DEPO : Death Epileptic Pixel Origins - guiliamguiliam
DEPO Summer context - Ice cream hunting

A lot of ice creams are appearing along all DEPO levels, be the first to collect it and get besides precious Cokkoins an increase in the ranking.

To see your place in the ranking visit the Cokko store, there you will find a panel with the scores of the top 50 players.



Prizes for the Top 3:
1. a unique skin, an almost unique dance and 50,000 Cokkoins.
2. A unique skin, an almost unique dance and 40.000 Cokkoins.
3. A unique skin, an almost unique dance and 30,000 Cokkoins.

Prizes for Top 4-25:
A nearly unique dance and 20,000 Cokkoins.

Prizes for Top 26-50:
An almost unique dance and 10,000 Cokkoins.

The event is already active and will end on September 1.
Remember that the ice creams only appear in levels where there are several players at the same time!
What are you waiting for to participate?
The Riftbreaker - voidreaver
Hello Riftbreakers!

We have just published an update for The Riftbreaker. It contains fixes for various progression-blocking errors and crashes and a host of other bug fixes and changes. If you have encountered problems with the latest updates for the game, please try playing with this patch and see whether your issues have been solved.

Please restart your Steam client if the update is not available to you yet. It will force Steam to check for the latest updates and begin the patching process.

The Riftbreaker Maintenance Update, July 10th, 2024. EXE: 978 DATA: 573 Changelog:
  • Fixed the critical issue that caused the 'Destroy the Fungor Spawning Mounds' objective to get stuck. This patch applies retroactively (if you encountered this issue, the game should recognize it and fix it after loading your saved game) and should work in all cases. Please let us know if you encounter any issues with it.
  • Introduced rendering optimizations to reduce excessive render times in various biomes.
  • The game will now force its shader cache to reset after a version update to avoid conflicts.
  • Units should no longer get stuck in tight spots during attack waves, which should reduce the possibility of blocking the mission flow.
  • Laser Tower and Minigun Tower now have their own firing sounds.
  • Steel Floor added to the bioanomaly award pool.
  • Improved minimap icon Z-order.
  • The 'Indecisive' achievement has been fixed and is now obtainable.
  • The 'Treasure Hunter' achievement has been fixed and is now obtainable.
  • Fixed an issue that prevented the creature nests from appearing on the minimap.
  • Fixed a crash that occurred when using the Gravity Modulator.
  • Fixed a case that caused Mudroners to enter a 'deadlock' state.
  • Fixed a crash in GUI related to using the D-Pad on a controller.
  • Fixed a crash in GUI related to using scroll lists.
  • Fixed several crashes related to the Terrain Grid System.
  • Fixed several usability issues in the Inventory Screen and the Action Menu.
  • Fixed localization texts overlapping in several places.

EXOR Studios
STALCRAFT: X - Gorodskovich


“Legends say that only chosen stalkers with inhuman willpower and diligence will be able to read all the articles in this patchnote. Are you, Seeker, ready to take up the challenge?” (c) A well known graphomaniac.

Today is exactly 10 years since our Chernobyl Zone first welcomed its first stalkers. For more than a year, we have been preparing a major update for this memorable date, which will be a bright transitional point in the history of the project and will allow us to avoid a midlife crisis.


We've actually put together a massive CGI trailer in honour of this, be sure to check it out!
Navigation
We have prepared not one, but a whole network of patch notes and guides for those who want to get acquainted with all the changes and updates in detail. Further in this article will be only general descriptions of some changes, and the patch notes themselves will be posted on our website.
Renaming of game entities

Our team consists of very loyal fans of the original universe, but at the current stage of the project's development, it is time to remove crossing titles. We have been extremely scrupulous in our approach to this issue, including a series of important player surveys.

In general, in combination with a large-scale update of the game, the change of names even allows you to look at familiar things in a new way. Also, some mutants and costumes got new models, and the visuals of artefacts changed completely. STALCRAFT is still as close to our favourite trilogy as it is possible for a commercial project.

