values have been reset.

To restore proper functionality, you can either delete the current playthrough from the start options or complete a loop (even if it results in a game over), which will reset the state correctly.

Since this update is brief, we’d like to take the opportunity to explain the bug in more detail:

Each item in the game (whether it’s a girl, a ship, or a metal box) is stored as a single unified data block. This includes data such as weight, durability, and status (e.g., acquired, not acquired, stored in a box, discarded, etc.).

Containers like a metal boxe have an additional structure: inventory data that holds information on what items are stored inside.

When beginning a new loop (either by clearing the game or deleting data from the title screen), these item data blocks are reset by copying values from a predefined set of "initial state data."

However, the issue in this update arose because the inventory data of container items was mistakenly copied using shallow copy instead of the intended deep copy.

To clarify:

A deep copy (the correct behavior) duplicates the initial state data into the container’s inventory data, creating an entirely separate instance—no problems here.

But with a shallow copy (the incorrect behavior), the container's inventory data ends up referencing the same object as the initial data. This means that any interaction—such as adding or removing items during gameplay—would also modify the supposedly immutable initial state data.

As a result, if you continue playing without restarting the game, changes to the container contents directly affect the initial state data. Then, if you begin another loop, the game copies this now-corrupted “initial” data back into the new playthrough—effectively carrying over container contents from the previous loop, which should not happen.

This issue was difficult to reproduce consistently because the likelihood of it occurring increased with each additional loop. Our initial assumption that it would trigger in the second loop caused us to overlook cases where it only appeared later.

Plan B: Terraform - Gaddy Games

Update 0.9.4 is here! This update brings two major improvements that will enhance both gameplay and visuals.

Transport systems have been overhauled — drones and vehicles are now much more efficient. Drones waste less time and prioritize unloading vehicles. Trucks have been significantly improved to remain useful longer.

Going green! Grass now spreads naturally from trees, covering large areas — including under roads, rails, and factories — giving your cities a more organic look. It will keep spreading as long as the soil retains enough humidity and the temperature is favorable. In drier or colder regions, it takes on a more yellowish hue. Trees have also been rebalanced, and cities will no longer require oxygen once there’s enough of it in the atmosphere!

This update also includes a variety of other tweaks and improvements — check out the full list below!

Plan B - v0.9.4 build 1039

Major improvements:

  • Major rework of transports and drones behavior, to move containers faster and smarter. Trucks buffed a lot (cf. Balance changes).

  • Add grass and rebalance other plants (cf. Balance changes). Grass automatically spread (including below rails, roads and factories) when planting trees, and gives a bit of oxygen (20% of a forest hexagon)

Improvements:

  • Drones take off to unload stacks earlier, load and unload faster, give priority to transports, search for new task earlier, optimize performances

  • Drones movement smoothed, move at the exact position (no more drones & containers teleports).

  • Show actual vehicles stats (number of containers transported per year)

  • Trees replace more easily other types of trees, if they are better suited for the local conditions

  • Reduced O2 city need when enough of it

  • Add a history of camera positions (with mouse buttons 4/5)

  • Update localisation from/to Crowdin (help very appreciated! especially for Italian, Japanese, Ukrainian, Polish, Czech, Thai.

  • Added an option to pause music between each tracks

Balance:

  • Depots MK3 drones move 2 containers at once.

  • Trucks number of containers 1 => 2, speed 1 => 2

  • Trains speed 2 => 3, acceleration 0.3 => 0.16

  • Ship: speed 0.8 => 1.5, unlock level 20 => 19

  • Trains wait to be fully unloaded

  • Do not reroute vehicles if their path is flooded

  • Tropical trees give +50% oxygen

  • Palm trees are now the only trees growing on beaches

  • Cacti grow on no-water areas, are more distant to each others, give less oxygen (same quantity as visible cacti number)

  • Modify tree movements so they are more synchronised with the wind direction

Bugs fix:

  • Fixed bug with history not reset at reload

  • Fixed soft lock if we set mouse left button on cancel

  • Fixed bug if we close input window while waiting for input

  • Fixed selection error at north pole

  • Fixed wrong selection infos when selected item change by itself

  • Fixed rare case of depots that skip some neighbors

  • Fixed very bad estimation of containers transported by a line when saturated

  • Console does not block mouse clicks

Minor:

  • Allow landmarks to be placed underwater

  • When removing a vehicle, remove empty ones in priority

  • Use 2 containers stacks for spacelift build recipe (faster)

  • Info : farm image changed & text improved

  • Optimisation of vehicles CPU performances

  • Optimisation of dynamic items perfs

  • Do not display "city need changed" too often

  • Space elevator hidden from unlocked items

  • Detects if bepinex installed (displayed in home screen)

Plan B - v0.9.4 build 1044 HOTFIX (2025-06-25)
  • reverted rocks created by terrain tool & bombs to small rocks instead of normal big rocks (reverted to same as before v0.9.4)

  • fixed an issue when closing the selection panel with the button while duplicating an item

  • added grass under city lower tech districts

Plan B - v0.9.4 build 1045 HOTFIX 2 (2025-06-29)
  • Fixed a bug that sometimes prevent city to grow when oxygen need is 100% reduced

Deep Space Outpost - NirisGames
New resources can now be found in the top resource dropdown menu. Also added to in-game stats so shown on the end game screen. Few changes to production rates, so now more compost produced from sewage treatment item, algae bar water usage reduced.

