Hello to everyone enjoying Tiengow!
This is an announcement for our next Japanese-Style Tiengow Multiplayer Match Event.
🗓 The next event is scheduled for: Monday, October 27, 2025 – 20:00 to 23:00 (Japan Time)
Please note that this time, This event will be held on Monday (Japan time).
As in previous events, developers and team members will be available to assist with matchmaking and guidance.
We also plan to livestream the event on Twitch and YouTube Live.
📺 You can watch the stream on our YouTube channel:
https://www.youtube.com/@JapaneseStyleTiengow/streams
Even if it's your first time participating, don't worry — we will guide you through everything step by step.
All coordination will be done through Discord, so please install Discord in advance and join the server via the “Discord” button in the game.
We sincerely look forward to your participation!
Additions
Pre-Apocalypse Currency: A new item that can be obtained by dealing damage to zombies with the "Money Grubbing" gene equipped.
Money Grubbing: A new gene segment that can be given to zombies.
Charge Zombie: A new gene segment.
Production Line: Introduces a new building technology in the Apocalyptic Farm setting.
Composite Irrigation: Introduces another new building technology focused on optimizing water use.
Farmland Credit Bonus Voucher: A new product available in the Trading Center of the Apocalyptic Farm, aimed at increasing Farmland Credits.
Factory Credit Bonus Voucher: Another new product in the Trading Center designed to boost Factory Credits.
Adjustments
Significantly Reduced Resource Consumption for Production Improvement: Adjustments have been made to reduce the resource requirements for Production Improvement in the Apocalyptic Farm's building technologies.
The Impeller Input Manager plugin was conflicting with Unreal Engine’s internal SDL2 library. Causing startup crashes or unpredictable behavior on some systems.
The import library has been rebuilt so that the plugin loads safely alongside Unreal Engine’s internal SDL2 without conflict.
We apologize for the inconvenience and remain committed to improving peripheral support in future updates.
Hey folks, fixed a bunch of stuff and here’s what’s new:
Fixed collisions for some of the finds 🪵
Fire lighting now works properly 🔥
Added gamepad inputs 🎮
Small shadow contrast fix 🌑
Gave one old man his eyes back 👀, fixed the rest too
A bit of optimization – testing different approaches, don’t want to mess up our beautiful forest, so things might still be a bit laggy. But I’ve got tons of ideas for more 😉
Fixed the skull achievement 💀
Slightly improved landscape 🌲
Fire smoke now fixed 💨
Improved paths 🚶♂️
Slightly better weather transitions ☁️
A bit more performance improvements ⚡
Added FSR, FSR Frame Generation, Nvidia Reflex 🚀
And a bunch of other small (and not-so-small) tweaks 😎
Anyway, we’re cooking up a big update for December 10 – optimization, tons of cool stuff, full chaos 😏.
Also: we now have a Discord server – join to help shape and improve the game! 💬
Another game made with Leadwerks Game Engine, the fixed-camera mystery advanture Resonant Dusk has been released:
https://store.steampowered.com/app/3889080/Resonant_Dusk/?curator_clanid=1388074Unravel the secrets of the Bariton mansion! Take on the mantle of detective in the role of Lucas Usher, and solve the riddles plaguing the ghosts of those left behind! Uncover their secrets and help them find salvation…or damnation.
Fixes - PC equipment audio playing when disabled
Fixes - XR Player falling through floor near wardrobe and in corridors
Fixes - PC grab not releasing