
I know the version number for this update is pretty troll, but we're not ready to call Nin Online a version 6 until it contains the next major content expansion, but we still really need to put out some of these updates!
I also apologize for the degraded server performance and downtime in the last couple of days for Toad/NA Server. Our hosting provider has informed us that it is resolved for good now.
(Developers) Hang Time for Knock Up Jutsu
Chakra Points are now consumed when Flicker type jutsu teleport you half way to your target
Chakra Points are now consumed when Targeted jutsu cast at max range when target is out of range
Optimized Team HP updating packets
Fixed a bug where the game would crash once logged in sometimes
Improvements and additions:
Improved family health and satiety system
Added home help
Improved interface
Dangerous points in the city are highlighted
Thank you all for your ideas and suggestions that make the game better.
Please report bugs, suggestions, etc. on my Discord or in the community.
Tales of Frah'Akin Demo ver 2.1 patch is here! This will be the last demo update before the official game release. This patch brings a variety of visual and audio adjustments.
Happy Halloween, and have fun playing!
ver.2.1 Patch Notes:
🎮\[Gameplay Updates]
Added new petting animations for Ennea.
New interactions within Ennea's room - drinking tea and bathing.
Adjusted the Music tutorial for easier understanding of the music mini-games and how to learn to play instruments.
🎵 \[Sound]
Added custom music composed by Andy Mitchell to all locations.
New battle theme composed by Andy Mitchell.
Adjusted voice acting to fit the final game's partial voice acting.
💛 \[Visuals]
All maps have been updated with new tilesets.
Dear Lost Souls,
Today we are happy to announce that progress of our game is going very smoothly and we have finished almost all content, which will appear in the game during release.
Death Howl is our little big project and now we would like to ask you for help and invite you to participate in it's creation.
We are opening sign ups for the closed playtests of Death Howl which will be held from November 7th to 10th.To sign up just click a button on Steam Store Page, and you are all set! 
Our main goal now is to balance the game as well as we can with all cards combinations, and difficulty of encounters.
During the playtests you will be able to experience most of the content which will be available in the final release of the game (around 20+ hours of it) both on PC and Steam Deck! We will appreciate any your feedback and cannot wait to see you in the Spirit Realm.
Take care,
~ 11 bit studios and The Outer Zone teams
ːpropagandaː Hello Pizzaïoli,
This patch brings the following changes:
Fixed NPC movements at level 16.
Fixed boss at level 20.
Pigeon's Twitch chat names now always spawn off-screen.
Boss at level 10 sometimes wasn't taking damages by the player.
Added Invulnerability frames at the moment where the player get up after a rag-doll state.
The pause menu is accessible while being in rag-doll state.
Adjusted player jump height.
Modified level 14 elevator exit.
In the leaderboard in Main Menu, milliseconds now always display with 3 digits.
Moved multiple pizza boxes on several levels.
Thank you again for your continued support, Pizzaïoli!

After the 132nd slap of the day, I dug another room in the Dungeon for the Absolute Evil, as usual. ⛏️
And there it was: Absolute Darkness. I stepped inside my new well-crafted room, expecting another slap from the unknown 4th dimension. But all I saw was death: A yellow grin smiling evilly at me, a piercing light devouring my very soul. A shrieked “GOBBLE” sending a shiver down my crooked spine. \\(˚☐˚”)/
I screamed and ran as if I had just gotten slapped. And when I turned around, I saw them: GOBBLERS. But with Pumpkin Heads! 🐓🎃
Has the Loving Evil forsaken me? Will Gobblers replace us all? (' o ' )
I don’t know how I’m writing this diary, as I can’t read nor write – but I hope someone finds this. I hide behind Thalya’s throne, and send a wish upon the non-existent stars in this Dungeon. Thalya will surely stop her spa-day to come and help me and *gobble* - what is tha-

We hope your Halloween will be less chaotic but just as evil as Dungeons 4! 😈
What have you planned for tonight? 🎃
Hello, Raiders!
This is Halloween, and I hope all of you have your pumpkin-flavored foods at the ready, Halloween costumes prepared, a spooky movie planned, and the “trickortreat” promo code activated!
Without further ado, let's dive into the cosmic horror of minor bugs and clarifications.
Maria, along with some other champions, currently has no visual indication of the status of her special skill effects. While clarity on the battlefield is important, at the moment, not all skills have a clear visual indicator during the battle. We are considering possible solutions that would indicate all effects without creating too much visual clutter, but this is quite a big undertaking, and we don't have a timeline to share at this moment.
We’ve heard that some of you had questions about how “unique” skills work — mainly Leonardo’s TMNT Unity effect. To clarify: in a team with multiple copies of Leo, only the first Leonardo (based on team slot order) will activate the TMNT Unity effect. If that Champion dies, the remaining duplicates won’t be able to trigger the effect.
This mechanic applies to all Champions whose skills include the note: “If there are multiple Champions on the team with this skill, only one will activate”.
Small reminder, that after the TMNT campaign is over, players won't be able to get Heroes in a half shell from Shards, but as long as they already have the Champion, their Soul will still be available in Soulstones, and from the Soul merchant.
On iPhone 8 Plus, players may encounter a bug where the skill description pop-up is not shown during the battle. It is a bug, and the fix will be released in the nearest update.
The next Clan vs. Clan Tournament will not feature personal rewards.
Happy Halloween!