Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bugs and make quality of life improvements. As you can see, we’ve been far from idle, and now we present the Halloween patch. Enjoy!
NOTE: we are tracking an issue that prevents rewards for halloween dungeon from being granted in some Multiplayer instances.
Headline Feature
Halloween Dungeon event!!
Added zoom speed slider to options
Zoom now works when on a vehicle
SFX volume functions properly now
Adjusted headhunter impact sound
Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer
Corrected an issue that could cause items to be removed from chests when activating the chest
Cubbs’ upgrade quest now autocompletes if the player has 12 or more upgrades
Adjusted DJ penguin’s contact damage and size to prevent exploits
The crafting window is now paginated instead of scrolled
Reduced the volume and range of command center sounds
Upgrade podiums no longer show icons if player has that upgrade or returns to the area
Corrected issues that could prevent boss/npc rooms from generating in certain dungeons
Added tooltips to knowledge window tabs
Increased the height of the character panel
Adjusted science xp burst text to be smaller
Removing placeables is now faster and is no longer interrupted by player movement
Placeables can now be placed through platforms
The “Esc” key now goes back ni main menu windows
Wherebot and Infobot now say the owner’s position instead of their own
Coordinate shards now stack to 50
The Command Center teleport list is now sorted
Corrected several typos
Updated several codex entries
Added Refining codex entry
All factories now open a codex
Added new character customization options
Added a “no accessory” option
Knowledge UI now displays weapon ammo type and energy consumption
Added energy consumption to weapon tooltips
Added Halloween Dungeon event
Added ghost armor and ghostly scythe for halloween dungeon event
Don’t worry, we didn’t die! We’ve been a little quieter this last couple of weeks, as we’ve dug in to get the Halloween event together and in game, as well as continuing to fight bugs and make quality of life improvements. As you can see, we’ve been far from idle, and now we present the Halloween patch. Enjoy!
NOTE: we are tracking an issue that prevents rewards for halloween dungeon from being granted in some Multiplayer instances.
Headline Feature
Halloween Dungeon event!!
Added zoom speed slider to options
Zoom now works when on a vehicle
SFX volume functions properly now
Adjusted headhunter impact sound
Corrected issues that could cause or lead to: players moving off screen, vehicles moving off-screen, world chunks not loading at the edge of screen in multiplayer, and an infinite loading screen when moving quickly in multiplayer
Corrected an issue that could cause items to be removed from chests when activating the chest
Cubbs’ upgrade quest now autocompletes if the player has 12 or more upgrades
Adjusted DJ penguin’s contact damage and size to prevent exploits
The crafting window is now paginated instead of scrolled
Reduced the volume and range of command center sounds
Upgrade podiums no longer show icons if player has that upgrade or returns to the area
Corrected issues that could prevent boss/npc rooms from generating in certain dungeons
Added tooltips to knowledge window tabs
Increased the height of the character panel
Adjusted science xp burst text to be smaller
Removing placeables is now faster and is no longer interrupted by player movement
Placeables can now be placed through platforms
The “Esc” key now goes back ni main menu windows
Wherebot and Infobot now say the owner’s position instead of their own
Coordinate shards now stack to 50
The Command Center teleport list is now sorted
Corrected several typos
Updated several codex entries
Added Refining codex entry
All factories now open a codex
Added new character customization options
Added a “no accessory” option
Knowledge UI now displays weapon ammo type and energy consumption
Added energy consumption to weapon tooltips
Added Halloween Dungeon event
Added ghost armor and ghostly scythe for halloween dungeon event
Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference!
Featured:
Players can now Pause in single player mode by hitting the esc key (you can finally enjoy those long, leisurely bathroom breaks!!)
UI windows now save their position
Added ability to pause when esc is used when playing in Single Player
Added Auto fill button to appropriate factories
Corrected a few issues with factories
Corrected an issue where players that die in a vehicle might not dismount
Corrected an issue that allowed players to use Detonators in nests and other event areas
Added some context sensitive assistance to Where Bot if you are standing in certain placeable objects
Updated several icons and placeable art for factories
Corrected meta stats for recon and assassin armor
Added new vehicle repair bays
UI windows now save their position
Adjusted placeable hover text position, moved “Out of Range” text to a new line, and added a “Not Powered” condition
Fuels no longer require rare materials
Adjusted starter weapon damage
Corrected another issue that could cause UI lag
Turned loose a python to eat up many spelling errors
Corrected an issue which caused players inventory size to not update properly when changing avatars
Corrected an issue that prevented NPCs from following on future escort missions after the player died
Corrected an issue with tiles on the edge of the world
Breakables no longer display the removal icons when x is used
Chests and command centers clear the name field when opened
Beam weapons are no longer blocked by platforms
Removed map keybinding
Added a message when attempting to mine in a nest or other event area that is not yet unlocked
Added Stealth Buddy to Explorer Armor rank 15
Added Task Log to the Quick Menu
Corrected an issue that might cause inventory slots to become unresponsive
Increased the size of the slider handles in the Options menu
The chat window now loses focus after entering a message
Stack split UI now gains focus when opened and enter works to set it
The Inertia Field Kit is no longer canceled when standing on terrain
Laser saws no longer pass through terrain
Info bot no longer detects cleared terraformers
Lovebird’s height has been adjusted
Increased protoleaf drop rate and added a small chance to drop from protovines
Raised base exp cap to 10,000 and adjusted upgrades accordingly
Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference!
