Dear players, The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Mar 31st, 2025 23:00 (UTC) to Apr 1st, 2025 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand New Content I. New Weapon - Flying Knives Deadly accurate and never missing a shot!
In the new version, we are introducing a brand new weapon: Flying Knives. Come and try it out for yourself!
Weapon Skills:
Hidden Barb: The first Vertical Strike can interrupt an enemy's Common Attack from 2m away and stagger them for an extended period.
Free Targeting: All the Flying Knives' moves can be freely unleashed with adjustable direction.
Sunder The Stars: The attack range and distance are determined by charging. The 1st-stage charged attack unleashes the [Sunder The Stars], while the 2nd unleashes [Rend The Moon].
Rapid Throw: Rapidly throw multiple flying knives to overwhelm your enemies.
Pierce The Sun: A dash attack that follows up on charged strikes, allowing you to close the gap and attack distant foes.
II. Fairyland Penglai Brand-new Gameplay
1. Ferris Wheel
Players can hop on the Ferris wheel from the bridge on the north side of the Seraphic Quartet on Fairyland Penglai. Inside, you can enjoy a slow ride and take in the beautiful views. It’s a great chance to ride with friends and make some fun memories together!
2. Rocking Chair
New rocking chairs have been added to the Seraphic Quartet. Players can sit in it to trigger unique actions and music!
III. New Season: Ignis
Mirage Season will end on Apr. 1, 2025 at 00:00 (UTC)
The flames brightened the vast sky, while the hidden embers in the abyss conceal the mysterious light.
Event Rules:
1. Players can select one of two Cultivation Bonuses each day:
Ignis Rise: If you gain Score from a Ranked match, you will get a 25% score bonus; if you lose Score from a Ranked match, your Score loss will be halved. Eurekas will diminish by 1. No Eureka is used when the score is 0.
Blazing Abyss: Gain 150% XP and Treasure XP from the next match of the Survival mode, Casual mode or Showdown (Yama's Abyss excluded), diminishing Eurekas by 1.
Players can choose only one Cultivation Bonus per day, and the choice cannot be changed.
2. Choosing a Cultivation Bonus each day grants an additional Eureka.
3. Completing each event quest grants an Eureka. There are 7 quest sets, unlocking sequentially over time, one after another upon completion of the prior set.
4. Eurekas expire daily, so please use them the same day they're received.
5. The event grants extra rewards based on the total number of quests completed.
1. During the event, players visiting Fairyland Penglai can interact with the special Water NARAKA Ball to transform into it.
2. When transformed into a Water NARAKA Ball, colliding with other players gives both you and the collided player a chance to get Water Balls. Water Balls can be exchanged for exclusive event rewards.
3. The ranged weapon [Swarm] gains a special effect during the Water Festival: shooting water bombs! Swarms can be obtained from Stashes or Morus' Blessing, and can be cast into the Wishing Well.
1. During the event, there is a 17% time-limited discount for Outfits, Weapon Skins, and Accessories.
2. Buy cosmetics in bulk during the event to receive even greater discounts: Buying 2-3 cosmetics, outfits, and accessories nets you an extra 22% discount; for weapons, an extra 33% discount. If you buy 4+ items, all cosmetics enjoy an extra discount (45% at most). These discounts won't stack with other discounts.
3. There are better discounts for Justice·Polar Night, Dragon Will·Awareness, and 2674·Ruby-Red Emblem. The prices of all items are subject to the actual payment amount.
4. You'll be rewarded further for collecting designated cosmetics from the event too. Collect any 1 piece of cosmetics to obtain the Epic Background - Bai Ethnic·Blue Dye; collect 2 pieces to obtain the Epic Base - Bai Ethnic·Velvet; collect 4 pieces to obtain Legendary Accessory - Wamao.
VII. PlayStation Challenge
Challenge the wind in this race! PlayStation Sky-high Racing #13 is now open!
