Thank you all for playing Artifact Seeker: Resurrection!!
Thank you all for playing Artifact Seeker: Resurrection, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including: - New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before) - New Artifact backup system, to let some artifacts to have more different copies in the vault - More blessing kind of affix that adds more fun to some certain synergy build - New free character DLC that unlocks a paladin character who is capable of Holy and Defence - New Skill Tree system - Training Room, A place to test all buildings and skills - - New DLC - Legacy of Mortia which contain at least two new playable characters, new map Dwarf Kindom Mortia, new skills, new Boss, new Synergy, new events, new artifacts - New Gem Socketing System - Greater Rift, New mode that focus more on buildings - More events, more artifacts, more weapons, more affixes, more skills etc
And we will listen to the communities' voice and keep polishing the game. Thank you all again!! It's great to have you all here!!!
NEW
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Adjust
- Increased the level of atonement to level 50 (missed in the previous patch) - Auto awaken animation speed is accelerated
Bugfix
- Fixed the issue with the random value of the Assault Damage affix being too low - Fixed the setting text of the auto awaken - Fixed the issue that sometimes the new game could not be upgraded due to animation conflicts - Fixed the issue that the awakening animation may freeze after all artifacts are drawn - Fixed the issue that some artifact icons are stretched - Fixed the issue that the Assault Blessing display is incorrect - Fixed the issue that the interface freezes when refreshing during the auto awaken process - Fixed the issue that the controller cannot be moved to the FPS setting - Fixed the issue where the trigger probability of some events is significantly lower than that of other events - Fixed the issue where Scholar’s Blessing was not displayed in the attribute panel - Fixed a vfx issue that may cause a crash in the Wheel of Stars interface - Fixed the issue where gold coins would not increase correctly when too much gold coins were obtained at one time - Fixed an issue where Suraz would encounter himself when selling an artifact - Fixed the issue where the Suraz weapon enhancement would sometimes switch left and right by itself
Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: Resurrection" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us. Thank you ALL.
Fixed the problem where walls could be built outside the map.
Fixed the problem where citizens would get stuck when being unable to pick up drops from the Bandit Camps.
Fixed the problem where players could not select the initial spot when starting a new game in URP mode.
Fixed the problem where Walls could not be constructed in URP mode.
Guides of switching to Alpha version:
Switching Method Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)
Hey everyone, Exciting news! The new demo for Border Pioneer is now available! This update brings new maps, mechanics, and a bunch of changes. Dive in and explore!
Firstly, thank you so much for your continued support and love of our game! Join our official Discord to share your thoughts directly with us and get a chance to participate in the beta version!
We’ve made a lot of tweaks and optimizations based on your recent feedback, and we’ve also added tons of new content. Please share more feedback with us so we can further improve the game.
New Additions
More maps added
Ice Tower now applies a “Freeze” effect when hitting enemies in the “Cold” state
Added a "shift" shortcut for quick purchases in caravan trades
More cards added to the demo version
You can unlock new buildings from treasure chests
Adjustments
Adjusted unit population and food consumption
Population maintenance costs now apply when the population exceeds 200, increasing food consumption for units and defensive buildings
Card prices now rise as the number of months increases
Increased the chance of drawing enhanced cards from treasure chests after selecting corresponding card enhancements
Removed building upgrade options
Reworked abnormal status logic, introducing "Poison Accumulation" and "Burn Accumulation" to replace most abnormal damage
Modified knockback logic, larger enemies are no longer completely immune to knockback but have reduced knockback effect based on size
Repair Cabin no longer affects traps
Town Hall can now heal nearby units
Building upgrade branches added to treasure chests, with each defensive building having 2 upgrade branches
Fixes & Optimizations
Fixed layer misalignment
Fixed the bug where Imperial Supplies might disappear
Fixed incorrect task rewards
Fixed the bug where units remained after being disbanded
Fixed the bug where units would appear in the top-left corner of the map after returning from tasks
Fixed UI errors in the caravan trade interface
Fixed UI errors in the treasure chest selection interface
Optimized map generation logic
Optimized unit pathfinding AI
Optimized performance issues caused by a large number of units
Thank you again for your support. If you have more suggestions and feedback, join our official Discord
Lastly, we’re working hard on the full version, which will feature more diverse maps, heroes, units, and buildings. We aim to complete the game soon and can’t wait to share the full version with you! Don’t forget to add it to your wishlist!
* Added "Open password manager" option to all browser windows * Fixed issue with the title bar color of different profiles not using the text color correctly * Several small bug fixes
We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Portal Fantasy joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place!
There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games.
About the game Portal Fantasy offers two different play styles: hero and architect. As a Hero, you can explore different worlds, befriend monsters, raise them, and make them fight. The Architect is then responsible for creating maps with tilesets that support the adventures of the Heroes.