Oct 13, 2022
Touhou Hero of Ice Fairy: Prologue - 作死鸡 Volzz
This update has made the following Fixes:

Fixes
  • Fixed a bug where the game is broken and unplayable on some system locale(can't see the dialogue, etc.)
If you find any problems during the game, please join our Discord channel! And feel free to reach out with any feedback or questions!

Discord link:https://discord.gg/nMJXRDjhCc


Settlement Survival - Myron_Owl
[Important] This update is implemented only in the testing version (Alpha) of our game and will not be synchronized to stable release version (steam default one) until it is stable enough.
If you want to experience new contents in advance, you can manually switch the game to Alpha version as describe below.

Feature adjustment:
  • Added consumption statistics for processing buildings (only newly built buildings in old archives can see statistics)
  • Optimized the repetitive sound effect at the beginning of the game
  • Added basic output for easy difficulty
  • The recommended number of small marketplaces is revised to 1 person
  • Optimized the prompt information style when building construction
  • Optimized the effect of pause
  • Optimized the effect of the warehouse classification button, the icon will change when the classification is set
  • Optimized the performance of some interfaces
  • Adjusted the default production cap of living fuel
  • Adjusted the output efficiency of mine and quarry buildings
  • Added a reminder when the bank deposit is due
Bugfixs:
  • Fixed some text errors
  • Fixed the problem that the common list of dock and caravan trade is all items
  • Fixed the problem that the event prompt audio was too frequent
  • Fixed the problem that the bank's income would be reduced in some cases
  • Fixed the problem of abnormal display in some interfaces
  • Fixed the problem that the indicator bar of happiness and health in the Town Details did not match the value in some cases
  • Fixed the problem that the educated citizens of the Compost Plant did not have output bonuses



Guides of switching to Alpha version:
  1. Switching Method
    Right-click Survival Settlement in the Steam LIBRARY, select 👉Properties - 👉BETAS, and choose the game version👉(alpha) you want to participate. No need to fill in any code and the game will switch to the version of your choice after closing the window. (In some cases the game may need update and Steam restart.)

  2. Game Saves Compatibility
    In cases of major content changes or new contents, game save file in Alpha and stable version may not be compatible.
    We will try to avoid this situation as much as possible and will post a notice about save file usage in advance if necessary.
  3. Warning
    In Alpha version, you may come across more bugs or crashes. No need to panic. Just contact us through the following ways.

Contact us:
Discord - Join our community Discord
Steam community - Join Steam community
GearHead Caramel - pyrrho12


Version 0.931 adds a brand new adventure to GearHead Caramel: Raid on Pirate's Point. The Solar Navy has decided to remove the Aegis Consulate from Pirate's Point... and if they can get rid of the pirates at the same time, so much the better. You will join one of the factions involved in a battle for resources and territory. Strategic planning will be key to winning the war.

Please note that although this adventure is fully completeable, it may have bugs and does not have all the content it's eventually going to have... hence the big red "Early Access" stamp on the adventure card. Still, I've had a lot of fun playing it myself, and player feedback can help me to make it even better. So if you encounter any problems or have ideas for things you'd like to see then please let me know.



Here's the complete list of changes for v0.931:

  • Added "Raid on Pirate's Point" scenario, early access version
  • Fixed missing portrait/name when lancemate speaks during mecha combat
  • Fixed bug in missions not counting retreat as a loss
  • Changed the scene "END" trigger to "EXIT" to avoid conflict with the plot "END" trigger
  • Added memos to the main quest of DeadZone Drifter
  • Added "battle damage" to module display to aid color blind players
  • Fixed music skip when entering/leaving buildings
  • Fixed bug in Town Hall plot
Idle Cyber Dungeon - 迟到摄影师
The first skill of each profession, which is set to ON by default
The Kraken Wakes - Rachael_Charisma
📣 Exciting Announcement Alert!!! 📣

We've just about recovered from the excitement of Next Fest, which means it's time for more fun Kraken updates! We've been hard at work re-designing our UI to make it more user-friendly and more in-keeping with the 50s setting of the game. We're very excited to share it with you in our updated Kraken demo!

