Apr 26, 2017
Empires Mod - thexa4
A new month, a new Empires. We're happy to announce version 2.13.4 which is live on Steam right now. Changes include:

Features
  • Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
  • Added turret turning speed parameter to vehicle scripts.
  • Rotation in second seat no longer coupled to turret rotation.
  • View rotation is persisted when entering / exiting vehicles.
  • Artillery now has slight horizontal movement ability.
  • Slightly prettier tank deaths.
  • Added HUD element to warn players of CV attacks.
  • Research is now paused when the last radar is destroyed.
  • Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
  • Added commander target entity (emp_commander_auto_target).
  • Enabled detail shapes
  • Detail models now hide when under a building.
  • Detail draw distance is now controlled by the server instead of the client.
  • Added javascript moddable HUD elements.
  • Added static vehicle crosshair.

Bugfixes
  • Fixed chat swallowing character after a %.
  • Flags no longer continue capping after a game ends.
  • Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
  • Removed tank cannon kick to fix aiming with double cannons.

Non-code changes
  • Included new cliff textures.
  • Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
    • Conquest maps (like district, vehicletraining) begin with con_
    • Commander maps stay emp_
    • Assault maps (like escort) begin with as_
    • Fun / intermission maps (like minigames) begin with fun_
  • Better statistics tracking

Script changes
  • Amount of units required for getting a point by recycling 150-> 100.
  • Lowering wages.
  • Deflective & Capacitve cost 20 -> 18.
  • Rename Seismic Grenade into Seismic Resonator.
  • More explosive force for arty cannons.
  • Slightly decreased machine gun damage to compensate for lag compensation.
Apr 26, 2017
Empires Mod - thexa4
A new month, a new Empires. We're happy to announce version 2.13.4 which is live on Steam right now. Changes include:

Features
  • Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
  • Added turret turning speed parameter to vehicle scripts.
  • Rotation in second seat no longer coupled to turret rotation.
  • View rotation is persisted when entering / exiting vehicles.
  • Artillery now has slight horizontal movement ability.
  • Slightly prettier tank deaths.
  • Added HUD element to warn players of CV attacks.
  • Research is now paused when the last radar is destroyed.
  • Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
  • Added commander target entity (emp_commander_auto_target).
  • Enabled detail shapes
  • Detail models now hide when under a building.
  • Detail draw distance is now controlled by the server instead of the client.
  • Added javascript moddable HUD elements.
  • Added static vehicle crosshair.

Bugfixes
  • Fixed chat swallowing character after a %.
  • Flags no longer continue capping after a game ends.
  • Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
  • Removed tank cannon kick to fix aiming with double cannons.

Non-code changes
  • Included new cliff textures.
  • Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
    • Conquest maps (like district, vehicletraining) begin with con_
    • Commander maps stay emp_
    • Assault maps (like escort) begin with as_
    • Fun / intermission maps (like minigames) begin with fun_
  • Better statistics tracking

