Mar 16, 2018
Dragon Cliff - metainteraction
Gem Adjustments
1. ‘Spirit of the Dead General’ set bonus (4) has been changed to: increase all resistances by 20% whenever kills an enemy, up to 100%. This effect cannot be dispelled and lasts per adventure.
2. ‘Bone of Rapture’ set bonus (4) has been changed to: increase 50% vitality.
3. ‘God’s Moral’ set bonus (4) has been changed to: If not attacked for 3 seconds, agility is increased by 80%.
4. ‘Flying Feather’ set bonus (4) has been changed to: reduces all damage taken by 60% when carrying Heal over Time effects.
5. Added new gems: Eye of Precision, and Stone of Exorcism (Drop from Mystic Dimension or the last 30 levels of all maps in Hard Mode).


Upgrade Card Adjustments
1. Removed Resistance Boost and Taunt Boost upgrade cards;
2. Added Vitality and Stun upgrade card;
3. Changed ‘Revenge’ to ‘Absorption’: this card no longer provides Damage Reflection boost as it conflicts with Damage Absorption Shield’s mechanic (shielded units cannot trigger reflection).
4. All changes won’t affect existing cards.


Mystic Dimension Added!
1. After obtaining ‘Salvation of Heaven’ title in Hard Mode, Mystic Dimension map is unlocked.
2. Purchasing Mystic Key to get access into Mystic Dimension, key will be consumed for each access.
3. Adventure in Mystic Dimension has a time limit and fail to complete it before time elapses results in failed adventure.
4. All monsters in Mystic Dimension have Hit Rage Adjustment and Dodge Rate Adjustment attributes.
5. Battle encounters in Mystic Dimension are either mini boss groups or boss groups regular minion groups are not spawned.
6. Mystic Dimension drops lv. 11+ equipment, and lv.10+ gems, and completing levels also unlock relevant recipe levels.
7. Mystic Dimension drops ‘Ash of Hope’, which can be used to purchase advanced materials/packs in shop.
8. Mystic Dimension currently have 300 total levels, and related achievements will be added soon.


Other Adjustments
1. Increased all maps' maximum levels, this means the highest town title can be obtained. In addition, easy mode maps can drop lv.8 gems and lv.9 equipment, and hard mode maps can drop lv.10 gems and lv.11 equipment in high map levels.
2. Killer’s tactic is enhanced: now dispels 1 positive effects from all targets prior dealing damages.
3. Soul Thief’s tactic is enhanced: in addition to confusing targets, if targets are already confused/stunned it will dispel 3 positive effects instead.
4. Passive skill Stamina is changed to: increase damage reduction rate.
5. Fixed a bug that causes star effect ‘direct heals grant heals over time’ not effective when targets are already at full health.
6. Reduced Poison Bait’s volumes and damages.
7. Now item effect ‘Taunt Recover’ is only possible to spawn on plates and swords.
8. Improved item system, and now should have significantly reduced performance overhead for batching operations.
9. Increased all currency limit to 500000000.
10. Lv.11 equipment has a chance of rolling Hit Rate Adjustment and Dodge Rate Adjustment attributes.
Dragon Cliff - metainteraction
1. Now inventory capacity is capped at 20000 items, including gems, equipment and gem patches.
2. When inventory is full, it is not possible to craft items, conduct explorations or adventures.
3. Enhanced inventory panel.
4. Optimized School and Furnace UI.
5. Warrior’s tactic Sunder adjustment: reduce all target’s resistances by 25% of caster’s output capacity.
6. Missionary’s tactic Spell of Holiness adjustment: remove 2/5/8 negative effects from target(s), and passive trigger chance is increased to 20/60/100%.
7. Snow Maiden’s tactic Seduction adjustment: in addition to stun enemy, now also removes all positive effects from target(s).
8. Fire Charger’s tactic Curse of Blood adjustment: in addition to buff effects, now also removes all negative effects from caster.
9. Soul Thief’s tactic Ghostly Smoke adjustment: reduces all enemy units’ agility by 20/30/40%, and there is 70% confusing target(s) for 2 seconds;
10. God Seeds can no longer be triggered when damages are immune;
11. Removed ‘Corrupted Horn’ effect from bosses’ effects pool;
12. Renamed ‘Speed’ attribute to ‘Agility’. Agility will be used in Hit and Miss mechanic calculation in upcoming updates.
13. Totems’ elemental shields now can be dispelled.
14. Battle effects bug fixes and optimizations.
Mar 2, 2018
Dragon Cliff - MetaInteraction
New Content
1. Added new quest line ‘Thugs’ and 'Nameless Rebels', triggered upon completion of any overseas exploration.
2. Added new map ‘Northern Territory’
3. Added new equipment type: Scrolls (unlocks after completing new quest). Scrolls can be created in the School. Scrolls have quality of either Ancient or Star-Ancient. Star-Ancient scrolls have unique star effects, and 1 additional socket. Moreover, all scrolls can have additional effects transferred from other equipment (this can be done in Furnace).
4. Added ‘Decomposition’ feature for Furnace (unlocks after completing new quest): lv.8+ ancient equipment can be decomposed into Fragments of Demon, and lv.7+ gems can be decomposed into Infused Powder.
5. Added ‘Transfer’ feature for Furnace (unlocks after completing new quest 'Nameless Rebels'): players can transfer item effects from any lv.8 weapons/armors to a scroll.
6. Added ‘Scroll Creation’ feature for School: scroll creation requires Fragments of Demon, Infused Powder, Book Pages, and special materials from all maps (e.g. Crystal of Wooden Forest, Ink of Mist Forest, Ice of Snow Mountain, Seal of Buried Temple, Stone of Hellish Path, Leaf of Imperial Mausoleum and Sand of Northern Territory). Map specific materials can drop from all levels/difficulties after completing the new quest line. Higher difficulty levels/settings have higher drop rate.
7. Added new adventurer class: Conjurer. Invitations can be found in all levels of ‘Northern Territory’.
8. Added 50 extra levels for all maps, and unlocked crafting for high level equipment.
9. Enabled level 3 exploration boat, unlocks when town title at or above ‘Formless Hope’.
10. Added new adventurer attribute: effect mastery.

