Today marks the final Community Development Team update for Dungeon Defenders. For over four years now the CDT has been creating content, fixing bugs, adding new features, and so much more to keep the game alive longer. Weekly meetings, reviewing feedback from the community, and internal debates on the best way to implement new changes felt like watching a small indie studio creating the best updates they could. Seeing what they have accomplished in Dungeon Defenders is nothing short of amazing in my mind and truly makes me happy to see everything they’ve done. I wish to express my sincerest gratitude and appreciation to all the CDT members past and present for everything you’ve done. Especially Acen, Alhanalem, Antony, Crzyrndm, Gigazelle, Gunnerq69, Harry, IHDC, Mischief, Nexus, OtterDarkness, Plane, TheBeev.
Sincerely, -Ice
Patch Notes
Omenak (New Map)
Campaign Rewards - Soul Dissolver, The Goblin Wrench and new Palantir accessory set.
Survival Rewards - Forge Bot, Battle Droid, and new mini flying mech pet.
Infested Ruins (New Map)
Campaign Rewards - Honey Staff, Honey Spear, Honey Gun, and the Honey Sword.
Survival Rewards - Serpent, a new wasp themed pet, and a new mini wasp queen pet.
Magus Citadel (New Map)
Campaign Rewards - Arch Mage's Blade Staff, Ace of Spades, and a Jeweled sword.
Survival Rewards - Random Animus, Harpoon Pet and Deadly Striker Pet.
WinterMire (New Map)
Campaign Rewards - Candy Cane, Winter's flame, Ice's ban hammer, and coal.
Survival Rewards - Snowman pet, Christmas Elephant, and Turkey on a Treadmill.
Tomb of Etheria (New Map)
Campaign Rewards - Sand Blade, Scarab Bow, Spear of the New Kingdom, Serpent Staff, Egyptian themed accessory, and a mummy pet.
Spring Valley Escort Challenge (New Map)
Campaign Rewards - Chicken Baller, Egganator, Bunny squire skin (Insane/Nightmare completion) and Free Range Eggs.
Tavern Reward - 10 Eggs from Spring Valley turn into a Free Range Chicken.
True Boss Rush Challenge (New Challenge)
Reward - Experience orb to level a char up to 100 when used in specific spot in the basement. (The orb is not tradeable or droppable)
Pirate Invasion
Challenge Rewards - Added Buccaneer's pirate hat & pirate accessory set bonus.
Balance
Lowered quality drops of CD Dragon and Spider pets on Insane difficulty.
Crystalline dragon attacks 20% faster.
Adjusted Harbingers on Coastal Bazaar so they do not get stuck.
Removed Ember shield from Random accessory drop pool on Flames of Rebirth challenge.
Survival Rebalance - Emerald, CR2 and CR3 difficulty decreased.
Earlier this week we revealed what we were working on so far this year, Dungeon Defenders: Awakened! As Chromatic Games, we're a new studio (which can you read about here) with entirely new leadership, vision, developers, goals, and focus: to make player-centric games. This new Dungeon Defenders title is our first step in the right direction and we hope that you'll join us along for the journey.
We're taking tons of feedback on this new project at our forums, so if you're interested in joining the conversation head on over to the new snazzy forums and your voice will be heard!
There's so much left to go and we can't wait to get there with you.
There is a new update coming your way. This update is a little different than our previous ones. We are breaking up the update we had originally planned into a smaller update that we can get to you quicker (much quicker).
New Functionality
Owners of Dungeon Defenders on Steam and Discord can now play together!
New Content
New map Emerald City (rewards 4 new weapons)
New Challenge: Flames of Rebirth - Embermount Challenge (rewards new shield and random ember accessory)
Quality of Life Changes
Fix play random player spawn in the void on CD
Added coal to Etherian Holiday
Balance Changes
Several difficulty reductions for CR2 and CR3 bosses, particularly for solo
Fixes
Fixed Genie King not coming out of his lamp after time limit
Fixed reward sound not when Fenix and Ember Pony are rewarded
Fixes (Controller Specific)
Controllers should be able to target Dragon on Crystalline Resurgence 3
Phoenix should have targeting priority over other targets
Controllers should now be able to use the 'set active folder' properly in AFK shop management.
NEW - Arcane Library - New map with a new acc as a reward.
NEWish - CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.
Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times
Note: The Crystalline Maps still require the DLC and the maps unlocked in order.
