Kemopop! is still in active development and is yet to receive a few more stages. But, the meat and heart is there...!
Aside from Steam Cloud, Kemopop! does not yet make use of Steamworks features. There is currently a technical roadblock (we are using a beta version of a game engine, so are waiting for the library we need to become available). We would like to integrate the achievements in-game to what you see on your Steam profile. This will hopefully come later this year!!
We would like to think that Kemopop! has paved the way for similar games to come to Steam. After development on Kemopop! concludes, we would like to start work on a new title.
A big thank you to everyone who purchased the title elsewhere ahead of the Steam debut; you should have also received a Steam key.
Pop! on Deck!
If you have one, please try Kemopop! out on your Steam Deck! We have been tuning the game to work great on one. You might need to tweak the controls a little bit, but you should have (mostly) seamless fun...!
We will request Steam Deck certification after a few more tweaks.
Finish our Game!!
As mentioned in the Early Access FAQ, Kemopop! is still in active development. But, you have an opportunity to help shape the game into the final product.
We have been paying attention to feedback around the internet. Making the game fun and engaging is important to us, and we've been adjusting things accordingly.
Please leave your feedback on the Steam discussion board. Thank you!!
Hello Elders! I did some more balance tweaks on some of the most "feelbad" events, and some more fixes. As I said, I'll be doing rehab for my leg in August (having the baby at home so it won't be as easy to work eheh!), then I'll resume work, in the meantime I should be around for some extreme programming if some ugly bugs show up!
Have fun and see you in September! - Michele
V 1.3.1
UX
Removed "Big Village" hint as it was generating confusion
Balance
Swapped "Burial Site" and "Grave" amount of Pips cured per cure action
"Boon: Illuminism": moved from tier 7 to tier 4, so that it can be more useful
"Flu Epidemic": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
"Rising Tensions": It is now a Risk event instead of an Omen event. Can appear as a Doom event.
"Body Heat": Increased minimum Pips constraint from 20 to 30
"Overcrowding": Increased minimum Pips constraint from 20 to 30
"Enoclophobia": Increased minimum Pips constraint from 20 to 30. Reduced strength from T*5% to T*3%
"Contagious Cough": Reduced strength from T*3% to T*2%
"Lament the World": Rarity from 2 to 3. Reduced strength from T*4% to T*3% (as Mourning without corpses makes less sense)
"Mourning Procession": Strength from T*6% to T*7%
"White Carpet": Now hits 30% instead of 50% of the map
Bugfixes
Fixed "Alchemist's Poisoning" and "Love Potion" effects triggering twice
Fixed rendering a Barbecue abandoned by disabling a Hunting Hut due to an animal tile being removed causing phantom meat to be registered
Fixed removing animal tiles not checking for abandoned status right away
Get ready to customize your Creative Mode levels even further, by bringing your own 3D models into Station to Station - and then sharing those super custom levels with other conductors.
Our brand-new Model Import feature is out now!
Use the tools we’ve added to bring regular 3D models or voxel models into the game. Standard GLB format files are the ones to use.
Like before, you’ll be able to share your designs with the wider community and download and play other people’s creations as well. But now also with your own props!
Grab your virtual tools and try out the new Model Import feature now! Choo Choo!
You can now add your own 3D models to Station to Station! So you can now make your own props and put them in a Creative Mode level. When you upload a level that features custom 3D models, those models are automatically uploaded as part of the level so others can enjoy them as well.
A button was added so Creative Mode levels can be deleted
Added cherry blossom trees to the decorations side menu in Creative Mode
Added music to the Creative Mode editor
Added localisation for Creative Mode
General improvements
Increased legibility on Steam Deck
Changed the names of the curve settings of custom games in English to make them clearer
Some translation changes:
- Changed Budgetaufgabe to Budget-Aufgabe in German
- Changed Persönliche Bestzeit to Persönlicher Rekord in German
Corrected the name of "Various produces" to "Various items" for the City in Creative Mode
If you make a custom thumbnail in CurseForge, it will no longer reset when updating your level
Added new contributors to the credits and corrected some capitalization mistakes
Bug fixes
Corrected the curve settings menu for custom games in Italian
Fixed that sometimes restarting from a checkpoint would invalidate a connection of an existing station
Fixed that some houses and cities in Creative Mode would sometimes turn invisible or just get deleted outright
Fixed that there would be an FPS drop when using some brushes in Creative Mode
Fixed in Creative Mode under decorations: the second slider would control density, but the tooltip would say “strength falloff”
Fixed that the sail of the boat model was clipping in Creative Mode
🙏 Thank you all for participating in our Battle Royale Event: Strike 5. We apologize for the technical issues with the livestream; we're working on fixing it. We appreciate your patience and we thank you for sticking with us!
🏆 Now, it is time to announce the winners, congratulations to: olatari, Vieux_Gamer, VanAlphen and BustaUppa!
🗓️ Didn't win this time? Don't worry, our next event is in two weeks! Same day, same time, same place as always.
🙏 Thank you all for participating in our Battle Royale Event: Strike 5. We apologize for the technical issues with the livestream; we're working on fixing it. We appreciate your patience and we thank you for sticking with us!
🏆 Now, it is time to announce the winners, congratulations to: olatari, Vieux_Gamer, VanAlphen and BustaUppa!
🗓️ Didn't win this time? Don't worry, our next event is in two weeks! Same day, same time, same place as always.
You can now do reviews of the demo on Steam! Steam has a feature where you can leave a review for the demo. If you liked the game “Creepy Creepy Love” and want to support it, you can leave a review for the demo on Steam. The game will be released very soon and needs your feedback!
Теперь вы можете делать обзоры демо-версии в Steam! В Steam появилась функция, благодаря которой вы можете оставить обзор на демоверсию. Если вам понравилась игра “Creepy Creepy Love” и вы хотите поддержать её, то вы можете оставить обзор на демоверсию в Steam. Игра выйдет совсем скоро и нуждается в вашей обратной связи!
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
Reduced the chance of wrench spawning.
Bottles can now be thrown on the “G” button!
Added jump rebind.
Mushroom men now walk faster and deal more damage.
Mines and traps spawn slightly less frequently.
In multiplayer, fuel is consumed more and the tech panel breaks faster.
Added to credits: specified information about the folk origins of Samosbor, as well as the authorship of posters.
Added option to change the device for audio input (microphone).