Compete against players worldwide and ascend the rankings by achieving a place among the Top 100 fastest in Sky-high Racing mode.
How to participate: Start Sky-high Racing on Fairyland Penglai to participate in the event.
Complete weekly quests during the event to claim Jade Medal - APR. You can claim more Medals in the mail after advancing, and the quantity awarded for each rank is as follows:
1st place: 300 Medals
2nd place: 200 Medals
3rd-4th place: 100 Medals
5th-8th place: 50 Medals
Medals can be used for redeeming rewards and participating in rankings.
Start Time of Tournament:
Server
Monday - Friday (UTC)
Saturday - Sunday (UTC)
NA
03:00
23:00
03:00
AS
11:00
07:00
11:00
SEA
11:00
07:00
11:00
EU
19:00
15:00
19:00
Start Time of the First Tournament:
NA: 2025.04.02 03:00
AS: 2025.04.02 11:00
SEA: 2025.04.02 11:00
EU: 2025.04.02 19:00
Hero Adjustments I. Viper Ning
1. Adjusted the effect of [Yushan Strike] to: Blast enemies in front of you and mark them with [Silence].
2. Optimized the movement speed and the performance of the auto-aim for the the skills [Yushan Strike] and [Yushan Strike: Wound] when used in mid-air.
3. Ultimate [Moonbane Control] now can be used when hit, and the consumption of Rage has been adjusted: 60% is consumed immediately upon release, and 40% is consumed during the subsequent skill duration.
4. Ultimate [Moonbane Control: Unchained]'s explosive strike now will silence the enemy for 4 seconds.
5. Enemies' health bars will be displayed while marked by Viper Ning's Ultimates [Moonbane Control] and [Moonbane Control: Unchained].
6. Deleted [Yushan Strike: Silence].
7. Deleted [Moonbane Control: Silence].
II. Lannie
The following adjustments have been made to Ultimate [Tricky Bounce: Leap]:
1. Hold to charge and enhance the power of the Trick Ball when you have it in hand; swinging after dashing to catch the ball will enhance its power.
2. Optimized the hit box when the Trick Ball collides with the environment.
3. Adjusted the hit effect of the Trick Ball when it hits an enemy.
4. Optimized the feel of Dash Catch moves and Lannie's final throw.
III. Wuchen
1. Increased the projectile speed and hitbox of the flying swords for the skill [Spirit Blades: Swap]. When Wuchen lands after teleporting, he will now emit a blast that knocks back nearby enemies.
2. After Wuchen releases [Yin Yang Orb], the distance between the character and his teammates is displayed in real-time.
IV. Tessa
1. When releasing the Ultimate [Enchant], the amount of Tessa's Health restored upon hitting an enemy has been increased from 100 to 140.
2. Upon releasing [Enchant: Group Prey], Tessa restores 100 Health for each enemy hit.
V. Kurumi
Adjusted [Healing Ray]'s Cooldown time from 15 sec to 18 sec.
Weapon Adjustments I. Unified Adjustments for Melee Weapons
Optimized the buffering of dodge interruption for Scale Rush.
II. Unified Adjustments for Ranged Weapons
Reduced dodge distance when holding a ranged weapon.
III. Katana
Slightly reduced the stagger time caused when 1st stage charged Horizontal Strikes or Vertical Strikes hit an enemy, and slightly sped up the timing of combos.
IV. Dual Blades
1. Slightly delayed the timing of combos after 1st stage charged Vertical Strikes.
2. Slightly reduced the stagger time caused by charged Horizontal Strikes.
V. Staff
1. Increased how high enemies are knocked airborne by Uppercut Slash.
2. Slightly reduced the stagger time caused after hitting an enemy on the ground with a charged Horizontal Strike.
3. Delayed the point at which weapon switching can happen after a charged Horizontal Strike.
VI. Nunchucks
1. Increased how high enemies are knocked airborne by Uppercut Slash.
2. Reduced damage multiplier for 1st stage charged Horizontal Strikes from 2.56 to 1.98.
VII. Longsword
Delayed the point at which 2nd, 3rd stage Horizontal Strikes, and 3rd stage Vertical Strikes can be interrupted with Grappling Hooks.