Quality of Life Changes
Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.
Move tavern items in Overlord mode
Added Host Ready Up override - CTRL G
Add MU to HUD under DU
New Tower DPS calculation shown at the bottom of tower info.
Enemy spawn billboards on the map will toggle on/off when toggling them with O on the minimap
Added CD to map list so the Portal isnt required
Increased AFK shop price limit to 1 trillion.
Circular Slice can be activated in the air
Lock tavern item drops/pickups by default.
Detonate Traps will now open presents in the tavern to help test towers
Add page of items in inventory to trade - CTRL T
CTRL drag to move an entire page of items
Hide green dot item overlay
Jester “move tower” ability should cycle through overlapping towers
Players should automatically drop mana when being kicked
Updated mask sockets to make some accs fit chars better
Hardcore option should be remembered across sessions now
Added lightning towers to dynamic lighting toggle under options
Damage number 4 has been updated so it doesn't look similar to the 9
Added forges to assault maps
Dont wait on receiving stats to be able to go to next level
Flash jeal and all wheel patterns (except kill %) now work on tavern dummy
Presents never drop junk items in tavern
Increase mana token limit to 1T
Slow ogre fix - if only ogres are left at the end of a wave and the map is empty
Temple of Water frame rate improvements for low/medium graphics
Potential frame rate improvements on many maps
Balance Changes
Lightning tower boss damage reduced by 50%.
Buffed ToL accs and Pirate Patch to match Santa accs
Santa Spectacles have been added as a winter face acc to Winter
Wonderland and Silent Night
Dice pet added to King’s Game survival
East core Randomly dies on Temple of water
Orcs/Ogres should not move when in “hold defensive”
Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)
Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks
Guardians no longer try to boost towers that they cannot affect
Bug Fixes
Fixed - Tower/Hero boost should always use highest boost now
Fixed - Items get stuck behind spawns. You can now pick up items from further away or use
Summoner’s Overlord mode to pick up items during build phase only
Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten
Fixed - Two actors getting stuck and unable to move
Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg
Fixed - Only host can change song on juke box
Fixed - ESTs attacking players in certain scenarios
Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water
Fixed - Spiders showed wrong range value when inspected
Fixed - Hardcore always should always be displayed on the client when selected by the host
Fixed - Water surface in Temple of Water should not block aiming now
Fixed - Gun jamming bug
Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall
Fixed - Game Setup UI would randomly freeze
Fixed - Mana failing through center of map in Aquanos
Fixed - Spider web on Huntress Santa’s little helper costume was very and not properly scaled
Fixed - Salem Event Cat range was capped at 90
Fixed - Weapon stacking bug
Fixed - Prevent Phoenix from getting stuck
Fixed - CD portal didnt update when difficulty was changed
Fixed - Stuck mobs on Moonbase survival
Fixed - Temple of Water pathing on the North side
Fixed - Shift click and CTRL click should work with pets that have stored mana
Fixed - Reflect beams should now update the kills value
Fixed - Hovering triggered Old One platform glitch
Fixed - Spiders should not get stuck if their target is unreachable
Fixed - Fairy healing displays correctly now
Fixed - Unintended attack rate reduction on Ember Flame
Fixed - Orgres spawning after Polybius challenge is complete
Fixed - Soft lock bug (waves that never end after enemies run out forcing restart)
Fixed - Players dying if they hover during teleports on Polybius /events maps
Greeting Defenders!! We know the wait has been quite long but you dont have to wait any longer. The Tavern Expansion has arrived! Thank you for your patience and feedback this past year as we worked through it all. Please read the note below
Highlights
New Tavern Expansion : First floor expanded, All new second floor,
Diamond Forge, Exterior Space, More combat dummies, Expanded
Ultimate Defender Room with New Juke Box
New Challenge Map - Temple of Polybius with new weapon rewards
New Campaign/Survival Map - Temple of Water with new weapon rewards and pet reward
New Intermediate Campaing/Survival Map - Dread Dungeon with new accessory reward
New Steam achievements and tavern trophies for Moonbase, Buccaneer Bay, and Temple of Water
New tavern trophies for Embermount
Quality of Life Improvements
Added Hero Info button back to ESC screen
Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)
Max Hero limit raised to 40
Max tavern limit doubled to 180
Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests making private rooms.. private.
Tavern: Item Recovery added to the void, if something escapes reality, it’ll re-appear by the first floor forge!