As well as a snazzy new look for our buttons and menus, we also have a brand-new chapters feature to help you keep track of your progress through Kraken.

We'll be leaving our updated demo on Steam for one week only – so check out the new UI while you can, and be sure to let us know what you think on Discord or via this feedback form.

Plus, follow us on Twitter and Instagram for all the latest Kraken news and sneak-previews of the game!

Oct 13, 2022
Warudo Playtest - Hikikomori
Cover model: Shiratori Asuta (https://space.bilibili.com/612823436/dynamic)
Modeler: Sano (https://space.bilibili.com/43583904)

Following translated by DeepL because I am lazy. I swear I will write English updates when I launch Early Access...

>> Assets Update

- Character resource animation system has been greatly renovated.

1. Animations are no longer limited to one state of "standby animation", you can now overlay animations at will and set the mask, weight, etc. of each animation layer. The transition time when switching animations is controlled by the "Overlay Animation Transition Time" property. 2.
2. 27 new sitting and lying postures for built-in animations; optimize animation names.
3. Left and right hand poses can now be set independently, with 20 built-in poses.
4. New "Play Single Character Animation" node, you can use blueprint to play a shortcut animation.
5. The function of "set IK anchor point at current position" is added to the IK of spine and limbs, which can be used to fix the spine/limbs of the model at the current position to prevent the problem of passively catching and floating through the mold/trapped floor. (Thanks to @MistyPeach for the feedback)
6. add the function of save/load animation configuration preset, you can switch the character animation configuration by one click through the resource page or the blueprint node of "load character animation preset".

>> Caution
If you have previously configured RhyLive tracking, it is strongly recommended to reconfigure it by "Configure Motion Capture" on the character resource page, otherwise you can't use the above point 5 function.

- Camera resources update.
1. Added Chromatic Aberration, Lens Dirt, Vignetting, Night Vision, Blur, and Pixelation effects.
2. New LUT intensity setting. 3.
3. Optimize the effect of depth-of-field close-up.

- Props update: 1.
1. Added several built-in props.
2. Props can now be associated with gestures, when props are enabled, the character's left/right hand will automatically switch to the selected gesture.
3. In addition to binding human bones, props can now be directly bound to specific sub-transformations of the model (such as tails).
4. Fix an incorrect coordinate system issue.

- Anchor resource updates.
1. It is now possible to have the anchor point teleport to the main camera (i.e. the render window's camera) with one click, or to have the main camera teleport to the anchor point.

>> Blueprint update

- Variable system: Integer / Float / Boolean / String variables can now be set for each blueprint, and the variables are saved in the scene file.

- Node types.
- Dozens of new basic operation nodes and several process control nodes have been added.
- Several new camera-related nodes, such as camera focus role, set camera brightness/field of view/tone, shake camera, switch (fade) to another camera, etc.
- New "Float Pendulum Physics" node, which can be used with model BlendShape to achieve Live2D-like physics effects.
- Added "Trigger Resource Trigger" node, the button on the resource page can be triggered by the blueprint now.
- New "Toggle Resource Enable Status" node, you can enable/disable resources via blueprints.
- New "Delay Data Flow / Control Flow" node, which can delay the data transmission or process execution time.
- New "Button pressed or not" node outputs Boolean value according to whether the button is pressed or not.
- The "Set Resource Properties" node now supports setting transition times and jogging functions.
Some of the nodes in ...... have already been mentioned above, so I won't elaborate on them here.

A detailed explanation of the nodes and sample blueprints will be updated in the documentation.

>> Configurator Updates

- Resources and blueprints can now be imported from/exported to JSON.
- New search function for node types on the blueprint page, the search box can be activated with the shortcut Ctrl+K.
- Fix most bugs in undo/redo function, new undo/redo button in the bottom right corner, also can be triggered by shortcut Ctrl+Z / Ctrl+Y.
- Array properties can now delete an element directly instead of moving to the last element and deleting it.
- Fix an issue where the collapsed state in the resource page would be automatically reset by setting any property.
- Optimize performance and fix various odd bugs.
Sixtar Gate: STARTRAIL - VICA



★ Respond to the 'Touhou Project Pack 01' DLC.
- Related content is available when purchasing the 'Touhou Project Pack 01' DLC, which is scheduled to be released on the 14th.