//Dev Note: Balancing risk and reward during gaming is something we've been working on for a long time. Some combos have been weakened in the new version, making the gain of a combo more reasonable.
Souljade Adjustments I. Longsword Souljade
[Engraving] The point at which the warning effect for the move appears has been moved forward.
In-game Adjustments I. Feature Optimizations
Adjustments to the way Dark Tide Coins are given out for in-game Quest Scrolls.
The total number of Dark Tide Coins will now be calculated based on the number of members in a team and the Dark Tide Coins supposed to be given to each person in a quest, after which the Dark Tide Coins will be divided equally in real-time based on the number of members in the team who were not eliminated.
*Please note that players who quit the game (marked with an Unplugged icon) will not have their Dark Tide Coins counted towards the total. Players who have not died but still quit the game will not get the Dark Tide Coins for the eliminated players.
2. Optimization for the playing of hints on loading screens
Hints will now be played on a loop on loading screens.
II. Bloodsport Adjustments
Optimized the logic of switching targets when spectating a battle. Now targets will be switched in the order in the Match Schedule.
Out-game Adjustments I. Compatibility Marking
When this setting is on, weapons on the ground that match the Souljades in your Bag will be marked.
Showdown Adjustments I. Combat Adjustments
1. Optimized the resident sound effect of [Lotus].
2. Rephrased the descriptions of [Elemental Damage] of some Souljades.
3. Significantly reduced the frequency of [Fiery Monster]'s Binding Formation.
4. Optimized the sound effects of Mountain Ghost and Stone Monster when they are spawned.
5. Reduced the Focus level of Omen [Rapid Growth], so you won't be knocked back when using attack moves anymore.
II. Enigma Domain
Optimized the boundary range for Bosses in the Enigma Domain triggering return behavior in certain areas.
III. Free Training Adjustments
Added continuous attack training mode for Mountain Ghost.
Feature Optimizations I. Client
1. Supports AMD Anti-Lag2, which is an in-game technology that minimizes the input lag for the ultimate in low-latency gaming by frame alignment between the CPU and GPU to deliver even more responsive experiences. AMD RDNA™ architecture and above discrete and integrated graphics: AMD Radeon™ RX 5000 series desktop and mobile graphics, and higher. For DX11 mode, Adrenalin Edition™ 24.6.1 or higher is required. For DX12 mode, Adrenalin Edition™ 24.7.1 or higher is required.
2. AMD FSR3 is updated to version 3.1, which supports advanced frame generation technology combined with AMD Anti-Lag2 technology to deliver even more responsive experiences.
3. Integrates Intel® Xe Low Latency technology, employing advanced algorithms optimized for Intel® Arc™ GPUs to improve responsiveness from user inputs to display output.
4. Integrates the latest Intel® XeSS Frame Generation technology, enabling players to activate this feature on Intel® Arc™ GPUs with AI acceleration hardware. When combined with Xe Low Latency technology, the AI-powered frame interpolation significantly boosts performance.
5. Added an adaptive option for Variable Rate Shading (VRS) which, when turned on, adaptively calculates the shading rate based on the relationship between the object currently being drawn and the camera position, the size of the object on the screen, and other factors. This effectively improves the rendering performance while ensuring the graphics quality.
6. Optimized texture stream loading strategy to improve performance.
Store Updates I. Extreme Hairstyle
Tarka Ji Extreme Hairstyle [Ember's Fury] is now available. To redeem it, you'll need 50 Cloud Mirror and 60 Floral Dew.
You will also get exclusive Tattoo [Ember's Fury Tattoo] and exclusive Debute Pose [Blazing Lotus].
