I'm proud to announce that EasyGame Pack DLC is finally ready :) Unluckly I cannot publish it today so It will be released on monday 2th January with a 10% promotional discount.
Happy new year to all S2ENGINE HD users! New year will be full of new exciting things :D
I'm proud to announce that EasyGame Pack DLC is finally ready :) Unluckly I cannot publish it today so It will be released on monday 2th January with a 10% promotional discount.
Happy new year to all S2ENGINE HD users! New year will be full of new exciting things :D
First of all, THANKS. We've had a good time these past 3 months. We’ve FINALLY released the project we started over 6 years ago. And we're super proud of the reactions Wuppo has gotten so far. And even though a lot of people (including us, of course xD) think Wuppo has still gotten far less attention than it should have, we can't really complain. Reading how people have been waiting for 6 years, and still call it worth it, over and over again. Seeing people call Wuppo their GOTY. Watching in-depth lore discussions in the Wuppo Discord. We've even seen many people calling Wuppo the best indie game they have ever played. There is more than enough to keep us going. So Thank you VERY much for the amazing (and ongoing) support!
We'll gladly continue supporting Wuppo in 2017 and see what else we can accomplish. Let's continue to grow the game & the community! :D We've also learned a LOT, so we are excited to put that to test and start planning our next project in the meantime...
Thanks & Happy New Year! - Knuist & Perzik
Patch Notes 1.1.6
We’re quite happy with the way Wuppo is now, so we’re mainly focused on fixing any remaining glitches. SPOILER WARNING:
Changes (since 1.1.4):
’Popo Workhat’ renamed to ’Fancy Workhat’, to avoid confusion with the ’Popo hat’.
We've reorganised the folders for the OST DLC, to make it a bit less messy in the Steam Music library.
Fixes (since 1.1.4):
Boss Run: Chinese names should display correctly in the leaderboard now.
Boss Run: Rank & score at the leaderboard page should no longer be misplaced on 16:10 screen resolutions.
Changing the audio gain settings for music or ambience has been improved/fixed.
Dying during the final boss fight while wearing the warp mask while your blieken were digging, removed the blieken from your inventory. Making it unable to start the cut scene before the final boss. Fixed now.
You are no longer able to dive under one of the Blusser Islands and have a hard time swimming out.
No longer a chance to miss the newspapers when receiving them from Pieter by quickly jumping into the tube before catching them.
"Double jump left from the top of the building where the ...soup boss (fnakker) was. Keep using charged bazooka aimed to the right to reach a nonexistent map ".
First of all, THANKS. We've had a good time these past 3 months. We’ve FINALLY released the project we started over 6 years ago. And we're super proud of the reactions Wuppo has gotten so far. And even though a lot of people (including us, of course xD) think Wuppo has still gotten far less attention than it should have, we can't really complain. Reading how people have been waiting for 6 years, and still call it worth it, over and over again. Seeing people call Wuppo their GOTY. Watching in-depth lore discussions in the Wuppo Discord. We've even seen many people calling Wuppo the best indie game they have ever played. There is more than enough to keep us going. So Thank you VERY much for the amazing (and ongoing) support!
We'll gladly continue supporting Wuppo in 2017 and see what else we can accomplish. Let's continue to grow the game & the community! :D We've also learned a LOT, so we are excited to put that to test and start planning our next project in the meantime...
Thanks & Happy New Year! - Knuist & Perzik
Patch Notes 1.1.6
We’re quite happy with the way Wuppo is now, so we’re mainly focused on fixing any remaining glitches. SPOILER WARNING:
Changes (since 1.1.4):
’Popo Workhat’ renamed to ’Fancy Workhat’, to avoid confusion with the ’Popo hat’.
We've reorganised the folders for the OST DLC, to make it a bit less messy in the Steam Music library.
Fixes (since 1.1.4):
Boss Run: Chinese names should display correctly in the leaderboard now.
Boss Run: Rank & score at the leaderboard page should no longer be misplaced on 16:10 screen resolutions.
Changing the audio gain settings for music or ambience has been improved/fixed.
Dying during the final boss fight while wearing the warp mask while your blieken were digging, removed the blieken from your inventory. Making it unable to start the cut scene before the final boss. Fixed now.
You are no longer able to dive under one of the Blusser Islands and have a hard time swimming out.
No longer a chance to miss the newspapers when receiving them from Pieter by quickly jumping into the tube before catching them.
"Double jump left from the top of the building where the ...soup boss (fnakker) was. Keep using charged bazooka aimed to the right to reach a nonexistent map ".
Dear Doll-Citizens, here we are, this is the end of the year 2441 and we hope you're all going to party hard! Don't forget that Sector 3 is the only place where illicit products are available and tolerated. If you witness any drug or alcohol use outside this sector, don't forget to notify your local police station.
- This was a health statement from Evolt Corporation -
Yeah! Don't forget about our friends at Evolt Corp, and remember to wish them a happy new year! Now for the latest news:
We are going to end this dark and dreadful year with good news, for a change!
-Our developer who had a severe accident is getting better every day, and he will be able to run and jump again in a few months. On the good side, the new metal implants in his body are making him even more eligible for a Doll-City citizenship.
-Next year, we will start a small dev blog with at least one weekly post to keep you informed about the latest Doll City: Prologue updates and progress. Sector 3 is coming to your VR headset, and it's gonna be huge! But above all, don't forget:
-All the InfiniVerse team wishes you a wonderful new year. And, yes, we are watching you.
Dear Doll-Citizens, here we are, this is the end of the year 2441 and we hope you're all going to party hard! Don't forget that Sector 3 is the only place where illicit products are available and tolerated. If you witness any drug or alcohol use outside this sector, don't forget to notify your local police station.
- This was a health statement from Evolt Corporation -
Yeah! Don't forget about our friends at Evolt Corp, and remember to wish them a happy new year! Now for the latest news:
We are going to end this dark and dreadful year with good news, for a change!
-Our developer who had a severe accident is getting better every day, and he will be able to run and jump again in a few months. On the good side, the new metal implants in his body are making him even more eligible for a Doll-City citizenship.
-Next year, we will start a small dev blog with at least one weekly post to keep you informed about the latest Doll City: Prologue updates and progress. Sector 3 is coming to your VR headset, and it's gonna be huge! But above all, don't forget:
-All the InfiniVerse team wishes you a wonderful new year. And, yes, we are watching you.
So, new years is already here, and I am sad to say that even though we had a lot of work done, the fourth episode is simply not ready yet. We do hope to have it done in the first week in the new year though.
I will put up a testing version wendesday for those in the beta-bunch, and we will try it out and polish it through untill Saturday, where it should be ready to go live.
We are also shooting a updated trailer for the game, since a sh*tton of things have happened since the first trailer, and the trailer should do a better job at reflecting the game.
So, I will just finish off by wishing you all a happy new year, and thank you for your patience :)
So, new years is already here, and I am sad to say that even though we had a lot of work done, the fourth episode is simply not ready yet. We do hope to have it done in the first week in the new year though.
I will put up a testing version wendesday for those in the beta-bunch, and we will try it out and polish it through untill Saturday, where it should be ready to go live.
We are also shooting a updated trailer for the game, since a sh*tton of things have happened since the first trailer, and the trailer should do a better job at reflecting the game.
So, I will just finish off by wishing you all a happy new year, and thank you for your patience :)