Dropzone - Deckard
Greetings everyone. Recently Dropzone's publishing was switched from Gameforge to Sparkypants internally. There was an in-game message during a 5 week window asking for each players' permission to migrate their account, but it's possible some of you accidentally chose "No" instead of "Yes", or you just weren't logged in during the 5 weeks leading up to the migration.

If this is the case and you have recently logged in to discover everything has been reset, please do not worry. Simply send a support ticket to Gameforge with your SteamID and previous in-game Dropzone name and your account will be manually migrated over for you! :)

GF support ticket URL: https://support.gameforge.com/

If you do not know your SteamID, please read the Steam support link below or follow these instructions to properly get your SteamID.

https://support.steampowered.com/kb_article.php?ref=1558-QYAX-1965

SteamID Instructions:
1) Open up your Steam client and choose View, then click Settings
2) Choose Interface and check the box that reads, "Display Steam URL address when available"
3) Click OK
4) Now click on your Steam Profile Name and select View Profile

Your SteamID will be listed in the URL at the top left (it's the 17 digit number at the end.)

If you have a custom URL, the number will not be listed. In that case, just give us the entire URL.


Thank you everyone for your patience. We know it sucks to feel like you've lost everything. Nothing is lost forever though, we'll fix it. :)

Please let me know if any problems arise after your account has been migrated!

Best,
Deckard
Dropzone - Deckard
Greetings everyone. Recently Dropzone's publishing was switched from Gameforge to Sparkypants internally. There was an in-game message during a 5 week window asking for each players' permission to migrate their account, but it's possible some of you accidentally chose "No" instead of "Yes", or you just weren't logged in during the 5 weeks leading up to the migration.

If this is the case and you have recently logged in to discover everything has been reset, please do not worry. Simply send a support ticket to Gameforge with your SteamID and previous in-game Dropzone name and your account will be manually migrated over for you! :)

GF support ticket URL: https://support.gameforge.com/

If you do not know your SteamID, please read the Steam support link below or follow these instructions to properly get your SteamID.

https://support.steampowered.com/kb_article.php?ref=1558-QYAX-1965

SteamID Instructions:
1) Open up your Steam client and choose View, then click Settings
2) Choose Interface and check the box that reads, "Display Steam URL address when available"
3) Click OK
4) Now click on your Steam Profile Name and select View Profile

Your SteamID will be listed in the URL at the top left (it's the 17 digit number at the end.)

If you have a custom URL, the number will not be listed. In that case, just give us the entire URL.


Thank you everyone for your patience. We know it sucks to feel like you've lost everything. Nothing is lost forever though, we'll fix it. :)

Please let me know if any problems arise after your account has been migrated!

Best,
Deckard
Dropzone - Deckard
Greetings Commanders! This week's patch will release on August 30th and with it comes the release of our third Sniper, DEADEYE, along with a variety of new gear to flesh out our Sniper class! See below for all the details!

