Europa Universalis IV - BjornB
This week Jake will talk a little bit about commonly requested quality of life changes and what his thoughts on them are as we move forwards with the 2019 plans



Click here to read the development diary by DDRJake


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB


Yo! So people are returning from the holidays and I hope all of you had a great Yuletide and New Years. Me and the Team have now recharged and as one of the vows for the new years I've made that this year is going to he the Year of EU4. But since it is the start of the year we do not have much to say at this point.

Not everyone is back yet and me and Jake still need to have a sit down and plan the year ahead on what we should talk about in the dev diaries. We've talked about we are doing a big push on tech debt and quality of life. In my Quality of Life document, or The Pet Peeves Master Document as I would call it, where I've been gathering stuff from the team, the forums, reddit, wherever I've seen something, I've recorded about 100 pet peeves, bunch are my own as well. They range from the smallest "Take-as-much-money-as-possible-without-exceeding-warscore" to "Naval combat suxx".

Therefore we yet do not have plans written down on what dev diaries we will be doing going forward.

Click here to read the original post from Groogy


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
Today we will talk a bit about Game Set-up and give a brief introduction to the Sequence of Play. This may not sound so sexy at first, but it gives a real insight into how the game is actually played.



Read the Development Diary here!

Please note that since this is being developed by an outside party, not Paradox, no one will be able to answer any questions on Steam. Please post any comments in the thread linked above. Thank you!
Europa Universalis IV - BjornB
We've released the 1.28.2 Hotfix patch that's been in beta testing for a few days. It should now be downloading for everyone. If you opted in to the beta patch, you should automatically be moved to the release version of the game.



- Terrain penalties to local development cost are back in. No more free real estate!
- Playing as a pirate nation will not block achievements anymore
- Apply Envoy travel time to colonists travel time
- Fixed CTD in transfer occupation check
- Fixed manage mod button in Content View not working
- Fixed mods disabled when not starting game via launcher (e.g. via back to menu button)
- Fixed possible CTD in trade node view
- Magdalena province is in the Panama trade node.
- Added missing icon for Trade Company Investment Cost modifier
- Fixed four Spanish Missions so that they move the colonial subject's capital rather than resetting Castille/Spain's to the default value (Toledo/Madrid).
- Fixed not being able to attack natives in new uncolonized provinces
- Fixed rare rebel suppression tooltip CTD after losing provinces
- Moved Macaronesia area (which includes Tenerife) to Maghreb region, resolving various inconveniences related to the Iberia region
- Mulitplayer - Fixed all players becoming pirates when a player chose to become a pirate nation through event
- Mulitplayer - Fixed player leaving team after becoming pirate nation through event
- Added missing icon for Trade Company Investment Cost modifier
- Event pirates.7 now accurately targets Tortuga instead of Jamaica.
- Pirate republic events should now check that the nation they spawn from have more than one province.

EDIT: Late Addition:
- Attempted fix for looping combat and barrage sound effects

Please post any bugs you discover in the bug report forum!

Unfortunately we'll not be able to collect bug report from Steam.

Information on how to revert/keep your game on a previous version can be found here!
Europa Universalis IV - BjornB
As we near the end of 2018 we'll talk about what we've learned this year, and take some time to outline what 2019 will look like for Europa Universalis IV



Click here to read the latest Dev Diary by DDRJake


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
Just the one fix for now:

- Fixed colonial AI not running without Cossacks DLC
Europa Universalis IV - BjornB
STOCKHOLM - 11 December 2018 - From Madrid to Mexico to Manila, the Spanish Crown had the one of the first empires where the sun never set. From the fall of Granada to the Dutch Wars of Independence, Spanish power always had to be taken into consideration. But its road to dominance ran through local rivals like Portugal and Morocco, and its control over the vital sea routes was challenged by English navies and ruthless privateers. What path will you take?