II. New Packs
1. Newly added Tessa exclusive [Kuromi Pack], including Legendary Outfit [Sanrio Family·Kuromi], Legendary Accessory [Kuromi·Sweet & Cool], Legendary Hairstyle [Kuromi·Bicolor Curls]. Standard price: 4,500 Gold; Now: 2,880 Gold. Single items are discounted, and you get even more discounts when you purchase a Pack.
2. Added Kurumi exclusive Pack [Hello Kitty Pack], which contains the exclusive Legendary Outfit [Sanrio Family·Hello Kitty], Legendary Accessory [Hello Kitty·Lace Headband], Legendary Hairstyle [Hello Kitty·Odango]. Standard price: 3,800 Gold; Now: 2,500 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!
3. Added new cosmetic pack [Leisure Waggle Pack (All)], which contains the Legendary Gesture [Leisure Waggle] and the Legendary Pose [Unimpeded March]. Standard price: 600 Gold; Now: 300 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!
4. Added Yueshan exclusive Pack [River of Crimson Pack ], which contains the exclusive Legendary Outfit [Poetic Rhymes·River of Crimson] and the Legendary Hairstyle [Poetic Rhymes·Valorous Tie]. Standard price: 2,600 Gold; Now: 1,800 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!
III. New Discounts
1. Newly added Kurumi Legendary Accessory [Hello Kitty·Magic Wand], unlock it to get a new appearance for Kurumi's skill "Healing Ray". Standard price: 1,200 Gold; Now: 800 Gold.
1. Newly added Legendary Avatar [Sanrio Family·Hello Kitty] with a price of 6,000 Spectral Silk.
2. Newly added Tessa Epic Accessory [Kuromi] with a price of 2,000 Spectral Silk.
3. Newly added Yueshan Legendary Accessory [Poetic Rhymes·Skyward Towers] with a price of 12,000 Spectral Silk.
V. Extreme Hairstyle Effect Customization is now available
After purchasing an Extreme Hairstyle, players can now unlock Hairstyle Effect in the Customization page. Hairstyle Effects apply new colors to the Extreme Hairstyle.
In this update, 3 Hairstyle Effects have been added for each Extreme Hairstyle:
Sakura Clouds·Sunset For Hairstyle: Petal Reverie Cost: 12 Dye Cream
Sakura Clouds·Breeze For Hairstyle: Petal Reverie Cost: 12 Dye Cream
Petal Gleam·Sunshine For Hairstyle: Crystalline Dew Cost: 12 Dye Cream
Petal Gleam·Cloud For Hairstyle: Crystalline Dew Cost: 12 Dye Cream
Petal Gleam·Mist For Hairstyle: Crystalline Dew Cost: 12 Dye Cream
Mane of Flame·Rosy For Hairstyle: Ember's Fury Cost: 12 Dye Cream
Mane of Flame·Gild For Hairstyle: Ember's Fury Cost: 12 Dye Cream
Mane of Flame·Purity For Hairstyle: Ember's Fury Cost: 12 Dye Cream
VI. New Items in Item Store
Newly added Legendary Item [Wacky Box] with a price of 120 Gold and a purchase limit of 5. After use, you can randomly unlock 1 of the 5 new Temulch's Twisted Delusion-themed cosmetics. You can buy the Wacky Box up to 5 times. If you already own all of the cosmetics, you will get Spectral Silk*240 instead. Join in the Endless Surprises event, where you will get 1 Wacky Box for free!
VII. Cosmetic Label Update
Newly added Cosmetic labels which indicate the hero or weapon type the cosmetic is available for in the New products page.
Bug Fixes I. Showdown-related Bugs
Fixed an issue where when the Souljade [Successive Ice Blast] was equipped, multiple teammates triggering Ice Blasts on the same enemy simultaneously could result in the incorrect number of Ice Blasts being triggered.