Gameplay Notes
Pilot Changes
  • Pilot: Deadeye **NEW!**
    • Pilot Class: Sniper
    • Trait: Deadeye MARKS the enemy nearest to any enemy he kills.
    • Default Gear: Pinpoint Laser, Pneumatic Pistons, Rangefinder Siege
    • Base HP: 550
    • Base DPS: 105
    • Base %DR: 13.8
    • Base Armor: 4
    • Base LOS: 37.5
    • Base DET: 16
    • Base Speed: 8
  • Deadeye Special Move: Kingbreaker **NEW!**
    • Deadeye fires a projectile in the targeted direction, DAMAGING the first enemy struck, dealing bonus DAMAGE to Rigs. If the target is MARKED, the Marked status will be removed and Kingbreaker's cooldown will be refreshed.
    • Cast Range: 51m
    • Cooldown: 25s
    • Max Targets: 1 Targets
    • Damage: 200
    • Bonus Damage: 300%
Pilot Blueprints
  • Shrapnel **NEW!**
    • Level 2: Fade Shot
    • Level 3: Inertial Horizon
    • Level 4: Pinpoint Laser
    • Level 5: Core Hammer
    • Level 6: Polarity Blaster
    • Level 7: Amoeba Protocol
    • Level 8: Pneumatic Pistons
    • Level 9: Eagle Eye
    • Level 10: Hacking Suite
    • Level 11: Failsafe Cloak
    • Level 12: Rugged Capacitors
    • Level 13: Rangefinder Siege
    • Level 14: Evac Jets
    • Level 15: Oxidation Rifle
Gear Changes
  • Pinpoint Laser (Sniper Weapon) **NEW!**
    • Level 3 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. MARKED targets are DISARMED and ROOTED
    • Auto-Attack Damage per shot: 119 / 124.67 / 130.33 / 136 / 141.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Cast Range: 50m
    • Cooldown: 20s
    • Max Targets: 5 Targets
    • Ability Damage per Target: 200
    • Disarm: 2s
    • Root: 2s
  • Fade Shot (Sniper Weapon) **NEW!**
    • Level 2 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. As soon as the ability is used, the Sniper also starts CLOAKING. Fade time is reduced for each enemy hit by the projectile. Using this ability will not break CLOAK.
    • Auto-Attack Damage per shot: 140 / 146.67 / 153.33 / 160 / 166.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Ability Damage: -- / 150 / 200 / 250 / 250
    • Cast Range: 50m
    • Cooldown: 20s
    • Cloak Timer: 8s
    • Fade Reduction Time: 0.5s
  • Pneumatic Pistons (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper dashes in the targeted location, MARKING enemies near the starting location.
    • Marking AoE: 10m
    • Cooldown: 15s
    • Movement Range: 18m
    • Movement Duration: 0.35s
    • Marked: 5s
    • Additional HP: +250 / +450 / +600 / +700 / +750
  • Hacking Suite (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper hacks into the targeted VISION TOWER from afar, granting VISION to their team for a duration. Using this ability does not break CLOAK.
    • Cast Range: 70m
    • Ability Duration: 15s
    • Cooldown: 25s
    • Additional HP: +300 / +500 / +650 / +750 / +800
  • Rangefinder Siege (Sniper Utility) **NEW!**
    • Level 2 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with a large range increase. Targets hit with weapon attacks while in this mode are MARKED.
    • Cooldown: 10s
    • Bonus Auto-Attack Range: +12m
    • Marked: 5s
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75
  • Inertial Horizon (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • Grants bonus ARMOR while the Sniper is moving.
    • Bonus Armor: +3
  • Eagle Eye (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • The Sniper deals extra DAMAGE against MARKED targets.
    • Bonus Damage: +15%
Bug Fixes
  • Fixed an issue where sometimes the rotation angle of a sniper weapon in siege mode would become out of sync with the location of the enemy being targeted
  • Fixed an issue where Backbreaker Siege's damage buff for "first auto-attack" was getting a second chance when attack was nullified by any kind of negating shield spell
  • Fixed an issue where the Solo Skirmish difficulty level for the opponent was being applied to your AI teammates, causing them to sometimes not use their abilities
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, Replays from before June 28th, 2017 will be deleted on September 6th during the Gameforge to Sparkypants publisher transfer. We suggest video capturing any replays you would like to save

So that's the lowdown on Deadeye! Stay tuned for future releases as well as some video content coming up. Thanks as always and let us know if you catch any bugs we missed!!
Dropzone - Deckard
Greetings Commanders! This week's patch will release on August 30th and with it comes the release of our third Sniper, DEADEYE, along with a variety of new gear to flesh out our Sniper class! See below for all the details!

