It's been a while since our last update, but I can assure you that we're still alive and have been hard at work! A lot has happened since we launched the Steam page, and because we're only two people on the team, it has been difficult for us to keep up with posting updates without also completely halting production at the same time.
As mentioned earlier, a lot has happened in the meantime, and in the spirit of SHMUP FEST, expect to see updates, development posts and announcements peppered throughout the week.
If you haven't already, make sure to follow CORR on Steam so you won't miss out on any of the updates here. :)
Of course, I can't just end this post with no juicy visuals, so if you haven't already seen it back when we posted it on Twitter, (X?), here's a character that will be assisting you.
If you have any burning questions as well, do feel free to leave a comment and hopefully it's a question we can answer. :)
Happy Mid-Autumn Festival to all the gamers in the entire universe!
Update Notes - September 25, 2023
1. In this update, we've introduced a "Street Food Market" themed furniture series, featuring elements like Mid-Autumn mooncakes, lanterns, and of course, everyone's favorite plastic chairs and stools.
2. Added furniture size indicators. You can now enable or disable the size indicators by clicking the "Ruler" icon in the bottom right corner.
3. Altered the behavior when moving furniture. Now, furniture doesn't immediately snap to the cursor's position after clicking to move it. This change aims to allow players to more precisely fine-tune the placement of their furniture.
4. Improved the display logic of the base frame to better accommodate model rotations and scaling.
5. Optimized texture loading methods, reducing memory usage during gameplay.
6. Made minor adjustments to the idle animations of the animals.