Hey Alchemists!
Thanks again for playing Penny for Your Potion Demo! We're updating Penny for Your Potion Demo to v1.0.3, which includes a host of major updates to the gameplay, balance and interface improvements, as well as bug fixes 🌻 Read more below!
Major Gameplay Updates
Added new starter items: Short Vase, Door, and Stool.
Reduced reputation requirements for progression stages.
Added more items to early progression stages.
Extended shop open duration for longer sessions.
Customer spawn rate increased.
Customer spawning now begins after completing the tutorial.
Adjusted customer spawn timing based on reputation level.
Added a “Not in Demo” label for unavailable demo content.
Added a text label above the Market area.
Farm tiles now have a limit that increases with reputation.
Item rotation no longer resets after placing a built object.
Localization added for Turkish and English, covering:
Main Menu, Settings, in-game panels and lists
Customer requests, potion names (with descriptions)
Tutorial and dialogue sequences
Updated the town area.
Slightly reduced reputation gains from potion sales.
Adjusted potion request multipliers for better balance.
Reduced customer patience acceleration.
Increased seed growth durations.
Reduced potion profit values.
Decreased customer spawn acceleration and increased minimum spawn interval.
Updated the Progress Window button for better visibility and usability.
Fixed an issue where the “Day” label did not display the correct day number.
Fixed an issue where the day counter changed when the shop closed.
Fixed an issue preventing the shop from opening when loading or continuing a game.
Fixed missing customer request panel in the bottom-left corner after loading or continuing a game.
Fixed an issue where grass removed from dark soil areas reappeared after reloading.
Fixed an issue where unlocked plant states persisted only during play but reset after restarting the game.
Fixed an issue where locked ingredients appeared as preferred materials.
Fixed an issue where the farm tile count displayed incorrectly.
Fixed an issue that returned ingredients after completing a potion.
As usual, join our Discord link below if you'd like to give feedbacks and suggestions, chat with us, or anything else!
https://store.steampowered.com/app/4037870/Penny_for_Your_Potion_Demo/
Last Minute Studios
Crown and Adventure is a fantasy open-world strategy RPG. Players will become heroes in this world, recruiting companions, forming Legions, and establishing a nation. Explore and conquer the mythical continent “Eulogize”! Crown and Adventure is going to launch on Oct 23, 2025, releasing in 3 days!
In the full release, players will explore the most mysterious Area—the true source of its suffering: the "Circle of Calamity". As the Demonspawn stronghold, the "Circle of Calamity" is made up of four main Areas: Shadow Realm, Black Peaks, Shattered Scar, and World's Abyss. Raging magma, silent ruins, and strange tentacles all send the same warning to intruders: this is no place for ordinary people.
On this barren land, the Demonspawn have split into three distinct groups: the wild and brutal Blazespawn, the cold and self-serving Grimspawn, and the Spitespawn, who love plotting and dealing with Mankind. Shared interests loosely connect these tribes, but their power is enough to make anyone fear.
Katniss Shaded, a priest serving the deity "The Treacherous", is known for her unpredictable trait. In the domain of conspiracy and betrayal, she turns herself into a shadow and enshrouds everything.
The Deathwalker, serving the death deity "The Silence", is the representative of death. He will spread despair and fear to any corner of this world, collecting souls of those who resist death and returning them to "The Silence’s embrace".
After the Collapse Era war, the Demonspawn quietly emerged from the mantle and seized the world's center. Once land blessed by the gods fell to the Circle of Calamity, the source of disaster and pain.
The Blazespawn claimed the eastern plains, known as the Shattered Scar, where the earth is most torn apart. They build settlements near volcanic fissures, and their Warbands roam the wasteland, seeking war and blood.
Violent geological shifts have left the Circle of Calamity's Black Peaks area full of cracks and pits. Grimspawn draw pure mana from these depths, aggressively pursuing Magic like the King's Servants did.
To the west, the ruins of Ancient Empire Cities destroyed by lava are everywhere. Now there is the base of Spitespawn. They dig tunnels and build shelters among the ruins, creating a maze-like underground City.