Gameplay Notes
Pilot Changes
  • Pilot: Deadeye **NEW!**
    • Pilot Class: Sniper
    • Trait: Deadeye MARKS the enemy nearest to any enemy he kills.
    • Default Gear: Pinpoint Laser, Pneumatic Pistons, Rangefinder Siege
    • Base HP: 550
    • Base DPS: 105
    • Base %DR: 13.8
    • Base Armor: 4
    • Base LOS: 37.5
    • Base DET: 16
    • Base Speed: 8
  • Deadeye Special Move: Kingbreaker **NEW!**
    • Deadeye fires a projectile in the targeted direction, DAMAGING the first enemy struck, dealing bonus DAMAGE to Rigs. If the target is MARKED, the Marked status will be removed and Kingbreaker's cooldown will be refreshed.
    • Cast Range: 51m
    • Cooldown: 25s
    • Max Targets: 1 Targets
    • Damage: 200
    • Bonus Damage: 300%
Pilot Blueprints
  • Shrapnel **NEW!**
    • Level 2: Fade Shot
    • Level 3: Inertial Horizon
    • Level 4: Pinpoint Laser
    • Level 5: Core Hammer
    • Level 6: Polarity Blaster
    • Level 7: Amoeba Protocol
    • Level 8: Pneumatic Pistons
    • Level 9: Eagle Eye
    • Level 10: Hacking Suite
    • Level 11: Failsafe Cloak
    • Level 12: Rugged Capacitors
    • Level 13: Rangefinder Siege
    • Level 14: Evac Jets
    • Level 15: Oxidation Rifle
Gear Changes
  • Pinpoint Laser (Sniper Weapon) **NEW!**
    • Level 3 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. MARKED targets are DISARMED and ROOTED
    • Auto-Attack Damage per shot: 119 / 124.67 / 130.33 / 136 / 141.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Cast Range: 50m
    • Cooldown: 20s
    • Max Targets: 5 Targets
    • Ability Damage per Target: 200
    • Disarm: 2s
    • Root: 2s
  • Fade Shot (Sniper Weapon) **NEW!**
    • Level 2 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. As soon as the ability is used, the Sniper also starts CLOAKING. Fade time is reduced for each enemy hit by the projectile. Using this ability will not break CLOAK.
    • Auto-Attack Damage per shot: 140 / 146.67 / 153.33 / 160 / 166.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Ability Damage: -- / 150 / 200 / 250 / 250
    • Cast Range: 50m
    • Cooldown: 20s
    • Cloak Timer: 8s
    • Fade Reduction Time: 0.5s
  • Pneumatic Pistons (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper dashes in the targeted location, MARKING enemies near the starting location.
    • Marking AoE: 10m
    • Cooldown: 15s
    • Movement Range: 18m
    • Movement Duration: 0.35s
    • Marked: 5s
    • Additional HP: +250 / +450 / +600 / +700 / +750
  • Hacking Suite (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper hacks into the targeted VISION TOWER from afar, granting VISION to their team for a duration. Using this ability does not break CLOAK.
    • Cast Range: 70m
    • Ability Duration: 15s
    • Cooldown: 25s
    • Additional HP: +300 / +500 / +650 / +750 / +800
  • Rangefinder Siege (Sniper Utility) **NEW!**
    • Level 2 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with a large range increase. Targets hit with weapon attacks while in this mode are MARKED.
    • Cooldown: 10s
    • Bonus Auto-Attack Range: +12m
    • Marked: 5s
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75
  • Inertial Horizon (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • Grants bonus ARMOR while the Sniper is moving.
    • Bonus Armor: +3
  • Eagle Eye (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • The Sniper deals extra DAMAGE against MARKED targets.
    • Bonus Damage: +15%
Bug Fixes
  • Fixed an issue where sometimes the rotation angle of a sniper weapon in siege mode would become out of sync with the location of the enemy being targeted
  • Fixed an issue where Backbreaker Siege's damage buff for "first auto-attack" was getting a second chance when attack was nullified by any kind of negating shield spell
  • Fixed an issue where the Solo Skirmish difficulty level for the opponent was being applied to your AI teammates, causing them to sometimes not use their abilities
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, Replays from before June 28th, 2017 will be deleted on September 6th during the Gameforge to Sparkypants publisher transfer. We suggest video capturing any replays you would like to save

So that's the lowdown on Deadeye! Stay tuned for future releases as well as some video content coming up. Thanks as always and let us know if you catch any bugs we missed!!
Dropzone - Deckard
Hello Core hunters! This week's patch will release August 16th. We have some quality of life changes and some fixes, but most importantly we have added a 'Consent to Transfer' message/setting for all current players. You can follow this link for all the details as to why we have done this:

Change of Publisher

If you have any question about this please do not hesitate to post in the thread or message me directly if you see me in-game. Thanks everyone!