Adjustments
1. Decreased production time for lv.8+ equipment.
2. Adjusted production requirements for lv.2 and lv.3 exploration boats, low level materials are removed.
3. Increased Taunt on Hit lasting time to 2 seconds;
4. Tactic: Curse of Blood, now boosts speed and output capacity, instead of speed and life-on-hit.
5. Fire seed: lasting time is now 6 seconds instead of 2 turns.
6. Physical, ice and divine damage effects: de-buffs now last 6 seconds instead of 2 turns.
7. Poison damage effect: in addition to 3 seconds bleeding, poison damage now can reduce targets heal effectiveness up to 50% for 10 seconds.
8. Attribute replacement effect: now lasts 4 seconds instead of 1 turn.
9. Attribute stolen effect: now lasts 4 seconds instead of 1 turn.
10. Burning Heart de-buff: lasts 4 seconds instead of 1 turn.
11. Corrupted Strength de-buff: lasts 4 seconds instead of 1 turn.
12. Roar de-buff: lasts 6 seconds instead of 2 turns.
13. God Seed de-buff: lasts 6 seconds instead of 2 turns.
14. Boss negative resistance mechanic adjustment: boss will receive at least 1 turn for all turn-based negative effects.
15. ‘Skill Rage’ attribute has been changed to ‘Rage Efficiency’: directly reduces rage cost for tactics.
16. ‘Defense Rage’ has been changed to ‘Heal Absorption’, converts potions of direct heals received into damage absorb shield.
17. All robes now have an additional +10% intelligence attribute.
18. All leathers now have an additional +10% strength attribute.
19. Quest ‘Remnants’ now lasts 20 days, increased from 15 days.
20. Increased drop rate of Star-Ancient items in furnace combine.
21. Reduced combine cost to 50000.
22. Added auto-adventure.
Feb 23, 2018
Dragon Cliff - MetaInteraction
New Difficulty Setting Feature
1. Added new difficulty setting, now when player has completed quest ‘demon dragon’ in normal mode, hard mode is enabled, and switching difficulty setting can be done in ‘profile selector’.
2. Each difficulty level has its own progress record;
3. Normal mode levels may drop up to level 8 gears, and level 7 gems;
4. Hard mode levels may drop up to level 10 gears, and level 9 gems;
5. Drop rate of star items and newly added ‘fragment of demon’ is 2000% in hard mode levels than in normal mode levels;
6. Exploration, production and furnace combine are not impacted by difficulty setting;
7. Newly added ‘Remnants’ quest bosses are guaranteed to drop 1 star-quality accessory in hard mode;


