Attention, Pilots! The following hotfix will be deployed for War Robots: Frontiers following a short period of maintenance on July 1, 2025.
Event Duration: July 1 - July 8
Added the limited-time event map to the map pool: Solidus Node: Depot
This map supports all gameplay modes (Spearhead, Team Deathmatch, Last Robot Standing, Warp Rush).
This map has the same rate of appearing as other maps.
Event Duration: July 1 - July 8
Grim now supports a second weapon: Jigsaw
Jigsaw is now available in Slot 5 and 6 of Daily Deals with a higher drop change during the event.
Account Progress Interface: Two new buttons added to Titan rewards showing the Titan’s Modules and Stats.
Crew Matchmaking: When in a two-player Crew, pressing Ready no longer initiates matchmaking if the other player leaves.
Workshop: Existing War Robot Modules now display before blueprint items in the Module list.
Typhon (Blackout)
Projectile trajectory reworked, now significantly faster for better long-range targeting.
Cast time reduced from 0.7s → 0.3s.
Volta (Cascade):
Level 2 → 3: Rate of Fire +9
Level 6 → 7: Shield Damage +109
Level 10 → 11: Rate of Fire +10
Bot Variety: Bots now use a wider variety of Builds.
Fuel Regeneration: Fixed a bug where fuel would stop regenerating.
In-Match Display: Fixed a bug where “Longest player name possible” would appear when a player leaves the match.
Job Title: “The Phenomenon" Job for FortEvo now displays the Job name correctly
League Rewards: Fixed a bug where Diamond and Emerald League Rewards (Milestone 1 Sticker and Milestone 2 Decal) were displayed in the incorrect order.
Weekly Jobs: Spearhead mode Job goals reduced from 2000s → 500s.
UI Fix: Players who leave a match are no longer displayed as active squad members.
Last Robot Standing: Player indicators no longer disappear after respawning. The user interface now correctly displays the actual player count in battle
Cyclops (Death Ray): Beam no longer remains on the field after the Cyclops is destroyed.
Loki (Holographic Decoy): The decoyno longer awards kills to the enemy team when destroyed.
Loki (Holographic Decoy): The description now specifies that all active effects, including those from gear modules, are transferred to the Decoy.
Loki (Holographic Decoy): Fixed a bug where the game could crash in certain situations.
Pursuer (Optical Camo): Fixed a bug where Pursuer would remain visible on the minimap when invisible.
Tyr (Repair Drone): Fixed a bug that could prevent healing from being applied.
Gemini: Improved trajectory prediction when using aim assist.
Don’t forget to check out the latest episode of our Dev Shorts series where we talk Season 2, player feedback, development cycles, exciting upcoming events, and feast your eyes on the new roadmap covering the next few months of War Robots: Frontiers.
Follow War Robots: Frontiers on X and Facebook, and join the official Discord server to get all the latest updates and intel from the Wild Ten.
Need help? Contact our Support team, and we’ll get your battles back on the right track.
A new update is now LIVE for Primal Carnage: Extinction on Steam!
Welcome to our annual Meltdown Event, featuring sizzling new skins, HOT new mutations, and some straight fire game overhauls...
For a long time the Spaz has been in a slightly odd place among the shotguns. With this update we set out to give it a more distinct identity...

Spaz has a new secondary fire ability that uses single slug shots, not pellets, similar to the Flame Slammer's underslung shotgun. These are highly damaging, armour piercing rounds.
As such, you are forced to do a pump action before firing every time you press the button. This wind-up before a shot avoids dealing excessive damage in too short a time and adds an extra layer of skill with the timing.
On the other hand, its primary fire is now fully automatic with no need for it to pump between shots. The tradeoff is a reduced range and slightly lower rate of fire than it had previously, but still faster than the default shotgun.
Aside from the Spaz, there are a few other balance changes based on playtest feedback. You can find those in the full changelog further down...
We've been making a few fixes with the upcoming Sandbox Mode in mind, doing a pass on swimming in general to make it a smoother experience. Going in and out of deep water is no longer a hassle, where previously you'd often get stuck on slopes at the water's edge.

Some classes now have new swimming animations, such as Tyrannosaurus, and we're in the process of adjusting them to have custom float heights when in water.
Speaking of which, a new experimental physics setup allows corpses and other objects to float on the surface of Valley's deep lake (some may want to, uh... bounce).
Even though PCE has been going for about ten years, we're currently trying to make it run well on consoles that are even older than that. Work on the PlayStation version is finally wrapping up and we're bringing some of those optimizations to the PC side.