The full list of changed names can be found at the link: click

New North locations

New northern locations have finally appeared in the game, customised for the confrontation of the four warring factions. You will have the opportunity to more or less safely mine resources on home locations, and on disputed ones to take part in new open world events. Also, owners of scientist suits can now visit full-fledged infected zones, where all others are not allowed to enter. And of course, in the centre of the new North is Forge-11 — it's not Backwaters yet, but it's already quite a serious test for your shooting and survival skills.

We didn't forget to update the southern locations (mostly in terms of vehicles and trees), but the northern ones will still stand out strongly against their background. We have used all the experience gained over the years to create a well-thought-out map with a lot of objects and buildings that can be played in your favour. Some of them are obvious, and some of them will be known only by experienced stalkers.

You can only enter the new North after joining one of the northern factions (for stalkers Frontier and Rise, for bandits Covenant and Mercenaries).

A more detailed article on New North can be found at this link: Click

Northern factions storylines

After completing the main story in the southern locations, you will be able to access the larger quest lines of the northern factions. The northern faction quests are unique stories that reveal the world of the Zone from different sides and echo each other. Each story has its own special atmosphere and fully reveals the ideology of your chosen faction.

We also tried to surprise you with new mechanics in quest locations, which allows you to immerse yourself in the story even more and feel a new game experience. And remember an important point — since these are already northern locations, some stages in the story can be quite difficult to pass, but still very interesting!

You can read more information on the storyline at the link: Click

New movement system

We've completely redesigned the character movement system and 3rd-person animations — we've been working on it for almost for two years! Besides aesthetic pleasures, the new animations allow you to better read the movements of enemies on the battlefield, and in general, significantly improve the basic game experience. And of course, no more Q when climbing obstacles. You get used to the new moves very quickly, and after internal tests, many of us found it very hard to play the previous STALCRAFT.

All NPCs have also been switched to the new movement system. In the northern locations they have significantly updated Artificial Intelligence, so now bots can be easily confused with regular players. At least for the first time.

More detailed instructions on the movement system can be found at this link: Click

New game mechanics

On disputed locations, everyone now has the opportunity to prove the supremacy of their faction by capturing “Outposts” and receiving quantum batteries as a reward. And hunting for mutants has become much easier, thanks to the “Territory” mechanic (now they live in areas and are highlighted on the map).

Hideout — your own den for resting and preparing for new raids, which you can equip with various furniture and useful structures. There, you will have access to the creation of high-level consumables, which can also be sold to other players.

We have also greatly expanded the variability of spawning various useful loot in stashes and on the map, at the expense of Hideout crafts. Around this, a full-fledged “Gathering” system has been built, which in addition to searchable decor now also includes various plants, and in infected areas and arch-anomalies — special crystals.

Daily and weekly tasks have become more flexible. Everyone decides for themselves who to work for and what to demand as a reward for their efforts.

More details on the new gameplay mechanics can be found at this link: Click

Project “Socialisation”

We've significantly redesigned some interfaces, moving many of the PDA functions to the main menu and expanding them. Now you can make friends, write them letters, join squads and manage notifications in one place, and all this without shrinking into a small screen in the centre. The player profile view has also changed, and it's now possible to display the most important stats on the main page. This is just the beginning and the first iteration of the large-scale project “Socialisation”, which is designed to do everything we can to make sure you find great friends in your squad or subdivision.

You can read more about interface updates here: Click

Massive graphics update

For many years we didn't pay much attention to updating the graphics of the project, because it's not easy to find specialists to work with our engine, and we had to concentrate on fixing the gameplay. Nevertheless, we finally solved this problem and prepared a delicious update of the overall visuals of the game. STALCRAFT now has gorgeous trees, beautiful models of vehicles, nice water and a new lighting system.

And that's not all! Our specialists have also developed a complex system for changing the “Weather”, so that every day in the Zone was not like the previous one. Now it can rain at locations of different strength, thick or light fog can form, clear days can be replaced by cloudy ones. Some weather events occur randomly, some are subject to certain cycles. All in all, it will be more interesting to go for a walk now!

More about the new graphics can be found here: Click

Balance and economic changes

Well, it's not without it! This time the balance changes are not just about numbers — super-heavy, heavy and some combo suits got a bigger hitbox, corresponding to their size. That is, it became easier to hit massive opponents. The characteristics of many automatic rifles and some rifles have also increased. And good news for all fans of the AH series combo armour branch!

