Old World - Fluffster
Test Branch 1.0.73024 Test 2024-07-03

Design
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting.

Programming
  • AI no longer builds other projects in border cities if it can build walls
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • Mods can now have custom event art
  • Eliminated per-frame heap memory allocations from glowing text

UI
  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list

Bugs Fixed
  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde
  • Fix player power display in German
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Text and event fixes
Jul 3, 2024
Aarik And The Ruined Kingdom - Shatterproof Games
- Fix to "Shifting Gears" achievement.
Deformed - deformedstudios
I see a lot of people dying because they cant turn around fast enough when something is chasing you to shoot at it, I should have made it more clear but you can sprint backwards and also sprint while aiming it will make the first monster and bull much easier. I will make it more clear next update.
Also I think the notification was too fast in beginning but you can heal even if you are at max health and get more hp there's no limit.

Also new update is coming along it will have lots of improvements, and optimization and new items and cosmetics and characters and monsters.
Jul 3, 2024
RPG Architect - Locke
  • Fixed summaries on several user interfaces for commands that didn't update.
  • Fixed a few stability edge cases and standardized code for controller input.
  • More behind the scenes work on gamepad/controller input.
Heard of the Story? - Shasaur
  • Added the ability to cancel your own house construction while it’s still in-progress (a much requested feature)
  • Added variations to terminology when discussing some common actions
  • Improved crafting text everywhere to be specific; rather than seeing the word “crafting” everywhere, you or villagers will not specifically say whether it was baking, smithing, etc…
  • When building the first set of houses for you and the founding villagers, who gets what house will now be immediately assigned and visible upon placement of the construction
  • Fixed campfire not being placeable
  • Fixed ESC not cancelling building or decoration placement
  • Fixed current item selection sometimes disappearing
  • Fixed tooltips having text variation after changing pages in the villager journal
  • Fixed villagers not being specific about which activity they did when explaining some of their experiences
  • Fixed villagers being able to talk about emotional outbursts when describing specific experiences and interests (for example, a villager cannot be interested in raging)
  • Changed the look of the book pages slightly
Ninja Forest Maze - songth999
Ninja Forest Maze - Bikini Mode DLC Released
Jul 3, 2024
The Island - 027Studios
CORREÇÕES

* CORRIGIDO BUG AO COLHER NO CANTEIRO

* CORRIGIDO DESTRUIÇÃO DA ESCADA GRANDE

* CORRIGIDO SOM DA MESA DE PRODUÇÃO


BALANCEAMENTO

* AUMENTADO QUANTIDADE DE AGUA COLETADA PELO COLETOR DE AGUA

* AUMENTADO NIVEL MAXIMO PARA 40

* DIMINUIDO QUANTIDADE NECESSARIA PARA PRODUZIR LINGOTES DE FERRO DE 5 MINERIOS PARA 2 MINERIOS

* DIMINUIDO EXPERIENCIA DA SEMENTE DE MILHO DE 40 PARA 20

* DIMINUIDO EXPERIENCIA DO FERTILIZANTE DE 80 PARA 40


NOVIDADES

* MODIFICADO IMAGEM DA TOCHA

* MELHORIAS VISUAIS NO CANTEIRO

* ADICIONADO CICLO DE DIA/NOITE E DIFERENTES EFEITOS CLIMÁTICOS
CyberWave - NeonNova
Each Character now has their own special ability along side the slow time ability that all characters have.

Nova - Sprint Boost - Sprint faster for a short time
Natalia - Detonate - Creates a large explosion that damages enemies in range
David - Barrier - Generates a barrier that blocks all damage
John - Smoke Cloud - Makes a smoke cloud that slows all enemies

Balance changes - As I was playing myself i started to get frustrated that i could never afford the damage upgrade so i replaced the speed upgrade and the damage upgrade prices.

Damage upgrade now costs 5k per upgrade.
Speed upgrade costs 10K for the one upgrade
Jul 3, 2024
Vigilant Inquest - Isoply
Weapons skins have now been added to the game.
Currently the only ones available are universal, so every weapon will use the skin.

With this update also came that some of the cases in the store now have dupe protection!
This means that if you click the (i) on a case and it shows "No Duplicates", you will always get a new item!
(Up until you have everything...)
Jul 3, 2024
Turbo Play - Michael
Added AI-based Piano to Midi (Shift+Alt+5).
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