Texture memory usage should be a tad lower now, with more efficient handling of Spino, Rex and Raptor skins. Instead of them being separate assets, they're now merged and packed alongside eachother, delivering effectively the same resolution but with half the memory footprint.
We've also been continuing to optimize particle effects, adding different levels of detail to fire vfx and fine tuning shaders to be less intensive while still giving good visual results.
More overhauls will be coming in future, alongside PC-specific improvements that require tinkering with the engine code. Borderless fullscreen? Maybe(!)
Our annual Meltdown event is back! This featured store rotation includes scorching new mutations, a selection of summer-themed dino skins, a T.Rex taunt, and a handful of fresh weapon paintjobs!
Check out the entire collection (including a couple of free drops!) on our Trello board HERE
Remember we've also got ALL classic store items back forever - this includes all the featured items from previous Meltdown Events - so why not grab a great discount on legacy looks this summer?
NEW Secondary Fire ability for Spaz shotgun:
secondary now fires high damage single slug shots instead of pellets
secondary has slower rate of fire and higher recoil
secondary requires pump action before actually firing every time you click
max secondary fire damage is 300 per slug shot
reduced max damage falloff distance of Spaz shotgun from 3300 to 3000 units
reloading the Spaz restocks both ammo types (secondary+primary) at the same time
newly updated animations for spaz including fire, reload and inspection
fixed spaz doing one extra reload loop when already full on ammo
spaz crosshair is no longer circular
faster damage falloff over distance for double barrel shotgun
reduced DB shotgun damage output by removing two pellets from secondary fire
(maximum of 640 damage instead of 720)
reduced MK pistol damage from 50 to 40
gave Ptera a bit better eyesight than Tupa again
small dinosaurs now take slightly longer to heal up at corpses
enforced a minimum server player count of 9 before Tyrants are selectable
(applies to Competitive modes only, not Freeroam)
FR-Valley:
lake now has much deeper swimmable water
lake now has buoyancy effect that makes objects such as corpses float on top
fixed some elements of main building on UbaseSnow vanishing on low detail mode
smoother swimming, no getting stuck when exiting deep water anymore
new swim animations for certain dinos such as Tyrannosaurus
continued WIP updates to vehicle animations
continued WIP injured animations for Commando, now extended to Pathfinder
new checkbox option to hide servers that are outdated in the browser
any server running the BasicTesting map now shows under Custom, not Competitive
added Meltdown items
updated Dynastias Rex mutation model
various particle effect updates and optimizations
texture memory optimizations for Spino, Rex and Raptor skin collections
fixed soda can not showing when using health / speed vending machines in Survival
fixed broken credits list
Arriiving this July is the latest addition to the Royal skin family... the Royal Spinosaurus!

Featuring a completely new model with unique custom textures, the Royal Spino is a premium skin with a story built into its flesh. An elder creature who has seen many battles, with the scars to prove it - from a torn sail to uneven teeth and chipped claws.
We're hoping to have this latest royal duet available within about a week.
That's right, there are of course two variants of the Royal Spino day one! The different colorations are currently being finalized, with Amber and Aqua versions in the works.
🇫🇷 🇮🇹 🇩🇪 🇪🇸 🇵🇱 🇧🇷 🇫🇮 🇺🇦 🇷🇺
We've had very janky support for French, German & Spanish in the past, but with the upcoming launch of Primal Carnage: Evolution we wanted to expand our lexicon.
So, we reached out to the community. A whole team of fan translators are currently hard at work converting the game into multiple other languages! The translation will localize the menus and UI, excluding cosmetic names / descriptions and Intel (which remain in English simply due to sheer size).
As a volunteer effort, we need all the help we can get. If you can assist, let us know!
Full List of Languages (WIP):
Brazilian Portuguese
Finnish
French
German
Italian
Polish
Russian
Ukrainian
Spanish (Castellan)
Spanish (Latin American)
We need both additional translators and proofreaders / testers to verify things are correct. Since the translation is a fan-led project, we can't just rely on one person for accuracy.
If you think you can lend a hand, simply hop on to the official Discord and say you'd like to join the translator group. We'll get you an invite.
Don't see your language there? We're adding more all the time, don't be afraid to suggest another!
Primal Carnage: Extinction on Steam will be automatically upgraded with a new Evolved Edition later this summer!