To expand their territory, the Demonspawn are always building up their armies. From massive monsters in the lava to nimble assassins in the shadows, each tribe forms its own unique legion. Some cults devoted to Outer Deity can even summon mysterious beings from beyond the continent......
The Calamity Titan is a war beast of the Demonspawn. It’s a Mana creature living in lava lakes, but controlled by the Blazespawn's secret rituals. For the enemy, they are ultimate nightmares on the battlefield.
The One's Touch is an eerie being summoned by the Cult of Violet Eye through evil magics. They are from the endless void beyond Eulogize, their actions are impossible to predict, and their slaughter has no purpose.
The Fallen Sun Spire Mages are high-ranking mages among the Grimspawn, living at the top of the spire metropolis. Never underestimate a Mage with their own spire—there are always plenty of their own kind buried beneath their feet.
The Treacherous Dependents are Spitespawn assassins. They are the most loyal believers of the god of conspiracy and betrayal. They are living everywhere with shadows, even your own reflection.
In the past, the Demonspawn were slaves of the Outer Deity, with no will or identity of their own. After the first Molten Catastrophe, a brief but fierce civil war broke out in the Circle of Calamity. In the end, all apostles loyal to the Outer Deity were wiped out, and the Demonspawn took their fate into their hands. But freedom didn't make them peaceful. On the contrary, they now lurk in the Circle of Calamity, always watching the fertile lands of the outer ring with greedy......
Welcome to experience our overwhelmingly positive demo and feel free to leave your feedback! Please subscribe to our media channels and stay tuned for the latest news!
Updates:
1. Modified the properties of Skills Moon Eyes, reducing the TP cost of using the skill from 100 to 50.
2. Added a Monster Guide to Monster Scroll.
3. Added some battle backgrounds.
4. Revised some class-specific skills.
5. Fixed some bugs.
Future Updates:
1. The Bwiki is now live, and all functionality will be fully developed within 30 days.
2. The English version of the game will be released this month.
Developer Comment:
As a core skill for certain classes, the combat effectiveness of Skills Moon Eyes has been improved! To help you use it earlier, control the tempo of battle, and reduce its cost, we've also added dozens of monster images to Monster Scroll, allowing new players to quickly get started and gain a deeper understanding of each monster's habits and weaknesses.
Our goal: Make every battle more strategic and every exploration full of surprises!
If you have any feedback on the adjustments, or find other details that need optimization, please let us know through the in-game feedback system or community forum. Your voice is my motivation for continuous improvement!
🛒 Patch v00.60.099 – Manual Checkout Update
The Manual Checkout Desk now features a working conveyor belt and products are automatically placed into a shopping bag during checkout.
Large items now appear as a small box (document) at the cash register for a cleaner look.
Fixed an issue where a brief “0” appeared during the checkout process.
Adjusted cashier hand position for a more natural animation.
Added a VSync option in the settings for smoother gameplay.
Enjoy the update and keep your feedback coming! ❤️
Join our Discord to report bugs, share suggestions, and ask questions!
Been standing for 3 days straight so it's safe to say,
my legs are now...
Hi everyone!
We’ve just wrapped up an unforgettable weekend at Gamescom Asia x TGS 2025, and we want to share our heartfelt thanks and some highlights from the event.
[carousel autoadvance="true"]First of all...
A big thank you to everyone who stopped by our booth, tried the Beloved Bound demo, and shared your thoughts with us. Your enthusiasm truly made our weekend special.
We received so many wonderful compliments about Beloved Bound’s art style. It means a lot to hear that our visual world resonated with you.
Every play session gave us something to learn, from gameplay impressions to bug and crash reports. All your feedback is incredibly valuable as we continue improving the game.
We’re sorry for any inconvenience caused during the demo sessions and promise to work even harder to deliver Beloved Bound on schedule and in its best form.
We’d like to thank DEPA (Digital Economy Promotion Agency) for sponsoring our booth, and TGA (Thai Game Association) for supporting small indie studios like ours.
We met many passionate students and juniors looking for internship opportunities. While we don’t currently offer internships, please feel free to reach out on our Discord if you’d like advice or guidance. We’d be happy to help.
Our next step is preparing a new demo update, shaped by everything we learned from your playthroughs at the event.