Script changes
  • Amount of units required for getting a point by recycling 150-> 100.
  • Lowering wages.
  • Deflective & Capacitve cost 20 -> 18.
  • Rename Seismic Grenade into Seismic Resonator.
  • More explosive force for arty cannons.
  • Slightly decreased machine gun damage to compensate for lag compensation.
Mar 31, 2017
Empires Mod - thexa4
Due to some crashes we uploaded a hotfixed client, we hope this makes things more stable.
Mar 31, 2017
Empires Mod - thexa4
Due to some crashes we uploaded a hotfixed client, we hope this makes things more stable.
Mar 26, 2017
Empires Mod - Smithy
Features
  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.
Bugfixes
  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings
Non-code changes
  • Some sounds reverted to old ones. Along with some fixes to the newer sounds.
  • emp_money:
    Refinery resource income increased from 3 -> 5 each
    Vehicle clips added above platforms
  • emp_coast:
    Fixed hole in the ground.
    Fixed texture behind ladder near BE spawn
    Set all level 4 displacements to level 2
    BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
    Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon Prototype
    Heat to Target 5 -> 7
  • Plasma Cannon
    Heat to Target 7 -> 8
    Explosion Radius 300 -> 270
  • Plasma Machine Gun
    Projectile Spread 0.03 -> 0.02
    Heat to Target 1.8 -> 2
  • High Energy Plasma Machine Gun
    Heat 1.1 -> 1.4
  • Projectile Spread 0.02 -> 0.015
  • Heat to Target 1.9 -> 2.3
  • BE Medium Tank
    Axleratio 0.7 -> 0.85
Mar 26, 2017
Empires Mod - Smithy
Features
  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.
Bugfixes
  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings
Non-code changes
  • Some sounds reverted to old ones. Along with some fixes to the newer sounds.
  • emp_money:
    Refinery resource income increased from 3 -> 5 each
    Vehicle clips added above platforms
  • emp_coast:
    Fixed hole in the ground.
    Fixed texture behind ladder near BE spawn
    Set all level 4 displacements to level 2
    BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
    Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon Prototype
    Heat to Target 5 -> 7
  • Plasma Cannon
    Heat to Target 7 -> 8
    Explosion Radius 300 -> 270
  • Plasma Machine Gun
    Projectile Spread 0.03 -> 0.02
    Heat to Target 1.8 -> 2
  • High Energy Plasma Machine Gun
    Heat 1.1 -> 1.4
  • Projectile Spread 0.02 -> 0.015
  • Heat to Target 1.9 -> 2.3
  • BE Medium Tank
    Axleratio 0.7 -> 0.85
Empires Mod - Smithy
A highlight of the changes in this version:
  • Voice pop-ups now display avatar and map coordinates.
  • New mass unit selection feature for commanders.
  • De-selection improvement to compensate for increased selection efficiency.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Added translation support to empires.
  • Added and updated a lot of sounds.
  • Achievements!
  • HUD updates
  • 3-slot vehicle weapons + research

    And a lot more: https://wiki.empiresmod.com/Version/2.11.x
Empires Mod - Smithy
A highlight of the changes in this version:
  • Voice pop-ups now display avatar and map coordinates.
  • New mass unit selection feature for commanders.
  • De-selection improvement to compensate for increased selection efficiency.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Added translation support to empires.
  • Added and updated a lot of sounds.
  • Achievements!
  • HUD updates
  • 3-slot vehicle weapons + research

    And a lot more: https://wiki.empiresmod.com/Version/2.11.x
Empires Mod - Smithy
We are looking for people to help test the new version of Empires!
Change log can be found here!

To join the test do the following:
In your Steam library, right-click Empires and click Properties. Click the Betas tab and choose Beta - Empires Beta Test.

Close the properties window. Steam will now update Empires to the beta version. Click Play to launch the Empires beta then join the beta server!
Empires Mod - Smithy
Bugfixes
  • A fix to hopefully address the "Enemy Too Near" bug that occurs.
Non-code changes
  • Darker UI in general
  • New squad power icons
  • New nuke particle effect
  • Removed emp_noreturn
  • Removed duplicate sourcetest folder
  • New prop models
Script changes
  • 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300
  • Cost of most vehicle weapons redone. (mostly increased)
  • Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN.
  • HE CN explosion radius 450->425
  • Vehicle speed drop. (very slightly)
  • Capacitive Damage to heat absorbed 0.045->0.04
  • DUMG Projectile Spread 0.02->0.018
  • 180mm&203mm arty buff.
  • Max ammo of NFHR and HMG will actually be multiples of clipsize.
  • SMG3 rework part 2 (buff)
  • NF med cost 150->170
  • NF med max weight 1092->1077
  • Guided ML speed 1200->1400
  • Overall slight nerf for BEAR.
  • SMG2 headshot modifier 1.2->1.4 (same as SMG1)
  • Adding Bio Cannon.
  • HEMG damage 10.5->10
  • Bio ML tweaks.
...