City Game Studio: Your Game Dev Adventure Begins - Binogure
Hey everyone!

Thanks for being here in such great numbers, and even more of you each week! I won't hide it from you, I'm swamped with work so let's jump straight into it

This Week's Recap
I've been hard at work, and I've made solid progress. I had time to rebuild the selection and announcement interface for the Game of the Year awards. The old panels were already a few years old and it showed. These new ones fit better with the rest of the game and the information is better presented and organized.

When you select a game to become Game of the Year, its chances of winning the award are clearly displayed in large text on the right. And all the information that influences this score is shown. There's the game's rating, but also its theme and size. So you know that these three parameters influence its chances of winning the trophy.

Since I started looking at the studio director, I noticed an oversight that resulted in a pretty annoying bug. Basically, the studio director never uses the game engine at full capacity. Now in the lower difficulty levels this doesn't cause too much of a problem, but in the other difficulties it results in poor quality games. Good thing I caught it. Honestly it wasn't obvious and I spent several days on it but now it works like a charm!

What's Next
This week I plan to keep working on the Game of the Year awards by redesigning the panel that lists the Game of the Year winners. If you don't know which panel I'm talking about, that's normal, this panel doesn't exist yet. So it'll be brand new and it'll replace the one that lets you create a Game of the Year entry. Everything will be completely redone. I already have the mockups right in front of me, it's going to be gorgeous, I just need to implement it!

I still need to add trophies to place in studios as well as improve studio directors so they can make game ports!

So yeah, I've got several more weeks of work just for that, and I can't wait to deliver this v1.25 which is going to be incredible as always I hope!

Until then, take care of yourselves
Xavier aka Binogure
Soul Stalker - Conradical Games

Hi everyone!

In the last post we announced Wanted Shadows: Unchained, a new game from the same team that brought you Soul Stalker. Now, I'm happy to announce that the game has a free demo that you can play today!

https://store.steampowered.com/app/3990560/Wanted_Shadows_Unchained/It features the first 2 levels of the game, all the upgrades, a bunch of powers, and of course the hub world!

I'll be keeping an eye out on the forums and the comments below this post for quick patches and additions, and I hope that you all enjoy the game!

Make sure to wishlist it if you like what you play!

See you next time,

- Conrad, Lead Developer

Lost in Loss - Soroka Games

We’re excited to share that the Lost in Loss demo now features a new level!
Dive even deeper into the world of the game — explore the new underwater location and uncover more pieces of the story.

Thank you for following our project 🌊
Add Lost in Loss to your wishlist to stay tuned — there’s so much more to come 💙

Oct 10
Upload Labs - Jorge de Guzman
-Increased node limit to 300
-Schematics now save most node settings
-Schematics no longer prevent placement if one node requirement is not met
-You can now mute the humming noise by muting nodes
-Fixed Back-End Dev achievement not checking for Optimized Encompression upgrade
-Fixed Critical Payload logic being inverted
King of Meat - timmyopa

We’re celebrating the launch of King of Meat with a special sweepstakes. Enter now for a chance to win a PlayStation 5 Pro console, four King of Meat Deluxe Edition Game Codes for PlayStation 5 to play with friends, and a custom painted King of Meat PlayStation 5 controller.

Complete the following steps on social media before October 31, 9 a.m. PT to join! Entrants are limited to one submission and must reside in the United States, United Kingdom, Germany, France, Spain, or Italy.

  • Visit either the Play King of Meat Instagram or X accounts.

    • Like the Sweepstakes Post.

    • Follow the Instagram or X account depending on your social media platform of choice.

    • Post an original comment on the sweepstakes post with the hashtag #KOMTogether and tag another Instagram/X user.

  • Each entrant’s social media account must be public to enter. Many will enter, only one will win. Actual odds of winning depend on the number of eligible entries received. Terms and Conditions apply.

Unleash your ridiculous through chaotic cosmetics in King of Meat, available now on PlayStation 5, Xbox Series X|S, and Steam. Thanks for your support! We’ll see you in Loregok.

Shana - Priestess of Tona - shanesmith
Hello heroes!
We have added new languages, but we want to warn you that THIS IS A MACHINE TRANSLATION, so there may be errors or inaccurate translations in your language.

New BETA languages: Traditional Chinese, Simplified Chinese, Japanese, Korean, Turkish, Spanish, Portuguese, French, German, Italian, Brazilian Portuguese, Polish, Danish.



We would be delighted if you would like to help us translate the game into your language 💓 If you are interested, please write to us on Discord and we will get in touch with you 💋

The text may extend slightly beyond the interface, but we will rectify this shortly.

We would also like to thank you for playing the demo version of our game and leaving us positive comments. This motivates us to complete work on the final version of the game. By the way, take a look at the scene we are drawing:



We haven't collected as many requests for the release as we would have liked 😭. If you like the game, don't forget to add it to your Steam wishlist! ❤️

https://store.steampowered.com/app/3757060/Shana__Priestess_of_Tona/

    Telegram   Twitter   Steam   Discord
Starship Troopers: Extermination - [O] Astraea
Attention all Troopers!

October is here, which means we’re on the verge of a brand-new update dropping later this month! A new map is joining our core four. Sparta has been discovered, and it’s up to the Deep Space Vanguard to secure it from the relentless Bug infestation.

Another major highlight of this update is the arrival of our next Boss Bug. The Scorpion. One of the deadliest adversaries the DSV has ever faced, Scorpions unleash a devastating tail laser and brutal mandibles capable of tearing through the Federation’s strongest armor. Stay sharp, aim for their weak points, and bring them down for the Federation!

But Troopers, we’re not done yet. We’re aiming to launch Update 1.8 in December, and that update brings with it the brand-new Company Progression System. Companies will soon be able to level up, unlock additional member slots, and even create their very own Company Icon. On top of that, expect a variety of quality-of-life improvements. But for now we leave you with a little preview of whats to come hopefully in a future update.

https://youtu.be/a861Kz6P1Sk

The fight for the Federation never stops — and neither do we!

OWI_PMO

ACRES - Jimi
  • Faster farmhands at lower skill level, farmhands still increase speed as they gain experience.

  • Farmhands precheck operation for planting and harvesting. Skips acre if action cannot be performed.

  • Added Soil Data amendment widget when using tractors

  • Show current pH widget when using EcoBalance pH Pro Implement

  • Brighter Hover Color on bottom soil data overlay buttons to better indicate button

Pizza Deathlivery - ShaCorp

Hey Deathliverers !

Today is the end for playtests ! Thank you to all people who participated and helped us fix bugs !

Now we will prepare for the release day !

See you on October 23!

Until then, you may catch us on twitch / youtube / tik tok / instagram / ... if our campaign goes well

And since we are proud of it, here is our :

See you soon!
Stay awesome !

Game Quest Playtest - sab

After you unlock your first two allies (yes unfortunately I had to reset your current unlocks) you'll see an 'Ally Inventory' button in the menu.

From that point onwards, everytime you encounter an ally (and die or win the run) you will collect it in your inventory, choose two to be active.

Unique ally abilities based on tags/developers/genres (similar to enemies) is up next!

I'll move this build to demo tomorrow morning, if all goes well.

...