May 31
Last Outpost - troydgames
- Fixed a bug that caused the Monowheel to be unselectable after its tech was purchased.
Fech The Ferret - RaoulWB

Hello there!
Dev stream today! It's time for modelling as usual!

We start at 15:30 UTC, May 31st

https://www.twitch.tv/wishdream



Also, you can watch the stream right here on this post and Fech's Steam page while it's live!

Update

Stream ended! The VOD is down below.

Check it if you missed the live!

Teamcrafter Playtest - M1uu
**An update has been released on playtest, this brings many changes, even tho they're not fully done, to try another approach based on your feedback**

- **No more time limit !** The game now only counts the # of teleports you have, once you have no more teleports available, you'll have one last fight before run failure.
- White Mage has been renamed to Seraphim and Dark Knight to Dark Ravager, to be closer to their intended design
- Seraphim's behavior has been adjusted, its actions now generate aggro (but it's not shown in the behavior section just yet)
- **Crafting items now costs max endurance** now that we no longer have a time limit, crafting will permanently reduce your max endurance instead of passing time, if you have 800 endurance (minimum value), it'll instead enter in a debt where you still have 800 max endurance but any buff to that will make you "refund" the debt first.
- **New chest type** Gold chest is now more rare, there's an iron chest you will see more often that does the same thing, but gold chest is now more... Interesting !
- **More juice !** No sound for them yet but there's now better indicators for the rarity of the loots you're getting, also showing total in item obtained notification
- **Shiny new fight UI !** Easier to read, more space, important events are notified
- Various gathering node buffs, less HP, more items
- Swamp's slow area now reduces move speed by 35% instead of 50%

*More to come...*

Well, I pushed this update because I realized I had pushed a WIP version of fight UI that basically broke it entirely, we have more to come before the demo (still a month to go !) such as showing roles on gear pieces, more SFX, biome music, Dark Ravager's spell effects, perfect hit's combo chain system, more life in biomes, NPC requests, and more stuff that will be exclusive to the demo !

Thanks again for your feedback, as you can see we're working hard with it, and it helps us greatly to shape what this game will be :)
Elewar: Fused Survivors - AL3xMK
  • added a new system to control the maximum number of objects cast by the player:
    when reaching critical number of spells that move on the map, the players multicast stat for each spell is slightly reduced, but its damage is increased by the same fraction (Theoretically keeping the DPS exactly the same)
  • reduced spell casts of prophecies when those reach a very high number, similar to the enemy spell change
  • knockback is significantly reduced when fps drop below 15
Dread Dawn - WAEUNION
Added the ability to right-click to clear farmlands and chicken traps when placing items or building in Director Mode.
Added a prompt at the start of tower defense, informing players they can choose whether to begin tower defense (based on feedback, the story mode now allows players to skip tower defense).
Added several special items that can be found inside houses, increasing the randomness of indoor exploration.
Added random events inside the villa building in the central area of the Eastern District, enhancing the fun of outdoor exploration.
Fixed an issue where crops on farmlands would not automatically disappear when the farmland was cleared.
Resolved an issue in Director Mode where character names would not change according to gender. This was caused by an incorrect code sequence.
Modified the descriptions of certain items in the backpack and translated their content, providing hints about the items’ functions.

Ascend - Nareice - MA
We’re thrilled to announce that Ascend will be featured in the Women-Led Games Showcase - Summer Game Fest Edition!

This showcase is a celebration of games led by women across the industry, and we’re honoured to be part of it. Tune in on June 7th at 10AM PT to catch an exclusive look at Ascend alongside a stunning line-up of games from women-led teams.

💫 Watch the full showcase here:
https://www.youtube.com/@Women-LedGames

Being a part of this community means so much to us. Ascend is a deeply personal project, and to share space with other women-led studios doing meaningful, emotional, and powerful work is honestly amazing.

We hope you’ll join us for the showcase, discover new favourites, and celebrate the incredible women shaping the future of games. Your support means the world 💜

Showcase Date: June 7th, 10AM PT / 1PM ET / UTC -7
Where to watch:
You will also find our showcases on The Game Awards, IGN, and GameSpot YouTube channels

See you in the showcase!
- Nareice


May 31
Last Outpost - troydgames
-Fixed Monowheel skill cooldown values.
-Fixed a visual bug when selecting Monowheel on the map.
May 31
刷啊刷 - woailuo5241
01.修复兑换码'鱼肠'无法使用的问题
02.修复紫忍觉醒技能获取不正常的问题
Map Map - A Game About Maps - yolokas
Hello diligent cartographers🗺️ !
We just uploaded a new patch for the demo and these are the things we addressed:

  • Fixed getting stuck in the treasure found screen after respawning,
  • Fixed jump breaking after cancelling step count midair,
  • Fixed tab captions disappearing in options menu when switching the language,
  • Fixed flying trees,

Thank you for playing and we will keep you updated with further improvements we're adding! ✨

And consider leaving a review on our demo page to share your feedback!
https://store.steampowered.com/app/3672480/Map_Map__A_Game_About_Maps_Demo/
May 31
Will The King Escape? - Giuseppe Praticò
Hey people,

today is Saturday so... it's lore day!

