Copyright 2003 U.S.DoD. Graphic by Ron Stern. Image ID 030521-D-9078S-001 Ahoy Modern Naval Warfare Fans. In this Navy Logbook we will look at your workhorse, the Virginia class submarine. This series of boats is the latest in service into the US Navy. Be sure to read to the end for some shiny new footage of the command stations featured in Modern Naval Warfare.
In Modern Naval Warfare, you will be able to command either a Virginia Block I, II or III but before entering into the details, let’s have a very short historical background on the Virginia submarine.
The Virginia-class submarines have their roots in the Seawolf class submarines, which was designed during the Cold War to counter the Soviet submarine threat. However, due to cost concerns, the Seawolf program was scaled back; only four units are currently in service.
A new class of submarines was requested. The Virginia-class submarine program officially began in 1998, with the goal of producing a versatile and cost-effective submarine for a variety of missions, including anti-submarine warfare, land strike missions and finally intelligence surveillance and reconnaissance (ISR) with a Special Force delivery capability.
To reduce the cost of the submarine, it was decided to use a modular construction system and wherever possible use COTS (Commercial Off-The-Shelf) parts and softwares. For example, the SONAR suite named the Acoustics-Rapid COTS Insertion (A-RCI) is installed on the submarine. This give the ability to upgrade either the hardware or the software more often, reduce drastically the maintenance costs.
Two naval yards, General Dynamics Electric Boat in Groton and Huntington Ingalls Industries/ Newport News Shipbuilding, Newport, were chosen for the submarine production. The goal was to produce at least two Virginia per year to keep the cost contained.
With the new AUKUS trilateral security partnership, 2.33/year boats are expected to be build but currently the delivery is only 1.2/year, which also raised the total cost of the program.
The first Virginia-class submarine, USS Virginia (SSN-774), was laid down in 1999 and commissioned in 2004. Since then, 22 are in active service, 2 in pre-commissioning, 10 in different building phase. A total of 66 boat were requested by the USN.
Over the years, the Virginia-class submarines have undergone various upgrades and improvements to enhance their capabilities. These include the integration of new weapons launch systems, improved sonar and communication systems.
Specifications:
Length - 377 ft (115 m)
Beam - 34 ft (10 m
Propulsion - One S9G nuclear reactor delivering 280,000 hp (210 MW)
Speed - +25 knots (46 km/h)
Test depth - +800 ft (240 m)
Crew - 135 (15 officers and 120 enlisted)
As we wrote before, Modern Naval warfare reproduce the three first block of the series. A block is a batch of boat with the “same” configuration. In fact, almost all submarines are a little different one from the others; new equipment can be installed in one and not in the others or a software upgrade not applied. Modifications of the submarines are done during period of long overhaul.
Block I & Block II
The main visible difference between those are the number of segments used during the construction. Originally, for the first four hulls (hull 774 to 778), 10 modules were built and then assembled to form a Virginia.
For the Block II, only four super-modules are used, reducing the whole cost, number of parts and time to build one submarine.
Block III
Block III is a small departure from the two first block. The 12 independent bays housing the Tomahawk cruise missile in the bow where replaced by two Multiple All round-up Canister MAC cylinder carrying each 6 Tomahawk cruise missiles. Note that the MAC installed on the Ohio SSGN contains 7 missiles. The missing one on the Virginia is to accommodate the connection between the submarines and the missiles.
The block IV and V are the next boat to come in the next years. With the retiring of the SSGN, the USN wanted to add a strike capability to the Virginia.
The bock IV will be an elongated version of the Block III with the addition of a new section adding 15m to the boat housing the Virginia Payload Module (VPM) will be able to carry 4 pods of 7 missiles in addition to the 2 already present on the block III. Systems of the Virginia
The Sensors
The submarines relies on their sensors to create a picture of their surrounding when you think of submarines, you consider sonar and periscope but there is more than these two iconic sensors as you are going to discover.
The SONAR system:
There is not one SONAR aboard the Virginia but a series of passive and active ones that give the submarine a 360 degrees situation awareness.
The bow sonar (for the Block I and II) and the Large Aperture Bow (LAB) introduced in the Block III and further.
