Going Dark - Skrytociemny
Gameplay
  • Guard's now go for the closest light switch after noticing light is off.
  • Guard can notice a light switch that's off and go turn it on.

UI
  • Added option to enable input prompt UI
  • Made it more clear that after you scrap computer for data you're supposed to remove USB.
  • The icon for the guard being distracted by a light switch changed from a light bulb to a light switch.
  • Updated mission select screen.
  • Removed button prompt on some buttons on keyboard and mouse.
  • Added an additional indicator for player being detected.
  • Made guard behaviour indicators more visible.

Other
  • Small Level alterations.
  • Vsync is now off by default.
Kemopop! - fisk
Wow!!! We didn't think we'd get this far!!! @w@

Kemopop! is still in active development and is yet to receive a few more stages. But, the meat and heart is there...!

Aside from Steam Cloud, Kemopop! does not yet make use of Steamworks features. There is currently a technical roadblock (we are using a beta version of a game engine, so are waiting for the library we need to become available). We would like to integrate the achievements in-game to what you see on your Steam profile. This will hopefully come later this year!!

We would like to think that Kemopop! has paved the way for similar games to come to Steam. After development on Kemopop! concludes, we would like to start work on a new title.

A big thank you to everyone who purchased the title elsewhere ahead of the Steam debut; you should have also received a Steam key.

Pop! on Deck!

If you have one, please try Kemopop! out on your Steam Deck! We have been tuning the game to work great on one. You might need to tweak the controls a little bit, but you should have (mostly) seamless fun...!

We will request Steam Deck certification after a few more tweaks.

Finish our Game!!

As mentioned in the Early Access FAQ, Kemopop! is still in active development. But, you have an opportunity to help shape the game into the final product.

We have been paying attention to feedback around the internet. Making the game fun and engaging is important to us, and we've been adjusting things accordingly.

Please leave your feedback on the Steam discussion board. Thank you!!
Jul 29, 2024
Into The Void Playtest - #30A6D-S Kuma
-Some minor bug fix.
-New random event in flower field.
-Nerf:
Sniper Hit Rate buff : 100%>50%
Jul 29, 2024
dotAGE - Catman
Hello Elders! I did some more balance tweaks on some of the most "feelbad" events, and some more fixes.
As I said, I'll be doing rehab for my leg in August (having the baby at home so it won't be as easy to work eheh!), then I'll resume work, in the meantime I should be around for some extreme programming if some ugly bugs show up!

Have fun and see you in September!
- Michele


V 1.3.1

UX
  • Removed "Big Village" hint as it was generating confusion

Balance
  • Swapped "Burial Site" and "Grave" amount of Pips cured per cure action
  • "Boon: Illuminism": moved from tier 7 to tier 4, so that it can be more useful
  • "Flu Epidemic": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
  • "Rising Tensions": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
  • "Body Heat": Increased minimum Pips constraint from 20 to 30
  • "Overcrowding": Increased minimum Pips constraint from 20 to 30
  • "Enoclophobia": Increased minimum Pips constraint from 20 to 30. Reduced strength from T*5% to T*3%
  • "Contagious Cough": Reduced strength from T*3% to T*2%
  • "Lament the World": Rarity from 2 to 3. Reduced strength from T*4% to T*3% (as Mourning without corpses makes less sense)
  • "Mourning Procession": Strength from T*6% to T*7%
  • "White Carpet": Now hits 30% instead of 50% of the map

Bugfixes
  • Fixed "Alchemist's Poisoning" and "Love Potion" effects triggering twice
  • Fixed rendering a Barbecue abandoned by disabling a Hunting Hut due to an animal tile being removed causing phantom meat to be registered
  • Fixed removing animal tiles not checking for abandoned status right away
  • Localization fixes

Station to Station - Naomi
Hello conductors,

Get ready to customize your Creative Mode levels even further, by bringing your own 3D models into Station to Station - and then sharing those super custom levels with other conductors.



Our brand-new Model Import feature is out now!
Use the tools we’ve added to bring regular 3D models or voxel models into the game. Standard GLB format files are the ones to use.



Like before, you’ll be able to share your designs with the wider community and download and play other people’s creations as well. But now also with your own props!

Grab your virtual tools and try out the new Model Import feature now! Choo Choo!

- Galaxy Grove

Join our Discord server: http://discord.gg/Cw7UV5ECjw
Follow us on Twitter: @galaxygrovegame
Follow our Instagram: @galaxygrovegame
___________________________________________________________________

Full patch notes
New features
  • You can now add your own 3D models to Station to Station! So you can now make your own props and put them in a Creative Mode level. When you upload a level that features custom 3D models, those models are automatically uploaded as part of the level so others can enjoy them as well.
  • A button was added so Creative Mode levels can be deleted
  • Added cherry blossom trees to the decorations side menu in Creative Mode
  • Added music to the Creative Mode editor
  • Added localisation for Creative Mode

General improvements
  • Increased legibility on Steam Deck
  • Changed the names of the curve settings of custom games in English to make them clearer
  • Some translation changes:
  • - Changed Budgetaufgabe to Budget-Aufgabe in German
  • - Changed Persönliche Bestzeit to Persönlicher Rekord in German
  • Corrected the name of "Various produces" to "Various items" for the City in Creative Mode
  • If you make a custom thumbnail in CurseForge, it will no longer reset when updating your level
  • Added new contributors to the credits and corrected some capitalization mistakes

Bug fixes
  • Corrected the curve settings menu for custom games in Italian
  • Fixed that sometimes restarting from a checkpoint would invalidate a connection of an existing station
  • Fixed that some houses and cities in Creative Mode would sometimes turn invisible or just get deleted outright
  • Fixed that there would be an FPS drop when using some brushes in Creative Mode
  • Fixed in Creative Mode under decorations: the second slider would control density, but the tooltip would say “strength falloff”
  • Fixed that the sail of the boat model was clipping in Creative Mode
Arkanoid - Eternal Battle : Battle Royale F2P Edition - Team Microids
Greetings, dear players!

