Was requested to add a UI to show who you'd beaten a level as. Done that
Also reduced the image speed of shinsu's webs and lowered the opacity of the hypno spirals. this is technically a nerf but it only means it disappears a few frames earlier than before.
i've hopefully squashed a bug where you clipped through the tables in artist alley, I'm not sure how that happened since the tables are supposed to always move with the player collision wise, though some decorations such as pens on tables pop into existence still.
Hello! Thanks everyone for the feedback so far on the Early Access release. The first hotfix for Clockwork Dawn has been released (0.3.1) with a number of bug fixes and quality of life improvements, including the following:
Fixed project upgrade capacity
Splitting an exiled army also exiles new army
Fixed unit population cap always being displayed as 3000
Navies now recover morale after battles
Tier 2 buildings have slightly higher upkeep
Prevent colony richness and defense from going under 1
Fix merging armies resetting a siege
Limit time to reach overseas area to 10 days minimum
Limit overseas building capacity based on area control
Fix for fortifications overseas building
AI offering alliance cooldown extended to two years
Automatic selling of resources extended to a max of 2x monthly production
Automatic 100% warscore when a war leader is fully occupied
AI armies less likely to attack with low morale
AI leaves port if the province was taken from them in war
Fix starting units for some countries
Rebels slightly harder to spawn with some random chance
You can now specifically set the player limit of your multiplayer session, enabling: 1) More control for prevention of extra people joining into your game when you just want your premade group 2) Up to 8 max players (official limit remains 4, use at your own risk)
Updates
Gauntlet initial Mutations now follow a category order The intent here is to make Gauntlet somewhat more consistent across difficulty
Various vfx updates
Tweaks and improvements to a couple map tile layouts
Resourceful beacon (ammo on melee kill) chance increased to 30% per stack (was 16)
Shocks beacon (shock while sprinting) changed to 21 damage per stack, ticking every 0.35s, with 400 range. (was 50 damage, ticking 1-0.15s per stack, 300 range)
Explosive beacon (aoe dmg on kill) damage now scales with Enemy group. 35 for men at arms, 55 for mercenaries and 75 for knights. (was 50 for all)
Status Burst beacon (dmg on status applied) now scales damage per second of status applied, 10-35 dmg per stack for 1-12s capped. (was flat 20 damage per stack)
Updates to objective/shops/pieces location selection to (hopefully) improve consistency
Instant Reloads (e.g. reload on dodge) now trigger Perks that would only trigger on the start of a manual reload (e.g. hot mags)
You now gain 5 medallions for destroying the Source of Power or Shadow
Recoil is now consistent across different firerates
Fixes
Fixed one instance of boss just standing there looking like a dingus for a bit
Fixed an instance of Ranking up charging too much monies
Fixed one instance of objectives spawning extra far away
Fixed recoil stabilization being inconsistent with certain firerates
We just released another micropatch that is live now on Steam for Windows, Steam Deck, and Mac! We’re still working on fixes and improvements behind the scenes, and this micropatch addresses some specific community-reported bugs and feedback from the last 24 hours.
First of all, we want to thank you for your feedback on the new portrait edits to some romanceable characters in Patch 1.5. As we’re getting closer to finalizing the last of the content for the Nintendo Switch release, we’re working on tying up any loose ends, and that includes any changes that have to be made that could impact Sun Haven’s intended game rating. Some players have also reported that they felt the portraits were not very family friendly, so we leaned on the safe side to ensure Sun Haven remains family friendly for all ages and players, on all platforms.
However, due to the community’s feedback, the previously adjusted portraits have now been reverted so our beloved characters are now back to looking exactly how you remember them! It’s always hard to find a balance of exactly what players want, but we’re doing our best to try and make everyone happy. We read everything in Discord and on all social platforms, and we hope you’ll continue to share your feedback and suggestions with us!
In addition to the portraits going back to their originals, we heard your feedback on the new WIP portraits, and we will no longer be moving forward with the new style, even with potential edits.
At the end of the day, we’re all people who love Sun Haven, and it’s heartwarming to see the passion this community has for the game we all love. Our next update will be full of community suggestions, quality of life changes, and tons of bug fixes.
Now, let’s take a look at the changes in this micropatch:
Micropatch 1.5.2
Reverted prior bust changes to some romanceable character portraits
Fixed an issue causing the hotbar to become inactive after using the Teleport spell
Attempted a fix on multiplayer games to crash when joining other players
Fixed an issue causing lost items to show as a ruby
Fixed an issue with 1.5 DLC pack prices not reflecting properly in the in-game store menu
Fixed an issue with the Sakura Print Bed and the Lacquered Wood Bed to have layering issues with rugs
Fixed an issue causing the Pop Sensation Performance Gloves to appear in the Tea Temple Pack Vendor list
Fixed an issue causing the Jet Black Kimono and the Teal Kimono to be missing their sleeves
As always, make sure you log out of Steam and log back in so you get the update! If you run into any issues at all, please let us know in the #report-bugs channel in our Discord server and follow the pinned report template so we can help!
Good luck, have fun, and we’ll see you in Sun Haven!
You can now use the restart button to retry the fight with Boss Shalalaka. Previously, the restart button returned to the beginning of the Chinatown level. Checkpoints now restore the character's health. Fullscreen and CRT Scanlines options are saved after closing the game.
It's been about four months since the last demo announcement.
This time, I bring you some new news: the store page for the new work is now open.
The estimated release date is mid-September.
It supports sch, en,and jp.
For details, please click the text hyperlink at the top to go to the new work's page.
(To all the friends who are looking forward to this game, thank you for your patience. I hope to have the opportunity to create more in-depth and immersive works in the future. Love you all forever. ːhappy_seagullː