The side sonar, wide aperture lightweight fiber optic sonar array, consisting of three flat panels mounted on either side of the hull,
Low-Cost Conformal Array (LCCA), on both side of the sail,
Two active sonar complete the series, one below the bow chin and the other on the sail.
The Towed Array
A towed array is a set of hydrophone towed behind a ship or submarine. It’s main advantage is that decoupled from the hull, it is not subject to the ship/submarine self generated noise. In addition, a TA can cover the baffles (the blind area at the rear of the submarine).
Here is two TA aboard the ship. The TB-16 or TB-34 and the TB-23 or the TB-33.
The TB-16/34 thick-line towed array. The acoustic array 75m long, trailing behind a 800m cable. Different upgrade, added a self noise reduction, a full digitalization of the data, …
The TB-16 was found not well suited for shallow waters operation since at slow speed the array tend to sink too depth under the submarine.
The TB-23/33 thin-line towed array. This array is 305m long, housing around 100 hydrophones, an environmental module and some radio modules (HF, MF and LF). It trailed behind a 800m line.
Like the TB-16, it as been improved a lot with new sensor, telemetry modules…
The Masts (periscopes, antenna, …)
The sail is the house of a number of masts.
The Radar is like all others ones mounted on the USN a Sperry Marine AN/PBS-16.
There is two optronic periscopes with day, night and thermal cameras. The video can be displayed on almost all station of the boat CIC. The mast are non hull penetrating, meaning they didn’t get below the sail.
Four masts dedicated to communication (SLF, LF, MF, HF and VHF)
One Electronic Support Measures dedicated mast, note that on top of each periscope there is a small ESM module to detect any enemy signal as the scope breach th surface.
The last one is a snorkel raised only when the auxiliary diesel is in use.
After a really quick look at the gears used to detect, ID and classify a contact, he the “Boom“ moment, with all the destructions tools needed to sink them.
The weapons of the Virginia
The Virginia class can use a variety of missiles, torpedoes and even mines. Each Virginia as 12 Tomahawk cruise missile in the bow in the Vertical Launch System and 25 or 26 weapons in the torpedo room depending to the sources. Usually is 2 or 3 Harpoon missile only and 23 or 24 the Mk-48 torpedoes but remember that the loadout is mission specific.
The Mk-48Torpedo:
The history of the Mk-48 begin in the mid 50’s as a replacement of the Mk-37 whose performance against soviet submarines in terms of maximum depth, range and speed had become obsolete. The Bureau of Ordonnance wanted an increase of 150% in depth, 400% in range and the ability to detect a target at greater range by 20%. The Mk-48 entered in service in 1972.
Since then the Mk-48 has been improved multiple time, with the biggest one in 1988 with the introduction of the Mk-48 ADCAP (Advanced Capabilities), following the rapid evolution of the Soviet submarine threat in term of maximum speed, depth and improvement o their self noise reduction.
The current version use by the Virginia are the Mk-48 ADCAP mod 6 and 7.
Mines: The Virginia is able to carry mines that can be deployed for interdiction (in a narrow sea-lane or a port for example). This capability is on the Virginia fact sheet but there is no public evidence that any mine has ever been deployed in exercise or in anger.
But, don’t worry, mines will be available in the simulator to add some existing missions! The effector for deployment is a Mk-48 carrying 2 mines.
Missiles
The Virginia SSN can use a wide type of Tomahawk and anti-ship missiles.
BGM-109 Tomahawk: The 12 first Viginia (block I and II) have 12 in separate vertical launch tube like in the Los Angeles class. On the Virginia block II and III, there is 2x6 TLAM in two MAC modules.
The Tomahawk Land Attack Missile (TLAM) can be type C (block III or IV), E or D (Block V/VA). The C and E models are use against bunker or fortified targets; the D is the sub-munition dispenser version.
Note that currently some TLAM-C are modified to be able to strike naval targets.
UGM-84 Harpoon: The other type of missile aboard are the Harpoon (Blocks 1C, II and II+), those are launched via torpedoes tubes and are use mainly against ships but the block II can also hit land target.
So we have land attack missile with anti ship capabilities and vice versa!
The Special Forces: As the Ohio SSGN and Seawolf class, the Virginia, has a dedicated space in the torpedoes room to accommodate some special force and their equipment for covert operation on hostile littoral territories. In addition, a large lockout truck (LOT) allow the SF/Divers to exit or enter the submarine while it is submerged.
