Oct 31, 2018
Left 4 Dead - Valve
An update has been released for Left 4 Dead

- Fixed a potential buffer overflow in closed captions. Reported via HackerOne.
Oct 31, 2018
Portal 2 - Valve
An update has been released for Portal 2

- Fixed possible remote code execution exploits.
- Fixed potential buffer overflow in closed captions.
Reported via HackerOne.
Dota 2 - Valve
- Fixed a longstanding bug that caused units to attack more slowly than expected at certain attack speeds.
- Fixing a bug that caused Morphling to not gain stats when leveling up while morphed.
- Fixed a bug that allowed the Silence from Riki's Smoke Screen to be applied to units with Spell Immunity.
- Fixed a bug that caused Monkey King to become disabled when Feared during Primal Spring channeling.
- Fixed post-game scoreboard text not clipping correctly with long strings.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed XP-earned text being truncated for some clients
  • Fixed some missing particles when running in DirectX8
  • Fixed the Athenian Attire not being paintable
  • Fixed the Electroshocked War Paint not using the correct color for the BLU team
  • Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
  • Added ESEA 6s Invite Season 29 and Season 30 tournament medals
  • Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
  • Updated the LODs for the TFNew tournament medals
  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated pl_rumble_event
    • Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    • Fixed Merasmus announcing winner of the bumper car race twice
    • Fixed players sometimes getting stuck on closing doors
    • Added spawn locations for the collectable soul gargoyle in the normal world
    • Increased sound distance for the flying sawblades so they can be heard from farther away
    • Improved clipping in the underworld race area
  • Updated pl_millstone_event
    • Fixed an issue where players were able to trap Headless Horseman above the death pit
  • Updated pd_cursed_cove_event
    • Fixed missing materials
  • Updated koth_slasher
    • Fixed an inconsistent set of func_nobuilds at mid
    • Fixed a spot where Engineers could hide buildings in trees
    • Fixed players being able to build on top of the spawn rooms
  • Updated koth_bagel_event
    • Entering the underworld now puts players back to full health
    • Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    • Added a couple pumpkin spawn locations in the underworld
    • Minor visual update to underworld exit
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Roaring Rockets unusual taunt particle effect
  • Updated the equip_region for the Earbuds
  • Updated the models for the TFNew tournament medals to fix their broken LODs
  • Renamed Mister Sentry to Aim Assistant
  • Updated the localization files
  • Updated pl_fifthcurve_event
    • Fixed a bug where players could spam "escaped from underworld"

  • Updated koth_bagel_event
    • Fixed a projectile bug that was occurring in RED's vent room
    • Updated some propfades on the lightbulbs in RED's valley
  • Updated pl_rumble_event
    • Fixed an exploit related to using the tiny spell and building sentries inside a wall
    • Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion
    • Fixed bumper car race instructional text not showing to all players
    • Fixed Merasmus sometimes using his round-beginning lines in the middle of the round
  • Updated koth_slasher
    • Fixed the clipping issues in the spawn yards and in BLU's mineshaft
    • Fixed a case where the control point is unlocked while Merasmus is hiding
  • Updated pd_monster_bash
    • Fixed a gap in the spiral stairs that players could slip through when using the tiny spell
    • Fixed a kill trigger not always killing players in the dungeon
    • Fixed players taking fall damage when passing through the pit to the dungeon
  • Updated pd_cursed_cove_event
    • Fixed projectiles colliding with the waves at the shore
    • Fixed projectiles colliding with the capzone mist effect in locker
    • Fixed players sometimes getting stuck when exiting the locker
    • Adjusted particles on the pickups
    • Increased music volume
    • Added sound to the ship moving through the town (Thanks Spipper)
    • Added sound to the zone closing in the locker
    • Optimization tweaks
    • Various small detail fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