Starfinder RPG - The Threefold Conspiracy AP 5: The Cradle Infestation Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1396550
Starfinder RPG - The Threefold Conspiracy AP 2: Flight of the Sleepers Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1333770
Starfinder RPG - The Threefold Conspiracy AP 6: Puppets Without Strings Publisher: Paizo Inc. System: Starfinder Type: Adventure https://store.steampowered.com/app/1396560
Ultimate Bestiary: Revenge of the Horde (PFRPG) Publisher: Nord Games LLC System: Pathfinder RPG and D&D 3.5/ OGL Type: Accessory https://store.steampowered.com/app/697620
I am Arange, the developer of the game. A few bugs were reported 2 days ago. Most of them were people missing the jumpscares due to some random events that happened before that. I pushed an update yesterday that fixes all these bugs. If you face any bugs then do report to me on discord.
Regarding the multiplayer and survival mode, I dont have a release date right now. I am going through some personal issues. When I am done with the multiplayer, I will announce it, thanks for understanding and thank you for trying out the game.
What's new: 1. Added the function of using refrigerator to make custard. 2. Developed the character's bathroom interaction. 3. The process of making ice cream using ice cream mechanism was developed.
Fix issues and content adjustments: 1. The lighting effect of the research milk tea scene was adjusted. 2. Adjusted the flow of some tasks.
We’re excited to announce that Drop Duchy’s demo has now reached 100K+ downloads!! Seeing such a tremendous response to this demo and the game in general has been absolutely exhilarating!💖 To thank you for the love and support you’ve been sending toward the game, we’re hosting a Community Contest!
Let’s find out who’s the best ruler of them all!
From today until April 21, submit your highest Final Score and get a chance to win a Steam key for a game from our The Arcade Crew library!
To take part in this contest all you have to do is:
Play the demo
Achieve your highest Final Score
Take a screenshot
Share it on social media by tagging us @/TheArcadeCrew and adding the #DropDuchyContest hashtag!
The winning prize will be awarded to the three highest scores obtained!
You have three weeks to give it your best shot - time to show off your tactical skills!
Note on the entry limit: Participants may submit multiple entries, but only one entry per participant will be considered for the final selection.
To keep up with all the latest updates and get exclusive behind-the-scenes sneak peeks of Drop Duchy, don’t forget to join the official Discord server, and follow us on social media:
PRISONERS! Your weekly PSA on the development of the game is about to drop. Enjoy your read!
The programmers are mainly focused on clearing that infamous backlog of bugs—and you’ll be pleased to hear that the list of these pesky critters is steadily shrinking. More specifically, improvements have been made to the encounter manager, along with various graphical and localization fixes. On top of that, several changes and improvements have been applied to tutorial tasks. While there may not be a ton of flashy new things to show right now, we can't stress enough how hard the team is working on bugfixing and ensuring the launch is polished and ready for version 1.0.
The same can be said for the level designers—they’re heavily focused on bugfixing as well. Specifically, they've been working on adding group spawners for NPCs, tractor vehicle attachments to the map, distant LODs for landscape foliage, and reworking asphalt and landscape roads.
The animators are also putting their efforts into bugfixing, polishing weapon animations and grips, and making some adjustments to the tractor.
The hard surface team’s primary focus last week was—you guessed it—bugfixing.
The soft surface team is still preparing assets for the trailer and, like the rest of the team, focusing on overall bugfixing.
The 2D team has made improvements to the criminal record screen.
The sound team is focused on bugfixing as well, particularly Deena’s voiceovers and environmental sounds.
QA is doing what QA does best—nothing new to report there.
The game designers have been making changes to the codex, adding new entries, creating loot tables for armed NPCs, and developing new Deena tasks to improve the onboarding process for new players.
___
Now, onto your feedback from last week's transmission:
Prefab houses and bases currently don’t have working plumbing or sewage systems, which would make toilets pointless. However, adding outhouses as a base-building feature is a cool idea—they wouldn’t require plumbing. 😄 Workout mechanics aren’t planned at the moment, but it’s a great suggestion and definitely not off the table.