To conclude this Navy Logbook on your future office, here's a short video tour to the Virginia Command and Control Center.
Note: some stations in this video were not operational at the time of the recording. Modern Naval Warfare is still work in progress
In Modern Naval Warfare, you will have access to nine stations:
1. Radio
2. ESM
3. Pilot
4. Command
5. Navigation, Map and Situation Awareness table
6. Sonar
7. Fire control system
8. Radar
9. Periscopes
In the future, we will make specific videos detailing the full interfaces of each of the stations.
It’s that time again, the Life is Feudal: MMO Dev Diaries is back! It’s been a while since the last one launched, so this episode is a packed one, from our thanks to you all, to news and teasers of what’s on the horizon!
So, as we’ve always said, grab your favourite drink, get comfortable, and join us as we dive into Life is Feudal: MMO!
Crash Fixes + Compensation
On Monday, we released a fix to address the issue of frequent disconnections of individual game servers. Of course, we need more time to monitor the situation, but for now, we believe the problem should be resolved.
Since the fix took some time and some players were unable to access the game, resulting in more frequent server restarts than usual, we've decided to compensate all active players with 3 days of free subscription, which has already been credited to your accounts.
Are you wondering what caused the issues? Before the fix was applied, the servers would run several maintenance processes on all of the game data, and when it came to handling the date (timestamp), an error would sometimes trigger, causing the servers to crash.
More specifically, it was the interaction between the guild processes and the way that the date/timestamp was handled that would sometimes (not always) trigger an error, and even then, it would only sometimes lead to a crash. This is what made the bug so elusive.
We put in a lot of work and tested many options. We tried different libraries and various fixes, but they didn't work. Ultimately, we completely rewrote this part of the system. Thanks to this, the issue should be fully resolved.
We appreciate your patience and understanding during this time. We are committed to providing you with an enjoyable and trouble-free gaming experience.
Looking Back
Returning to Steam saw a lot of players, both completely new and veterans from the old game, join Life is Feudal: MMO! So welcome one and all, and we look forward to seeing how you will shape the future of the game!
The return to Steam also saw the successful launch of the Balance Restoration campaign, which rewards all the original game owners, granting them LiF Coins, often enough to cover a year or more of subscription! If you’ve not claimed your coins yet, check out the detailed guide in this video. https://www.youtube.com/watch?v=6gSCLUCUO78
The Tale of Garrett
We’d say that the Steam launch was a success, but we do need to talk about the elephant in the room, Garrett!
What’s Garrett you ask? Well, an hour after we launched on Steam, we had to take the servers down for a while, the reason? Garrett! It was a character that would randomly appear on player’s accounts, spooky stuff, right?
Well, we had a chat with Garrett and taught him the error of his ways, so he won’t be bothering you anymore, but it still doesn’t hurt to remember to lock your doors at night!
Ok, seriously speaking, that was an interesting issue, but we have since solved it. We do need to say that at no point did anyone have access to your accounts, the “Garrett” character was a bug, but we had to make some fun of it!
In any case, if you ever notice anything strange during your gameplay, be it bugs or unexpected behaviour, or if you simply need some help, then don’t hesitate to contact us on Discord, or via the support link in this video’s description, we’ll do our best to help you out!
Thanking Our Players
To the longstanding LTG players, you’ve been through a lot, and in that period have shared a wealth of information, positive and negative, and it’s helped us to build up to where we are. So for you, we’ve prepared a new unique in-game title “The Prophet”.
On top of that, as the game’s Steam launch saw us drop the subscription’s price, we felt that it would be unfair to the original players who paid the full price, so, we’ve sent you compensation for the price change.
And finally, if you’re an original Life is Feudal: MMO player, you’ll receive a unique in-game title as well “The Ancestor”.
We hope that this further demonstrates our intention to always do our best to make things right for our players, and we will keep on doing our best to prove it as time goes on.
Looking at New Features
It’s time to look at the game and the new features that we’re working on! Admit it, this is the section that you’ve been looking forward to the most, right?
Gameplay
First up we’ve got the Item Splitter, one of the most requested game features! This handy tool will divide stacks of items into different quantities, thus making managing your inventory a breeze!