Effectively acting as PHASE TWO of the "3.0" overhaul, the new Evolved Edition will introduce our final remastered map (Contingency) to PC, alongside deep new lore, the expanded soundtrack, long-awaited Sandbox Mode with bonus playable dinosaurs (and much more!)
If you already have PCE on PC, you won't need to buy anything - this will be a FREE update to the Steam version, as a thankyou for supporting us all this time. It doesn't feel all that long since we celebrated a decade of the Primal Carnage franchise, now 2025 marks 10 years of Primal Carnage: Extinction itself!
We hope you've enjoyed being on this journey with us.
There's plenty more Primal coming your way...
-The Primal Carnage Team

It’s been a long road, full of effort. From the very first sketches to seeing the game in your hands, there have been tough moments, many sleepless nights, and above all, an incredible amount of love poured into this project.
Thank you to everyone who’s been with us from the beginning. To those who played the demo, sent us messages, streamed the game, or simply waited with excitement — this launch is yours too.
ANTRO is a rhythm-action platformer set in a dystopian underground world.
But it’s more than that — it’s a statement against the system, a story of rebellion, rhythm, and survival.
Here are some of its main features:
Rhythm-based platforming through unique environments.
A dystopian underground society divided by class, brought to life with a striking visual and audio style.
An original soundtrack blending rap, techno, and other urban genres, fully synchronized with each level.
A story of resistance and freedom told through rhythm and movement.
Available in multiple languages, fully localized.
Now available on Steam.
Available digitally on PS5 and Xbox Series.
You can also pre-order the physical PS5 edition, featuring exclusive content for collectors.
Thank you, truly, for believing in us.
Now it’s your turn: fight with rhythm, break the system, and escape ANTRO.
See you on the other side.
There is a known ongoing bug preventing players from aquiring the "Electric Jester" achievement. I just wanted to reassure all achievement hunters that this is being worked on and a fix will be coming soon. The achievement will be obtainable in both new save files and save files where it's requirements were already met.
Thank you for your patience on this issue.
A few days ago, we released Patch 8.0 - Siege Update, including the Siege Mode, White Scars and Blood Angels Cosmetics, along with several improvements and minor changes. If you haven’t already, you should definitely read the full patch here.
Now let’s rewind a bit, and mostly: let’s discuss what’s coming as the first year of content is slowly coming to an end. Shall we?
As promised, we’re excited to share more details with you, and even more will be revealed in the upcoming Community Updates this July and August. For now, here are a few things we can confirm:
We’re happy to announce that a second year of both free and DLC content included in a new yearly season pass is on the way! This extended support to Space Marine 2 has been possible thanks to your unwavering support, so once again, thank you very much for being part of it!. Expect new PvE missions, enemies, weapons, and… more 👀 It’s too early to provide more info, but stay tuned! 😉
Also, to celebrate the first anniversary of the game, a large-scale update is planned for September, the 10.0 major update. Update 9.0 will not bring new content, but only balancing changes.
Unfortunately, that also means that the new PvP mode we were planning to release alongside the 9.0 update will be postponed to this big 10.0 update as well. While we can’t show you how it looks, the least we can do is to reveal what this new mode will be about:
This new mode will take place on a new map.
It will oppose 2 sides, but it won’t be Loyalist VS Chaos like in regular PvP. Instead, Chaos will face… Chaos.
Last but not least, you’ll be able to take control of the Helbrute. Yup.
As this new game mode is centered around Chaos, new Chaos armours will also be added to the game.
A new melee weapon will also be added as part of this big 10.0 Update: the Power Axe! It will have its own moveset, execution animations etc… We’ll show you more on this weapon later on, but here’s a first look!
Work in progress, final version is subject to change
Finally, we announced a while ago that we are working on a new class for PvE and PvP. We’re now advanced enough in its development to announce that the new class will be a Techmarine! We’ll reveal more about this new class in the next community updates, so stay tuned!
Patch 8.0 - Siege Update was available via the Public Test Server on Steam. Thanks to your feedback, we’ve made a bunch of tweaks and improvements for the live game release of the Patch. So, thank you for your participation! Let’s briefly review the content, or read the full patch notes for more details!
Siege Mode is the new big feature coming with the Siege Update! Check the May Community Update for more details about the gameplay mechanics of this mode.
For those who played on the PTS and provided us with feedback, we heard you loud and clear! You expressed your disappointment regarding the timer. So we changed it a bit. Now, it goes as follows:
⏱️ The timer has changed!⏱️
The biggest criticism regarding Siege mode from the community was the wave timer limit. It exists only for technical reasons, because killing lots of enemies causes memory fragmentation (which, to simplify, would cause a crash after a certain threshold).
We've made some optimizations so the Siege mode can last longer. Timer got reworked, instead of having a limited timer per wave that can get to a very short time on higher waves, there is a timer for the entire session and each time you beat a wave the timer increases. We've also adjusted the difficulty curve of infinite waves so enemies will get stronger faster after the 15th wave. These changes will make players die in fair combat rather than due to the timer.
Also, with some optimizations coming down later we think we can get rid of the timer entirely.
We truly hope you’re enjoying Siege Mode as much as we are and we’re still open to feedback!
The Assault Class Champion comes with several cosmetics and 3 exclusive weapons skins for the Occulus Bolt Carbine, the Stalker Bolt Rifle, and the Combat Knife.