Message to All Players
  • 'Consent to Transfer' message and user interface has been added
    • On September 6th, 2017, Gameforge will be relinquishing its role as publisher of Dropzone and handing the game over to its developers, Sparkypants
    • All items, game progress and unlocked content remain yours
    • If you click ‘Yes’ during the popup message your Steam ID and account name will be transferred from Gameforge to Sparkypants
    • If you click ‘No’ your account details will not be transferred to Sparkypants and you will have to create a new game account if you want to play Dropzone again
    • If you wish to change your mind, you can do this at any time from the Account Settings menu in the Player Profile section of the game until the September 6th transfer
Miscellaneous Notes
  • You can now mute individual teammates via the “Show Stats” hotkey menu
  • The Watch menu filter now remembers the previous search parameters when loading back in
  • The Friends list is now anchored to the very right of the Main Menu. In situations where a lower resolution still causes overlap of the Friends list and the Global Chat window, there is now proper z-indexing to bring forward the window you have clicked on
Bug Fixes
  • Fixed an issue where entering siege mode would clear your current target when it should not have
  • Fixed an issue where the Rewards Screen would not show up after the Post-Match Results Screen due to a player disconnecting and then reconnecting
  • Fixed an issue where team coloring during Replays was incorrectly using yellow-green for the right-side team
  • Fixed an issue where deselecting a rig would break the UI and HUD for observers during Live games and/or Replays
  • Fixed an issue where the details UI of the replay list would break if you re-entered the Watch menu with the “Show Spoilers” checkbox ticked
  • Fixed an issue that would cause the Match Seek timer to continue running, falsely, if you left a party after returning to the Main Menu together from a completed match
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, older replays will be using observer information that is out of date. A replay wipe will be in the near future, so we suggest video capturing any replays you would like to save

So there you have it everyone. Plenty more is in store for Dropzone in the future, and pretty soon Sniper 3 will be available for everyone! Thanks as always and let us know if you catch any bugs we missed!!
Dropzone - Deckard
Hello Core hunters! This week's patch will release August 16th. We have some quality of life changes and some fixes, but most importantly we have added a 'Consent to Transfer' message/setting for all current players. You can follow this link for all the details as to why we have done this:

Change of Publisher

If you have any question about this please do not hesitate to post in the thread or message me directly if you see me in-game. Thanks everyone!



Message to All Players
  • 'Consent to Transfer' message and user interface has been added
    • On September 6th, 2017, Gameforge will be relinquishing its role as publisher of Dropzone and handing the game over to its developers, Sparkypants
    • All items, game progress and unlocked content remain yours
    • If you click ‘Yes’ during the popup message your Steam ID and account name will be transferred from Gameforge to Sparkypants
    • If you click ‘No’ your account details will not be transferred to Sparkypants and you will have to create a new game account if you want to play Dropzone again
    • If you wish to change your mind, you can do this at any time from the Account Settings menu in the Player Profile section of the game until the September 6th transfer
Miscellaneous Notes
  • You can now mute individual teammates via the “Show Stats” hotkey menu
  • The Watch menu filter now remembers the previous search parameters when loading back in
  • The Friends list is now anchored to the very right of the Main Menu. In situations where a lower resolution still causes overlap of the Friends list and the Global Chat window, there is now proper z-indexing to bring forward the window you have clicked on
Bug Fixes
  • Fixed an issue where entering siege mode would clear your current target when it should not have
  • Fixed an issue where the Rewards Screen would not show up after the Post-Match Results Screen due to a player disconnecting and then reconnecting
  • Fixed an issue where team coloring during Replays was incorrectly using yellow-green for the right-side team
  • Fixed an issue where deselecting a rig would break the UI and HUD for observers during Live games and/or Replays
  • Fixed an issue where the details UI of the replay list would break if you re-entered the Watch menu with the “Show Spoilers” checkbox ticked
  • Fixed an issue that would cause the Match Seek timer to continue running, falsely, if you left a party after returning to the Main Menu together from a completed match
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, older replays will be using observer information that is out of date. A replay wipe will be in the near future, so we suggest video capturing any replays you would like to save