The Insured Tank Update
  • Fixed a common crash related to the Panzer Pants taunt
  • Fixed competitive match history failing to load
  • Fixed an issue preventing some players from being able to activate Halloween Contracts
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Scream Fortress X has arrived!
  • Featuring 5 new community maps: Cauldron, Gravestone, Monster Bash, Slasher, and Cursed Cove
  • Added the Violet Vermin Case
    • Contains 20 new community-created cosmetic items that make-up the Violet Vermin Collection
    • Has a chance to give one of 4 community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added the Scream Fortress X War Paint Case
    • Contains 10 new community-created War Paints that make-up the Scream Fortress X War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added two new official taunts to the Mann Co. Store
    • Taunt: Panzer Pants
    • Taunt: The Scooty Scoot
  • Added 17 new community-created Unusual effects
    • 11 new effects for Unusual hats
    • 6 new effects for Unusual taunts
  • Added 5 new Contracts for the featured maps
    • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Violet Vermin Case or a Scream Fortress X War Paint Case
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cases will grant Halloween 2018 Unusual effects instead of their normal Unusual effects during the event
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress X runs through November 14th, 2018
General
  • Fixed stickybombs doing damage through walls and doors in some situations
  • Fixed a problem with client-side prediction on Halloween maps that use the bumper car mini-game
  • Added Tip of the Hats 2018 community medals
  • Added ozfortress Season 23 tournament medals
  • Added TFNew 6v6 Newbie Cup tournament medals
  • Added RGB 3 LAN tournament medals
  • Added United Dodgeball League Season 1 tournament medals
  • Updated the localization files
Dota 2 - Valve
7.19d:
==

* Drow Ranger: Marksmanship agility bonus reduced from 40/60/80 to 35/55/75
* Earthshaker: Base armor reduced by 1
* Grimstroke: Ink Swell max damage reduced from 220/280/340/400 to 160/240/320/400
* Grimstroke: Ink Swell movement speed bonus reduced from 18/22/26/30% to 18%
* Grimstroke: Phantom Embrace latch duration from 4/4/5/5 to 5
* Grimstroke: Phantom Embrace DPS rescaled from 12/18/24/30 to 6/14/22/30
* Necrophos: Level 10 Talent reduced from +40 Damage to +30
* Necrophos: Level 20 Talent reduced from +80 Attack Speed to +70
* Phantom Lancer: Spirit Lance cast range rescaled from 750 to 525/600/675/750
* Riki: Smoke Screen slow rescaled from 10/15/20/25% to 8/12/16/20%
* Riki: Smoke Screen miss chance rescaled from 40/50/60/70% to 10/30/50/70%
* Riki: Tricks of the Trade AoE reduced from 500 to 450
* Riki: Tricks of the Trade duration rescaled from 4/5/6 to 4/4.5/5
* Riki: Level 20 Talent reduced from +900 Blink Strike Range to +700
* Riki: Level 25 Talent reduced from +400 Tricks of the Trade AoE to +300
* Silencer: Last Word damage reduced from 120/180/240/300 to 75/150/225/300
* Terrorblade: Conjure Image manacost increased from 70 to 70/75/80/85
* Terrorblade: Reflection slow reduced from -25% to -20%
* Terrorblade: Sunder manacost increased from 200/100/0 to 200/100/50
* Terrorblade: Level 15 Talent reduced from +300 Health to +250
* Treant Protector: Leech Seed heal reduced from 15/30/45/60 to 12/24/36/48
* Undying: Tombstone hit count reduced from 4/5/6/8 to 4/5/6/7
* Ursa: Fury Swipes duration reduced from 20 to 8/12/16/20
* Weaver: Shukuchi Manacost increased from 60 to 70
* Zeus: Arc Lightning manacost increased from 65/70/75/80 to 80
Dota 2 - Valve
* Fix an interaction between Windranger's Focus Fire and Windrun.
Dota 2 - Valve
Fixed an issue that caused Morphling to gain incorrect levels of certain stolen abilities.

Post-Game Scoreboard:
- Added total time spent dead and total gold lost due to death to the scoreboard.
- Added the raw (pre-reduction) hero damage received and the overall hero damage reduction percentage to the scoreboard.
- Fixed a bug where wards that were bought and then sold back within the sell-back window would incorrectly appear in the Support Items section of the scoreboard.
- Fixed Lone Druid's Spirit Bear scoreboard inventory positioning.
- Fixed a consumed Moon Shard showing the wrong night vision number in the scoreboard tooltip.

Alt-clicking an unlearned skill (or Ctrl-Alt clicking an already learned skill) now has the following behavior:
1. When you have available skill points will now alert allies with the skill being "Ready To Learn"
2. When you can earn it at the next level, it will alert to allies how much XP required for you to level up.
3. If you can't learn it at the next level, it will alert with how many levels you will need before you can skill it up.
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