PC Gamer

Out with the old and in with the new?

Something strange is happening at TigerDirect, the online retailer that was once owned by Systemax (more on that in a moment). If you head over to TigerDirect's website, you'll notice a sitewide sale with items marked down by up to 50 percent. Adding to the intrigue, the online retailer is making clear that all sales are final with no returns being accepted.

This all begs the question, is TigerDirect going out of business? Others around the web have wondered the same thing and attempted to contact TigerDirect for an answer, but haven't heard back.

Posing as a customer, we spoke with an online chat representative and noted that several items are now out of stock. We asked if there would be more inventory in the future or if TigerDirect was going out of business.

The first rep we spoke with said TigerDirect was not going out of business, that it's simply getting rid of old inventory and will replenish its stock. A second rep wasn't so sure.

"Unfortunately, we do not have further information on that matter yet. We are now liquidating our stocks for we are now in transition since TigerDirect has been sold to PCM," a second rep told us.

PCM, otherwise known as PCMall, announced in November that it was acquiring certain Business to Business (B2B) assets of Systemax's North American Technology Group (NATG), including the TigerDirect brand, for $14 million in cash. PCM also hired 400 of TigerDirect's employees.

"After we absorb the costs of bringing on this sales team, we expect their performance to ramp during 2016, and we expect the acquisition to contribute nicely to our revenue and to be meaningfully accretive to our 2016 bottom line operating results beginning in the second quarter. We should be able to give more color on these wonderful prospects as we integrate this acquisition," said Frank Khulusi, PCM's Chairman and CEO.

The press release also revealed that Systemax would close its three remaining retail stores and its NATG distribution center after completing the sale. But as for TigerDirect, it's not clear if PCM will close it down or leverage its brand name recognition, just as Systemax did with its Circuit City and CompUSA acquisitions.

PCM might not even know what it's going to do with TigerDirect. If it does, it doesn't appear real keen on sharing that information. So, we'll have to wait and see.

As for the sitewide sale, many of the sections are picked over -- you're not going to find a killer deal on a GeForce Titan X. However, there are items like monitors, printers, flash drives, and so forth still available.

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PC Gamer

When I think about VR gaming, I generally think about flying or driving sims—games in which I'm seated in some sort of cockpit. (You may recall that CCP touched on this topic last year.) Platformers? Not so much. But Oculus VR announced today that the Mario-inspired, made-for-VR platformer Lucky's Tale will not only be an Oculus Rift launch title, it will come bundled with the headset at no extra charge.

We always believed there was an opportunity for platformers in VR, but it wasn t until playing Lucky s Tale and working with the Playful team that we truly realized its potential to change how people view this genre of gaming forever, the coincidentally-named Oculus VR founder Palmer Luckey said. Lucky s Tale delivers on everything you want in a next-generation VR game—it s thrilling, full of adventure, and incredibly fun to play.

Lucky's Tale developer Playful Corp. has been involved with the Oculus Rift pretty much from the beginning—Playful founder and CEO Paul Bettner backed the Rift Kickstarter at the $5000 level, and the studio has made dozens of game prototypes for it over the past three years. And even though platformers may not be the most obvious fit for VR, we had a look at Lucky's Tale back in the summer and it actually sounds really promising. A year after Lucky s [2014 prototype] debut, Playful Corp. returned to E3 with a real game, and it s even better proof that first-person isn t the only way to make VR gaming work, we wrote. It might not even be the best way.

The Oculus Rift still doesn't have a hard launch date, but Luckey—the Palmer, not the fox—recently tweeted that the company remains on target for a release in the first quarter of 2016.

PC Gamer

Ending the year on a high note

The last official count from Microsoft regarding the number of Windows 10 installations came in October. At the time, Microsoft said its latest OS had raced past 110 million installs, an impressive number considering it came out on July 29. And now? Unofficially, the number has jumped to more than 200 million installs.

That's according to the folks at WinBeta and their contacts. If accurate, it represents an average of 40 million new installs per month for each of the five months Windows 10 has been available.

It's the kind of start Microsoft needed in order to have a shot at seeing its vision through to the end. Microsoft's plan is for Windows 10 to be the last monolithic version of Windows ever, with frequent updates and upgrades in place of brand new Windows builds.