Also, all barter recipes have been recalculated, including the required resources have been adapted to the logic of using equipment. For example, bartering shotguns no longer requires resources from human camps, but requires more resources from mutants. The prices, weights, and ranks of some barter resources have been adjusted to better match the value of the resource and its weight. The exchange rate of trade coins for some resources has also changed. In addition, any branch of equipment can now be started immediately in the Bar (no more running to the initial locations to learn new lines).

Battle Pass points have been added to the rewards for announcement board quests, signals, dig up caches, parcel deliveries, and session battles. Weekly/daily quests are now more focused on the open world, and the narrowly focused and annoying ones have been removed.

All details on balance edits and economy changes can be seen in the general patch: Click

Sounds update

We couldn't release the graphics changes without doing a lot of work on improving the sound design! Even though the overall upgrade of gunshot sounds didn't make it to today's release, the game still features completely redesigned mutant and expendable sounds, new footstep sounds (depending on surfaces), new gun interaction sounds and a bunch of great new ambient and story quest music.

There's certainly no need to read, but to play and listen!

But you can learn more about the sound update at the link: Click

In-game shop update

We have done a lot of work on redesigning the shop interfaces so that all items can be viewed clearly and conveniently. Some items can be purchased as a set or individually, and we have also introduced the ability to easily preview many items before purchase.

A bit more about the in-game shop changes can be found at the link: Click

Well, and of course in honour of the big date, a new battle pack is now available to buy in our updated fresh shop, which includes:
  • 25 levels of season pass (25,000 season points);
  • X-Mark paint set;
  • X-Mask keychain;
  • 30 days of Premium;
  • A case of fireworks;
  • A case of champagne.

Compensation of award for 2023

So, you've made it through the huge canvas of text of this patch, now, let's talk about the award.

More precisely, about the award for seniority of the last year.

We have looked up the secret documents and found out that many of you did not receive all the awards, or they came incorrectly.

And today is the right time to make up for this misunderstanding.

What didn't reach the recipients a year ago has settled in the pockets of the former Intendant.

Don't worry, he's already been punished (in all senses), and the rewards you're entitled to will be sent to your in-game mail in a separate letter.

An important clarification: this is exactly the extra part of the reward.

That is, if you were entitled to 50 000 trade coins and 180 days of premium, and you received 30 000 coins and 120 days,

you will receive the remaining 20,000 trade coins and 60 days of premium.

We apologise for any inconvenience caused.

Conclusion

The update is very large-scale and complex, so please be sympathetic to the possible abundance of bugs and flaws - they are inevitable, and we will try to fix them promptly. Also, in the coming weeks we are planning to release a large-scale revision of faction captures - there will be 1v1 tournament battles, a different format of captured bases in the open world, and much more.

For the last few years, everything we've been working on has been done with an eye on future development - any skeleton needs a muscle brace after release. So don't even think like we're going to relax and switch to anything. Many of the mechanics released today have huge potential, and STALCRAFT: X is not going to slow down in its development and scaling in the future. The evolution that STALCRAFT is experiencing is a direct reflection of the team's commitment to its development and the total dedication of each individual staff member to the overall endeavour.

EXBO has never had publishers or investors strangling the company with financial performance requirements. All we have is you, our players, and your support. STALCRAFT is not a game that you can just pick up and make for a lot of money - it's a whole world that has grown around the paths players have trodden and shaped over the years.

We always tried to be sincere with you, and please don't forget that behind all these updates there is a huge labour of live developers, who put all their heart and all their free time into it. And the main motivation for them is not money at all, but your emotions, your reviews, your feedback. Please don't forget to open our social networks not only to complain about something, but also to praise. We all care very much about what you write.

With endless love,
EXBO Team💙
Jul 10, 2024
Bewitched: Part 1 - GravenVN
1. New animations have been added.

Barraka - Aroc28
Dojo System's latest firecracker takes you to the fair by the hand of Zomorro Studio🎪!
.