Itemization Update
1. Added unique star effects for Fame, Lightning Runner, Dragon Seal, Warm Jade, Clear Water, Phoenix, Soul Seal, and Insolence;
2. Star accessories can only be dropped from bosses of newly added quest ‘Remnants’.
3. Gems and socket patches now have reasonable sell prices;
4. Chests no longer drop accessories;
5. Dungeons no longer drop socket patches, and instead, they are regular commodities in shop;
6. Life potions are now regular commodities in shop and no longer have grades;
7. Excessed healings generated by life potions are converted into absorb shields, and this effect may not be dispelled.
8. Simplified socket rule: removed limitation of 2 maximum manual socket (via patch) per item. Now all weapons can have a maximum of 4 sockets, and all armors can have a maximum of 3 sockets.
9. Socket patches are stacked in inventory;


New Enchanting Feature
1. Ancient weapons and armors can be enchanted in Furnace;
2. Normal ancient items may have 1 additional enchanted property, and star items may have 2 such properties;
3. Enchanting lv.8+ items will need ‘fragment of demon’.
4. Fragment of Demon can be found in all bosses (last 49 levels in normal mode, and all levels in hard mode) with very limited drop rate. Bosses of ‘Remnants’ always drop fragments of demon.


Integrated Achievement System
1. All achievements that have already been met with relevant requirements are automatically collected during session startup;


New Random Quest ‘Remnants’
1. When town title is at or above ‘Wonderful Future’ in either difficulty setting, it is possible to trigger random quest ‘Remnants’ upon completing any dungeon levels.
2. ‘Remnants’ expires after 15 days, and defeating the final boss will be rewarded with multiple ancients, possible star accessory (guaranteed in hard mode), and fragments of demon;


Additional Adjustments
1. Cap for money and practice points has been decreased to 50000000;
2. Cost for item combine now is a flat fee of 100000 for all lv.8+ items, regardless of quality;
3. Decreased residency expansion cost for early game;
4. Increased resident limit to 25;
5. Adjusted resident spawn mechanic: the quality of resident spawn is no longer directly linked to recently completed dungeon level, instead, player’s best achieved dungeon level will always be used for determining resident quality;
6. Fixed an error of weapon special effect: x% chance of dealing y% damage to all enemy;
7. Now all high difficulty dungeon levels will have 60% speed penalty for all units, increased from 40%;
8. Adjusted ‘Harmony’ skill: now increases primary attribute of caster (changed from intelligence).
9. Added multiple adventure team edit feature;
10. Added attack descriptions for all monsters, you can view them by mouse over icons next to monsters’ health bar;
11. Removed ‘build’ functions, buildings will be automatically constructed when relevant permit is acquired.
Feb 16, 2018
Dragon Cliff - MetaInteraction
New contents

1. Added new quest chain: Princess of Lu. Quest can be triggered if main quest ‘Bone Demon’ has been completed.

2. Added new quest: Evil Books. Quest can be triggered if you have completed ‘Demon Dragon 2’.

3. Added new quest: Exploration. Quest can be triggered when town title is at or above ‘Salvation of Heaven’.

4. Added new ‘Exploration’ feature, you can send out adventurers and residents for exploration, collecting resources and gears.

5. Added 5 new town titles.

6. Adventurers’ level cap is increased to 90;

7. Added ‘Summon’ feature for inn: spend practice points to instantly summon a new adventurer;

8. Added new accessory ‘Warm Jade’, available in all levels;

9. Added level 8+ version of all existing accessories;

Adjustments

1. All tank adventurers now benefit 25% more from vitality attribute. (Increased from 1 vitality to 4 maximum health points, to 1 vitality to 5 maximum health points)

2. All balanced adventurers now benefit 12.5% more from vitality attribute. (Increased from 1 vitality to 4 maximum health points, to 1 vitality to 4.5 maximum health points)

3. Life on Hit is now capped to recover a maximum of 20% of caster’s maximum health.

4. Only healers can generate critical heals, and all the other types of heals (life on hit, potions, per turn, per battle, etc.) can no longer crit.