So there you have it everyone. Plenty more is in store for Dropzone in the future, and pretty soon Sniper 3 will be available for everyone! Thanks as always and let us know if you catch any bugs we missed!!
Aug 15, 2017
Dropzone - Dropzone Official
On September 6th, 2017, Gameforge will be relinquishing its role as publisher of Dropzone and handing the game over to its developers, Sparkypants.

This will not change anything for you – all items, game progress and unlocked content remain yours.

In order to continue playing with your account, we need to receive consent to transfer your account details to Sparkypants by September 6th.

From August 16th, a window will open when you launch Dropzone in which you can provide consent to transfer your account details with a single click. This window will appear only once.

Simply click on ‘Yes’ and your Steam ID and account name will be transferred from Gameforge to Sparkypants.

We will not transfer your data if you do not so wish. Simply click on ‘No’ if that is the case. Your account details will not be transferred to Sparkypants and you will have to create a new game account if you want to play Dropzone again.

Please note:
  • If you wish to change your mind, you can do this at any time from the profile account settings menu in the game until the September 6th transfer.
  • Sparkypants are based in the USA and therefore different privacy laws apply.
  • If you do not agree to the transfer, your details will be deleted on September 6th. All previous game progress will be lost. If you wish to continue playing Dropzone afterwards, you will have to create a new account.
  • On September 6th, we will need to carry out extensive maintenance, during which time the servers will likely be offline for several hours. Of course, we will try to keep this downtime to a minimum.
Aug 15, 2017
Dropzone - Dropzone Official
On September 6th, 2017, Gameforge will be relinquishing its role as publisher of Dropzone and handing the game over to its developers, Sparkypants.

This will not change anything for you – all items, game progress and unlocked content remain yours.

In order to continue playing with your account, we need to receive consent to transfer your account details to Sparkypants by September 6th.

From August 16th, a window will open when you launch Dropzone in which you can provide consent to transfer your account details with a single click. This window will appear only once.

Simply click on ‘Yes’ and your Steam ID and account name will be transferred from Gameforge to Sparkypants.

We will not transfer your data if you do not so wish. Simply click on ‘No’ if that is the case. Your account details will not be transferred to Sparkypants and you will have to create a new game account if you want to play Dropzone again.

Please note:
  • If you wish to change your mind, you can do this at any time from the profile account settings menu in the game until the September 6th transfer.
  • Sparkypants are based in the USA and therefore different privacy laws apply.
  • If you do not agree to the transfer, your details will be deleted on September 6th. All previous game progress will be lost. If you wish to continue playing Dropzone afterwards, you will have to create a new account.
  • On September 6th, we will need to carry out extensive maintenance, during which time the servers will likely be offline for several hours. Of course, we will try to keep this downtime to a minimum.
Dropzone - Deckard
Hello Europans and everyone beyond the belt! This week's patch will release August 2nd. Some HUD improvements, a few balance changes, and a big overhaul of the custom lobby system. Check out all the details below!

