OuterRealm - 大卫·戴

Elemental Mechanism Rework

Now Flame, Frost, and Acid no longer instantly ignite each other.

Flame and Frost will weaken each other's accumulation values while simultaneously dealing additional damage.

Acid will enhanced and be converted into Frost and Flame elements.

Effects containing the \[Elemental ignite] tag will now trigger \[Elemental Smite]

—Instead of clearing elemental accumulation values, it will strip enemy armor based on the corresponding element,for flame it will be instant damage.

ShipCrafter - Myrmecoman

Hello !

A new update was published for the game. At the menu today, a fair amount of fixed bugs, 2 new turrets, and the possibility to test your ship directly from the editor ! Here are the full changes :

- doubled torpedo launchers spread

- fixed bug reenabling cosmetics when rotating the ship in block replacer mode

- fixed wires not placed correctly when placed on shifted cosmetics

- increased activation distance of torpedoes from 30m to 50m

- now spectating shots is a toggle instead of having to hold it. You can also change the followed object using the same keys as the up and down keys for depth control (up/down arrows bu default)

- fixed being unable to scroll down in the workshop ships list

- fixed bug with sunk ships still able to capture the point in point defense missions

- fixed bug with zoop mode preventing to place the mirrored blocks

- added a test at sea button in the editor to test your ship more easily

- added french 305mm double gun turret model 1906-1910

- added US 16" (406mm) triple gun turret

See you on next update !

Love at Work - Charmerscove
Salt 2: Shores of Gold - Riot

Ahoy, mateys!

Our next update is now on the Beta Branch. Since Salt 2 entered Early Access a little over three years ago, you all have supported us in the addition of a ton of new content, mechanics, and fixes including cooperative multiplayer, a main quest line, many new points of interest, island types, quests, items, ships, underwater content, skill trees, and so much more. We couldn't have done it without the brave players who took a chance sailing the seas in another Early Access title. We appreciate you all.

While we will continue to release updates for the game as always, this update will mark our 1.0 release out of Early Access for Salt 2, once we transition it from the beta to the default Steam branch. We plan to do so on November 12th.

This update, launching alongside the 1.0 release, includes a brand-new endgame loop with a set of new legendary items, ship upgrades, world bosses, and new points of interest. Once you reach level 40 or higher, you'll find a new NPC in the world that will get you started hunting down rare items and bosses in exchange for legendary loot. We've also added a new endgame merchant with a set of expensive but unique ship decoration items.

So what's next after official release? We will continue expanding on the content in the game as usual. This will include adding more things to discover, new quests, new enemy types, new points of interests, more island types, new items, and other improvements. And we're always monitoring community feedback to see what type of content you want in the game. You can send bug reports and feedback through the in-game bug report window, or on our Steam forums.

Here is a list of the changes for this update:

Patch Notes:
  • Added new NPCs and endgame loop for obtaining unique legendary recipes (this content can be found once you reach world tier 5).

  • Added new legendary items.

  • Added new world bosses.

  • Added new points of interest.

  • Added endgame merchant with new unique ship decoration items for sale.

  • The game now pauses while in the difficulty settings, help, controls, and multiplayer interfaces (singleplayer only).

  • Fixed some NPC names not showing up in their dialogue.

  • Slightly adjusted the volume of enemy footsteps.

  • Fixed an issue where you would sometimes hear reverb effects when underwater.

  • Fixed an error when killing an archer while they are drinking a potion.

  • Allow jumping when swimming on the water surface.

  • You can now close the loot summary UI with the same hotkey as salvage/destroy.

  • Fixed no sound playing when picking up a journal.

  • Fixed some hotkey indicators not updating when keybindings are changed.

  • Fixed the Guise of Jones effect not occurring again after the cooldown is finished.

  • Made the old guardian's compass a little easier to read during hours when the sun is low in the sky.

  • You can now put down a journal with the interact hotkey.

  • Added an option to loot everything in a small area when mousing over some lootable objects such as coins.

  • Adjusted the brightness of some lanterns so they are less blinding against your weapon.

  • You no longer aim down the sight briefly when hip-firing a flintlock.

  • Added mute in background setting.

  • Fixed swimming backwards sending you downwards.

  • Fixed the weaving station causing strobing shadows.

  • The bug report window now auto-closes after sending the report.

  • Fixed save indicator appearing in world space when using a spyglass or sextant.

  • Fixed save indicator not going away in the pause menu.

  • Fixed the stamina bar not animating properly when spending stamina while it is regenerating.

  • Made holding the attack button to raise up a power attack more responsive.

  • Reduced the volume of the male wave emote sound.

  • The collect animation can no longer interrupt other combat animations like draw bow.

  • Reduced the length of the trail visual effects on bullets.

  • Fixed buried treasures not saving their un-buried state.

  • Fixed some translation issues.

  • Right clicking while a fish is hooked will now catch the fish if you are within the success window, or display a message if you are not.

  • Fixed a number of places that had double colliders, which could cause a spam of footstep sounds when standing there.

  • Fixed some doors not blocking projectiles or enemy sight.

  • Added entry for toggling chat input in keybindings menu.

  • Fixed a rare crash.

  • Fixed an issue where you could loot multiple quest items as part of the "Picking Up The Pieces" quest.

  • Fixed some items being interactable at the Hunter's Guild Outpost that shouldn't have been.

  • Adjusted the weights of the fishing commission quests at world tier 2 - 5 to give a better spread of quests.

  • Fixed a spot in Barlow's House you could get stuck falling.

  • Fixed some typos.

  • Adjusted the volume of some ambient sounds that were a bit too loud.

  • Fixed depth of field effect in the Sea Diver's Guild.

  • Added footstep sounds to wolves.