To help matters along, Microsoft made Windows 10 a free upgrade to Windows 7, Windows 8, and Windows 8.1 users for the first year. More recently, it's been aggressively pushing the free upgrade route, perhaps being too aggressive in some cases in which it might appear that users don't have a choice in the matter (they do).

Why give the OS away for free? Microsoft's goal of selling users on interoperability among gadgets from different device categories and the paid services that tie into them (Office 365, OneDrive, etc) requires a large footprint. It also attracts developers to the fold. Or if going the conspiracy theory route, it gives Microsoft a larger spying platform and/or puts users in a walled garden.

Ultimately, Microsoft hopes to have 1 billion devices running Windows 10 within the first three years.

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Dota 2

Dota 2 has had an incredible year. A wide range of tournaments, huge plays, and the ever-shifting metagame have resulted in an exciting scene. There have been laughs, sadness, and always some damn good Dota. With the clock ticking and 2016 looming near, let s take a look at Dota 2 s five biggest moments of 2015.

5. Team Secret and CDEC have an epic base race

Some games are a friendly reminder that the key to victory in Dota 2 is to kill the enemy s ancient. It doesn t matter how much farm a player has or if they can stay alive in the enemy fountain, if they don t kill an ancient, they don t win. In this case not only were CDEC fighting for the game, they were fighting for their Dota 2 Asia Championship slot. Unlike The International 2015 s format, a poor group stage performance could have led to elimination from the DAC, and CDEC were struggling among the competition. In contrast, Secret hadn t lost a game (and wouldn t lose one for the rest of the group stage).

Down two barracks and worried about Lycan s pushing power, CDEC had to fight. In an astounding three minutes of fighting (with about 20 seconds of posturing), numerous buybacks, and a skewer into fountain, this was one of the best base races in Dota history.

4. Unknown.xiu taunt their way into Frankfurt Major 2015

Until 2015, South America had little representation in professional Dota 2. This changed with the Frankfurt Major, when Unknown.xiu, a Peruvian team, managed to work their way through two qualifiers to eventually reach the tournament. As you ll see above, they showed some extra swag in their match versus Digital Chaos. Not only did they take a win, but they relished their victory with some good old fashioned bad manners.

On a more serious note, when a region is suddenly represented on the world stage it can bring substantial growth to the area as a whole. Unknown.xiu has unfortunately split, but the experience gained by the players will help cultivate more talent, and the extra eyes on South America can generate much needed sponsorship. Even if Unknown.xi had limited success upon reaching the Frankfurt Major, they were still able to beat Newbee and earn 12th place. The biggest growth of South America may happen in 2016, but the process started two months ago.

3. The crowd rushes in at The Frankfurt Major

The Frankfurt Major brought an interesting question to the table: could new teams do well in the Major format? When the only Valve-run event was The International, teams had time to form, test their merits, and find a way to improve (or disband). This meant that tons of smaller teams, such as Team Tinker, were forming and developing in tournaments prior to the The International. Most of them sank, but a few managed to swim. The Dota Major s faster schedule had the potential to change all that.

And at first glance, it seemed like the newer teams were struggling. At the Frankfurt Major, only a single open qualifier team made it into the winner s bracket. Then came OG. OG had a mediocre performance in the group stages, snagging third place out of four. They looked like the kind of team spectators might read about out of curiosity, but ignore in favor of fan favorites. Once the main event began, however, they gained some new momentum.

Their first win didn t come as a huge surprise, as Fnatic hadn t won a single game. The victories kept coming, although every win seemed to be followed up with an assumption that the win streak was about to end. That they made it all the way to the grand final and won is this year s Cinderella story, and it earned them a lot of fans on the way: fans that rushed the stage as they lifted the trophy. New teams can not only win Majors, it seems, but they can pick up a major fanbase along the way.

2. Natus Vincere releases its Dota 2 squad (then signs it again)

On October 16th, it was announced that Natus Vincere was disbanding its Dota 2 squad, leaving behind fan-favorite veterans like Dendi and XBOCT. This was a short-lived change, and both Dendi and Sonneiko were shortly signed onto a new Na Vi squad. This brief restructuring served as a reminder that the Dota scene is dramatically changing. The expected synergy between Funn1k, XBOCT, and Dendi was a relic of the past, and even if that lineup was well-loved by fans, it couldn t survive in the increasingly tough Dota 2 scene.

