May 31, 2016
Executive Assault - Firestorm_one
Creeping up to version 1.2...slooowly.

So in this patch the following has been fixed:
  • Added a Power booster building that will currently give you +10 energy per booster, it can be found at the end of the power capacitor upgrades in the research tree.
  • Can no longer fly a fighter into the office and shoot the CEO as aircraft will now explode on the first contact.
  • Asteroid nudge has gone from 3 minutes to 5 minutes
  • Power Reflector has gone from 5 minutes to 6 minutes.
  • Thorium crystals now only gives 15 power.
  • Only one CEO will now appear at the end of the game.
  • The flag on the back of the Gigantilator is now facing the right way.
  • When the CEO dies in a self destructed base the game will no longer crash if you keep watching for long enough.
  • The Desk forcefield button should appear now when researched.
  • The game has been made a bit more stable.

The reason for adding the power booster was to try and rebalance the game if someone has taken more crystals than you. The basic premise is that its better to get crystals, but if you cant then power boosters are your next option. Please let me know if this helps or if you feel the numbers need balancing a bit more.

Other News
I have always believed in open and honesty about the development of Executive Assault (something that seems to be some what of a rarity on Steam) so would like to use this opportunity to explain why patch releases have been a little slow lately.

I basically want staff and grow my company so that I can produce higher quality games.

However company expansion takes a lot of time and effort so I have been spending a large portion of my time doing this. I am still however dedicated to fixing issues that some of you find in Executive Assault but overall the game is in a very good state.

Hope you understand and realise that Hesketh Studios expanding is a good thing for everyone :) Think of it as long term plans that will eventually most likely lead to an upgrade of Executive Assault and the production of more great games for you to enjoy, it had to happen at some point.

Cheers
Rob
May 31, 2016
Executive Assault - Firestorm_one
Creeping up to version 1.2...slooowly.

So in this patch the following has been fixed:
  • Added a Power booster building that will currently give you +10 energy per booster, it can be found at the end of the power capacitor upgrades in the research tree.
  • Can no longer fly a fighter into the office and shoot the CEO as aircraft will now explode on the first contact.
  • Asteroid nudge has gone from 3 minutes to 5 minutes
  • Power Reflector has gone from 5 minutes to 6 minutes.
  • Thorium crystals now only gives 15 power.
  • Only one CEO will now appear at the end of the game.
  • The flag on the back of the Gigantilator is now facing the right way.
  • When the CEO dies in a self destructed base the game will no longer crash if you keep watching for long enough.
  • The Desk forcefield button should appear now when researched.
  • The game has been made a bit more stable.

The reason for adding the power booster was to try and rebalance the game if someone has taken more crystals than you. The basic premise is that its better to get crystals, but if you cant then power boosters are your next option. Please let me know if this helps or if you feel the numbers need balancing a bit more.

Other News
I have always believed in open and honesty about the development of Executive Assault (something that seems to be some what of a rarity on Steam) so would like to use this opportunity to explain why patch releases have been a little slow lately.

I basically want staff and grow my company so that I can produce higher quality games.

However company expansion takes a lot of time and effort so I have been spending a large portion of my time doing this. I am still however dedicated to fixing issues that some of you find in Executive Assault but overall the game is in a very good state.

Hope you understand and realise that Hesketh Studios expanding is a good thing for everyone :) Think of it as long term plans that will eventually most likely lead to an upgrade of Executive Assault and the production of more great games for you to enjoy, it had to happen at some point.

Cheers
Rob
Apr 3, 2016
Executive Assault - Firestorm_one
Tiny little patch today to fix people computers who have been affected by texture quality issue. Its a fault with the latest version of Unity so I have removed the option from the game.

Cheers
Rob
Apr 3, 2016
Executive Assault - Firestorm_one
Tiny little patch today to fix people computers who have been affected by texture quality issue. Its a fault with the latest version of Unity so I have removed the option from the game.

Cheers
Rob
Mar 16, 2016
Executive Assault - Firestorm_one
New update today:
  • Walking near the office self destruct button should no longer cause your base to explode when you press E
  • Cannons can no long be attached to aircraft
  • Removed shield upgrades for now
  • Heavy walker can now walk over base doors
  • A few more efficiency updates to help speed things up
  • Shadows on terrain now look nicer.

Cheers
Rob
Mar 16, 2016
Executive Assault - Firestorm_one
New update today:
  • Walking near the office self destruct button should no longer cause your base to explode when you press E
  • Cannons can no long be attached to aircraft
  • Removed shield upgrades for now
  • Heavy walker can now walk over base doors
  • A few more efficiency updates to help speed things up
  • Shadows on terrain now look nicer.

Cheers
Rob
Mar 1, 2016
Executive Assault - Firestorm_one
Small but important fix today.
  • Fixed a few issues that were slowing down the game.
  • Fixed a few issues that were causing crashing too.
  • The 3 direction corridor no longer breaks the path finding.
  • Guard mode works again.

Cheers
Rob
Mar 1, 2016
Executive Assault - Firestorm_one
Small but important fix today.
  • Fixed a few issues that were slowing down the game.
  • Fixed a few issues that were causing crashing too.
  • The 3 direction corridor no longer breaks the path finding.
  • Guard mode works again.

Cheers
Rob
Feb 4, 2016
Executive Assault - Firestorm_one
Hi all, few extra issues fixed today.
  • A random red bar that wouldn't go away has been removed.
  • HQ Self destruct now works properly over multiplayer.
  • Barrier field generator can now be destroyed.
  • Fixed barrier field recursive error.
  • Pulse laser weapons now affect shields.
  • Fixed version number issue.
Cheers
Rob
Feb 4, 2016
Executive Assault - Firestorm_one
Hi all, few extra issues fixed today.
  • A random red bar that wouldn't go away has been removed.
  • HQ Self destruct now works properly over multiplayer.
  • Barrier field generator can now be destroyed.
  • Fixed barrier field recursive error.
  • Pulse laser weapons now affect shields.
  • Fixed version number issue.
Cheers
Rob
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