  • Fixed players other than the party leader being unable to use the mirrors in Mad King's Shipwreck.

  • Item looted indicators now appear when looting from containers.

  • Fixed an error when the host quits as they are receiving a trade request.

  • Updated Unity engine version to address a memory leak and possible crash related to particle effects.

  • Fixed double-clicking the respawn button in the death interface causing an error and sending you somewhere strange.

  • Fixed the loot bags being empty for some enemies. (These are the bags that appear on the ground if you don't fully loot them right away).

  • Fixed one of the ladders on the sea fortress exteriors putting you in a weird spot when climbing down.

  • Adjusted the hit position on large spider models to reduce their chance of missing you with some attacks.

  • Fixed doorknobs blocking door interaction on some buildings.

  • Made adjustments to movement and combat input to improve responsiveness.

  • Added forward and back buttons to crafting stations and remember the last recipe you had selected.

  • Ship decorations now maintain their last rotation when you pick them up.

  • You can now rotate decorations with the mouse scroll wheel.

  • Fixed an issue where you could get stuck in slow motion if you died while the radial wheel was up.

  • Fixed an issue where you would continue to move sometimes after dying or when lockpicking.

  • The sextant no longer spams sounds when looking at a celestial object through close together objects such as ropes.

  • Fixed the names of looted items in the popup UI being cut off sometimes for long named items.

  • You can now filter options when selecting an item in the equipment screen.

  • Fixed continued movement if you die or start lockpicking while moving sometimes.

  • Fixed being able to block and parry before the potion drink animation was done.

  • Allow dodging while swinging a weapon.

  • Allow hitting tab to cancel decoration placement.

Yaarmi Tycoon - yagoaribas

🗓️ November 4, 2025

🎛️ The Microphone gets an upgrade!

This update expands the Microphone component with new subcomponents that improve sound stability and overall audio output quality.
Keep refining your setup and become the ultimate creator in Yaarmi Tycoon!

🆕 NEW ADDITIONS

🎙️ Microphone Component Updates

The Microphone now includes two new subcomponents with progressive upgrades that increase your earnings per video.

🎚️ Tripod

🪙 Level 1 → Cost: 750 | Earnings per video: +2.45
🪙 Level 2 → Cost: 975 | Earnings per video: +1.35
🪙 Level 3 → Cost: 1250 | Earnings per video: +2.40
🪙 Level 4 → Cost: 1500 | Earnings per video: +2.30
🪙 Level 5 → Cost: 1750 | Earnings per video: +2.75

🔊 Audio Output

🪙 Level 1 → Cost: 500 | Earnings per video: +1.25
🪙 Level 2 → Cost: 650 | Earnings per video: +2.00
🪙 Level 3 → Cost: 1200 | Earnings per video: +2.75
🪙 Level 4 → Cost: 1345 | Earnings per video: +2.25
🪙 Level 5 → Cost: 1695 | Earnings per video: +1.50

🐞 BUG FIXES

No bug fixes have been reported in this version.

⚙️ TECHNICAL CHANGES

  • Minor internal adjustments for new subcomponent integration.

  • System groundwork for future component tree expansions.

💬 TEAM NOTE

The creation ecosystem keeps growing in Yaarmi Tycoon.
💚 Thank you for your continued support — every update brings us closer to the official release!

Project Hunt - projecthunt2022

Improvements & Bug Fixes 🔧🐾

  • 📜 Redesigned the Animal Info panel.

  • ❤️‍🩹 Reduced the size of the animal health bar UI.

  • 💡 Fixed an issue where animal carcasses didn’t highlight while mounted.

  • 🚗 Vehicle speed unit now follows your Meter/Mile setting (km/h ↔ mph).

  • 🚗 Default vehicle camera orientation now adjusts based on your Meter/Mile display setting.

  • 🔫 Fixed muzzle flashes not playing on some firearms.

  • 🔫 Fixed certain bolt-action rifles whose animations didn’t play correctly.

  • 🔫 Increased the rate of fire for the M110 and SKS.

Horny Villa - support

🧾 Contracts banner: Slutty Black Friday💸

Featuring:
🕳 Puma Forest, a golf genius who can't quite manage her sexual desires
🎇 Fancy Girl and Charming Cheryl

Nazizombie's Slayer - Ousiron

The day is almost here. Tomorrow, November 5th, our very first game, Nazizombie's Slayer, will see the light of day.

It's hard to put into words this mix of excitement and awe. We're just a small team of 2-3 people and don't expect to set the world on fire, but for us, this is a huge and important step. We sincerely hope you enjoy what we've created.

Thank you for being with us on this journey.

Evolve Benchmark - u64::max
Release Highlights

🐞 Bug fixes & improvements
  • Improved the visual quality and performance of the water. Users can expect a slight change in scores as a result of these improvements.
  • Fixed an issue with the Arm Mali-G1 Ultra GPU that caused a "device not supported" error during startup.

✍️ Additional Information

If you’re a member of the press or influencer feel free to use the form on our website (https://www.evolvebenchmark.com/press-influencers#) and sign up for a free copy of the professional version!

Voor De Kroon - Future Minimalism
Changelog
  • Add vassal logic to AI campaign factions
  • Tweak algorithm used by AI to hire and manage units during the campaign
  • Slightly increase unit XP gain
  • Reduce chance AI resorts to peasant levy policy ( Should only be used in emergencies )
  • Make AI cavalry steering more granular based on situation
  • Fix possible crash related to corrupted heraldry
  • Fix empty settlements retaining vassal status
  • Fix AI army setup strategy during campaign with large armies mode enabled
  • Fix being able to move vassal commanders after battle
  • Fix campaign autosave timing
  • Fix AI factions sending peasant levy to the frontline as a replacement
...