★ In-Game UI Renewal!
- Gear skins, Note skins, and Line skins have been newly changed to suit the PC play environment.


We apologize for the inconvenience caused by the hasty update.
After receiving feedback from users through the test server, the renewed UI will be reflected in the live service in a slightly more developed form.

The test server can be accessed by entering the code below in the beta menu of 'Properties' in the STEAM library, which may cause unexpected bugs.

"sixtargatebetatest"

Oct 13, 2022
EVE Online - EVE Online
Glorified Kybernauts,

Two years ago, following months of ceaseless conflict between the tenuously united Empires under EDENCOM, the resurfaced Triglavian Collective, and innumerable capsuleers or Kybernauts aiding both sides, the campaign of Liminal Proving heralded by Zorya Triglav came to a close.

As a 27th system processed into Final Liminality, the Collective evoked Totality from the transmuted stars, altering spacetime between them to bridge the boundary between New Eden and Abyssal Deadspace. Weaving the systems together with conduit gates, each Clade soon claimed their Krai – and the leviathan conduit-loop construct known as the Domain of Pochven was defined.

Today, Kybernauts across New Eden celebrate the second anniversary of the formation of Pochven on Totality Day, a capsuleer holiday started by those who aided the Triglavian Collective in their campaign – but celebrations haven’t gone unnoticed, and pilots of all allegiances will be able to take part, with festivities, a special new Totality Day pack, a Kikimora Proving Grounds event, and more!

PROVING ACROSS POCHVEN

During Totality Day celebrations (running 13-18 October), Kybernauts and capsuleers alike are invited to a week of intense and glorifying combat throughout every system in Pochven – where you can enjoy a special 90% PVP Loot Drop rate for the duration of the event, as well as an extra warp speed bonus. Prove your potential against your fellow pilots, and have fun!

DIALECTIC DEMOLITION



Celebrate Totality Day in true Triglavian fashion with a special Abyssal Groving Ground event, open for only 24 hours, starting at 11:00 UTC on the 15 October; board Svarog Clade’s ruthless Kikimora-class destroyer and fight your way to glorification in intense 1v1 combat!

GOOD THINGS COME IN THREES



Strive for glorification in style with the Trinary Triumph Pack, available from 13-18 October as part of the Totality Day celebrations. Warp to the EVE Store and take advantage of treats in triplicate, including Veles Clade apparel, 3 Kybernaut Clade SKINs & Cerebral Accelerators, 333 PLEX, and 300,000 Skill Points!

NES SKIN SALE



Snag Kybernaut Clade and Blackfire Steel SKINs for a selection of Triglavian and Empire ships at a 53% discount in the NES from 13-18 October in celebration of Totality Day!

DAILY GIFTS

Log in daily for bonus Agency Boosters, Filaments, and Skill Points throughout the festivities!

No matter where your loyalties lie, there’s something for every capsuleer to enjoy during the Totality Day celebrations. Fly fiercely, Kybernauts – we’ll see you in space!
Oct 13, 2022
Renryuu: Ascension - naughty-netherpunch

Update 22.10.13:

