With our latest build nearly ready for release, we're looking for dedicated fans to help us catch anything we may have missed and to finish the polish for this release. If you're interested visit - http://www.zombiepanic.org/forums/showthread.php?t=16007 for more information!
With our latest build nearly ready for release, we're looking for dedicated fans to help us catch anything we may have missed and to finish the polish for this release. If you're interested visit - http://www.zombiepanic.org/forums/showthread.php?t=16007 for more information!
We're still on holiday break until the 3rd, but this new release has some updates that we'd been working on before the holidays that we finished up today, and some other fixes.
Included in this one are, most notably, six new AI types for the Light of the Spire expansion. That makes a total of eight for the expansion, which is going to be the final tally -- the focus was mainly on other kinds of features. This also adds in 24 new achievements, 23 of which are for the new expansion and one of which is for the base game.
Additionally, we fixed that longstanding-since-Unity-porting bug with the trial mode not always being recognized until a restart of the application after an expansion was disabled or validated.
Lastly of major note, there's also a new ability on almost all self-attritioning units where they now won't self-attrition when in low-power mode. For golems, Neinzul Younglings, etc, this is a pretty major change.
And there were actually a couple of other small fixes, see the release notes for details. Enjoy!
<i>This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that <a href="http://www.arcengames.com/aiwar_buy.php">here.</a></i>
We're still on holiday break until the 3rd, but this new release has some updates that we'd been working on before the holidays that we finished up today, and some other fixes.
Included in this one are, most notably, six new AI types for the Light of the Spire expansion. That makes a total of eight for the expansion, which is going to be the final tally -- the focus was mainly on other kinds of features. This also adds in 24 new achievements, 23 of which are for the new expansion and one of which is for the base game.
Additionally, we fixed that longstanding-since-Unity-porting bug with the trial mode not always being recognized until a restart of the application after an expansion was disabled or validated.
Lastly of major note, there's also a new ability on almost all self-attritioning units where they now won't self-attrition when in low-power mode. For golems, Neinzul Younglings, etc, this is a pretty major change.
And there were actually a couple of other small fixes, see the release notes for details. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
For today only, Killing Floor and all it's DLC are 75% off. Make sure to pick up the bundle or the DLC you are missing before it's gone (You won't see KF at this price for a long time)!!! And if you already have it, don't forget to give the greatest gift this holiday season, the gift of Killing Floor!
As a reminder this is also the last chance to pick up the Team Fortress 2 bonus items from Mr. Foster! We'll see you all in the new year as we gear up on Red Orchestra 2: Heroes of Stalingrad!
For today only, Killing Floor and all it's DLC are 75% off. Make sure to pick up the bundle or the DLC you are missing before it's gone (You won't see KF at this price for a long time)!!! And if you already have it, don't forget to give the greatest gift this holiday season, the gift of Killing Floor!
As a reminder this is also the last chance to pick up the Team Fortress 2 bonus items from Mr. Foster! We'll see you all in the new year as we gear up on Red Orchestra 2: Heroes of Stalingrad!
Hey everyone, and happy holidays! This would be a last chance to obtain your copies of AI War and the expansions at <a href="http://store.steampowered.com/app/40400/">Steam's holiday sale</a> (and possibly others, like GamersGate/Direct2Drive)!
Our latest expansion--<a href="http://www.arcengames.com/aiwar_lightofthespire.php">Light of the Spire</a>--introducing a quest-like alternative winning condition (along with the usual content that a new expansion brings, from new map types, ships, AI types, alternative defender game mode, 'spirecraft,' and AI additions), will be officially released during Q1 of next year; for those who are eager to try the beta, it's available in our <a href="http://arcengames.com/store.php">Arcen store</a>, with the keys being compatible with the Steam version once it's out.
Hey everyone, and happy holidays! This would be a last chance to obtain your copies of AI War and the expansions at Steam's holiday sale (and possibly others, like GamersGate/Direct2Drive)!
The base game is at 85% off, for $3.00 USD! The first expansion, The Zenith Remnant is 50% off, for $5.00 USD! The second expansion, Children of Neinzul is only $2.00 USD at 50% off, with all proceeds still being donated to Child's Play.
Our latest expansion--Light of the Spire--introducing a quest-like alternative winning condition (along with the usual content that a new expansion brings, from new map types, ships, AI types, alternative defender game mode, 'spirecraft,' and AI additions), will be officially released during Q1 of next year; for those who are eager to try the beta, it's available in our Arcen store, with the keys being compatible with the Steam version once it's out.