Gameplay Notes
  • Dead Rig Command Grid
    • The Command Grid is now fully interactable even when your rigs are dead
      • Upgrade your rigs via mouse click or hotkeys (ALT + Q, W, E)
      • Hover over gear and software icons to see their information card (Hold down ALT to expand their details)
      • Give your teammates information about your health/respawn time remaining by ALT + Left Mouse clicking on your pilot portrait and/or tab
Gear Changes
  • Hydraulic Pins
    • Base HP lowered from 400 to 250
  • Momentum Shifter
    • Base speed lowered from 4 to 3 m/s
Miscellaneous Notes
  • Custom Lobby now supports variable rigs per player
    • This change replicates what players are able to seek for in the Quickmatch queue
    • Only the Host of the lobby can adjust the amount of rigs the other players use
    • Next to each name is a Dropmark icon that rotates when clicked. The number of red dots indicates how many rigs that player controls
    • The size of the player slot will automatically adjust based on the number of rigs that player is controlling
  • The level cap restriction for Ranked Draft in Custom Lobbies has been lifted
    • 1v1 (3 Rig control per player) no longer requires level 10 but still requires owning 6 pilots
    • 3v3 (1 Rig control per player) no longer requires level 5
  • Dead rigs will now have a “skull and crossbones” overlay on their pilot portrait in the Command Grid
  • The 4th “Ranked Squad” slot in the Builder is now a normal slot that can be selected and renamed
Bug Fixes
  • Fixed an issue that prevented players from utilizing the Ranked Draft option in a 6 player (3v3) Custom Lobby game
  • Fixed an issue that caused the uplink SFX, VFX, and HUD animations to continue if a rig was killed during the uploading process
  • Fixed an issue that caused Shrapnel’s profile quote to be “null”
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, older replays will be using observer information that is out of date. A replay wipe will be in the near future, so we suggest video capturing any replays you would like to save

So there you have it everyone. Let us know if you catch any bugs we missed in the Custom Lobby changes, and keep your feedback coming!

Thanks!


Dropzone - Deckard
Hello Europans and everyone beyond the belt! This week's patch will release August 2nd. Some HUD improvements, a few balance changes, and a big overhaul of the custom lobby system. Check out all the details below!

Gameplay Notes
  • Dead Rig Command Grid
    • The Command Grid is now fully interactable even when your rigs are dead
      • Upgrade your rigs via mouse click or hotkeys (ALT + Q, W, E)
      • Hover over gear and software icons to see their information card (Hold down ALT to expand their details)
      • Give your teammates information about your health/respawn time remaining by ALT + Left Mouse clicking on your pilot portrait and/or tab
Gear Changes
  • Hydraulic Pins
    • Base HP lowered from 400 to 250
  • Momentum Shifter
    • Base speed lowered from 4 to 3 m/s
Miscellaneous Notes
  • Custom Lobby now supports variable rigs per player
    • This change replicates what players are able to seek for in the Quickmatch queue
    • Only the Host of the lobby can adjust the amount of rigs the other players use
    • Next to each name is a Dropmark icon that rotates when clicked. The number of red dots indicates how many rigs that player controls
    • The size of the player slot will automatically adjust based on the number of rigs that player is controlling
  • The level cap restriction for Ranked Draft in Custom Lobbies has been lifted
    • 1v1 (3 Rig control per player) no longer requires level 10 but still requires owning 6 pilots
    • 3v3 (1 Rig control per player) no longer requires level 5
  • Dead rigs will now have a “skull and crossbones” overlay on their pilot portrait in the Command Grid
  • The 4th “Ranked Squad” slot in the Builder is now a normal slot that can be selected and renamed
Bug Fixes
  • Fixed an issue that prevented players from utilizing the Ranked Draft option in a 6 player (3v3) Custom Lobby game
  • Fixed an issue that caused the uplink SFX, VFX, and HUD animations to continue if a rig was killed during the uploading process
  • Fixed an issue that caused Shrapnel’s profile quote to be “null”
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, older replays will be using observer information that is out of date. A replay wipe will be in the near future, so we suggest video capturing any replays you would like to save

So there you have it everyone. Let us know if you catch any bugs we missed in the Custom Lobby changes, and keep your feedback coming!

Thanks!


...