Eclipsium - Sandén
Ayo!

Steam Next Fest has wrapped up and we're amazed at the reponse we've gotten! We want to start off by thanking each and every one who played the demo, left us feedback or engaged with the game. We're happy to announce that thanks to your support, we've now surpassed 4000 wishlists for the game!
This is a huge milestone for us and we couldn't be more grateful.

What's next?

We're currently hard at work expanding all areas of the game, such as the inside of the tower. We have a ton of cool ideas and we can't wait to show them off to you in the full release! While we've got your attention we'll take this moment to also mention that we have a Discord server and Twitter account where we post behind-the-scene stuff and more! To stay up to date make sure to check them both out below.

Discord : Link
Twitter / X : Link

Thanks again to each and every one of you who has supported the game! ːluvː

//Housefire
Magic Rampage - andre.santee
Minor bug fixes and tweaks.
Medieval Machines Builder - Muaddib
Hello gamers

We want you to know that our friends from Creative Forge Games have just launched Builders of Greece


We have prepared a bundle with Medieval Machines Builder. Get it now and have fun playing:
https://store.steampowered.com/bundle/38738/Builders_of_Greece_and_Medieval_Machines


Have a great time playing,
FreeMind team
Nocturnals - §imoleon
Hello everyone! I hope you've all had a great new year so far.

Just wanted to drop in and let you all know that Nocturnals development is going smoothly. I've not missed any set deadlines for myself so far within the development, and with that in mind my predicted release date is around August 2024. (Not confirmed or set in stone!)

Nocturnals is almost at 100 wishlists! Thank you everyone! Your support means the world to me, and each new wishlist gives me such a boost in productivity!

Nocturnals has also been entered in a couple summer game dev competitions, so we've got that to look forward to as well.

Thank you everyone for your continued support!

- Max
House Builder - Muaddib
Hello gamers

We want you to know that our friends from Creative Forge Games have just launched Builders of Greece


We have prepared a bundle with House Builder. Get it now and have fun playing:
https://store.steampowered.com/bundle/38730/Builders_of_Greece_and_House_Builder


Have a great time playing,
FreeMind team
Farmer's Life - Muaddib
Hello gamers

We want you to know that our friends from Creative Forge Games have just launched Builders of Greece


We have prepared a bundle with Farmer's Life. Get it now and have fun playing:
https://store.steampowered.com/bundle/38731/Builders_of_Greece_and_Farmers_Life


Have a great time playing,
FreeMind team
Builders of Greece - Blum
Greetings, Builders! 🏛️


Today the great countdown comes to an end! 🥳 It is with immense pride, excitement, and hope that we unveil this momentous announcement: Builders of Greece in its Early Access version is now officially available on Steam!

From this very moment, players all around the world can try their hand as mighty ancient Rulers and take responsibility for their very own empires and their people. Throughout your adventure you are sure to encounter numerous demanding challenges, intense conflicts, fateful choices, and intricate strategic planning - not to mention dozens of buildings, research options, and new features!





Builders of Greece EA is now Available 📣


We know how long you have been waiting for this moment, and that your thoughts are consumed by nothing more than finally claiming the throne... but before you embark on your journey to the sun-kissed shores of Ancient Greece, allow us to impart some crucial information and announcements about our plans for the nearest future. We are pretty sure you will find them very interesting!

First of all, we want to assure you that our constant efforts to improve Builders of Greece do not end with the Early Access release. On the contrary! 🤓 We believe that the EA period will be the time when the game will see the largest number of fixes, improvements and new features. Please know that we thoroughly examine every report and piece of feedback you provide, so that our title in its final form meets your expectations and becomes a truly unforgettable experience.





Our work goes on!


And although today's release is a huge and extremely important event, it is definitely not the last step on our path. According to the plans, new patches will be implemented approximately every three to four weeks. Ultimately, the Early Access version will feature all the main systems and mechanics we planned for the full release, so remember to look out for new updates and interesting announcements! 😁 Make no mistake - only with your help will we be able to further improve the Builders of Greece project, so that in the end we can provide our community with the most engaging and fun experience possible!

More info on our plans for the future coming soon, so be sure to stay tuned!

If you have any questions about Builders of Greece Early Access, you can visit the 👉 Dedicated EA Q&A, or visit our Discord Server.

All right, Builders! We don't want to stop you any longer because we know you want to jump right into the action. Our entire team is really grateful for your continued support and the amazing feedback you have given us over the past months 💕 Your positive attitude and warm welcome of Builders of Greece led us to today's release. We can't wait to see what the future holds...









Have you heard about our other games?

Viking Frontiers
https://store.steampowered.com/app/1304430/Viking_Frontiers/

Crown of Greed
https://store.steampowered.com/app/1697870/Crown_of_Greed/

Gimle: The Broken Prophecy
https://store.steampowered.com/app/1765920/Gimle_The_Broken_Prophecy/
Office Life - 南多CC
亲爱的股东们,大家好!

在经过4年精心的开发与打磨工作后,今天我们很高兴地告诉大家《职场浮生记》目前已经进入了最后的开发收尾阶段。很感谢在这个过程中持续陪伴着我们的热心玩家,正是在各位的协助下我们才能够顺利走到今天。

在接下来的一段时间里,我们将专注于《职场浮生记》的收尾工作,并进行全面测试,以确保游戏质量和稳定性。在确定修复各种潜在问题后,达到能够正式上线水准时,我们将第一时间向大家公布最新上线动态!

感谢大家一直以来的支持和耐心等待。让我们共同期待《职场浮生记》正式上线的那一天!



《职场浮生记》团队
Secret Agent No. 6 - Bytehyve
Hi everybody!