Europa Universalis IV: Golden Century is the newest immersion pack for Paradox’s classic game of empire and exploration in the early modern era, and it is available today!

https://www.youtube.com/watch?v=nW79I-MzrqE

Golden Century focuses its improvements on parts of the game central to the kingdoms of and around Iberia,including new mission trees for the major historical powers and a hypothetical Andalusia if you manage to turn back the armies of Catholicism. But Golden Century also lets you live out your childhood dream of being a pirate king, ruling a republic of brigands, sending your ships to finance realm by raiding the trade routes of more powerful rulers.

Other features of Europa Universalis IV: Golden Century include:

  • Minority Settlements: Settle your distant colonies with homeland minorities, promoting greater cohesion at home, while adding more diversity to your subject nations.
  • Establish Orders: Iberian nations can appoint Jesuit, Franciscan or Dominican clerics to govern their states to reduce unrest or ease conversion.
  • New Mission Trees: New missions and objectives for the nations of Iberia and Northwest Africa, including Spain and Andalusia.
  • Pirate Republics: Raise the black flag and pillage the high seas, or defeat these scourges of humanity..
  • Flagships: Appoint a Flagship to lead your navy, adding combat and trade power to your fleets.
  • Naval Barrage: Use your ships to help besiege coastal forts by bombarding the walls.
  • New Army Models: New army and naval models for Castile/Spain, Aragon, Portugal, Leon/Navarra, Pirates, Sale and Galicia
  • Plus over ten minutes of new original music.

Golden Century is accompanied by the free Spain update,available to everyone who owns Europa Universalis IV. This update will include newly detailed maps of Iberia, North Africa and the Spanish Main, as well as revised National Ideas for many nations in the Western Mediterranean, new Government Reform options and other changes for all players.

https://store.steampowered.com/app/960920/Immersion_Pack__Europa_Universalis_IV_Golden_Century/
Europa Universalis IV - BjornB
Update 1.28 is now live and should be downloading through Steam as we speak.

And as usual, we recommend that you complete any ongoing saves that you want to finish in the previous version of the game (1.27.2) before updating. Starting old saves in 1.28 may result in strange results.

Also note that with version 1.28 the system requirements have been updated.
If you can not meet these updated requirements, then we recommend that you do not buy Golden Century and you should keep your game on version 1.27.2!

Minimum requirements
4GB RAM (up from 2GB)
6GB hard drive space (up from 2GB)

Recommended requirements
8GB RAM (up from 2GB)
6GB hard drive space (up from 2GB)

Information on how to revert/keep your game on version 1.27.2 can be found here!

###################
# Free Features
###################
- Added 10 free missions for Navarra
- Added Andalusian ideas
- Added Berber missions
- Added Brazilian culture. Emerges from Portuguese provinces and nations in South America
- Added Mexican culture.
- Added Startup Screen content for Nahuatl and Mayan religion nations
- Added national ideas for Asturias
- Added national ideas for Barbary Pirates
- Added national ideas for Morocco
- Added national ideas for Texas
- Added national ideas for Tunis
- Added startup screen for Aragon
- Added startup screen for North African nations
- Overhauled the map for the Spanish Main
- Overhauled the Iberian Peninsula and the Maghreb region
- Separated national idea sets for Castile and Spain
- Granada Civil War events
- The Mesta events for Castile/Spain
- Flee to Brazil decision for Portugal.
- Stirrings in the South event for Morocco
- Sublimis Deus event for Iberian Catholics


###################
# Gamebalance
###################
# Economy
- Institutions now provide a trade company efficiency value to replace tech disparity bonus. It takes the latest embraced institution in the native province and adds with the latest embraced institution with the trade company owners value. This efficiency is then multiplied with the trade goods produced bonus.
- Feudalism, Renaissance, Colonialism, Printing Press have Trade Company efficiency of 0
- Global Trade have a Trade Compnay efficiency of 0.1
- Manufactories have a Trade Company efficiency of 0.2
- Enlightenment have a Trade Company efficiency of 0.3

# Governments
- Nerfed Lottery election a tiny bit, candidates have -1 weight on their non-primary stats
- Reduced max potential age of Lottery candidates
- Can no longer get the The Four Kumaras event if your government can't have heirs.