Item upgrade count now visible in trade under Item Info
Added count of items contained within Folders in Inventory
Remove items from shop even when Inventory is full
Auto lock all items going into inventory except when picking up off the floor
Sped up Summoner casting in tavern
Wheel o Fortuna Damage All percentage reported on the tavern dummy
Added animations to Anamorphic Ember
Spider and DEWs should now find you anywhere on the map if you there is a path
Stuck Enemies should now die
Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.
Added Santa bracers to Winter Wonderland and Silent Night
Add new mask and cufflinks to Temple of Love
New Santa accessory cosmetic set bonus
New Valentine accessory cosmetic set bonus for male and female
Added shields to count towards cosmetic set bonus
Holding down survival wave increase/decrease buttons now works
Colorized circle component on dropped equipment to match particle beams
Updated beam toggle to cycle through beams and circles underneath items.
Added profile save event after rewarded equipment
Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same
Removed TV monitor to improve tavern performance, especially when in other player’s taverns with the new tavern.
Improved network performance on Temple of Love for clients
Hit T when hovering over an item in the itembox to add to Trade
Hit O to toggle Enemy Wave Billboards on minimap
Hit P to toggle Towers on minimap
All heroes drop mana in a nice pile like the summoner
Added Boss Rush countdown shortening switch
Reduced Silent Night countdown to 15
Allow purchases from Tavern Keeper even when item box is full
Fast menu transitions enabled by default
Added Harbinger spawn notification
Option Menu Updates
Reordered options to put them under appropriate sections
Change Voice tab to Sound
Added Display CD portal
Added Display Cosmetic Set Bonus
Added Tower Upgrades Displayed
Added Significant Digits Displayed
Added Tower Transparency options
Balance Updates
Boosted DST projectile speed and damage as well as added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages
Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy
Buffed Tinker’s Lab Blasters on NM to be better than Insane
Buffed Tinker’s Lab Mega Chicken stats around 30 points on NM
Buffed Eternian staff to be closer in damage to Classic Standard
Buffed Winter Wonderland weapon damage to lower part of high tier weapons
Reduced Phoenix charge attack vertical damage
Reduced Copter spawn rate during Phoenix boss fight
Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming
Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)
Buffed Spooktacular 2 accs to Lab Assault levels
Revert Hyper Rifle elemental damage halving due to 2 projectiles.
Ember Accessories ult cap is 600 instead of previous 500.
Reduced small coal requirement to make a small diamond from 88 to 44
Bug Fixes
Possible fix for trade glitch where both players lose their items
Fixed max upgrade count not shown in trade on item info
Fix for armor being removed more than weapons (weapons were rated higher in quality)
Fixed Talay and Moonbase survival start waves
Fixed EST traps on Assault maps not damaging
Fixed Hero Info Screen tower stat overlap so numbers aren’t hidden
Sealed off Tavern Defense secret room so players cant fall out of the map there
Fixed not being able to build on left bridge in Tavern Defense
Fixed Tavern Defense Snowman not attacking
Fixed Imp stat prediction
Fixed gobler shield handle positioning
Commented out K key binding to killme command
Fixed opacity scaling
Fix for items removed during build phase
Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes
Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage
Fixed spelling of "marshmallows" on Anamorphic Ember
Fixed AFK shop bug that crash the game for some players
Fix to mitigate wave skipping
Fixed Battle Droid not weakening enemies
Fix for Phoenix killing itself
Towers should now move with vertical moving platforms in ToW
Fix to Allow Jester to get Apprentice weapons as rewards
Fix for unintended increase in leather armor on survivals
Fixed hats being backwards on Super Legendary Huntress
Fix mana from chests going under the floor
Fix for Mistymire survival weapon drop rate to be in line with other Shard maps
Fix for 60% of random elements rolling Lightning
Fixed moon pet to spawn with tiered level requirements. Max level requirement bumped down to ult90 to line up better with other pets.
Fix for Embermount boost pad to activate every time.