This is the flipside to the many underdog stories of 2015, where OG and numerous other teams suddenly appeared and shone. Good tournament results are a zero-sum game though, and as these new teams find their place, the older organizations might just leave the scene altogether. Na Vi and Dendi have stuck around for now, but for how long?

1. The $6 million dollar slam

The International 5 managed to both shatter and reaffirm expectations of the professional Dota scene. MVP Phoenix surprised the world by fighting their way into seventh place, and in doing so tied with the suddenly floundering Team Secret. However, the biggest surprise story was the sudden reappearance of CDEC. CDEC wasn t directly invited to The International, but instead took second in the Chinese qualifier. Like the OG phoenix that would later rise in the Frankfurt Major, CDEC couldn t stop winning once the main event began. They easily found themselves in the grand finals, having only dropped a single game to the third place LGD.

Within a few day of losing the winner s bracket final to CDEC, Evil Geniuses faced them again in the grand final. Revised strategies and smart drafting delivered them to a 2-1 advantage, a single win away from the lion s share of an 18.5 million dollar prize pool. These are the circumstances that led to the $6m dollar slam.

EG s victory wasn t really about the single play. The game had already gone haywire for CDEC, and a midgame pickoff on Sumail was their only chance at a desperation Roshan kill. The setup was perfect for Evil Geniuses. PPD used Ancient Apparition s Ice Blast for vision, and the Echo Slam followup from Universe was absolutely brutal. A simple play, delivering a simple statement: Evil Geniuses were going to win The International 2015. CDEC had reached for the prize, but EG had proven they were the best.


Pcgp Logo Red Small PC Gamer Pro is dedicated to esports and competitive gaming. Check back every day for exciting, fun and informative articles about League of Legends, Dota 2, Hearthstone, CS:GO and more. GL HF!

PC Gamer

Gift cards and holiday cash stuffing your pockets? You could be responsible and put the money in the bank, or do as we do—blow that money on a bunch of new PC components! If you've been saving up to build a new PC and can finally afford those parts, let us help you out. Here are a few of our guides, hand-picked to help you get the most out of your holiday fortune.

First off: if you don't already know what you need, we can help with that. Refer to our easy PC upgrade guide to help determine which of your parts are out of date.

In dire need of a big graphical boost? A new graphics card should be your first stop. Here's our list of the best graphics cards, with a few options depending on your budget. 

Still gaming on an ancient Microsoft Intellimouse and a rubber dome keyboard stuffed with crumbs and cat hair? Treat yourself to a new gaming mouse (you can get a great one for $50) and a mechanical keyboard. We don't tend to update these accessories as often as we do our other CPU components, but they play just as important a role in the PC experience.

Looking to build a whole new rig? If you're trying to stretch every dollar, check out our guide to the best budget gaming PC. It's not the very cheapest PC you can build, but we think it offers the best possible gaming experience at an affordable price point. If you've been saving up longer and have more to spend, definitely step up to our recommended gaming PC build, which will give you more power and be a competitive rig for the next few years.

Naturally, a new PC deserves a new case. We recently updated our gallery of our favorite PC cases. All 25 are worthy of your next rig, and there should be something in there for everyone, whether you like subtle or flashy.

Want to treat yourself to a luxurious upgrade? One of the biggest improvements you can make to your gaming experience is buying a G-Sync or FreeSync monitor. Our favorites are big, beautiful 1440p IPS screens that can refresh up to 144Hz. With the variable refresh technology, screen tearing and VSync are both worries of the past. Here's our guide to the best gaming monitors.

If it's style you're after, you may want to spend that cash on the liquid coolant, paint, and flashy LEDs used in case modding. Our beginner's guide points out some ideal paints, RAM, cables, and other components ideal for case modding, and how to get started using them.

That about wraps it up for our suggestions, but if you've already bought a heaping load of new PC gear, tell us about your haul!

PC Gamer

Broadband speeds on the rise

The United States hasn't caught up with countries like France, Canada, Germany, and Japan in average broadboad speeds, but things are at least moving in the right direction, the latest report by the Federal Communications Commission suggests.

