1. Added new quest line ‘Thugs’ and 'Nameless Rebels', triggered upon completion of any overseas exploration. 2. Added new map ‘Northern Territory’ 3. Added new equipment type: Scrolls (unlocks after completing new quest). Scrolls can be created in the School. Scrolls have quality of either Ancient or Star-Ancient. Star-Ancient scrolls have unique star effects, and 1 additional socket. Moreover, all scrolls can have additional effects transferred from other equipment (this can be done in Furnace). 4. Added ‘Decomposition’ feature for Furnace (unlocks after completing new quest): lv.8+ ancient equipment can be decomposed into Fragments of Demon, and lv.7+ gems can be decomposed into Infused Powder. 5. Added ‘Transfer’ feature for Furnace (unlocks after completing new quest 'Nameless Rebels'): players can transfer item effects from any lv.8 weapons/armors to a scroll. 6. Added ‘Scroll Creation’ feature for School: scroll creation requires Fragments of Demon, Infused Powder, Book Pages, and special materials from all maps (e.g. Crystal of Wooden Forest, Ink of Mist Forest, Ice of Snow Mountain, Seal of Buried Temple, Stone of Hellish Path, Leaf of Imperial Mausoleum and Sand of Northern Territory). Map specific materials can drop from all levels/difficulties after completing the new quest line. Higher difficulty levels/settings have higher drop rate. 7. Added new adventurer class: Conjurer. Invitations can be found in all levels of ‘Northern Territory’. 8. Added 50 extra levels for all maps, and unlocked crafting for high level equipment. 9. Enabled level 3 exploration boat, unlocks when town title at or above ‘Formless Hope’. 10. Added new adventurer attribute: effect mastery.
Adjustments
1. Decreased production time for lv.8+ equipment. 2. Adjusted production requirements for lv.2 and lv.3 exploration boats, low level materials are removed. 3. Increased Taunt on Hit lasting time to 2 seconds; 4. Tactic: Curse of Blood, now boosts speed and output capacity, instead of speed and life-on-hit. 5. Fire seed: lasting time is now 6 seconds instead of 2 turns. 6. Physical, ice and divine damage effects: de-buffs now last 6 seconds instead of 2 turns. 7. Poison damage effect: in addition to 3 seconds bleeding, poison damage now can reduce targets heal effectiveness up to 50% for 10 seconds. 8. Attribute replacement effect: now lasts 4 seconds instead of 1 turn. 9. Attribute stolen effect: now lasts 4 seconds instead of 1 turn. 10. Burning Heart de-buff: lasts 4 seconds instead of 1 turn. 11. Corrupted Strength de-buff: lasts 4 seconds instead of 1 turn. 12. Roar de-buff: lasts 6 seconds instead of 2 turns. 13. God Seed de-buff: lasts 6 seconds instead of 2 turns. 14. Boss negative resistance mechanic adjustment: boss will receive at least 1 turn for all turn-based negative effects. 15. ‘Skill Rage’ attribute has been changed to ‘Rage Efficiency’: directly reduces rage cost for tactics. 16. ‘Defense Rage’ has been changed to ‘Heal Absorption’, converts potions of direct heals received into damage absorb shield. 17. All robes now have an additional +10% intelligence attribute. 18. All leathers now have an additional +10% strength attribute. 19. Quest ‘Remnants’ now lasts 20 days, increased from 15 days. 20. Increased drop rate of Star-Ancient items in furnace combine. 21. Reduced combine cost to 50000. 22. Added auto-adventure.