Fix for damage numbers disappearing above 5mil
Fix for excessive mana on the ground in Moonbase NMHC Survival
Fix for AFK shop not allowing players to buy anything if host has too many items in item box
Greeting Defenders!! We know the wait has been quite long but you dont have to wait any longer. The Tavern Expansion has arrived! Thank you for your patience and feedback this past year as we worked through it all. Please read the note below
Highlights
New Tavern Expansion : First floor expanded, All new second floor,
Diamond Forge, Exterior Space, More combat dummies, Expanded
Ultimate Defender Room with New Juke Box
New Challenge Map - Temple of Polybius with new weapon rewards
New Campaign/Survival Map - Temple of Water with new weapon rewards and pet reward
New Intermediate Campaing/Survival Map - Dread Dungeon with new accessory reward
New Steam achievements and tavern trophies for Moonbase, Buccaneer Bay, and Temple of Water
New tavern trophies for Embermount
Quality of Life Improvements
Added Hero Info button back to ESC screen
Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)
Max Hero limit raised to 40
Max tavern limit doubled to 180
Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests making private rooms.. private.
Tavern: Item Recovery added to the void, if something escapes reality, it’ll re-appear by the first floor forge!
Item upgrade count now visible in trade under Item Info
Added count of items contained within Folders in Inventory
Remove items from shop even when Inventory is full
Auto lock all items going into inventory except when picking up off the floor
Sped up Summoner casting in tavern
Wheel o Fortuna Damage All percentage reported on the tavern dummy
Added animations to Anamorphic Ember
Spider and DEWs should now find you anywhere on the map if you there is a path
Stuck Enemies should now die
Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.
Added Santa bracers to Winter Wonderland and Silent Night
Add new mask and cufflinks to Temple of Love
New Santa accessory cosmetic set bonus
New Valentine accessory cosmetic set bonus for male and female
Added shields to count towards cosmetic set bonus
Holding down survival wave increase/decrease buttons now works
Colorized circle component on dropped equipment to match particle beams
Updated beam toggle to cycle through beams and circles underneath items.
Added profile save event after rewarded equipment
Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same
Removed TV monitor to improve tavern performance, especially when in other player’s taverns with the new tavern.
Improved network performance on Temple of Love for clients
Hit T when hovering over an item in the itembox to add to Trade
Hit O to toggle Enemy Wave Billboards on minimap
Hit P to toggle Towers on minimap
All heroes drop mana in a nice pile like the summoner
Added Boss Rush countdown shortening switch
Reduced Silent Night countdown to 15
Allow purchases from Tavern Keeper even when item box is full
Fast menu transitions enabled by default
Added Harbinger spawn notification
Option Menu Updates
Reordered options to put them under appropriate sections
Change Voice tab to Sound
Added Display CD portal
Added Display Cosmetic Set Bonus
Added Tower Upgrades Displayed
Added Significant Digits Displayed
Added Tower Transparency options
Balance Updates
Boosted DST projectile speed and damage as well as added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages
Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy
Buffed Tinker’s Lab Blasters on NM to be better than Insane
Buffed Tinker’s Lab Mega Chicken stats around 30 points on NM
Buffed Eternian staff to be closer in damage to Classic Standard
Buffed Winter Wonderland weapon damage to lower part of high tier weapons
Reduced Phoenix charge attack vertical damage
Reduced Copter spawn rate during Phoenix boss fight
Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming
Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)
Buffed Spooktacular 2 accs to Lab Assault levels
Revert Hyper Rifle elemental damage halving due to 2 projectiles.
Ember Accessories ult cap is 600 instead of previous 500.
Reduced small coal requirement to make a small diamond from 88 to 44
Bug Fixes
Possible fix for trade glitch where both players lose their items
Fixed max upgrade count not shown in trade on item info
Fix for armor being removed more than weapons (weapons were rated higher in quality)
Fixed Talay and Moonbase survival start waves
Fixed EST traps on Assault maps not damaging
Fixed Hero Info Screen tower stat overlap so numbers aren’t hidden
Sealed off Tavern Defense secret room so players cant fall out of the map there
Fixed not being able to build on left bridge in Tavern Defense
Fixed Tavern Defense Snowman not attacking
Fixed Imp stat prediction
Fixed gobler shield handle positioning
Commented out K key binding to killme command
Fixed opacity scaling
Fix for items removed during build phase
Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes
Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage
Fixed spelling of "marshmallows" on Anamorphic Ember
Fixed AFK shop bug that crash the game for some players
Fix to mitigate wave skipping
Fixed Battle Droid not weakening enemies
Fix for Phoenix killing itself
Towers should now move with vertical moving platforms in ToW
Fix to Allow Jester to get Apprentice weapons as rewards
Fix for unintended increase in leather armor on survivals
Fixed hats being backwards on Super Legendary Huntress
Fix mana from chests going under the floor
Fix for Mistymire survival weapon drop rate to be in line with other Shard maps
Fix for 60% of random elements rolling Lightning
Fixed moon pet to spawn with tiered level requirements. Max level requirement bumped down to ult90 to line up better with other pets.