According to the latest version of the FCC's ongoing nationwide performance study of fixed broadband services -- the fifth of its kind -- the average download speed in the U.S. has grown more than threefold in a three-year period, going from less than 10Mbps in 2011 to just over 30Mbps in September 2014.

Advertised maximum speeds have also been rising at a steady clip.The average max in 2014 was 72Mbps, up 94 percent from the 37.2Mbps average a year prior, the FCC says. Much of that is due to the deployment DOCSIS 3.

Cable subscribers have the most to brag about. Cable ISPs increased their maximum download speeds from 12-20Mbps in March 2011 to 50-105Mbps in September 2014. Meanwhile, DSL providers have remained stagnant since 2011 with most offering maximum downloads speeds of 12Mbps or less.

Despite the disappointing DSL results and the U.S. ranking 25 out of 39 nations in 2013 (yes, the FCC's data is kind of all over the place), the FCC is optimistic about the advancements being made in broadband. One of the highlights is that actual speeds experienced by most broadband subscribers (save for DSL) are pretty close to or even exceed what's being advertised.

"Today s report confirms that advances in network technology are yielding significant improvements in broadband speeds and quality," said FCC Chairman Tom Wheeler (PDF). "Faster, better broadband will unleash new innovations and new services to improve the lives of the American people. This comprehensive assessment of broadband performance helps to keep consumers informed and hold ISPs accountable."

Consumers are definitely showing an interest in faster speeds. Only a small percentage of participating panelists in the FCC's study who subscribed to 15-30Mbps broadband in 2013 ended up downgrading the following year, while the rest migrated to higher service tiers.

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PC Gamer

The last time we checked in on Consortium: The Tower Prophecy, it was still called Consortium: The Tower Prophecy, and not just Consortium: The Tower, as it is now known. The ambitious sequel to Interdimensional Games' immersive sim Consortium (which is currently very cheap on Steam) has a new teaser trailer, one that reveals the date of the forthcoming Kickstarter campaign.

January 18. The Kickstarter is coming on January 18. Also, that was a pretty good teaser trailer—I feel thoroughly teased. In this Consortium sequel, the fate of the multiverse is at stake, so no pressure after you skydive onto a future-London tower for a spot of hostage rescue.

"Building on the strengths of CONSORTIUM, The Tower uses all of the core mechanics, interface systems, gear and dynamic fourth wall shattering concepts for an all new scope: The Churchill Tower, a massive, futuristic skyscraper in the heart of London, England. What should have been a straightforward mission to rescue civilian hostages from terrorists turns into a global debacle involving a deeply rooted conspiracy where Bishop Six will be forced to question his allegiances and the morality of meddling across the bounds of existence.

"Choose to stick to the mission blindly, or choose to question and explore its boundaries, unlocking monumental discoveries and shedding new light on the unfolding events. Fully interact with dozens of people from their world using our waterfall dialogue tree system, and choose to Fight, Explore, Sneak and/or Talk your way through the entire experience."

PC Gamer

I've spent much of my life thinking that Morrowind is one of the best games ever made, but now that I know it didn't feature a single toilet, I kind of want to hurl it into the sea. Thankfully the Rebirth mod has arrived to put things right, adding, among other things, toilets to the mushroomy island of Vvardenfell. Citizens of Morrowind: you may finally take a dump. (I sure hope Rebirth has added toilet paper too.)

Toilets come to Rebirth as part of version 3.5, which also makes a ton of fixes, for both the 'vanilla' game and the mod—you can read all about it here. Lavs aside, it's a fairly boring update, but I'm interested to see what (if anything) those jerks in Seyda Neen think of these new inventions.

Descent

Yeah yeah, Steam sale, but if you're in the mood for Old Games (the 'Good' part is debatable), you might want to check out GOG's Interplay sale. The retailer has discounted lots of classic/ancient PC games including MDK, Messiah, Stonekeep, Lionheart and....OK, so it's not the best sale in the world. I mainly find it interesting because of what's missing: namely, Descent 1, 2 and 3, which have mysteriously vanished from the store.

There's a reason for that, as explained by Parallax Software's Matt Toschlog & Mike Kulas, who hold the rights to the Descent series.

"Parallax Software still exists and still owns the copyrights to the Descent games. Under our 21-year-old agreement, Interplay has the exclusive rights to sell Descent and Descent II, and they have been doing so on Good Old Games and Steam.