Join Ainhoa on her exciting adventure through a mysterious village fair set in the 90's! This amazing journey will be packed with exploration, puzzles and surprises, from her mother's warm churro stand to an epic showdown with the wicked witch and her minions. As you collect coins and progress through this magical and fascinating amusement park, you will encounter new levels, challenges, huts and mini-games. Barraka's incredible world has been meticulously created by hand with plasticine and animated using the stop motion technique.


Get ready to meet and help unforgettable characters while facing colorful enemies that will make you laugh your head off. Visit the haunted house, explore a mysterious mini-circus, ride the bumper cars, or enjoy a merry-go-round that transforms into a horizontal scrolling space shooter with a boss ending - every corner of Barraka Fair holds surprises that are as fun as they are challenging!

You can now add Barraka to your wishlist on Steam thanks to Dojo System.

Characteristics:
  • Beautifully crafted graphics that combines real images, stop motion and traditional animation to recreate an amazing plasticine universe.
  • A magical world where lovable characters and disturbing enemies coexist.
  • Enjoy unforgettable attractions: the bumper cars, the merry-go-round, the haunted house and much more.
    [Test your wits, complete challenging levels and find all the coins.
  • Have fun with classic mini-games that will test your skills such as mole smashing or target shooting.
  • Buy new equipment and upgrade it to help Ainhoa progress in her adventure and discover all the secrets of the mysterious amusement park.
  • Let yourself be caught by its ambient soundtrack and its hilarious sound effects.
https://store.steampowered.com/app/3041440/Barraka/

Jul 10, 2024
MEMORIAPOLIS - 5PM_JBR
Early access is coming, just a little more patience to find out the release date!

In the meantime, I’d like to tell you about the upcoming tutorial for Memoriapolis. Based on feedback from playtests, we realized that some players might need help at the beginning of their adventure, so we have been working on a tutorial for some time now.

It’s a small island dedicated to learning the basics of the game:

  • Laying down your city center,
  • Visualizing attraction,
  • Producing resources,
  • Placing your first cultural building,
  • Better understanding of the satisfactions,
  • Managing events and more.

You will need to complete the objectives one by one to familiarize yourself with the key features of Memoriapolis. Yes, in a tutorial, you follow the set pace, but this should help you build the most beautiful capital possible!

While you wait to shape your city, here is a sneak peek image.


Jul 10, 2024
后室重生Backrooms Rebirth - SJGZS
Fixed connection bugs
Enelia: Dawn of Madness - Indra
Enelia: Dawn of Madness is launching on Steam on 11th of July!
Enelia invites you into a world of terrifying secrets and revelations hidden in the shadows of Nauris city. Madness takes on human forms, yet it seems no one pays attention. The hearts of Za'ani people are shrouded in darkness. Could this be the reason why love is forbidden?

Desperation brings you closer to charming but mysterious characters whose encounters spark feelings you've never experienced before. Each of them will lead you to answers, but only if you are ready for the truth.

How far will you go to uncover the true nature of Madness?

What is expecting you?

Enchanting Atmosphere of an Uncharted World
Nauris is a world brimming with dark mysteries and ancient secrets. Embark on a journey through this fantastical realm, encountering mythical creatures, witnessing magical landscapes, and exploring its most enigmatic depths.

Cinematic Storytelling
A visual novel that blends various storytelling styles—animated backgrounds, illustrations, dynamic comics, and cinematic cutscenes. Enelia is more than just a visual novel.

Romantic Arcs
Three enigmatic male characters—Salar, Boone, and Elris—cannot hide their feelings, despite the prohibition. But are you ready to reciprocate and uncover their terrifying secrets?

Role-Playing Elements
One Madness meter, two playable characters, and three shades of the Divine Voice lead you to over five endings and dozens of hidden storylines.

Astral Vision
Madness lurks in the shadows, only emerging when it gains enough strength. Only astral vision can detect its presence and influence on the world and its people. Use astral vision to stare true madness in the face.

Extraordinary World
The world of Nauris is unlike any you know—no cosmos, no planets, no moon, and no oceans. No one knows what lies beyond the Secret Expanse or what the Heart of the World, sought by every druid, truly is. And where did the Seilims, the majestic and mysterious mythical beings that govern the forces of nature, come from?