Unfortunately, there’s no way to modify loot spawns without editing the .ini files. We might add these settings in-game at some point, but there are currently no plans for that. In the meantime, here’s the link to the document that explains how to modify loot spawning on your server.
There are currently no plans to officially support VR mode for the game. That said, we've seen some unofficial solutions that allow players to experience the game in VR—you’re welcome to check those out.
We understand your frustration, and you’ll be happy to know that the animation for entering and exiting vehicles has been modified. Reloading weapons already depends on your skill level, and it’s unlikely that will be further adjusted.
We’re working on a wide range of optimizations across the game to ensure it runs much more smoothly when we hit version 1.0.
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This marks the end of the update. For more SCUM content, make sure to keep an eye out on the following platforms:
We’re back with a quick development update! While there’s not a ton of flashy news this time, we’ve been hard at work polishing singleplayer, fine-tuning balance and progression, checking localization and tackling multiplayer bugfixing - an absolute beast of a task.
As for Early Access, we’re still finalizing the best release window, balancing development progress with the ideal launch timing. But rest assured, Tinkerlands is coming in Q2 2025 (no later than June!), and we’re doing everything we can to bring it to you as soon as possible.
As usual, here’s a little sneak peek at this month’s improvements:
Steamdeck Gamepad Integration
We’ve fully integrated gamepad support for Steam Deck players, ensuring a smooth and immersive experience!
Teleportation Portals
Mysterious portals are appearing across the main island! Unlocking them will make your journey much faster - keep an eye out for these strange anomalies.
Hidden recipes
Some powerful recipes are now hidden, only unlocked after specific battles. Check your inventory after major encounters - you might have discovered something new!
New Optional Island: Isle Goblin
The goblins are more advanced than they seem - our collaboration with Isle Goblin will give you a glimpse from both sides of the conflict!
New Boss: Overgrown Crab
Did you kill a few harmless crabs in the demo? Well, karma is real - get ready to face the consequences in the form of a massive, vengeful Overgrown Crab!
Community Art & Inspiration
Our community creativity never fails to inspire us, and we just had to share this incredible piece with you! Huge shoutout to Neonix for this amazing artwork!
Want to share your own art, ideas, or just some kind words? Join our Discord community - we’d love to have you there! And thank you for your patience and support - you’ll be the first to know when it’s time to set sail. Stay tuned! 🚀
Hello, welcome to update 1.6, this is a smaller updated compared to the previous one and is mostly here to address fixes while providing some quality of life additions to the game.
Augments
Four new augments have been added.
Recovery Augment (Head Slot)
Increased Health Regen. Using your Alt attacks regens health on use.
Precision Augment(Torso)
Weapons have reduced spread and deal more damage.
Deflector Augment (Arms)
Increased dodge, melee weapons deal more damage.
Powered Up Augment (Legs)
Increased movement speed, using your ability regens health when first activated.
Health Cannon
A new alt attack has been added, prioritising healing over damage, as it shoots healing gas that lasts ten seconds.
Weapons
Two new secondary weapons have been added and one of the previous secondaries has been changed.
AP8-X changed to an auto pistol.
Added B90-S a burst variant of the B90.
Added VK15-S a burst variant of the VKI5.
Difficulty Reworking
The balance of the game have been reworked once more, mostly focusing on trying to scale each difficulty close to each other. Listed below are the changes.
Tweaked health of enemies, on expert difficulty and above.
Reduced assault wave length on higher difficulties.
Increased EXP Boost for playing on Master difficulty.
Slightly slowed enemy spawn rates on higher difficulties
Fixes
Fixed visual bugs on stronghold military base.
Fixed flares being affected by difficulty timer.
Fixed tanks tear gas not hurting the player.
Fixed abilities menu button playing the wrong sound.
Changed cartel shredders throwing range for molotovs.
Fixed FOV not updating when changing settings in game.
Fixed Pistolero fire rates to also apply to auto firing pistols.
Added a delay to reloading weapons when switching to a new gun.