Dungeons of Dredmor - contact@rockpapershotgun.com (Alec Meer)

Indie roguelike Dungeons of Dredmor arrived on Steam late last week, quickly summoning a swarm of interest around it despite coming pretty much out of nowhere. More proof, perhaps, that big publishers’ claims that the age of turn-based gaming is done and dusted are wanton foolishness.

Anyway! I’ve been playing Dredmor pretty much constantly since release. I couldn’t pretend to have beaten it – and it’s very possible I’ll never be able to – but here’s what I make of it.>
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Dungeons of Dredmor - contact@rockpapershotgun.com (Alec Meer)

Bloody typical. I’ve only just kicked my Realm of the Mad God habit, and then another permadeath RPG comes along and imprisons my mind with compulsion, combat and crits. Dungeons of Dredmor, released yesterday, is far closer to the traditional roguelike model, though it’s left behind the complicated controls and key combinations of the genre’s steelier-eyed denizens in favour of something altogether more accessible. But no less punishing.
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