[/carousel]The White Scars Successor Chapters are the Dark Hunters, Destroyers, Mantis Warriors, Marauders, Rampagers, Solar Hawks, Storm Lords, Storm Reapers.




[/carousel]The Blood Angels Successor Chapters are the Angels Penitent, Angels Sanguine, Atlantian Spears, Blood Dragons, Blood Scythes, Flesh Eaters, Flesh Tearers, and Lamenters.

To celebrate the release of Patch 8.0, Twitch Drops return! This time, get the Mark VIII Errant Helmet, Mark XI Hell’s Teeth Pattern Chainsword and the Porphyr Shield Bolt Pistol!
The rules go as follows: from June 25 11PM CEST to July 14 11PM CEST:
30min watch time of any streamer playing SM2 → Mark VIII Errant Helmet
60min watch time → Mark XI Hell’s Teeth Pattern (Chainsword)
120min watch time → Porphyr Shield (Bolt Pistol)
RTAO experimental feature added: enabled in-game video settings.
DLSS 4 provides better upscale, and multi-frame generation for 50xx series cards.
PVE:
Class and weapon perks balancing.
Possibility to have multiple terminus enemies spawning in Absolute Difficulty
Option to turn off bots in Operations and Siege mode Private Lobbies
Thunder Hammer on Bulwark (PvE only)

Last month we launched a Fan Art Contest with the May Community Update. You were asked to produce any piece of art related to the Campaign Mode of Space Marine 2! 🎨
WryWood did it brilliantly and won 2 keys for Space Marine 2! They came up with these two adorable figures of Brother Valtus and a Tyranid in the midst of a fight!

Such a big piece must have taken a lot of time and effort so make sure you drop a nice little comment under WryWood’s post, to say congrats! 🎊
As usual, let’s keep in touch on Discord and Focus Together. You can also follow us on our socials: Instagram X Facebook Threads Bluesky
See you on the battlefield, Space Marines.
The Focus and Saber Teams. 🦾
On the 1st of July 2025, starting from 7:00 CEST, the server will not be available for 2 hours due to a planned server maintenance.
Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
We’re excited to roll out Update 1.1.0 - our first major update packed with improvements, fixes, and new content. We’re committed to making the game more stable, immersive, and enjoyable. Thank you for your continued support! As always, feel free to share your thoughts on Discord or the forums! Check out what’s new!

⭐News:
Decoration system with new decorative structures to create,
New UI panels for Production and Gathering buildings,
New UI panels for Cooking, Alchemy, and Smelting stations,
🛠️Fixes:
Fixed inaccessible settler action points,
Improved interaction prioritization (fields should no longer block resource pickup),
Fixed issue with warrior equipment being removed after job reassignment,
Improved functionality of menu shortcuts,
Fixed activation of sprint effect,
Improved visibility of destruction effects for Peat and Clay deposits,
Improved female animation sets,
Improved settler pathfinding,
Fixed efficiency calculation in work buildings,
Fixed issue where animals couldn’t be attacked if hiding in bushes,
Improved save load stability,
Quality-of-life improvements to the interaction UI
Hello everyone,
Check out the latest update for MDR, featuring 2 new story scenes, 2 animated CGs, 4 static CGs (to be animated later) and 146 lines of unique spoken dialogue.
After the extensive works the polyamourous scenes required, Chapter 3 should soon coming to a close. Of course, we have already started to work on the next chapter of My Demonic Romance (Chapter 4) and it is a good time to share some artwork about one of the new characters that will join the story.
I said "new" but those among you who asked "what's going on with all the cats stuff?!?" may say "Catgirl? I saw it coming!".

I also want the share some news about, "Shawn's story", a Love & Sex: Second base spin-off. You can check it on the Steam store! (Please wishlist it, it helps a LOT!)

Features:
2 animated artworks
Angela and Riley enjoying our hero's last efforts
Riley enjoying her party of four with Angela and our hero
4 static artwork (to be animated in the next update)
Lily enjoying her party of four
Angela enjoying her party of four
Lily, Angela and Riley enjoying our hero's last efforts
Lily (Girlfriend) special time
2 story scenes
Party of four with Lily, Angela, Riley and our hero
Special time with Lily (Girlfriend)
215 voiced lines
Have fun ;)
Andrealphus