"The problem is that Interplay has not paid to Parallax any royalties since 2007. We've talked to them about this numerous times over the years, and finally took action this fall. We served Interplay official notice that they were in breach of the contract, and when they still failed to pay we terminated the agreement."

According to Toschlog and Kulas, Interplay has therefore lost the rights to sell the original Descent games online (this doesn't apply to Descent: Freespace, which has no real connection to the series.) By rights, it seems the games should be removed from Steam too, so you might want to snap them up there if you've been jonesing for some 6DOF space combat.

"Interplay does, however, still own the Descent trademark," the pair elaborate, "which they are free to use or license as they see fit (such as for Descent: Underground) as long as they don't violate our copyrights.

"As for whether Descent and Descent II will be available for purchase again, we hope so. We'd be very happy to work things out with Interplay." (Thanks, Reddit.)

Take On Mars

The Meridiani Planum is a vast, empty desert of volcanic basalt, and my home for the foreseeable future. There was an accident—I remember a storm, an explosion, and not much else—and now I m alone. NASA thinks I m dead, the rest of my team are on their way home, and the next mission to Mars is five years away. I m pretty much fucked. 

The first thing I hear when I wake is beep, beep, beep. A red light is flashing in my helmet, warning me that I have three minutes of oxygen left. I struggle to my feet and scan the horizon. Nothing. I m surrounded by a red, flat plain littered with rocks and craters. Then I spot something in the distance: a curiously geometrical shape silhouetted against the dusky pink of the Martian sky. 

The lander! The craft we touched down in, which is stocked with supplies including sweet, precious, life-giving air. It s far away, but I might just make it. Beep, beep, beep. I have to run in bursts, because the exertion of a prolonged sprint will make me take deep, wasteful breaths. I reach the lander and slam the button that opens the cargo bay. It s achingly, painfully slow. The beeping intensifies. Thirty seconds left. 

The door slides open and I dash inside, taking the elevator to the pressurised safety of the crew quarters. Tearing off my helmet, I collapse in an exhausted heap. I made it! But the elation quickly fades when I remember that I m still alone on a hostile planet with limited food and water, no way to communicate with Earth, and five years to kill. Not the best situation I ve ever been in. 

I could live here in the lander, I suppose. It has beds, food, water. But when the supplies run out—there s about a month s worth in the hold—I ll either starve or die of thirst. I need space to grow my own food and somewhere more comfortable to live. 

I venture outside again. Located just south of the equator, the Meridiani Planum is scattered with a crystalline mineral called hematite: evidence that hot springs may have bubbled here millions of years ago. Now it s a wasteland, pockmarked with craters. In the distance, jutting incongruously out of the emptiness, is a strange ridge formation. Curiosity gets the better of me. 

The lander is equipped with a scouting buggy—a glorified go-kart, really—which I drive towards the ridge. It s incredibly slow, only marginally faster than walking. When I reach the rock formation, I realise it s the lip of an immense crater: the Victoria crater to be precise. Half a mile wide and seventy metres deep, it s a colossal thing, but not much use to me. I m gazing across it, listening to the eerie, lonely howl of the wind, when a message flashes up on my HUD: Solar event incoming. 

I make it back with seconds to spare and wait for the storm to pass. I decide that s enough exploring for me. 

Mars is routinely pounded by solar storms. If I get caught in one, even with a suit on, I ll receive a lethal dose of radiation. And according to the data on my HUD, one is on its way. I jump back in the buggy and start trundling back to the lander, which suddenly looks impossibly far away. It s another close call, but I make it back with seconds to spare and wait for the storm to pass. I decide that s enough exploring for me. I ve got plenty of problems to deal with as it is. 

I eat a freeze-dried steak for dinner and sleep on a small cot bed in the lander to escape the chill of the Martian night. Near the equator, during the day, temperatures on Mars can reach a balmy 20 degrees; but at night they drop as low as -70. When the sun rises, I decide to initiate phase one of Operation Don t Die: building myself somewhere to live. I unpack the enormous 3D printer stored in the cargo bay and assemble it outside. 