# Units
- Galleys no longer get -2 penalty to dice roll when not in inland sea. (They still don't get their +100% bonus though!)

# Ideas
- CN 1st Idea now gives 0.5 republican tradition
- CN 3rd Idea now gives -10% build cost reduction
- CN Idea Tradition now give no penalties from wrong religion.
- Diplomatic 3rd idea switched out for +1 Diplomat
- Espionage 3rd idea lost 10% Province Trade Power Modifier.
- Espionage 4th idea switched out for 20% AE Impact.
- Espionage 5th idea buffed with Claim Fabrication onbehalf of Vassals.
- Expansion 3rd idea buffed to 20 Settler Growth.
- Expansion 4th idea switched out to be -50% Rival Border Fort Maintenance & -20% CoT Upgrade Cost(Dharma).
- Expansion 6th idea switched out to be 1 colonist & 5% Settler Chance
- Expansion Finisher now gives +5 States instead of Maintenance
- Exploration 1st idea and 2nd idea switched places.
- Exploration 4th idea nerfed to 10 Settler Growth.
- Exploration 5th idea tariffs nerfed to 10% and given 20% Envoy Travel Time.
- Exploration 6th idea switched to give -25% Expel Minority Cost(Golden Century) or 5% Settler Chance(Non-Golden Century).
- Humanist 3rd idea nerfed to 2 tolerance of heretic.
- Humanist 7th idea nerfed to 2 tolerance of heathens.
- Increased max polish provinces for forming PLC as LIT to 32.
- Influence 2nd idea switched out for -15% subject liberty desire
- Influence 4th idea switched out for +1 diplomatic relations
- Influence 6th idea lost +1 diplomatic relations
- Innovative 2nd idea switched out to be 50% Innovativeness Gain(Rule Britannia) or -5% Idea Cost(Non-Rule Britannia).
- Innovative 5th idea switched out to be 25% Institution Spread.
- Maritime 1st idea switched to 100% Naval Tradition from Trade.
- Maritime 6th idea switched to +1 Free Leader and -25% Admiral Cost
- Maritime 7th idea buffed to give +25% Privateering efficiency.
- Naval 4th idea switched out for 1 Yearly Naval Tradition.
- Quantity 5th idea switched out for 33% Supply Limit Modifier.
- Religious 4th idea buffed to have 2 Tolerance of Own Faith.
- Religious 6th idea switched out to be -50% Missionary Maintenance Cost.
- Aragonese ambition changed to +1 artillery fire
- Navarran idea 'End of the Fueros' now gives 25% reduced autonomy change cooldown instead of -10% stability cost
- Replaced Berber (group) Hostile Core Creation Cost tradition with -0.25 Naval Attrition

# War & Peace
- Overlord can force non-voluntary subjects in the same war to transfer occupied provinces

# Other
- Clergy now gives locally -25% missionary cost when happy and -10% when neutral
- Missionary Maintenance no longer only operates on the base strength but instead it is a percentage of how much progress you get. So now as long as you pay money, you will always get some progress.
- Missionary maintenance cost now costs development^(1+local autonomy)
- No penalty for low religious tolerance idea now also gives 100% religious unity
- Vassal Integration Act back to it's good ol' 20% cheaper integration modifier.
- Fix CONTROL_DEVASTATION_IMPACT back to -1


###################
# AI
###################
# Other
- AI should drop settlement growth to colonize when possible
- Allow some AI deficit during peacetime
- Fix wartime deficit spending
- Fixed AI converting provinces when it has no penalties
- Fixed AI pirates forming trade leagues
- Further reduced use of expensive edicts
- End result of EvaluateProvince is modifiable through script
- Selection of armies to go on invasions (overseas) does now consider potential threats to homeland and will be smaller if necessary
- Region assignments are now recalculated whenever the threat to the homeland changes considerably
- If there is a threat to the homeland these regions will have a much higher priority when assigning AI agents to regions
- If not threatened, the homeland has higher priority in region assignment, if enough armies are available
- On the province level provinces close to the own country are now preferred when looking at what to siege/where to defend
- Armies running away will still try to find a safe place, but provinces that require using military access or long walks will have lower priority
- Some AI mapmodes now have icons


