Hi engineers,
I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is still in the works.
My energy is being redirected at Final Factory now that stuff in my life has stabilized. I have one big content update planned and multiplayer planned as we head towards 1.0. Today we have a small but important patch that fixed a major performance issue.
See you all in the factory!
/Slims
0.2.0.104 Patch Notes
Fixed an issue in the VFX graph for antimatter nexus that was causing massive memory allocations on the GPU, which was responsible for stuttering and fps drops even on maps with only a few spawned.
Updated Unity version (6000.0.58) to fix a security vulnerability affecting Unity engine games
✨ Good news everyone! ✨
Shortly after initial release, a huge bug was discovered in saving and restoring your game in lil' Henry and Penny's Big Adventure Pack. A patch was released that temporarily removed that feature.
Well now, after many grueling hours in the lab, our engineers have fixed the issue! Saving and restoring is FULLY IMPLEMENTED in the Big Adventure Pack. No more will you have to sweat losing your progress with lil' Henry and Penny during their adventures.
Thank you and happy gaming!
Level changes to improve puzzles in warehouse and shaft.
Loosened timing on some puzzles with motion sensors.
Small tweaks to tutorial area.
Reduced hitbox for hanging lamps.
Hello,
The development process is progressing rapidly. The game has become bloodier, darker, and more intense than ever. Enemies are now more dangerous and challenging. We’re working hard to make the experience thrilling, frightening, and full of tension — a true test of your courage. More updates are on the way.
The October release date will have to be postponed for now! I apologize! I came across some new game breaking bugs and I just dont feel right releasing the game in its current state.
The bugs are because of all the new features added to the game. Im currently working very hard to make sure the game is at its best! please forgive me!! Ill announce a new date as soon as possible!
and again I apologize! Ill make sure to post more updates! Stay tuned for more and thank you all for your support!!
Here's a Sneak peak of what's to come!
-New Horse Mount
-New tank types
-New Gun vehicle types
-New levels for Story Mode
-HD graphics
-New Ship Types
-New Capital Buildings
-New in game obtainable unit and building skins
-Translations for China
-Skirmish Mode
and more!





This update brings together months of system changes that have been building toward this moment. Previously, the ship designer capped you at four weapons of the same type. That restriction is now completely gone.

As you level up, you can now equip as many of any slot type as you want. Go wild with 15 drone bays, 15 lasers, or even 15 vortex arrays if you feel like testing the limits.
This update is definitely going to cause some performance issues. I’ve already started optimizing the biggest offenders, but more work will be needed. If you notice heavy framerate drops when stacking weapons, please report it on the Steam Community or Discord.
Full patch notes are below. Enjoy and good luck!
• Removed the limit that restricted ships to a maximum of 4 slots of the same type.
• The HUD ship bar now expands with additional slots and has been shrunk down slightly.
• Equipment panel slot layout now adjusts dynamically depending on slot counts.
• Pulled orbiting drones into a much tighter range to accommodate many more drones.
• Leech seeds now follow the Particle Quality setting with their spawn amounts.
• Equipment slots now animate slightly when you select an item of the same type.
• Players can no longer skip the tutorial on their first player.
• Removed hit effect from flamethrower-style weapons to reduce latency.
• Improved lookup time when pulling objects from the object pool.
• Fixed multiple memory leaks when firing projectile weapons.
• Fixed memory leak from sensor arrow string conversions.
• Fixed memory leak from settings retrieval.
• Leech seeds now have limits on how many can spawn per enemy.
• Reduced needless instantiation of objects by HUD ship bar.
• Fixed bug where player drones would still take damage from non-PDL weapons.
• Fixed enemy drones sharing parent immunity when hit by projectiles.
• Fixed bug where Hull Leech buff would repair twice as much as intended.
• Early access pop-up no longer shows in demo.
• Fixed binding display on pause menu for lower resolutions.
• Fixed bug where dragged equipment would sometimes snap to a further away slot.
• Fixed bug activatable selection could be deselected entirely.