5. Adjusted armors’ attribute potentials;

6. Adjusted weapons’ attribute potentials;

7. All level 8+ weapon/armor recipes without extra properties are removed;

8. Adjusted Missionary’s skills:
‘Pray’now has 50% chance of removing 1 negative effect from target(s);
‘Spell of Holiness’ now removes 4 negative effects at level 2, and 6 at level 3;

9. Adjusted Night-blade’s skills:
‘Poisons Mist’ now lasts 6 seconds instead of 3 turns;

10. Adjusted Warrior’s skills:
‘Sunder’ now reduces all resistances from targets, and reduction value on level 2 is 1000 (increased from 700), and 2000 (increased from 1000) on level 3;

11. Adjusted Tough Woman’s skills:
‘Swift Wind’ now increases speed by 900 (increased from 600) at level 2, and 1500(increased from 900) at level 3;

12. Adjusted Bun Sister’s skills:
‘Punishment’ now deals 80/100/120% real damage, and cooling down is reduced to 1 second;

13. Fixed a bug where Bun Sister’s Bright Circle skill is not properly buffing all resistances;

14. Adjusted Golden Shaman’s skills:
‘Divine Remedy’ cooling down is reduced to 1 second;

15. Increased adventurers’ upgrade card re-roll cost cap;

16. Stun units can no longer perform turns;

17. Added detailed information for strength, intelligence, vitality, and resistances in Adventurer Panel;

18. Upgraded save backup strategy: every 15 game days, system will automatically backup a game save file, up to 10 most recent backups. This should take care of most scenarios that may result in save file corruption/loss.

19. Other minor bug fixes;
Feb 14, 2018
Dragon Cliff - MetaInteraction
Hi guys, we are still under intense development of the upcoming town expansion patch. Here are some screenshots of this new feature :) We are also planning to push through several major class and itemization adjustments/updates with this patch. Stay tuned, and happy Spring Festival to all!





Feb 9, 2018
Dragon Cliff - MetaInteraction
1. Fixed auto-sell lag issue;

2. Increased production boost cap to 5000%, and magic find cap to 3000%;

3. Fixed lag issues caused by certain skills/items/special effects, and we are still working on rolling out more optimizations in future updates;

4. Significantly boosted gem patch drop rate again, now in Hellish Path, the drop rate is 10%+, and in all 2-star levels is 20%+, it is also possible to have multiple drops from a single boss kill.

5. Significantly boosted Tactician’s invitation drop rate from level 31 and above in Imperial Mausoleum;

6. Increased materials drop rate and quantity in all 2-star levels;

7. Now weapon and armor default craft volume is increased to 999;

8. Users can now right click on recipe to auto-craft the highest possible volume of selected gear, without the need to click ‘craft’ again.

9. Start Adventure Panel’s adventurer list is now sorted by levels.

10. Added ‘Default’ sort in inventory, to avoid unequipped items getting auto-sorted.

11. Adjusted effects of Boss Bird Monster in Imperial Mausoleum: decreased ‘Inversed Mandate’ charge rate, damage rate and stun seconds; Removed its ‘Swift’ passive.

12. Minor bug fixes.

In the next few days we may push through more optimization updates to address lag issues in battle. We won’t be posting announcements for them as they can get repetitive. We will make more noises again when our new town expansion upgrade goes live, which should be within a week!
Feb 8, 2018
Dragon Cliff - MetaInteraction
1. Added low level material drops for 2 star dungeons;

2. Removed money cost for craft items;

3. Increased drop rate for gem batch on 2 star levels;

4. Minor bug fixes

We are currently working on town system expansion, and once the update goes live, there will be more ways to collect game money:)

Thanks!
Feb 8, 2018
Dragon Cliff - MetaInteraction
1. Adjusted difficulty settings in Imperial Mausoleum: reduced monsters’ resistances and resilience, and slightly decreased monster’s output capacity;

2. Significantly increased attribute potentials for all lv.8+ items;

3. Due to item attribute potential boost, all ‘first kill bonus’ for Imperial Mausoleum has been reset, and player may claim this bonus (again if you have already claimed before) by completing level 10/20/30/40 of Imperial Mausoleum.

4. Increased drop rate of rare and above chests in high difficulty setting;

5. Increase drop rate of rare and above lv.8+ items;

6. Decreased money cost for lv. 8+ item craft;

7. Unlocked Wooden Forest up to level 150, Mist Forest up to level 140, Snow Mountain up to level 130, Buried Temple up to level 110 and Hellish path up to level 95, these include high difficulty version of each map. New materials and items (lv.8+) may also drop in these maps’ high difficulty levels (denoted as 2-star levels in selector)

8. Due to a recent change in Fire Seed process, skill ‘Swallow Fire’ has been adjusted to consume 60-100% of total damage as strength boost.

9. Added auto-sell setting in weapon/armor shop;
Dragon Cliff - MetaInteraction
1. Fixed 'blood eye' quest crash problem.

2. Optimized fire seed and DoT process, this should significantly reduce battle lag in some team setup.

We are still under the process of further optimization. Thanks!
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