Oh and fixed an interesting bug with airlocks. You could end up with more than 1 character in them at a time, and if they were going in different directions, then both airlocks would open!

Patch notes:-

  • Resource HUD now includes compost and real food split from algae bars.
  • End game stats show new resources gained & sold.
  • Algae farm reduce water usage now 2 was 3 per hour.
  • Fix: Airlock could open both set of doors if chars want to go each way - only open internal if airlock pressurised, external if not.

Nick
Jun 24
BLOCK+HOLE - kch8246
Resolve the error that occurred when you reached the end of the page on the Puzzle Selection screen.
World War Armies - Kasunagi

Greetings, Commanders!

Are you enjoying the WWA Anniversary Celebration?

The latest bonus code is already live on WWA Game Hub, don't forget to use it before it expires!

We also have the latest Frontline Report to take a look at the latest WWA updates, shed some light on the future and ask for your thoughts and ideas!

https://youtu.be/9Lcnr3b0m50

JR EAST Train Simulator - kamimaezu2006

Thank you for playing JR EAST Train Simulator!
Thank you for your patience, we have started to distribute the 24th DLC, “Senzan Line” today, Tuesday, June 24!

The Youtube live-streaming will be held one week later, on Tuesday, July 1, at 7:00 p.m Japan Standard Time (JST)).

▢Senzan Line DLC

About the Route

The Senzan Line is a 58.0 km long line connecting Sendai Station in Sendai City, Miyagi Prefecture and Uzen Chitose Station in Yamagata City, Yamagata Prefecture. The line was named “Senzan Line” after the initials of the two cities, as it connects Sendai and Yamagata. At Uzen Chitose Station, the line connects to the Ōu Main Line, and trains on the Senzan Line also run directly to Yamagata Station. It is also known as the first AC electrified railroad line in Japan.

In addition to trains connecting Sendai Station and Yamagata Station, there are also many section trains that run from Sendai Station to Ayashi Station and Sakunami Station. There is also a rapid train that stops only at major stations from Ayashi Station to Yamagata Station.

After leaving Sendai Station, trains run through a residential area for a while, passing through Kitasendai Station with its many condominiums and Tohoku Fukushi Daigaku Mae Station, which is frequented by students, before heading to Ayashi Station, one of the main stations on the line. After leaving Ayashi Station, the train enters the mountainous area near Sakunami Station, famous for Sakunami Hot Springs and the “Cradle of Exchange Electrification” monument, and heads for Uzen Chitose Station via Yamadera Station, which attracts many tourists. In the mountainous area, there are many tunnels, railway bridges, and curves, and you can feel the ruggedness of the Ōu Mountains.

From Uzen Chitose Station, the train transfers to the Ōu Main Line, running parallel to the Yamagata Shinkansen, which has tracks of different widths, and arrives at its final destination, Yamagata Station.

We hope you will enjoy the scenery as it transitions from residential areas to the suburbs and mountains.

Points of Appeal
・The E721 Series can be operated in the "JR EAST Train Simulator" for the first time!

・In addition to the voice and voice of the active crew member pointing and calling out, an automated broadcast is also implemented.(in charge of Yamagata Unification Center)!

・The landscape changes from residential areas to suburban and mountainous areas!

Route Information
  • Section: Senzan Line Down Sendai ⇒ Yamagata

  • Total length: 62.8 km

  • Number of stations: 20

  • Security equipment: ATS-Ps

Train schedules that can be operated
  • Train Number:825M

  • Type/Destination: Local train to Yamagata

  • Section where you can drive: Sendai(08:18)→Yamagata(09:45)

  • Type of train: Series E721-1000 6 cars

  • Responsible for real voice train announcements: Yamagata unification center

  • Train Number:3831M

  • Type/Destination: Rapid train to Yamagata

  • Section where you can drive: Sendai(11:07)→Yamagata(12:26)

  • Type of train: Series  E721-1000 4 cars

  • Responsible for real voice train announcements: Yamagata unification center

  • Train Number:1857M

  • Type/Destination: Local train to Ayashi

  • Section where you can drive: Sendai(13:27)→Ayashi(13:57)

  • Type of train: Series E721-1000 6 cars

  • Responsible for real voice train announcements: Yamagata unification center

  • Train Number:837M

  • Type/Destination: Local train to Yamagata

  • Section where you can drive: Sendai(13:45)→Yamagata(15:16)

  • Type of train: Series  E721-1000 4 cars

  • Responsible for real voice train announcements: Yamagata unification center

International sales price: US$26.99 https://store.steampowered.com/app/3811380
The following features have been added and modified to coincide with the release of the DLC.
  • Saikyō Line The speed display on the screen of some sections will be corrected.

  • Jōban Line
    The pattern of some trains at Tokyo Station will be corrected.

    The conductor's announcement at the arrival at Katsuta Station will be partially corrected.

  • Hachikō LineFix the problem that the driver's voice is not played in some sections.

If you like this update and the Senzan Line DLC, we would appreciate your review ratings. Your reviews are the driving force behind our work.

We will continue to update the product based on your reviews and comments.

https://store.steampowered.com/app/3811380/JR_____E7211000/

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