As always, these ".5" blogs are an extra, meant to be read by those interested in the world's backstory.

Today I'll tell you something about the Imps, which are inspired by... Italy!
Their culture revolves around the most stereotipical trope of my contry, which is, as you probably already guessed, food!

However, their origin story is inspired by the "barbarian invasions", infact they are not a native race to the now called "Impalian Peninsula".
Instead, they conquered it thanks to a big crisis that happened in the Holy Human Empire, but that is a story for another time.

Let's get into the Imp's lore.

Map: The Impirium



Who Are The Imps?

Little is known about the Imps before their sudden and somewhat clumsy invasion of Silliseria.
What is certain is that, being creatures of demonic origin, they were created by the Archdemon Scylla, presumably on a day when its concentration was far from optimal, on the contrary it was awful.
According to some dark theologians (who lurk in the most eastern realm of the world), the Imp were accidentally created while Scylla was trying to forge the Devils.

Basically, they're a copy gone wrong, with many unforeseeable consequences.
They were small, stubborn and stupid, unlike their better counterparts.
For this very reason, they were deemed as unreliable.

The Perfect Wasted Opportunity

However, it’s confirmed that during the famous rebellion orchestrated by the Orcs against the Holy Human Empire, Scylla finally saw the perfect opportunity to return to the scene after millennia of inactivity, so what did he do?

He sent a vanguard composed solely of Imps.
Their loss would have been neglectable, so the Archdemon sent them first.

A move that, in hindsight, Scylla probably would have called “bold”, or more accurately: a hellish interplanar own goal (soccer is the most practiced sport amongst demons).

The Imps, who were theoretically meant to be threatening demons ready to wreak havoc, abandoned their demonic nature within weeks of landing on the Humtalian Peninsula, as it was called at the time.

What happened?

The answer is simple and tragic: they discovered the local humtalian food.

Yes, these beings, supposedly emotionless, fell in love at first bite.

Something in the sauces, fried foods, and overcooked pasta awakened a soul, one they supposedly didn’t have, and sparked the first documented mass epiphany in history.

From that moment on, they called themselves “Almostdemons”, meaning demons who love risottos and cry watching a well-cooked carbonara.

The Food Culture

Having found their soul, and their stomachs, they only needed one thing: a homeland worthy of such appetite.

And so, they continued their invasion of Humtalia, but with a unique detail: every conquered city was renamed after the best dish they found there.

This explains the case of the ancient city of Rumia, birthplace of the Holy Human Empire, renamed “Carbotriciana”, to satisfy half the army who preferred “Carbotara” (a mispronounced carbonara), and the other half in love with “Utriciana” (a confused version of amatriciana).
The supreme commander, Violino I, future Augustimp, diplomatically resolved the conflict by choosing the worst possible phonetic compromise.

A Culinary Eresy

This is the reason why Carbotriciana became the capital.
But after Violino I’s death and his son Dentone I’s rise, the capital was moved to the tiny, unknown town of Impola.

Why?
Well, Dentone tried to “revise” the Carbotara... with cream and broken pasta!

A culinary disaster that sparked a legendary revolt: The Recipe Rebellion!

Dentone, offended by such poor taste (which, of course, wasn't his own), abandoned the city, calling his former subjects “vulgar palates”, and moved the capital to Impola, which then grew until it became the current heart of the Impirium.

Ironically, Violino I is today remembered as “the Dump”, both for his weight and the legend that he ate every dish that was served to him, except, of course, the Carbotara.
Not even his "revised" recipe was allowed!

However, out of respect for the imperial family, no one has ever dared to move the capital back to Carbotriciana.

The Lost Recipes and The GGC

Over time, the Imps began to forget the original human recipes.
Confused ingredients, exaggerated doses, sauces with strange things inside them.
Today, the situation is so chaotic that every attempt to recreate a traditional dish ends in culinary brawls worthy of a show.



And it’s here that the story of the Muscolimp begins: Imps who have eaten so much they have developed some very big muscles!

Yes, because one day, during a civil war to decide the greatest dish of the Impirium, the Augustimp Violino VI proposed a brilliant solution:
“Let’s make them eat. The biggest eater wins, and his region is awarded for the best cuisine.”

Since then, every year, the epic "Gastronomic Gladiatorial Contest", GGC in short, takes place in the Mangiosseum, a massive arena where the Muscolimp battle it out with lasagna, gnocchi, roasts, and stews, until the last one collapses from satiety (some never wake up again, but they die with honor and a full belly).
The winner earns eternal glory, a fork-shaped medal, and, most importantly, tax breaks for their region of origin (and the award for best cuisine of the year).

Because nothing unites like a good meal, and nothing divides more than cream in a carbotara dish.

The Forks of War



As you can see, the culinary tradition if the Imps is very present even in their war efforts.
They often travel as mercenaries in foreign lands, to seek fortune in order to establish, one day, a restaurant of their own.

These mercenary companies are called "Forks of War", because of their Impalian traditional weapons that are shaped like forks (and sometimes segmented knifes).



That was all for today,

I hope you enjoyed the read.
As always, I'm waiting for you next week!

Have a great weekend, and eat nice dishes (preferably not a carbonara with cream).
-Giuseppe
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