We've just published a new playtest build! Here's what new or different:
We've added ESC as a default key to go back in the menus
The survival fog has been adjusted for the game to be clearer
We've made correction in french texts
We've added more logs in case of crash or error : if you encounter any crash during the playtest, please let us know. We will ask you to send us the .log files you'll find in your Windows personal folder + AppData\Roaming\Dstroy2 (AppData is an hidden directory)
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Hello soldiers. A quick patch to improve ragdoll stability and fix some missing colliders in crypt stages. There's also a new XR setting to mirror the LCK camera to the game screen for OBS capture.
Keep letting us know any issues you find, good luck!
As a special promotion for fans of our games, we want to highlight the Indie Heroes Super Bundle!
Get a collection of exciting indie games focused on action, platforming, puzzle, and unique adventures for one discounted price. If you love these kinds of experiences, this bundle offers incredible value and hours more fun.
Hi gamers, here's a hotfix for some common bugs. I've also received a bunch of complaints about the void grappler controls, so I've tried to change the physics to make them a bit more user friendly.
If you are experiencing crashes on Quest Link, try turning on the "disable loading screens" options in the graphics settings. There seems to be some incompatibility with SteamVR loading screens and Link.
Fixed not starting the DLC with the Annihilator Prototype (I think)
Grappling hook no longer disconnects from surface automatically if you reel in all the way
Grappling hook now slows you down if you reel in all the way (instead of flinging you)
Increased grappling hook fire speed
Fixed BAMM not healing, even when not on hard mode
Fixed boss select not giving you all necessary items
Fixed missing hitboxes on flesh golem legs
Fixed softlock if you reload a save or return to the Void Grappler pickup room
Let's get this weekend started with some classic Tetris action!
We will be covering CLASSIC SCORE ATTACK strategies and spectating matches open to community participation. If you would like to learn strategies specific to the game mode, stop by the livestream and drop a message in the chat.
Do you want to participate in the community matches? All skill levels are encouraged to participate! Join the official Enhance Discord : https://www.discord.gg/enhance
Level 66 is a huge walk-in aquarium, and is composed of a dark pipe maze. There's a bit of light coming in from the outside, but for the most part level 66 is pitch-black with an ominous blue fog in the background. You can exit to level 41 via an "Emergency Exit" door, and you can enter through a similar door in level 44. Requested by @Ali666 on our discord server.
Added a new entity: The Anethika
This tall, lanky, black creature resides in level 66, but will be put in other levels soon. The Anethika is rather strong and fast, making it quite difficult to kill. It's one of the stronger enemies in all of BrVR.
Added back the Mapping Device
Back in the early days, you were able to purchase a mapping device (jokingly we called it a Clumpass, because it acted like a compass and you could buy it from Clump Power INC). This is now back in the form of a crafted item.
Added The Industrial Crafter
The industrial crafter is now here, allowing you to turn basic parts into more complex industrial parts like motors, valves, and connectors. These industrial parts can be crafted into one of eight (more coming soon) different high-tech items. You can operate it by putting items in the center and clicking "craft together" to combine the items. Another capability of the industrial crafter is the ability to bottle liquids that are in cylinders, allowing them to be used in Squirt Guns. For convenience, there's another panel on the industrial crafter which allows you to spawn resources that you have in your crafting inventory and store higher-tier industrial parts for later use.
Improved the Level 188 Preview
The 188 preview is nearly finished. There are a number of good changes that have been made, although the elevators are still broken for the time being.
Here are some rapid-fire changes:
Adjusted the hedge maze graphics - Requested by @Ali666 on our discord server Fixed a gap in the tutorial geometry Improved The Clump Inside Viewer Improved Bouncy House Material Lit the level FUN arena a bit more - Requested By @LunanightZ on our discord server
-Improved Ultralight Trike steering for tighter, more responsive turns with reduced slippage. -Refined grip control mode for the Ultralight Trike: decreased dead zone and reduced hand movement distance for quicker input response.