Fix for Embermount boost pad to activate every time.
Fix for damage numbers disappearing above 5mil
Fix for excessive mana on the ground in Moonbase NMHC Survival
Fix for AFK shop not allowing players to buy anything if host has too many items in item box
Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).
We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!
Features
The Initiate Come on and SLAM!
The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
Chi Stomp: A powerful slam that can be activated in mid-air!
Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!
The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry: The Barbarian will have his time to shine soon.
Updated Tutorials Play our all new Tutorial map and check out our new Tutorial videos with the new How To Play Menu! The new videos and map cover a variety of helpful hints, tips, and tricks that will aid in your defense of Etheria!
Updated Story and Campaign Etheria has never felt so alive! Play through the updated story in our revamped Campaign experience and stave off the Old Ones advance. Prepare for new threats and twists that will appear. Make sure to keep an eye out during Build Phase!
New Summary Screen & Score System At the end of each map, whether you win or lose, there’s a new summary screen that will score you based on your performance. Our new scoring system includes many different modifiers and bonuses to help you tweak your builds and get higher and higher on your personal mental leaderboard. Shortly after the release of score, we’ll add some form of score tracking for players to see!
Updated HUD & Health Bars We’ve updated a number of our Heads-Up Display elements to make the UI cleaner while providing more information. The biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!
New Tower Skins Check out the all new Bit Crush Dryad, Woodland Apprentice, and Hypno Abyss Lord Tower Skins! (Time for an Abyss Lord/Monk defensive DANCE PARTY! Unce unce unce #hype)
New Shard Icons We’ve added new iconography for some of the most popular Shards in the game. We’ll continue to improve on our Shard icons after launch!
Channel - Icon Type Change
Inspiration - Icon Type Change
Hero Critical Strike - Minor Border Change
Life Leech - Icon Type Change
Speed Boost - Icon Type Change
Superconductor - Icon Type Change
Construction - Icon Type Change
Explosive Guard - Icon Type Change
Defensive Critical Damage - Minor Border Change
Destruction - Minor Border Change
Fortification - Minor Border Change
Deadly Strikes - Icon Type Change
Panic Fire - Icon Type Change
Press Your Luck - Icon Type Change
Incursions & Legendary Weapons As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.
Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!
As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!
New Weapons In addition to the Wayfarer weapons, we’ve added many new weapon models to the game across many of our different heroes. Go forth and get that sweet new loot!
PS4 Optimization This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!
Quality of Life
Added a new Minimum Ascension Level host option.
Added the ability to rename your heroes for free in the Inventory.
Added controller sensitivity option on PC.
Revamped range indicator decals for visibility.
Now you can play and access everything on PC with a controller, including the Options Menu!
Added the names of defenses under relic slots.
Added Server Region display to the Main Menu.
Improved the Flamethrower Tower’s visual effects.
Added a minimap and NPC blips to the Heroes Marketplace.
Improved player name display with proper capitalization!
Added a “Hold <blank> to rotate tower” for PC controller users.
Improved and unified the look of many different UIs.
Updated the first quest in the game to have smarter text and a better UI.
Victory chests show up on all minimaps.
The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
Updated the game icon to the Squire’s Head. This was the most important change of all.
Balance
Core Health
Increased the core health in Chaos to protect against enemies one-shotting the core.
Shards
Ballista - Black Arrow damage increased from 50% to 60%.
Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
Fire for Effect chance increased from 25% to 45%
Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
Lateral Blast - Damage increased from 725% to 2250%.
Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.
Betsy Weapons
Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
Updated Betsy’s Empowered Lightning Shard description to make more sense.
Bug Fixesss
Fixed another magical Proton beam crash. Huzzah!
Fixed an issue with an endless black screen after multiple loading screens.
Hero Information and Currency indicators should no longer overlap.
Improved fullscreen and windowed game display modes.
Fixed another Siege Roller stuck issue.
Power Transfer Shard functions when equipped to Boost Aura now.
“Speeds” are now “Orbs” again.
