Oct 31
Longvinter - Sven
Hi peeps!

Many of you are waiting eagerly for an update on what is coming next. This year's autumn event will be a little different and we will continue focusing on stability, so let's go over today's topics.

Where is the Halloween event?

We have decided to skip an official Halloween event this year and focus more on bringing you an "autumn catalogue." This will be a collection of new outfits that are autumn-themed, which the game is lacking quite a bit. Outfits start dropping next week and only require active playing. Stay tuned for more info coming next week. In the meantime, here is a small teaser of a new outfit:



Tutorial and Stability Update

We have also almost completed the work on a new tutorial level. This will be a quiet and relaxing introduction to the game, which new players can enjoy. It will hopefully increase the player count, which means more community for the official servers! A tutorial has always been something that we have been reluctant to do since we wanted to maintain a sense of mystery and the challenge of learning new things in the game. However, since the game has grown so much in scope since its initial release, we feel like now we can give players a tutorial that gets them familiar with base mechanics without giving up too much discovery. This merely enables the discovery to start!

Also, we are going to start a new round of optimisation for servers. We are next targeting memory usage and more CPU improvements to gain back the stability we had a couple of months ago. We have been pleasantly surprised by how stable UE5 has been, and the connection issues we had last time are mainly gone now, but we still have work to do! We will also be looking into the dinghy physics since they have been affected since UE5 uses a different physics engine compared to UE4.

We also had a small update today and here are the patch notes for that:

  • Fixed energy drink applying full speed buff while swimming
  • Dismantling your cabin now gives you correct version of the workbench
  • Added Mahi Mahi to shop catalogs
  • Fixed a problem with Linux Distribution. It was missing a new required configuration .ini file
Sorrows End - jcicestorm2
Happy Halloween folks! Happy 2nd birthday Sorrows End! In celebration, I have a very special update.

Replay value has always been a concern to me. From the very beginning, I had hoped to put a system in place to allow players to restart after completion of the main story, carrying over their gold and certain items. This has always eluded me, mostly because I'm an amateur with no formal training. However, just like in games, experience and practice inevitably lead to new skills. So, I am excited to announce the implementation of New Game+ mode!

In NG+, all your gold, charms, and accessories carry over to the new game. In NG+, you will also be able to freely change character classes once the OG character from the class joins up. But wait, there's more! 5 new hybrid classes are available as well. Each class has a separate xp pool. Skills will NOT carry between classes, however any level up bonus stats and distribution points will. Finally, to offer challenge to the most hardened players, NG+ will unlock a new difficulty. Ultimate difficulty: +300% ATK/DEF/MAT/MDF. For those severely masochistic folks that want every battle to be life or death (most likely death) and those folks that want an excuse to buy a new controller.

To create a NG+ file: Complete the game with any ending. Bad Endings will prompt you to create a new save file for NG+ mode. The Good Ending will do that as well as spawn a new npc just outside of Castle Dicleus for the option to create a file post game. Once created, simply load the new file from the main menu or save menu to begin your journey (mostly) anew.

Other changes include: Updated save screen to allow loading as well. Added several completely hidden items, all of which are obtainable through normal play as well. Round 1 of map beautification complete.
Nin Online - Ueda

I know the version number for this update is pretty troll, but we're not ready to call Nin Online a version 6 until it contains the next major content expansion, but we still really need to put out some of these updates!

I also apologize for the degraded server performance and downtime in the last couple of days for Toad/NA Server. Our hosting provider has informed us that it is resolved for good now.

Features
  • (Developers) Hang Time for Knock Up Jutsu

Changes
  • Chakra Points are now consumed when Flicker type jutsu teleport you half way to your target

  • Chakra Points are now consumed when Targeted jutsu cast at max range when target is out of range

  • Optimized Team HP updating packets

Bug Fixes
  • Fixed a bug where the game would crash once logged in sometimes

Oct 31
Starvedge - Ozbend

Improvements and additions:

  • Improved family health and satiety system

  • Added home help

  • Improved interface

  • Dangerous points in the city are highlighted

Thank you all for your ideas and suggestions that make the game better.

Please report bugs, suggestions, etc. on my Discord or in the community.

Tales from Frah'Akin - Aeghite

Tales of Frah'Akin Demo ver 2.1 patch is here! This will be the last demo update before the official game release. This patch brings a variety of visual and audio adjustments. 

Happy Halloween, and have fun playing! 

ver.2.1 Patch Notes:

🎮\[Gameplay Updates]

Added new petting animations for Ennea.

New interactions within Ennea's room - drinking tea and bathing.

Adjusted the Music tutorial for easier understanding of the music mini-games and how to learn to play instruments.

🎵 \[Sound]

Added custom music composed by Andy Mitchell to all locations.

New battle theme composed by Andy Mitchell.