Forge a strong bond with a beloved character or become their sworn enemy, do good and maintain harmony or walk the path of darkness and plunge the world into chaos.

The choice is yours - follow the call of your heart or dive into the very heart of Madness?


Community Announcements - lnsteam888
《三国很忙》是一款以三国历史为背景的策略卡牌手游,其丰富的游戏内容、精美的画面和深度的策略玩法,以及0.1折的充值优惠,让玩家都能从中找到属于自己的乐趣和挑战。

本攻略将介绍《三国很忙》的战力提升方法,帮助玩家们在游戏中获得更好的体验。

1、武将获取
武将是游戏的核心,武将获取的最常见方式是通过招募系统和聚贤阁系统获得,招募系统分为普通招募和高级招募两种,普通招募获得的武将品质相对较低,而高级招募则有机会获得高品质的武将。因此,建议玩家们尽可能地多进行高级招募。
另外聚贤阁更能帮助我们定向获取目标阵营的4~5星武将,强烈推荐玩家们进行抽取!



2、武将升级、升星与装备
获得强力武将后就可以放心投入资源去培养啦,玩家不必担心培养错武将,游戏拥有良心的武将重置功能,100%返还升级与进阶材料!



武将通过升级、星级突破、穿戴强力装备后会肉眼可见的大幅提升战力值。此外应尽量为武将穿戴相同套装的装备,完整的装备套装为武将能带来不俗的属性增幅。



武将达到100级后可穿戴将印,将印不仅能提升武将属性,还会赋予特殊技能。



3、军团技能
没有加入军团的朋友建议赶快找一个心仪的军团加入,军团系统不仅能够给予玩家丰富的材料,军团技能还能通过消耗铜钱和军团贡献点提升武将们的属性,俗话说得好:走江湖靠的就是兄弟!



4、神兵与玄兵
神兵和玄兵是共同战斗的好帮手,高级的神兵和玄兵就像底牌,是逆转胜负的关键。



值得注意的是,战力值只是属性的综合且直观的表现,合理搭配武将阵容和技能是玩家最大的隐藏战力。提升战斗力并不是一蹴而就的过程,需要玩家们付出持续的努力和时间。同时,也要保持积极的心态和良好的游戏习惯,享受游戏带来的乐趣和挑战。
Jul 10, 2024
Xanadu Land - Land Master
Asian Time: 17:40-18:40
UTC Time: 09:40-10:40

Equipment Attribute Adjustment
Heavy Armor
Guard armor, gold 2nd rank, dodge increased to 5% (originally 4%)
Knight armor, life% attribute increased by 1%~5%
Berserker armor, life cap corrected to -0%/4%/7%/10% (originally -5%/9%/12%/15%)
Judgment armor, reduced speed corrected to -2/4 (originally -4/8)

Leather Armor.
Mercenary Leather Armor, Purple 1~Golden 2 speed bonus adjusted to 3/4/5/6 (originally 3/3/4/4)
Magician Leather Armor, Skill Consumption modifier adjusted to -5%/7%/9% skill cooldown modifier.
Assassin's Leather Armor, life cap modifiers adjusted to -3%/7%/8%/10% (originally -5%/9%/10%/12%)
-Golden 2nd level physical damage increased to 4% (was 3%)
Natural Leather Armor, remove sensitivity modifiers (originally -5/6/7), increase lifesteal bonus +10~45 (originally 10/15/20/25)

Cloth Armor.
Evil Spirit Cloth Clothing, Strike Rate adjusted to 2%~7% (originally 3%/4%/5%/6%)
Maester's Cloth Cloth, increased lifesteal by 10~65 (originally 10~45)
Tranquility Cloth Cloth, skill consumption modifier adjusted to, skill cooldown modifier -2%~7%

Lock Armor
Sentinel lock armor, speed bonus adjusted to +1~8 (originally 1/2/3/4)
Windborn lock armor, life modifier adjusted to -3%/4%/5%, (originally -6%/8%/10%) dodge bonus adjusted to 1%~6% (originally 2%/3%/4%)
Hard Rock Armor, remove sensitivity modifier

Increase Finish 3, sprite drop to 12% (originally 10%)
Note: Elf drops are not guaranteed and are affected by luck
...