“Skulls” are now “Marks” again. We have no idea how that happened.
This also means the Orb and Mark filters work again!
Abyss Lord’s Abyss Stones are now able to crit.
This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
Fixed an issue where you could not drop a Shard onto a bag icon.
Shard Packs and Shards should go through the proper auto-collect flow now.
Fixed a text pop up at a really high Ascension level.
Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
Updated several error message text to make more sense.
The resolution selector in the Options Menu is now scrollable with scroll wheels.
The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
Updated the description on the Shadowflame Dagger.
Updated the consumable tooltip to use the new UI.
Combined Power - Serpent’s Coil beams will now attack training dummies.
Updated the error text if there are no marked targets for Arcane Volley.
Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
Fixed a challenge display issue where it would render completed challenges twice in the UI.
Flame Aura properly calculates crit damage and chance into its inspected DPS number.
Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
Unequipping items will go through the auto-collect flow and go to the bags that they should be.
Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
Fixed Drakken’s eyes and mouths to be glowing properly.
Added a notification that a party request has been sent to another player.
The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
Fixed a billboard issue on Siege of the Throne Room.
Fixed an area where Kobolds could get stuck in the Ruins.
G4T0’s facial animations have been restored! Beep boop. Bloop.
Fixed a boost aura description typo. “Precentage” is right… right?
Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
Monk’s alternate attack is no longer blocked by towers.
Fixed the wyvern death animation.
The Weapon Filter on the Filter By… bag no longer has defense stat options.
Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
Fixed several small issues with tower damage challenges.
Known Issues
No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
Glaive of Storms’ unique shard is missing its icon.
Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.
https://www.youtube.com/watch?v=ftaYaX5A84c Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).
We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!
Here are the notes for Update 1.0:
Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!
Features
The Initiate Come on and SLAM!
The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
Chi Stomp: A powerful slam that can be activated in mid-air!
Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!
The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry: The Barbarian will have his time to shine soon.
Updated Tutorials Play our all new Tutorial map and check out our new Tutorial videos with the new How To Play Menu! The new videos and map cover a variety of helpful hints, tips, and tricks that will aid in your defense of Etheria!
Updated Story and Campaign Etheria has never felt so alive! Play through the updated story in our revamped Campaign experience and stave off the Old Ones advance. Prepare for new threats and twists that will appear. Make sure to keep an eye out during Build Phase!
New Summary Screen & Score System At the end of each map, whether you win or lose, there’s a new summary screen that will score you based on your performance. Our new scoring system includes many different modifiers and bonuses to help you tweak your builds and get higher and higher on your personal mental leaderboard. Shortly after the release of score, we’ll add some form of score tracking for players to see!
Updated HUD & Health Bars We’ve updated a number of our Heads-Up Display elements to make the UI cleaner while providing more information. The biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!
New Tower Skins Check out the all new Bit Crush Dryad, Woodland Apprentice, and Hypno Abyss Lord Tower Skins! (Time for an Abyss Lord/Monk defensive DANCE PARTY! Unce unce unce #hype)
New Shard Icons We’ve added new iconography for some of the most popular Shards in the game. We’ll continue to improve on our Shard icons after launch!
Channel - Icon Type Change
Inspiration - Icon Type Change
Hero Critical Strike - Minor Border Change
Life Leech - Icon Type Change
Speed Boost - Icon Type Change
Superconductor - Icon Type Change
Construction - Icon Type Change
Explosive Guard - Icon Type Change
Defensive Critical Damage - Minor Border Change
Destruction - Minor Border Change
Fortification - Minor Border Change
Deadly Strikes - Icon Type Change
Panic Fire - Icon Type Change
Press Your Luck - Icon Type Change
Incursions & Legendary Weapons As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.
Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!
As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!
New Weapons In addition to the Wayfarer weapons, we’ve added many new weapon models to the game across many of our different heroes. Go forth and get that sweet new loot!
PS4 Optimization This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!
Quality of Life
Added a new Minimum Ascension Level host option.
Added the ability to rename your heroes for free in the Inventory.
Added controller sensitivity option on PC.
Revamped range indicator decals for visibility.
Now you can play and access everything on PC with a controller, including the Options Menu!
Added the names of defenses under relic slots.
Added Server Region display to the Main Menu.
Improved the Flamethrower Tower’s visual effects.
Added a minimap and NPC blips to the Heroes Marketplace.
Improved player name display with proper capitalization!