What follows is a gruelling three hours of printing out corners, walls, floors and other parts, then painstakingly slotting them together, piece by piece, to create my new home. It s a slow, laborious process that would have been a lot easier if my team hadn t flown back to Earth and left me here to die. I begin by driving metal platforms—the foundations of the building—into the Martian soil. Then I clip on floors, walls, windows, power points, and, finally, the roof. To speed things up I print out two additional 3D printers and make sure they re constantly churning out parts as I build. 

Before I snap on the last few bits of wall, I print out everything I need for the interior: a bed, a couch, storage crates, a toilet, a table to work on, two hydroponic stations, and a water dispenser. Then I toss them through the gap in the wall and seal it up. The last step is the airlock, which I ll need to keep the room pressurised. I build a small corridor, equip it with two suit holders, and install a pair of heavy airlock doors. Done. I step inside, close the airlock, and hold my breath. Did it work? EXT. SAFE blinks on the HUD in reassuring green text, indicating that I can safely remove my suit. I did it! 

It s not much, but it s a vast improvement over the lander. If I had help I could have built a base with multiple rooms, but for now this will have to serve as both my living quarters and my science lab. I can easily expand later. I arrange the furniture and equipment and end up with a pretty swish-looking pad. I move some of the freeze-dried meals, emergency oxygen tanks, and backup suits from the lander to the hab and watch a gorgeous Martian sunset as I eat dinner. As another solar storm rages outside, I settle in for the night. Tomorrow I can start to sort out the water situation. 

Mars may look dead, but the air and soil are rich with resources I can harvest to keep myself alive. First, water. I print out a topsoil extractor, hook it up to a solar panel, and plug in two resource canisters. Then I build a refinery while I wait for the canisters to fill. The yield is low, but by processing the collected soil in the refinery I can extract fresh, drinkable water. I fill a few canisters and store them safely in the hab, plugging one into the water dispenser. I ll make sure the topsoil extractor is running constantly to keep the water flowing. That s one problem solved. 

I still have a decent supply of freeze-dried meals, so I can wait a while before I have to think about growing food in this desolate place. In the meantime, I tackle a problem that s been bugging me ever since I finished the hab. In the process of building it I accumulated a massive pile of junk. Mostly parts I printed out by mistake, including a third airlock door. I keep bumping into it as I walk around the site, and it looks messy, so it s time to get rid of it. I refuse to live in in squalor. 

I use the 3D printer to construct a cargo truck. It s big and slow, but has a massive bed for storing and transporting stuff. I spend some time gathering all the bits of junk strewn around the base and load them on the back. Then I drive about half a mile away and unload it. I did consider throwing it in the Victoria crater, but I don t think NASA would appreciate me using an area of scientific interest as a garbage dump. I return to base, and it looks much neater. Satisfied that I ve had a productive day, I eat some steak—again—and retire for the evening. 

When I wake up, a dust storm is raging outside, but it doesn t look too severe. One of the supply crates in the lander has bags of potato seeds, so I strap my suit on, brace myself, and step outside. Jogging over to the lander I pick up the seeds, grabbing a canister of freshly-harvested topsoil on the way back. The storm has covered my solar panels in dust, which I ll have to clean later. Back in the safety of the hab, I plug the soil can into one of my hydroponics stations, along with a can of water, and plant the seeds.

It s not long before five healthy potato plants spring up. Just so you know, Bowie: there is life on Mars. 

I spend the next few days harvesting resources, clearing up junk, and tending to my potato plants. I expand the hab with a small room to put the toilet in, because having it inches from my bed just feels wrong. I m beginning to adjust to life on Mars, despite the solitude. I keep myself sane through routine, occasionally going for a slow drive around the Victoria crater to entertain myself. 

Before long I have my first crop of potatoes. I pick some to eat, and save the rest for replanting. It s taken a while, but I m finally self-sufficient. I have the means to reliably produce water, food, oxygen, and power. It won t be the easiest five years, but I should be able to get through them. 

I ll keep expanding the hab in the coming years, with more hydroponics stations, more resource extractors, and more rooms. But for now I have everything I need to survive. Who knows, maybe NASA will realise I m still alive and mount a rescue mission? Then I might only be here for two years—the length of a journey to Mars—instead of five. Either way, I ve accepted my fate. I m going to be here for a very long time, so I might as well get comfortable. Now, if you ll excuse me, I have some potatoes to harvest.

...