We believe you have heard about the Contractors Showdown Closed Alpha test!
The Closed PC Alpha Test will be starting from Dec.8th to December 24th. The servers will be available 24-7 during the test.
Hop in the largest map in the VR battle-royale, and fight on this 16k㎡ treacherous island with new weapons, high-tech equipment, and brand new in-game mechanics!
We are eager to hear your feedback regarding the new game, please share your thoughts with us in Discord!
Features
Crossplay with Quest 2 & 3
Fully enhanced graphics
New weapons and overhauled weapon handling mechanics
We continuously strive to bring you the best gaming experience possible, get ready to embark on thrilling adventures, forge new alliances, and experience the ultimate VR battle royale with these exciting new features.
Don't get us wrong, this is just the beginning of our future, the most welcomed features will be ported to Contractors in the future. We will deliver on our promise to bring the Contractors to v1.0.
This month we have a new showcase video, and we talk about the progress on clothing while the rest of the team realigns to the new Sailing & Combat focus as decided last month.
Added - added controller support for map selection screen and new buttons in end game panel - added unlock carnage level achievements - created new BGs to match carnage levels - created map screen to select carnage levels - added the ability to set the language before launching in the games steam properties (settings)
Fixed - fixed leaderboard entry sometimes not saving your build along with your score - fixed leaderboard sometimes not showing your own record when pressing personal - fixed settings dropdowns not scrolling correctly with controller - fixed leaderboard is replacing saved score when pressing global button - fixed build selection text issue - "range: BulletInfokm" - fixed if you disconnect controller during gameplay, game does not pause - fixed everytime you go back from ship mods panel the orb in build selection drops lower and lower - fixed stats menu SFX is too loud - fixed on levels where more than one boss spawns at a time, the boss incoming sound/text is played each time - fixed turrets sometimes appearing behind player - fixed text.luckystrike string issue - fixed boss incoming text is not behind background of panels - fixed if you have lots of health > boss incoming animation overlaps with HP
Changed - changed end game panel buttons to include: leaderboard and build selection buttons - changed carnage level unlock items to have the planet sprites instead of numbers - changed all bosses health (+2k HP each) - added cap to max HP you can gain (to not go offscreen)
The Galaxy has been ripped a new wormhole that leads straight to version 1.0.5! We've had some weapon & module adjustments, overall performance improvements, and added in Polish localization!
WEAPONS
Electroburst
Now charges more quickly.
No longer slows down your movement while charging.
Wrath of Kykris
No longer destroys plasma projectiles (it will still destroy solid ones like missiles).
Uses more energy to fire.
Small damage nerf.
MODULES
Reflector Edge
Increased damage of reflected projectiles.
Increased number of types of projectiles that can be reflected.
Crash-Burst
Now unleashes banshee ghosts on impact.
The Rally module has been replaced with the "Fuel Stabiliser" module. This module reduces the fuel cost to boost, allowing you to perform 3 boosts when the fuel gauge is full, rather than 2.
OTHER CHANGES: - Added in Polish language. - Performance improvements.
Universes: -Added 7 parallel universes you can discover with unique mechanics and twists -Universes can be completed by doing a New Game+, rewarding you with powerful benefits -Power and Curiosity now grants +100% to performance and +500% science points respectively
Achievements: -Added a new achievement
Bug Fixes: -Fixed a bug that caused ghost hacks to be equipped -Fixed a bug that would causes talents to not be unlocked after a tech research -The Skip hack now properly skips upload progress and add to your uploaded data