Second, we’re introducing the Item Sorting boxes. These boxes will not only enhance the visual appeal of your storage but will also streamline their operations, making them more efficient and organized.
Third on our list is something that is coming in the future, so please keep in mind that what you see is a work in progress. New buildings and object models that many of you have been eagerly waiting for can finally be teased. Don’t worry, we’ll be sharing more on these shortly.
Check out the dev diary video from 2m 51s to see what we're working on!
What of the New Map?
Last but not least, we’ve got to talk about the upcoming new map. We mean it when we say that we’re excited about this, testing on the map has started. Since this map is vastly different to Goedenland, we’re going over it with a fine comb to make sure that it is above all, FUN to play!
- - -
Contest time - Name that Map!
However, something is missing…and that’s the name! We could just pick a name ourselves, but where’s the fun in that?
So, we’re opening this up to you, and we’re making it into a mini-contest! Submit your serious suggestions in the Discord channel that we've set up for this contest.
The winner gets bragging rights and 180 Lif Coins, how much is that? Well, it will cover a whole year of subscription, so it’s a big prize!
That brings us to the end of this dev update, we hope that you’ve enjoyed our little recap, getting to know what we do for our players and learning about what’s to come!
Good luck to all of you who enter a name for the map, and make sure to like and subscribe to stay up to date with all the latest Life is Feudal: MMO news!
Make sure to become part of the Life is Feudal: MMO community by joining and following us on our official platforms:
We are pleased to announce that ELDEN RING including its DLC expansion, Shadow of the Erdtree, will launch on June 21 with full Arabic menu and subtitle support.
Here are the release notes for Update 40.0.1, released on Wednesday, May 22nd, 2024.
News and Notes:
Quests, Deeds, & Adventure Areas:
Voice over audio for the Kindred in the last step of the new quest for the Keteph storyline now plays correctly.
The quest objective for the final quest in the "Infusion from the North" arc now reads correctly.
The newly created craft guild quests that allow you to acquire the Umbar Craft Guild dailies after dropping the profession are now correctly counting toward the weekly guild quests.
Umbar-môkh Resource Node tracking is now behaving correctly, with the following additions:
Track Mines will now display Abandoned Iridescent Ore nodes on the radar map when available.
Track Crops will now display Mushrooms and Caps of Evengleam on the radar map when available.
Track Artifacts will now display Umbari Candles on the radar map when available.
Wood nodes in the Umbar-môkh will display as old barrels of abandoned planks rather than branches.
Monster: Khadimâl (Ghâs Hejai, Dil-irmíz) - now has open tapping enabled.
The rare spawns in the Flooded Undercity area of the Catacombs were spawning too frequently. They will now respawn correctly.
Forsaken Corsairs in Ilmabiri in the Catacombs of Umbar now count for the slayer deeds "Forsaken-slayer of Ilmabiri" and "Forsaken-slayer of Ilmabiri (Advanced)".
Instances & Skirmishes:
The Depths of Mâkhda Khorbo
When Umshûra's head rises out of the water, it now correctly counts down for a period of time until it becomes Furious.
Furious countdown timers are now visible effects exposed to players under the vitals of Umshûra and Slapping Tentacles.
Sturdy Tentacle morale has been reduced by 20%.
Miscellaneous:
Instructions to toggle the /move_whimsy and /milestone_whimsy emotes to default are now shown in the Collections Panel.
The Collections Panel Stable-master map now shows Umbar-môkh.
All Decorative Floor and Wall items introduced in Update 40 are now using the correct textures.
Known Issues:
Due to an issue with the new rare Spider spawn, Lightless Matron, she will be deactivated until a future update.
The 'Barley Bread' required to advance the quest 'Infusion from the North: The Proper Outer Layer' is obtained from an Apprentice Tier recipe. The Westfold Tier ingredient recipe 'Loaf of Barley Bread' cannot be used to advance this quest. We will be clarifying the names of these items in a future update.
After a localization QA it turned out some glyphs were missing for several languages such as Chinese (simplified + traditional), Korean and Japanese. This was due to a recent retranslation of the game in these languages and not updating the fonts. My apologies!
However, this should all be fixed now. Hope you enjoy the art-touching!
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