Featured:
Players can now Pause in single player mode by hitting the esc key (you can finally enjoy those long, leisurely bathroom breaks!!)
UI windows now save their position
Added ability to pause when esc is used when playing in Single Player
Added Auto fill button to appropriate factories
Corrected a few issues with factories
Corrected an issue where players that die in a vehicle might not dismount
Corrected an issue that allowed players to use Detonators in nests and other event areas
Added some context sensitive assistance to Where Bot if you are standing in certain placeable objects
Updated several icons and placeable art for factories
Corrected meta stats for recon and assassin armor
Added new vehicle repair bays
UI windows now save their position
Adjusted placeable hover text position, moved “Out of Range” text to a new line, and added a “Not Powered” condition
Fuels no longer require rare materials
Adjusted starter weapon damage
Corrected another issue that could cause UI lag
Turned loose a python to eat up many spelling errors
Corrected an issue which caused players inventory size to not update properly when changing avatars
Corrected an issue that prevented NPCs from following on future escort missions after the player died
Corrected an issue with tiles on the edge of the world
Breakables no longer display the removal icons when x is used
Chests and command centers clear the name field when opened
Beam weapons are no longer blocked by platforms
Removed map keybinding
Added a message when attempting to mine in a nest or other event area that is not yet unlocked
Added Stealth Buddy to Explorer Armor rank 15
Added Task Log to the Quick Menu
Corrected an issue that might cause inventory slots to become unresponsive
Increased the size of the slider handles in the Options menu
The chat window now loses focus after entering a message
Stack split UI now gains focus when opened and enter works to set it
The Inertia Field Kit is no longer canceled when standing on terrain
Laser saws no longer pass through terrain
Info bot no longer detects cleared terraformers
Lovebird’s height has been adjusted
Increased protoleaf drop rate and added a small chance to drop from protovines
Raised base exp cap to 10,000 and adjusted upgrades accordingly
Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums!
Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet
Tweak to UI performance
Boosted chances of Master Brain dropping items
”Fun Dungeon” achievement should track properly now
Crab and Jelly mounts no longer vanish when out of energy
Updated Primal Zone Parallax
Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures
Corrected female hairstyle numbering
Corrected an issue that prevented Joey from granting his anchor schematic
Plasma bears now have proper loot
Wild Jellies now have proper loot
Corrected an issue where a shadow arm could be seen when holding melee weapons
Gun reload bonus no longer overwrites current buffs
Fixed an issue where some creatures created too many particles on death
Fixed an issue where removing items that increase inventory size could make those items stay in the inventory instead of being returned in the Rewards window
Fixed two possible issues that could cause Network Loop Errors
Added small and medium relays to base construction
Added a power splitter to base construction
Adjusted consumable turret HP levels
Adjusted all consumable requirements for crafting, removed more rare materials from their requirements
Fixed an issue that prevented coordinate shards dropping for Omegatron and DJ Penguin
Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums!
Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet
Tweak to UI performance
Boosted chances of Master Brain dropping items
”Fun Dungeon” achievement should track properly now
Crab and Jelly mounts no longer vanish when out of energy
Updated Primal Zone Parallax
Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures
Corrected female hairstyle numbering
Corrected an issue that prevented Joey from granting his anchor schematic
Plasma bears now have proper loot
Wild Jellies now have proper loot
Corrected an issue where a shadow arm could be seen when holding melee weapons
Gun reload bonus no longer overwrites current buffs
Fixed an issue where some creatures created too many particles on death
Fixed an issue where removing items that increase inventory size could make those items stay in the inventory instead of being returned in the Rewards window
Fixed two possible issues that could cause Network Loop Errors
Added small and medium relays to base construction
Added a power splitter to base construction
Adjusted consumable turret HP levels
Adjusted all consumable requirements for crafting, removed more rare materials from their requirements
Fixed an issue that prevented coordinate shards dropping for Omegatron and DJ Penguin
UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well:
Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet.
Fixed another issue that could cause UI lag.
Increased the drop chances for the Master Brain.
Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.
UPDATE 9/24/15: Thanks to the reporting since last night's patch, 1.03, we figured out that a problem in the build process had actually prevented some of the changes from going through. We have rebuilt tonight, and pushed the patch again, with the following additional changes as well:
Fixed the materials required for Architect armor, Engineer armor, and the Bulldozer pet.
Fixed another issue that could cause UI lag.
Increased the drop chances for the Master Brain.
Fixed an issue that prevented the "Fun Dungeon" achievement from being set when taking the Skiff from the dungeon exit.
After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming!
