Quick Update
Level cap has been removed, so mages can continue earning coins :)
Hello players! We are thrilled to announce that *Game Name* will soon be available!
This is a casual role-playing mini-game about delivering packages.

As a reward for clearing the game, you can enjoy a variety of exquisite character illustrations!
In the DLC version, you can still find numerous character animations and clothing variations.

Each character has an independent short story,
This game still features full Japanese voice acting for all characters,
You can hear various girls’ voices, with full voice acting for all variations and animations!
Now you can experience the characters' realistic performances!

If you’re interested in our game, please feel free to add it to your wishlist.
This will be a great help to us—thank you so much!


Fixed host returning everyone to lobby getting errors (probably)
Fixed lives being immediately visible in the tutorial
Changed how data for mice positions is being sent
For the brave, not scared of bugs and crashes, I just uploaded the first unstable build of the Movement update to the beta branch!
A new terrain editor which works both in the planet editor but also during a simulation, allowing you to:
Draw your own continents
Delete continents
Modify continents
Move continents
Adjust calculated land statistics (like temperature and moisture) OR
Manually draw statistics
Extended the procedural walking system to add support for:
Legs besides the body
Hopping
Steeper terrain, and special limbs that can handle it
Tails swinging and heads bobbing
Various new limbs inspired by arthropods, some of which:
Allow the animals to walk on the ocean floor
Produce sound when used for flight
Limbs without any movement speed at all, creating sessile animals
More filter feeder mouths inspired by sea anemones
Upright body postures
Animals that can hang from branches, sometimes upside down
More movement animations in general:
Undulating swimming
Jet propulsion swimming
Swimming with fins, without tail
Flying fish
Walking on water surface
High frequency wing flapping flying animation (like insects)
Fluttery wing flapping (like butterflies)
Floating flying animation with gasbags
Other new animations:
Idle animations
Swinging between branches
Dying
Parasitic fungi and fungi that spread their spores by being eaten
In the disaster panel, you can now
Change the ocean temperature independently from the land temperature
Change the moisture of the whole world
Reworked volcanoes that grow when they erupt
A climate zone recognition system
Amber Alert continues — Part 2 is here: REDSTREAM!
The authorities have finally traced the Redstream source, and the player rushes in with a SWAT team… only for everything to spiral into chaos.
REDSTREAM delivers far more content and modes, a new save system blending permadeath tension with story progression, and a redesigned ragdoll engine featuring procedural death animations. You’ll face new enemy types, civilians to rescue — or not — and a relentless manhunt unlike anything before.
🔥 Wishlist REDSTREAM now:
Added new DLC map Touge
Added new E-Class DLC vehicle SRK
Added new X-Class DLC vehicle FSZ
Added steering deadzone setting
Adjusted vehicle headlight rendering
Improved controller vibration for a more natural feel
Restored enemy car count selection in Race Mode
Revised required credit amounts for some vehicles
Increased credit requirements for vehicle customization
Adjusted sound effect playback behavior
Added news window on first launch of each day
Applied Unity security vulnerability fixes
Fixed an issue where difficulty was not displayed correctly in Single Rally difficulty selection
Fixed an issue where enemy difficulty in Single Rally could become excessively strong
Reduced difficulty variation among enemies in Single Rally
Fixed ranking calculation logic during races
Fixed issue where headlights were too bright
Fixed snow excessively covering roads in Winter Cliff
Fixed ambulance light issue in Desert Hills
Other minor fixes
Hey Everyone,
This update contains some balance changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter anymore bugs or have suggestions.
Greatly increased the chance that grass spawns close to your landing point on Volcanic biomes in operation mode
Added some more geysers and an extra oasis to Desert biomes in operation mode
Slightly reduced the negative worker penalty on lower difficulties
Fixed colonization mode ships on later missions sometimes getting stuck at 0 power until more reactors are built
Fixed a case where colonization tribes would immediately attack on Colonization M2 or M3 causing waves to break
Fixed The Gnasher and some other goo not dealing damage to tribes
Fixed units not always behaving correctly with click drag formations if the drag started on an enemy
Fixed Sky Gardens not adding the correct amount of workers if they were upgraded from Biodomes
Fixed dig-in cooldowns not always starting if multiple units use it at the same time
Fixed being able to copy robot outposts
Fixed an issue with large colonies on load where workers wouldn't match
Fixed Unbreakable Resolve breaking mutant merging
Hey everyone,
We’ve tested Luminas: Parasite Reign on the Steam Deck, and we’re happy to confirm that the game runs smoothly at 90 FPS, with clear and readable text at the device’s native resolution.
Specifically, we’ve personally tested the game on Valve’s handheld, and the results couldn’t be better:
- Runs at a stable 90 FPS
- Fully optimized for the Steam Deck resolution
- All UI and text are clear and perfectly readable

From early in development, we aimed to make Luminas fully playable on the Steam Deck. After extensive testing, we’re glad to see that goal realized, the game performs reliably and feels great on handheld.
As we move closer to Early Access, our focus remains on ensuring stable performance and a consistent experience across all supported devices.
Stay tuned for more updates soon.🔥