Steampunk may be a little overplayed these days, but Far: Lone Sails stands out from the top hat and techno-monocle crowd. Its stark, shifting palette of whites, reds and dark blues, a bleak and empty world that feels enormous around your tiny character, and the centrepiece of the action: your creaking steam-powered land-ship.
In this quiet post-apocalyptic adventure, your tiny little plains-wanderer is tasked with maintaining and singlehandedly crewing this enormous vessel across the great plains of a long-dry seabed in search of civilisation out in the wastes. It also launches today.
EGX Rezzed was wonderful, wasn't it? Tim Schafer of Monkey Island and Grim Fandango fame came to shoot the breeze with editor Oli Welsh on stage, the teams behind Two Point Hospital and Phoenix Point delved into their upcoming creations, and Digital Foundry explained how Sony might get on the road to its next console, the PlayStation 5.
There were plenty of things to play, too, and it was arguably the strongest year yet - with studios big and small showcasing fascinating new games, and some truly innovative things to play them with in the Leftfield Collection, RPS area and elsewhere.
As with previous years, this isn't a definitive list, but a personal selection from the team at Eurogamer as we roamed the show, and will hopefully serve as something to keep an eye out for in the coming months.
There may be no new ideas in games, but if you mash up enough concepts, you’ll get something close enough to unique. Take Far: Lone Sails for example, a post-apocalyptic steampunk sailing puzzle-platform simulation adventure. Bet you never thought you’d be playing one of those, or for it to look quite so lovely.
The first game from Swiss outfit Okomotive, Far: Lone Sails tasks you with singlehandedly captaining your rickety wheeled land-ship across a dried-out ocean bed, in search of shores unknown. It’s out this May, and we’ve got a quietly atmospheric debut trailer within.
It's been nearly two years since we took our first (and last) look at Far: Lone Sails, a game we described as "a weirdly charming roadtrip through the post-apocalypse." You play more of an engineer than a pilot: Instead of driving, you control your oversized land yacht by moving between various stations, trying to keep all the systems working as they should. The name of the game is simply to keep moving, as you follow the trail of your people, explore buildings and ruins, and discover the story of "a civilization on the run."
It's clearly not going to be a happy, upbeat experience, but publisher Mixtvision said that it's meant to be more of a contemplative experience, punctuated by "demanding situations that call for quick wits and thoughtful management of resources." What you won't have to deal with, however, are zombies, mutants, or any other denizens of the irradiated wasteland.
"True desolation manifests itself more subtly than slashing away at the undead," Mixtvision said. "It’s only you and your machine vs. the big nothing."
Far: Lone Sails reminds me quite a bit of The Final Station, another 2D journey across a desolate, end-of-the-world landscape, and based on that alone it has my interest. But the muted beauty of the trailer and the promise of slow-burn environmental storytelling rather than wholesale zombie slaughter have my expectations elevated: I really want to play this game.
Far: Lone Sails is scheduled for release on May 17 on Steam.