- New quest "Bee Infestation" available via the Aldlyn city board after you had the Thremten festival events and the events with the Dark Sorceress to know about the dangerous forest near Thremten.
After this quest, you can advance the events with the bee girls to get their CG scenes.
- New quest "Vegetables Request" on the Aldlyn city board. Requires Sandra to be in your party. This quest brings you to the swamp south of Bitterroot Farm, to ensure that you find the chest for Sandra's events.
- New option in the dialog with Lady Akira in the bathouse to change your choice about Grey's transformation if you picked to return him to his male shape earlier.
- A new sparkling event in the tent where the game starts allows you to toggle the "colorblind mode" on and off now. This mode adds white letters on top of colored switches, levers, and crystals in areas where the color is important for riddles, so that colorblind people can solve them as well.
(This mode doesn't change anything for objects where the color isn't important for a riddle. If you notice a riddle I forgot to upgrade with this mode, please let me know.)
- You can now recruit Della as vanguard leader for a gun squad. The events start with a dialog with Cassedy in your sleeping chambers, after which you get the quest "The First Gun Squad."
During this event, Della will be marked as "not recruited yet" if you used the cheat book to activate her earlier, but she will keep her level, skills and stats when you recruit her again.
- The CGs for Mary's scene, Ryoko's scene in the clinic, and Sandra's first scene in the underground have been re-made to improve the art.
All new and old CGs can be seen in the CG room.
- The option to send the 4 slaves Grime, Miyako, Chieko and Glyntris to another country, or to set them free, when you buy them, was removed. If you picked either of those two options in the past, you can find the four girls in different places to fix your choice for them.
Grime - Thremten, top right corner.
Miyako - Havaria Port, below the dock to Amaranthe.
Chieko - Bottom of Witton, near the empty tent.
Glyntris - Parverhill, top left corner.
The dialog for this event is very short, since it's more a "fix" than new content.
- New character sprites for Arevis, Baemeth, big spidergirls, jiangshis, and the imps.

Overview map and vanguard battles:
- The placeholder character sprite for Della and her vanguard squad were changed to the proper images.
- The messages for exp. gained and level ups for the academy now shows the name of the squad leader instead of the squad number.
- The loot chest in the arena for vanguard squads is now special and can be opened by every squad. The lockpick ability is not needed for this chest.
- In the arena battles, your turn now automatically ends when your AP are at 0 after an attack or movement.
- In the arena battles, the blue movement tiles now automatically appear for the active squad at the start of a turn.
- The "Turn X" message which appears at the start of turns in vanguard battles now automatically disappears after 1/4 sec.
- A bug was fixed, which caused enemy squads not to attack flying squads when they were above unpassable terrain.
- I made a new bonus battle map for the vanguards, primarily as a test for several new types of enemies:
Dark Orcs = Use swords
Brown Orcs = Use axes
Iron Golem = Boss enemy using a lance, with high DEF
Snakes = Bonus damage against mages (="Dagger" attack type)
Skeletons = Use bows
Ghost lights = Use magic attacks
Ghosts = Use magic attacks (Like a "heavy" type = high DEF, low M.DEF)
Hornets = Monster damage type (bonus damage against gun users)
Wolves = Monster damage type (Moves during the opponents turn like cavalry troops)
Jellyfish = Monster damage type
UNDECEMBER - UNDECEMBER
Greetings, Rune Hunters.

We have prepared an event to help all the Rune Hunters who have just started their journey in Traum.

It is the Adventure Support Gift Event!
Login everyday to receive Gemstone of Courage!

Gemstone of Courage is a type of currency that can be exchanged with material items used to enchant Rune or Gears by visiting Joyce NPC at the Ore Shop located in each Town.
You can also obtain it by participating in various contents within the game!

Please check below for more details.





[Adventure Support Gift Event]

1. Event Period : October 13, 2022 20:00 ~ October 26, 2022 08:59 (UTC +9)
2. Event Content : 3,000 Gemstones of Courage can be obtained everyday just by logging in!
3. Precautions :
- The support gift can be collected from the mailbox.
- The support gift will be sent out every day at 09:00 (UTC+9) during the event period and you can go collect it within 24 hours.
Ex) Access in the time between Oct. 13 After the event begins ~ Oct. 14 08:59 (UTC +9), to receive the Oct. 13th’s gift.
Access in the time between Oct. 14 09:00 ~ Oct. 15 08:59 (UTC +9), to receive the Oct. 14th’s gift.
- The maximum number of Gemstones of Courage that you can receive during the event period is 39,000.
- Please collect your gift within the expiry date stated in the mail.
- Once the mail expires and disappears, it cannot be recovered.
- The event period and content may change.




May luck be with you on your journey.

Thank you.
...