Adjusted voice acting to fit the final game's partial voice acting. 

💛 \[Visuals]

All maps have been updated with new tilesets.

Death Howl - 11bit miko

Dear Lost Souls,

Today we are happy to announce that progress of our game is going very smoothly and we have finished almost all content, which will appear in the game during release.

Death Howl is our little big project and now we would like to ask you for help and invite you to participate in it's creation.

We are opening sign ups for the closed playtests of Death Howl which will be held from November 7th to 10th.To sign up just click a button on Steam Store Page, and you are all set!



Our main goal now is to balance the game as well as we can with all cards combinations, and difficulty of encounters.

During the playtests you will be able to experience most of the content which will be available in the final release of the game (around 20+ hours of it) both on PC and Steam Deck! We will appreciate any your feedback and cannot wait to see you in the Spirit Realm.

Take care,

~ 11 bit studios and The Outer Zone teams

Pizzaïolo-Ninja - Zormz

ːpropagandaː Hello Pizzaïoli,

This patch brings the following changes:

ːfoodananasː Bug fixes:
  • Fixed NPC movements at level 16.

  • Fixed boss at level 20.

  • Pigeon's Twitch chat names now always spawn off-screen.

  • Boss at level 10 sometimes wasn't taking damages by the player.

ːboxː Additions:
  • Added Invulnerability frames at the moment where the player get up after a rag-doll state.

  • The pause menu is accessible while being in rag-doll state.

ːdstoolsː Modifications:
  • Adjusted player jump height.

  • Modified level 14 elevator exit.

  • In the leaderboard in Main Menu, milliseconds now always display with 3 digits.

  • Moved multiple pizza boxes on several levels.

Thank you again for your continued support, Pizzaïoli!

Multi Turret Academy - Scarlet Academy
0.9.53b
• Fixed a bug where the Panzer III J and Puma couldn't switch back after changing turrets.
• Fixed a bug where an extra hill appeared in the Forest map.
• Fixed a bug where camouflages became inconsistent after switching turrets in the garage.

Dungeons 4 - Lunareiya
Diary of a slain Snot | Page 666

After the 132nd slap of the day, I dug another room in the Dungeon for the Absolute Evil, as usual. ⛏️

And there it was: Absolute Darkness. I stepped inside my new well-crafted room, expecting another slap from the unknown 4th dimension. But all I saw was death: A yellow grin smiling evilly at me, a piercing light devouring my very soul. A shrieked “GOBBLE” sending a shiver down my crooked spine.  \\(˚☐˚”)/

I screamed and ran as if I had just gotten slapped. And when I turned around, I saw them: GOBBLERS. But with Pumpkin Heads! 🐓🎃

Has the Loving Evil forsaken me? Will Gobblers replace us all? (' o ' )

I don’t know how I’m writing this diary, as I can’t read nor write – but I hope someone finds this. I hide behind Thalya’s throne, and send a wish upon the non-existent stars in this Dungeon. Thalya will surely stop her spa-day to come and help me and *gobble* - what is tha-

We hope your Halloween will be less chaotic but just as evil as Dungeons 4! 😈

What have you planned for tonight? 🎃

RAID: Shadow Legends - GreenKnight CM

Hello, Raiders!

This is Halloween, and I hope all of you have your pumpkin-flavored foods at the ready, Halloween costumes prepared, a spooky movie planned, and the “trickortreat” promo code activated!

Without further ado, let's dive into the cosmic horror of minor bugs and clarifications.

Special Skill Effects

Maria, along with some other champions, currently has no visual indication of the status of her special skill effects. While clarity on the battlefield is important, at the moment, not all skills have a clear visual indicator during the battle. We are considering possible solutions that would indicate all effects without creating too much visual clutter, but this is quite a big undertaking, and we don't have a timeline to share at this moment.

Leo's Unity Skill

We’ve heard that some of you had questions about how “unique” skills work — mainly Leonardo’s TMNT Unity effect. To clarify: in a team with multiple copies of Leo, only the first Leonardo (based on team slot order) will activate the TMNT Unity effect. If that Champion dies, the remaining duplicates won’t be able to trigger the effect.

This mechanic applies to all Champions whose skills include the note: “If there are multiple Champions on the team with this skill, only one will activate”.

TMNT Souls

Small reminder, that after the TMNT campaign is over, players won't be able to get Heroes in a half shell from Shards, but as long as they already have the Champion, their Soul will still be available in Soulstones, and from the Soul merchant.

Skill description bug

On iPhone 8 Plus, players may encounter a bug where the skill description pop-up is not shown during the battle. It is a bug, and the fix will be released in the nearest update.

Clan vs. Clan Tournament

The next Clan vs. Clan Tournament will not feature personal rewards.

Happy Halloween!

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