Yet another defeat for Doh!



🙏 Thank you all for participating in our Battle Royale Event: Strike 5. We apologize for the technical issues with the livestream; we're working on fixing it. We appreciate your patience and we thank you for sticking with us!

🏆 Now, it is time to announce the winners, congratulations to: olatari, Vieux_Gamer, VanAlphen and BustaUppa!

🗓️ Didn't win this time? Don't worry, our next event is in two weeks! Same day, same time, same place as always.

📬 Stay connected!

Twitter - Facebook - Instagram - TikTok - Discord
Arkanoid - Eternal Battle - Team Microids
Greetings, dear players!

Yet another defeat for Doh!



🙏 Thank you all for participating in our Battle Royale Event: Strike 5. We apologize for the technical issues with the livestream; we're working on fixing it. We appreciate your patience and we thank you for sticking with us!

🏆 Now, it is time to announce the winners, congratulations to: olatari, Vieux_Gamer, VanAlphen and BustaUppa!

🗓️ Didn't win this time? Don't worry, our next event is in two weeks! Same day, same time, same place as always.

📬 Stay connected!

Twitter - Facebook - Instagram - TikTok - Discord
Creepy Creepy Love - BYYONI Entertainment
You can now do reviews of the demo on Steam!
Steam has a feature where you can leave a review for the demo. If you liked the game “Creepy Creepy Love” and want to support it, you can leave a review for the demo on Steam. The game will be released very soon and needs your feedback!


Теперь вы можете делать обзоры демо-версии в Steam!
В Steam появилась функция, благодаря которой вы можете оставить обзор на демоверсию. Если вам понравилась игра “Creepy Creepy Love” и вы хотите поддержать её, то вы можете оставить обзор на демоверсию в Steam. Игра выйдет совсем скоро и нуждается в вашей обратной связи!


Jul 29, 2024
Multi Idle - #1MCLAMA
Patch Notes - Steam v0.8.60


Clicker:
  • New: Double clicking an clicker upgrade within 0.25 of a second will attempt to purchase the upgrade.
  • New: Shift-Clicking an upgrade will attempt to purchase the upgrade.
  • New: Upgrade preview now shows the next upgrade after purchase.
  • New: Can now preview previously purchased uprades
  • UI: Upgrade scroll wheel speed doubled.
  • UI: Label added for clicker upgrades.


Explore:
  • UI: Label added for Explore queue.


Dungeon:
  • UI: Number format change for Multiplier and Multiplier on Reset.
  • Bugfix: Should no longer be able to specify a run larger than your essence pool allows.


Inventory:
  • Balance: Inventory size increased from 20 to 28.
  • UI: Resize button bar changed.


Kingdom:
  • Balance: Projects reward kingdom module xp only when reaching project highest level. A lesser flat reward is given for repeated levels.
  • Bugfix: Building enable/disable button defaults to hidden in the rare chance its shown to new players.


Race & Rebirths:
  • New: Advantage Spelunker now grants 25 Additional Cave Item Find Bonus after the reaching stage 30.
  • Balance: Advantage Spelunker now grants additional caves equal to the characters best stage.
  • Bugfix: Various rebirthing calculations now uses the games affixes at the time of rebirth.

Miscellaneous:
  • New: Clicking on a resource with edit mode off toggles between total, and average change over an minute for resource.
  • New: A new window that displays your character data and information has been added.
  • Added: Button to open the games Saved data folder located on the main menu when viewing backups.
  • Change: Dev mode for appearances has been disabled.
  • Change: Settings file optimized. Now takes up 15-25% less space.
  • Bugfix: Clicking a Codex Enty name now properly formats the definition.
  • Bugfix: Codex button text now resize to fit in the block.
  • UI: Dungeon tooltip for Multiplier changed. Added codex highlightning.
  • UI: Dungeon tooltip for Multiplier on Reset changed. Added codex highlightning.
  • UI: Tooltip added to inventory toggle for Item/Equipment view.
  • UI: Tooltip added to inventory toggle for Detailed/Simple view.
  • UI: Tooltip added to inventory button for Filter by Gear score.
  • UI: Tooltip added to inventory button for Filter dismantle/sell toggle.
  • UI: Tooltip added to inventory auto destroy of gear score lower than amount.
  • UI: Tooltip added to inventory for auto destroy by rarity.
  • UI: Tooltip added to inventory for force keep by rarity.
  • UI: Rebirth window now shows description preview of Race, Advantage and Class before picking.
  • UI: Rebirth window has been resized. (previous scale effect removed, and every element adjusted to normal size comparison)

Jul 29, 2024
KLETKA - Callback
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
  • Reduced the chance of wrench spawning.
  • Bottles can now be thrown on the “G” button!
  • Added jump rebind.
  • Mushroom men now walk faster and deal more damage.
  • Mines and traps spawn slightly less frequently.
  • In multiplayer, fuel is consumed more and the tech panel breaks faster.
  • Added to credits: specified information about the folk origins of Samosbor, as well as the authorship of posters.
  • Added option to change the device for audio input (microphone).
...