###################
# Interface
###################
# Other
- Moved Privacy Policy button up above Exit buttons in the in-game menu


###################
# Usermodding
###################
# Triggers & Effects
- Add has_flagship trigger that check if the specified country have a flagship (not a captured one)
- Added native_policy trigger and effect
- Add create_admiral_ex effect
- Added province trigger expelling_minorities_from used on a colony to determine if it is being used as the endpoint of minority expulsion from a specific province (e.g. expelling_minorities_from = ROOT)
- Added support for "total_pips = <number>" to trigger "has_leader_with".
- can_have_center_of_reformation_trigger now checks that province is not expelling minorities.

# On Actions
- Add on_flagship_captured
- Add on_flagship_destroyed

# Other
- Added attribute disallowed_trade_goods
- Game Controller support is now enbled by console commands enable_game_controller and works in Release


###################
# Script
###################
# Decisions
- Decisions to form Tunis and Morocco are no longer restricted to Berbers based on capital area. Tlemcen and Algiers can now form Tunis or Morocco.
- Forming Brazil, California, La Plata, Mexico, Texas, or USA will now change your primary culture to American, Brazilian, or Mexican as appropriate.

# Events
- Added Tortoise Herding
- Cultural Ties Weakened event radically altered. Now spreads Mexican, American, and Brazilian cultures depending on context.
- Iberian Wedding will no longer fire for Castile if it owns less than 25 provinces, or for Aragon if it owns less than 16 provinces
- WiH Isabella event now has less stringent triggers

# Ideas
- Added national ideas for pirate nations

# Setup
- Added Granada core to Ceuta
- Altered trade winds so that the Caribbean is more reachable from Iberia while Brazil is slightly out of reach for Castile at tech 5
- Changed Arguin to Berber culture
- Palembang now exists in 1444 as a monarchy with Wu culture.

# Other
- Fixed define_ruler mismatch of skills/name in tooltip and actual execution
- Improved Lithuanian province names
- Renamed Coastal Barrage age power to Floating Batteries
- Completely removed the deprecated Center of Trade modifiers from the game
- it is possible to use [Root.GetFlagshipName] to get the country flagship name into localisation.