Development on the game goes well and I've made a lot of progress. While working on the full game, I'll try to keep the demo up to date with the latest relevant developments.

I've noticed some small bugs related to the AI which should be fixed with this update. Also, the AI is more prone to distractions, making the rock a viable choice for your loadout.

Some of the other changes for this update are as follows:

  • Some AI behavior tweaks
  • Some minor hitbox tweaks
  • Some minor equipment tweaks
  • Some minor texture tweaks
  • Ragdoll is more satisfying
  • Replaying the tutorial allows you to instantly dive into the firing range

If you are facing any problems, or have suggestions, let me know!

Have fun!
Prison Architect 2 - PDX Ellinor
Watch Stuff+ show how inmates behave and act with one another in Prison Architect 2!

⚠️ Please note: The visuals and gameplay footage showcased in this video are from earlier development phases and may not accurately reflect the final game. Anticipate improvements in quality upon release.

The Devs have some additional words to accompany this tutorial - read more about what the devs can tell us about the inmates' needs below!

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Welcome back, Architects. We’re here to chat about one of our favourite parts of the game: the inmates. It’s sometimes easy to forget that behind the misbehaviour and crimes, are human beings with a whole life both outside and inside your prison walls. Let’s begin!

Personalities and Connections

It’s all Bio-logy
All of the important information about your individual inmates can be found in their Bio. The Bio is really the core of who the prisoners are, why they’re locked up, and what they’ve done since they’ve been here. It includes tonnes of helpful information not just about their sentence, but also why they might do the things they do.

The information is split into the following tabs: Bio (an overview of their sentence and personality Traits), Needs (how they are feeling right now), Connections (who they like, who they don’t), and Record (what they’ve done while locked up).


Dire Traits
Traits determine a lot about an inmate: they can affect their personality, physical and mental skills, social attitudes, and much more. Traits can be Complementary or Conflicting, and play a major factor in how inmates perceive each other. For example;

  • An inmate with the Parental Figure trait may be more likely to enjoy the company of people who are Young;
  • People who are Pushovers are more likely to gravitate to those with a Silver Tongue;
  • Literally no one likes a Coward (not even other cowards).
If you have two inmates who are constantly getting into scrapes with each other, there’s a good chance they have incompatible personalities.


Connect the Dots
Inmates can form Connections based on their interactions with each other. Connections are built, change over time, and can be lost or forgotten. Every time an inmate interacts with another, they get Connection points, a small positive or negative number based on how they felt about that interaction. They had a nice chat? +5 points! Someone punched them in the face? Big negative penalty! Positive interactions can come from a wide range of places such as chatting, sharing a canteen table, or engaging in social Recreation activities like Table Football or Chess. Negative interactions can come about from interactions such as sharing a cell with someone with conflicting traits or the outcome of fights.


In Prison Architect 2 players can use the Regime, rooms and objects to create social hangout areas and things for prisoners to do together, and thus help to promote prisoner connections.
The addition of bunk beds and shared cells also means that players can group friends together, or use the Cell Transfer feature to separate others not getting along.


Positive interactions, which increase the overall Connection score, can push inmates from being Acquaintances to Friends, Close Friends, or Best Friends. Negative interactions, on the other hand, will likely lead to Rivalries, Enemies, and Arch Enemies. Generally, the more extreme the score, the more problematic the Connection will be for you the player.



It’s worth noting that Connections are not symmetrical, and even if one Inmate considers the other their Close Friend, the other could consider them a Rival.

The Friends We Made Along the Way
The Connections between your inmates can have a really big impact on your prison, and the issues you’ll need to respond to. It might be somewhat obvious that Enemies are more likely to attack each other on sight but, on the flip side, Close Friends are much more likely to help each other in Escape attempts, or even heal an injury if they have the skills. If a really popular inmate dies while in your prison, then all of their friends will spend the next couple of days grieving.


Connections have a really big impact on how prisoners make decisions, so it’s worth understanding where the problem areas are. By using the Popularity and Infamy Infoviews (accessed on the right-hand side of the screen), you can see a colour overlay of those with the strongest connections whether good or bad.


On the Record
The last tab on an inmate’s Bio is their Record. The first pieces of info it gives you are a snapshot of the inmate’s Parole details: essentially ‘How long have they served?’ and ‘How likely is a Parole Hearing to be successful?’. There are a lot of things that make up someone’s Parole Chance - outside of the length of sentence they’ve served. Officials will also consider how they’ve reformed, such as which qualifications they’ve acquired on the inside, the number of hours spent working, and the inmate’s recent behavior and punishments.



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Thanks once again for joining us for this feature dive! In early development, we knew that one of the most important parts of the Prison Architect experience was the emergent stories that the inmates inadvertently generated, and we are really excited to see how those stories play out now the inmates are generating them on purpose! Will you build a nurturing prison full of best buds, or a harsh environment full of rivalry and squabbles?

The Dev Team
Prison Architect 2

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Next up on Prison Architect Academy:
Prison Tools

Next week we’ll be telling you all the tools you use to run your prison in Prison Architect 2 - Click the bell on the YouTube premiere below to get notified when the video is live 🔔


Make sure to subscribe to the Prison Architect YouTube to not miss out on any new tutorials, teasers, and more!

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Join our Giveaways!

Need something to play whilst waiting for Prison Architect 2?
Starting tomorrow we’ll be hosting weekly giveaways on our X(Twitter) starting with the Prison Architect 1 Base Game and continuing onwards with Prison Architect 1 DLCs! Make sure to tune in on Wednesdays 👇
Follow us on X to join the Giveaways!

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✅Join our communities
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