Corrected an issue that could cause UI lag
Corrected an issue that caused the UI eventually to build up so much memory it would crash
Corrected an issue that would cause Lovebird to spawn outside of his room
Adjusted some schem requirements that involved achomium
Corrected an issue that could cause players to get stuck in tiles that sit above a slope
Melee weapons are better at hitting breakable objects
Left clicking at item in the knowledge window will open the crafting window to that item
Chests can be renamed
Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon
Greatly reduced the number of creatures that spawn in mid-air
Fixed an issue that could cause the Headhunter Dungeon to loop back on itself or change the entry room
The door in the Headhunter Dungeon boss room should now open after killing the Master Brain
The Master Brain once again has loot
Removed a few spawners in the Headhunter Dungeon to avoid gaining aggro as soon as the player entered the room
Adjusted sound attenuation ranges. Fewer sounds should be audible off-screen
The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
Nest events now give a choice of either leaving the area (and blowing up) or disarming the bombs. When a Nest explodes, a small portion of the resources are dropped
Rebalanced hazard anomalies. Green plasma trees and volcanic vents should be easier to handle
Plasma tree projectiles have a light source
Fixed an issue where NPC’s could get the “kill shot” preventing the player from getting credit
Laser Picks no longer have a long light beam for a split second after being equipped
Tools are no longer semi-equippable while mounted
Fixed an issue with the center point of Pulse Grenade and ArkLife area damage
Pulse Grenades ignore damage from creatures after they hit the ground
Several features in the top areas of planetoids now have background tiles
Spread out burst text (damage numbers, etc)
Adjusted window positions for low resolutions
Added a light source to the Earthworm pet
Breakable objects now leave loot if they are destroyed by mining the tile they are attached to
PIOS mode closes when pressing Esc
Players piloting Mechs will now get Science XP from kills
Fixed an issue that caused Command Centers to continue playing their sound after they were picked up
Added a light source to Command Centers
Tall Power Generators can now be placed in the world
Fixed an issue that could cause the Penguin Dungeon to fail to generate
Fixed the Strange Plant’s activation size
Fixed an issue where renaming Command Centers or Chests would not be immediately visible to other players
Automation tiles no longer disappear when mined
Several minor fixes for Nests and other events. These will only be visible in new worlds
Fixed an issue where the bomb timer sound in Nests would continue playing
Added Raptor Nests. These will only appear in new worlds
Vehicles no longer decay when no players or vehicle bays are nearby
Added a new pet to Companions 1: Where Bot. This pet tells you where you are
After reading your feedback and listening to all the requests coming in, here is another round of changes, fixes, and balances that you guys helped us find. We are lucky to have such an engaged community, and we hope you’ll keep the feedback and reports coming!
Corrected an issue that could cause UI lag
Corrected an issue that caused the UI eventually to build up so much memory it would crash
Corrected an issue that would cause Lovebird to spawn outside of his room
Adjusted some schem requirements that involved achomium
Corrected an issue that could cause players to get stuck in tiles that sit above a slope
Melee weapons are better at hitting breakable objects
Left clicking at item in the knowledge window will open the crafting window to that item
Chests can be renamed
Fixed several issues with boomerang weapons. Some fixes will require re-crafting the weapon
Greatly reduced the number of creatures that spawn in mid-air
Fixed an issue that could cause the Headhunter Dungeon to loop back on itself or change the entry room
The door in the Headhunter Dungeon boss room should now open after killing the Master Brain
The Master Brain once again has loot
Removed a few spawners in the Headhunter Dungeon to avoid gaining aggro as soon as the player entered the room
Adjusted sound attenuation ranges. Fewer sounds should be audible off-screen
The “Smarty Pants” and “Building Better Worlds” achievements should track properly now
Nest events now give a choice of either leaving the area (and blowing up) or disarming the bombs. When a Nest explodes, a small portion of the resources are dropped
Rebalanced hazard anomalies. Green plasma trees and volcanic vents should be easier to handle
Plasma tree projectiles have a light source
Fixed an issue where NPC’s could get the “kill shot” preventing the player from getting credit
Laser Picks no longer have a long light beam for a split second after being equipped
Tools are no longer semi-equippable while mounted
Fixed an issue with the center point of Pulse Grenade and ArkLife area damage
Pulse Grenades ignore damage from creatures after they hit the ground
Several features in the top areas of planetoids now have background tiles
Spread out burst text (damage numbers, etc)
Adjusted window positions for low resolutions
Added a light source to the Earthworm pet
Breakable objects now leave loot if they are destroyed by mining the tile they are attached to
PIOS mode closes when pressing Esc
Players piloting Mechs will now get Science XP from kills
Fixed an issue that caused Command Centers to continue playing their sound after they were picked up
Added a light source to Command Centers
Tall Power Generators can now be placed in the world
Fixed an issue that could cause the Penguin Dungeon to fail to generate
Fixed the Strange Plant’s activation size
Fixed an issue where renaming Command Centers or Chests would not be immediately visible to other players
Automation tiles no longer disappear when mined
Several minor fixes for Nests and other events. These will only be visible in new worlds
Fixed an issue where the bomb timer sound in Nests would continue playing
Added Raptor Nests. These will only appear in new worlds
Vehicles no longer decay when no players or vehicle bays are nearby
Added a new pet to Companions 1: Where Bot. This pet tells you where you are