###################
# Bugfixes
###################
- Added nation designer trigger for Plutocratic monarchy reform
- Can no longer adopt Cossack government while in a dictatorship
- Colonial nation will no longer gain the option to change government as if they were released when their overlord is annexed
- Ensured that Prayers to Saints event should always have an event target
- Enthrone Timurid Prince now available with Tribal government
- Fix CTD when assaulting while the assault is already over on slow machines
- Fixed AI posting commands too early during game setup/start
- Fixed Aspiration for Liberty being valid for Revolutionary Empires
- Fixed CTD due to released countries sometimes having states with no owned provinces
- Fixed Unit VIew CTD related to free slots tooltip
- Fixed bug with how crusade_target was set causing Crusading Triggered modifier to malfunction
- Fixed calculation of ship capture chance and related tooltips
- Fixed errors in skill weighting script for Lottery candidates
- Fixed invalid Malay culture in WiH events
- Fixed non-accepted culture tooltip in province view
- Fixed parliament bribes that cost monarch points. Also made them use scaled monarch point cost effect.
- Fixed pretender rebel skill calculation using synced RNG in tooltip
- Fixed reversed better/worse localisation for annexed provinces and lost units campaign statistics
- Fixed typo in Russian Minor mission Advance to the Dniepr
- Fixed typos in Poland patch content
- Fixed workaround with territory conversion where you could skip the -2% penalty.
- Fixed wrong loc key in Anglican event
- Fixed wrong modifier in Chernigov national idea
- Fixed wrong script used to change steppe government in randomeventsstapehordes.25
- Forming Golden Horde now gives Tatar missions
- Jharkhand now has Tribal Monarchy starting reform
- Merchant Republics now get faction events again without Dharma enabled.
- Missionary Maintenance tooltip now actually works.
- Mongol Empire government now valid for I'll Graze My Horse acheivement
- Must now be Orthodox to select Tsardom or Principality governments in nation designer
- Now possible to Reunite the League of Mayapan without El Dorado dlc
- PU mission rewards now require being a Christian monarchy and for the target to be a monarchy
- Privateer efficiency bonuses becomes trade power abroad when privateering is not available
- Privateering is now available if own either El Dorado, Wealth of Nation, Mare Nostrum or Golden Century
- Province values in state view should update correctly
- Prussian confederation event now notifies the player that a new decision is available
- Rajput scion event should no longer trigger for a capital province
- Ratanpur now has Gondi culture, and will not lose Gond Kingdom reform on startup.
- Revolutionary Republics will now become Revolutionary Empires on election instead of Presidential Dictatorships
- Several country-specific disasters no longer available outside norma/historical setup
- Subsidies no longer increase max amount of loans.
- Synthetic Dusk event can now fire only once
- Tribal nations that are junior partners can no longer become a republic or theocracy via reforms
- Updated Austrian mission for Poland map changes
- Updated Partition Poland mission to include new Sandomierz area
- You can now switch from Sortition to Frequent Elections since you lose the no-election from that action
- armies unable to embark in ship due to lack of space will no longer be deleted
- colonial nations should not be allowed to sign separate peace in their overlords wars
- culture_religion_events.11 will now display length of modifier in tooltip
- fix bug that was stopping naval missions on monthly tick
- Fixed CTD in outliner when supported heir invalid
- MODIFIER_ALL_POWER_COST is now applied in culture conversion
- MODIFIER_ALL_POWER_COST is now applied in vassal integration cost

Please be advised that we will not be able to collect bug reports from Steam! If you experience issues with 1.28, please report this through our official bug report forum!

Thank you!
Europa Universalis IV - Para_Rod
An early development diary for Europa Universalis as we will be releasing Golden Century along with 1.28 Spain update tomorrow. Today we will delve into patch notes!



Click here to read the latest Dev Diary by DDRJake


Useful links
Europa Universalis Wiki
Europa Universalis Development Diary Archive
Europa Universalis IV - BjornB
Hello all. As we alluded to in the previous Development Diary, we have been taking in feedback on the concerns with Golden Century and the 1.28 Spain Update.

Keen to do more than just talk about our intentions and future plans, we are also taking some steps to improve the players’ experience with EUIV and Golden Century. We have been reading lots of feedback, taking it on board and discussing what we can do for you in our upcoming update. As a result, we are making the following changes:

  • Treasure Fleet mechanics will be unlocked in Golden Century (Previously tied to only El Dorado)
  • All Privateering related mechanics will be unlocked in Golden Century
  • Transfer Occupation will be available to all players (previously tied to Art of War)
  • Increase Development feature will be available to all players (Previously tied to Common Sense)

The following changes are going to accompany 1.28, in a hotfix called 1.28.1 which will swiftly follow the Tuesday release. Again, we want to stress the importance of your thoughts and feelings, and do what we can to meet your expectations.

Long have players been requesting, in particular, that Development and Transfer Occupation features be a base game feature available and with the continued development of the game we agree that this is the right step forward. We have made lots of mechanics that interact with improving development in the years since it was first introduced, most notably with mechanics such as Ages and Institutions, and there are more ways this mechanic can be used to improve the game further which we want to open the doors for

And this is only the start, we will still be going forward with doing our planned dev diary on community suggestions and future road map of EU4.

If there are any questions about these changes, please let us know in our official forum!
...