1. Added new difficulty setting, now when player has completed quest ‘demon dragon’ in normal mode, hard mode is enabled, and switching difficulty setting can be done in ‘profile selector’. 2. Each difficulty level has its own progress record; 3. Normal mode levels may drop up to level 8 gears, and level 7 gems; 4. Hard mode levels may drop up to level 10 gears, and level 9 gems; 5. Drop rate of star items and newly added ‘fragment of demon’ is 2000% in hard mode levels than in normal mode levels; 6. Exploration, production and furnace combine are not impacted by difficulty setting; 7. Newly added ‘Remnants’ quest bosses are guaranteed to drop 1 star-quality accessory in hard mode;
Itemization Update
1. Added unique star effects for Fame, Lightning Runner, Dragon Seal, Warm Jade, Clear Water, Phoenix, Soul Seal, and Insolence; 2. Star accessories can only be dropped from bosses of newly added quest ‘Remnants’. 3. Gems and socket patches now have reasonable sell prices; 4. Chests no longer drop accessories; 5. Dungeons no longer drop socket patches, and instead, they are regular commodities in shop; 6. Life potions are now regular commodities in shop and no longer have grades; 7. Excessed healings generated by life potions are converted into absorb shields, and this effect may not be dispelled. 8. Simplified socket rule: removed limitation of 2 maximum manual socket (via patch) per item. Now all weapons can have a maximum of 4 sockets, and all armors can have a maximum of 3 sockets. 9. Socket patches are stacked in inventory;
New Enchanting Feature
1. Ancient weapons and armors can be enchanted in Furnace; 2. Normal ancient items may have 1 additional enchanted property, and star items may have 2 such properties; 3. Enchanting lv.8+ items will need ‘fragment of demon’. 4. Fragment of Demon can be found in all bosses (last 49 levels in normal mode, and all levels in hard mode) with very limited drop rate. Bosses of ‘Remnants’ always drop fragments of demon.
Integrated Achievement System
1. All achievements that have already been met with relevant requirements are automatically collected during session startup;
New Random Quest ‘Remnants’
1. When town title is at or above ‘Wonderful Future’ in either difficulty setting, it is possible to trigger random quest ‘Remnants’ upon completing any dungeon levels. 2. ‘Remnants’ expires after 15 days, and defeating the final boss will be rewarded with multiple ancients, possible star accessory (guaranteed in hard mode), and fragments of demon;
Additional Adjustments
1. Cap for money and practice points has been decreased to 50000000; 2. Cost for item combine now is a flat fee of 100000 for all lv.8+ items, regardless of quality; 3. Decreased residency expansion cost for early game; 4. Increased resident limit to 25; 5. Adjusted resident spawn mechanic: the quality of resident spawn is no longer directly linked to recently completed dungeon level, instead, player’s best achieved dungeon level will always be used for determining resident quality; 6. Fixed an error of weapon special effect: x% chance of dealing y% damage to all enemy; 7. Now all high difficulty dungeon levels will have 60% speed penalty for all units, increased from 40%; 8. Adjusted ‘Harmony’ skill: now increases primary attribute of caster (changed from intelligence). 9. Added multiple adventure team edit feature; 10. Added attack descriptions for all monsters, you can view them by mouse over icons next to monsters’ health bar; 11. Removed ‘build’ functions, buildings will be automatically constructed when relevant permit is acquired.
1. Added new quest chain: Princess of Lu. Quest can be triggered if main quest ‘Bone Demon’ has been completed.
2. Added new quest: Evil Books. Quest can be triggered if you have completed ‘Demon Dragon 2’.
3. Added new quest: Exploration. Quest can be triggered when town title is at or above ‘Salvation of Heaven’.
4. Added new ‘Exploration’ feature, you can send out adventurers and residents for exploration, collecting resources and gears.
5. Added 5 new town titles.
6. Adventurers’ level cap is increased to 90;
7. Added ‘Summon’ feature for inn: spend practice points to instantly summon a new adventurer;
8. Added new accessory ‘Warm Jade’, available in all levels;
9. Added level 8+ version of all existing accessories;
Adjustments
1. All tank adventurers now benefit 25% more from vitality attribute. (Increased from 1 vitality to 4 maximum health points, to 1 vitality to 5 maximum health points)
2. All balanced adventurers now benefit 12.5% more from vitality attribute. (Increased from 1 vitality to 4 maximum health points, to 1 vitality to 4.5 maximum health points)
3. Life on Hit is now capped to recover a maximum of 20% of caster’s maximum health.
4. Only healers can generate critical heals, and all the other types of heals (life on hit, potions, per turn, per battle, etc.) can no longer crit.
5. