Today we’ve got probably not the most exciting announcement for you, but nevertheless — a very important one.
It doesn’t take much to see that with Eador. Imperium, our latest project, we faced an unusual amount of negative feedback. Much of that is justified — the troubled development of Imperium for the past year took far more time than needed, and the end result, understandably, didn’t really meet expectations of our players. Even taking technical difficulties of the engine behind Eador into account, it’s pretty clear — we could’ve done much better, something’s just not working out.
As it is, tough times call for tough decisions: the investor group which took part in forming Snowbird Games has decided to let most of the team go.
So for us it's the last chance to properly say goodbye. On the behalf of the people leaving Snowbird Games — thank you, everybody!
However you decide to look at it, it’s been a real journey for us. We love Eador and love Blood & Gold. All the work that went into both of these projects by our tiny team was 100% sincere and passionate. You can be absolutely sure of that.
But, when it’s clear it’s time to move on, it’s best not to hesitate. Best of luck to the renewed team. And see you around!
Today we’ve got probably not the most exciting announcement for you, but nevertheless — a very important one.
It doesn’t take much to see that with Eador. Imperium, our latest project, we faced an unusual amount of negative feedback. Much of that is justified — the troubled development of Imperium for the past year took far more time than needed, and the end result, understandably, didn’t really meet expectations of our players. Even taking technical difficulties of the engine behind Eador into account, it’s pretty clear — we could’ve done much better, something’s just not working out.
As it is, tough times call for tough decisions: the investor group which took part in forming Snowbird Games has decided to let most of the team go.
So for us it's the last chance to properly say goodbye. On the behalf of the people leaving Snowbird Games — thank you, everybody!
However you decide to look at it, it’s been a real journey for us. We love Eador and love Blood & Gold. All the work that went into both of these projects by our tiny team was 100% sincere and passionate. You can be absolutely sure of that.
But, when it’s clear it’s time to move on, it’s best not to hesitate. Best of luck to the renewed team. And see you around!
- For users' convenience, we added a "Continue" button to Campaign, Scenario and Map selection menus. In Campaign menu, the button loads the most recent campaign save, and in Scenario and Map menu, the latest random or custom save. - Added "Tip of the day" functionality. Tips are displayed upon loading a saved game. We should note that detailed tutorial campaign is in the works and will be available soon. - Scenarios which were available during Early Access were merged into a campaign called "The Beginnings..."
Fixed:
- Fixed a targeting error with spells having area of effect. - Fixed an error which allowed AI units with "Swiftness" ability to attack in melee many times per turn. - Fixed an error preventing start of the combat in specific site encounters when they are just discovered during exploration.
- For users' convenience, we added a "Continue" button to Campaign, Scenario and Map selection menus. In Campaign menu, the button loads the most recent campaign save, and in Scenario and Map menu, the latest random or custom save. - Added "Tip of the day" functionality. Tips are displayed upon loading a saved game. We should note that detailed tutorial campaign is in the works and will be available soon. - Scenarios which were available during Early Access were merged into a campaign called "The Beginnings..."
Fixed:
- Fixed a targeting error with spells having area of effect. - Fixed an error which allowed AI units with "Swiftness" ability to attack in melee many times per turn. - Fixed an error preventing start of the combat in specific site encounters when they are just discovered during exploration.
- Added Compatibility mode to video settings. Enabling it should eliminate most crashes caused by Access violation error. - Provinces highlighted as quest targets in scenarios are now highlighted on minimap as well.
Fixed:
- Fixed slowdowns in combat mode caused by cursor movements. - Fixed the exploit allowing to fight as both parties while attacking one's own non-dismissable guards. - Some scripting changes in final mission of the "Imperium" campaign.
- Added Compatibility mode to video settings. Enabling it should eliminate most crashes caused by Access violation error. - Provinces highlighted as quest targets in scenarios are now highlighted on minimap as well.
Fixed:
- Fixed slowdowns in combat mode caused by cursor movements. - Fixed the exploit allowing to fight as both parties while attacking one's own non-dismissable guards. - Some scripting changes in final mission of the "Imperium" campaign.
- Fixed an error causing many access violation crashes during turn resolution. - Sentinel and lich are now counted as a warrior and a wizard respectively for the purpose of calculating the price to hire another warrior or wizard hero. - Popup tooltips for spell and ranged attack targeting now display distance to the target. - Tips explaining why specific outer buildings are unavailable are now clearer. - The attack cursor now refreshes properly when the unit has moved first. - Opposing scout heroes now correctly employ sabotage on the arena.
- Fixed an error causing many access violation crashes during turn resolution. - Sentinel and lich are now counted as a warrior and a wizard respectively for the purpose of calculating the price to hire another warrior or wizard hero. - Popup tooltips for spell and ranged attack targeting now display distance to the target. - Tips explaining why specific outer buildings are unavailable are now clearer. - The attack cursor now refreshes properly when the unit has moved first. - Opposing scout heroes now correctly employ sabotage on the arena.
- Sites that provide the winter units for hire can now randomly generate on the map. - Added "Thus, I give up the spear!" achievement to Steam.
Fixed:
- Fixed an error causing crashes in the second mission of "The Divine Will" campaign. - Fixed double damage dealt by "Attack all enemies" ability of the Hydra. - When using the "Lunge" ability against a Slug, units are no longer subject to Slug's "Poison Flesh" effect. - Fixed errors with highlighting available targets in tactical battle. - The Den of Thieves building is restored as a prerequisite for the Thieves Guild building. - Fixed an error with wrong calculation of spell costs in the hero window while under influence of "Change spell costs" ability. - Fixed inaccuracy in item description tooltip for items granting the "Change spell costs" ability. - Heroes besieging enemy capital no longer receive a mobility bonus from enemy castle buildings.
- Sites that provide the winter units for hire can now randomly generate on the map. - Added "Thus, I give up the spear!" achievement to Steam.
Fixed:
- Fixed an error causing crashes in the second mission of "The Divine Will" campaign. - Fixed double damage dealt by "Attack all enemies" ability of the Hydra. - When using the "Lunge" ability against a Slug, units are no longer subject to Slug's "Poison Flesh" effect. - Fixed errors with highlighting available targets in tactical battle. - The Den of Thieves building is restored as a prerequisite for the Thieves Guild building. - Fixed an error with wrong calculation of spell costs in the hero window while under influence of "Change spell costs" ability. - Fixed inaccuracy in item description tooltip for items granting the "Change spell costs" ability. - Heroes besieging enemy capital no longer receive a mobility bonus from enemy castle buildings.