You can still share feedback and ideas through our Steam Community Hub or join our Discord to chat with us directly.
Thank you again for all your support and for making our first Gamescom Asia x TGS experience truly memorable.
Lylac Games
First things first, thank you to everyone who has joined us on our experimental AI dream adventure over the past 4 years!
In that time, the generative AI landscape has changed beyond anyone’s wildest dreams (sorry), and as we move on to exciting new projects in the rapidly developing creative AI space, we have to leave others behind. It’s with a heavy heart that we’ve therefore taken the decision to remove Project Electric Sheep from the Steam Store.
Anyone who has already purchased PES will still have access to it in their library, and you’ll be able to spend any remaining credits on new dreams and conversations for the next 90 days, until the end of January 2026. If you have any questions about the removal of PES from Steam, you can contact us via our Discord.
We are incredibly proud of what we achieved with Project Electric Sheep – its vision for AI-generated world-building based on a player’s prompt was hugely ahead of its time. We can’t wait to see what the next 4 years bring in the world of creative AI and entertainment. Dream on!
Demo updates continue today! If you have thoughts on any changes, please share them freely. We carefully read every single comment—thank you!
This balance update brings a mild upheaval for trains. Since this is a demo, we’re taking an aggressive approach to updates to gauge “what works best.” Specifically, we’re redistributing synergy effects that were overly concentrated at high levels toward lower levels, so we can observe how it feels to split investment across multiple synergies rather than over-committing to just one. Please leave feedback here in the comments, on the Discussions page, or via email at https://nemonan.inc@gmail.com. Thank you!
(3) Education: Bonus Happiness becomes 5× → Always produces bonus Happiness.
(4) Education: Always produces bonus Happiness → Bonus Happiness becomes 5×.
(2) Culture: +1 → +2
(3) Culture: +3 → +5
(4) Culture: +7 → +10
(5) Culture: +12 → +14
(6) Culture: +21 → +22
(7) Culture: +36 → +32
(2) Food: Gain 1 passenger. → Gain 2 passengers.
(3) Food: Gain 3 passengers. → Gain 4 passengers.
(4) Food: Gain 7 passengers. → Gain 8 passengers.
The Press synergy still shows high win rates, and structurally it doesn’t feel particularly “fun,” so we’re considering a rework. For now… we’ll proceed like this:
(2) Press: +8 → +5
(3) Press: +16 → +12
(4) Press: +36 → +26
(5) Press: +88 → +56
Happiness +81/cycle → Happiness +100/cycle
Your base passenger count is halved. Train Happiness output +80% → Your base passenger count is halved. Train Happiness output +70%.
Happiness −60~+90 → Happiness −50~+100
Gain 3 passengers → Gain 4 passengers.
Happiness +9/cycle → Happiness +11/cycle
Movement speed +4% → Movement speed +3%
Movement speed +6%, Happiness −9/cycle → Movement speed +4%, Happiness −11/cycle
Happiness +14/cycle, Movement speed −6% → Happiness +16/cycle, Movement speed −4%
Movement speed −5% → Movement speed −4%
Chicken without Wings: Gain 2 passengers, Happiness −11/cycle → Gain 2 passengers, Happiness −24/cycle
Choice 2 “For now, keep watching”: now also Receive 1 Artifact Drone Supply.
Power Diversion: Movement speed −7% → Movement speed −6%
Harnessing Unstable Energy: Happiness −14~−44/cycle → Happiness −16~−66/cycle
Choice 1 “New rat poison, you say?”: EXP +1 → EXP +2
As part of visibility improvements, card designs have been updated: slightly longer aspect, thinner borders, and wider background areas.
As part of visibility improvements, the brightness of the train-space alert UI has been adjusted.
Fixed an issue where the “×2” text for Backlash displayed in green in tooltips.
Fixed an issue where the number “1” was not highlighted in green on Philosopher’s Stone.
What a journey! The Forgotten City has reached over 10,000 reviews on Steam!
Thank you so much for your incredible support, it means a lot to us!
Haven't played it yet? The game is on sale until October 27! Go go go!
https://store.steampowered.com/app/874260/The_Forgotten_City/