Added a “Hold <blank> to rotate tower” for PC controller users.
Improved and unified the look of many different UIs.
Updated the first quest in the game to have smarter text and a better UI.
Victory chests show up on all minimaps.
The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
Updated the game icon to the Squire’s Head. This was the most important change of all.
Balance
Core Health
Increased the core health in Chaos to protect against enemies one-shotting the core.
Shards
Ballista - Black Arrow damage increased from 50% to 60%.
Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
Fire for Effect chance increased from 25% to 45%
Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
Lateral Blast - Damage increased from 725% to 2250%.
Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.
Betsy Weapons
Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
Updated Betsy’s Empowered Lightning Shard description to make more sense.
Bug Fixesss
Fixed another magical Proton beam crash. Huzzah!
Fixed an issue with an endless black screen after multiple loading screens.
Hero Information and Currency indicators should no longer overlap.
Improved fullscreen and windowed game display modes.
Fixed another Siege Roller stuck issue.
Power Transfer Shard functions when equipped to Boost Aura now.
“Speeds” are now “Orbs” again.
“Skulls” are now “Marks” again. We have no idea how that happened.
This also means the Orb and Mark filters work again!
Abyss Lord’s Abyss Stones are now able to crit.
This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
Fixed an issue where you could not drop a Shard onto a bag icon.
Shard Packs and Shards should go through the proper auto-collect flow now.
Fixed a text pop up at a really high Ascension level.
Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
Updated several error message text to make more sense.
The resolution selector in the Options Menu is now scrollable with scroll wheels.
The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
Updated the description on the Shadowflame Dagger.
Updated the consumable tooltip to use the new UI.
Combined Power - Serpent’s Coil beams will now attack training dummies.
Updated the error text if there are no marked targets for Arcane Volley.
Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
Fixed a challenge display issue where it would render completed challenges twice in the UI.
Flame Aura properly calculates crit damage and chance into its inspected DPS number.
Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
Unequipping items will go through the auto-collect flow and go to the bags that they should be.
Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
Fixed Drakken’s eyes and mouths to be glowing properly.
Added a notification that a party request has been sent to another player.
The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
Fixed a billboard issue on Siege of the Throne Room.
Fixed an area where Kobolds could get stuck in the Ruins.
G4T0’s facial animations have been restored! Beep boop. Bloop.
Fixed a boost aura description typo. “Precentage” is right… right?
Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
Monk’s alternate attack is no longer blocked by towers.
Fixed the wyvern death animation.
The Weapon Filter on the Filter By… bag no longer has defense stat options.
Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
Fixed several small issues with tower damage challenges.
Known Issues
No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
Glaive of Storms’ unique shard is missing its icon.
This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!
The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)
Steam Achievement and Phoenix feather plaque when beating Embermount
New enemy - The Harbinger
4 New weapons (1 for each class)
3 new pets in Embermount Survival
3 New accessories for Embermount - Brooch, Mask and Bracers
Story line cut scenes for Embermount
Moon Pet added to Moonbase Survival
Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
News page updated
Improvements
Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
Added toggle key (b) for particle beams
Updated minimap colors for ult+ and ult++ (orange and red respectively)
Electric aura’s can damage the tavern dummy
The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
New Setting - Can move while building (disables movement while in top down placement)
New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
Cursor placed relative to the hero in the placement casting state
Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
New item comparison calculation for armour and accessories
Items can be renamed when at their maximum upgrade level at the cost of one upgrade
Item naming character limit has been increased to 36
Added a report issue button to the pause menu
Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
Moonbase now has a survival mode
Added confirmation message when hitting 42 on Moonbase DDR machine
Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
Jester’s Move Tower and Wheel abilities can be used in the tavern
Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
Traps and auras can overlap spawns and show a warning when doing so
BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
EV beam collision is now much more consistent between pre/post placement
Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
Traps on uneven terrain can now trigger on any walking enemy inside its radius
Slow ogre spawns on some maps on NM difficulty are much improved in many cases
Armour type drops rates boosted by 25% for random equipment drops.
Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
Predicted stat value will account for the number of upgrades to be applied
Invasion shows the current phase number in the UI
Inferno trap damage and attack rate updates for (de-)buffs in real time
Balance Updates
Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
Proximity Mine Trap - Base charges increased from 2 to 4
Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range
Bug Fixes
Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
Fixed Diamonds spawn
Fixed level 60 armor dropping on low difficulties
Fixed flying enemies not correctly triggering traps
Fixed Pure Strategy on Embermount and Buccaneer Bay
Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
Public games being played on a different version no longer visible in matchmaking
Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
Fix for semi-random interval between first and second shot after reloading a gun
Fix for other heroes banked mana being displayed incorrectly in the pause menu
Fixed ghost pillars in Hall of Court
Palantir no longer warns of fish wyverns
Old One’s belly crystal can be attacked by all weapons
Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
Fixed unintended increase in high level armor dropping
Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
Fixed Djinn casting time being accelerated by ensnare auras Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
Summoner minion collision on client games now matches the host (no more rising out of defences)
Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
Fix items with 8 negative stats being evaluated as godly
Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
Mix mode skeletons will now always timeout if they get stuck in an unrevived state
Moonbase gravity is not dependant on frame rate
Tavern XP bonus doesn’t award a “score”
In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
Loot multiplier scaling now increases with every wave of a map (integer division…)
Fix stretched Squire masks
Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
Fix health decay rate for proton beam depending on the attack rate
Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
Fix map name not being visible to clients in the tavern in some circumstances
Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
Fix weapons equipped to the series EV not always hiding all particle effects correctly
Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
(Partial) Fix for repair/upgrade auto selection finding a tower out of range
Fix for minimap quality filter breaking for qualities above Ultimate
This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!
The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)
Steam Achievement and Phoenix feather plaque when beating Embermount
New enemy - The Harbinger
4 New weapons (1 for each class)
3 new pets in Embermount Survival
3 New accessories for Embermount - Brooch, Mask and Bracers
Story line cut scenes for Embermount
Moon Pet added to Moonbase Survival
Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
News page updated
Improvements
Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
Added toggle key (b) for particle beams
Updated minimap colors for ult+ and ult++ (orange and red respectively)
Electric aura’s can damage the tavern dummy
The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
New Setting - Can move while building (disables movement while in top down placement)
New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
Cursor placed relative to the hero in the placement casting state
Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
New item comparison calculation for armour and accessories
Items can be renamed when at their maximum upgrade level at the cost of one upgrade
Item naming character limit has been increased to 36
Added a report issue button to the pause menu
Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
Moonbase now has a survival mode
Added confirmation message when hitting 42 on Moonbase DDR machine
Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
Jester’s Move Tower and Wheel abilities can be used in the tavern
Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
Traps and auras can overlap spawns and show a warning when doing so
BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
EV beam collision is now much more consistent between pre/post placement
Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
Traps on uneven terrain can now trigger on any walking enemy inside its radius
Slow ogre spawns on some maps on NM difficulty are much improved in many cases
Armour type drops rates boosted by 25% for random equipment drops.
Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
Predicted stat value will account for the number of upgrades to be applied
Invasion shows the current phase number in the UI
Inferno trap damage and attack rate updates for (de-)buffs in real time
Balance Updates
Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
Proximity Mine Trap - Base charges increased from 2 to 4
Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range
Bug Fixes
Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
Fixed Diamonds spawn
Fixed level 60 armor dropping on low difficulties
Fixed flying enemies not correctly triggering traps
Fixed Pure Strategy on Embermount and Buccaneer Bay
Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
Public games being played on a different version no longer visible in matchmaking
Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
Fix for semi-random interval between first and second shot after reloading a gun
Fix for other heroes banked mana being displayed incorrectly in the pause menu
Fixed ghost pillars in Hall of Court
Palantir no longer warns of fish wyverns
Old One’s belly crystal can be attacked by all weapons
Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
Fixed unintended increase in high level armor dropping
Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
Fixed Djinn casting time being accelerated by ensnare auras Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
Summoner minion collision on client games now matches the host (no more rising out of defences)
Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
Fix items with 8 negative stats being evaluated as godly
Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
Mix mode skeletons will now always timeout if they get stuck in an unrevived state
Moonbase gravity is not dependant on frame rate
Tavern XP bonus doesn’t award a “score”
In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
Loot multiplier scaling now increases with every wave of a map (integer division…)
Fix stretched Squire masks
Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
Fix health decay rate for proton beam depending on the attack rate
Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
Fix map name not being visible to clients in the tavern in some circumstances
Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
Fix weapons equipped to the series EV not always hiding all particle effects correctly
Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
(Partial) Fix for repair/upgrade auto selection finding a tower out of range
Fix for minimap quality filter breaking for qualities above Ultimate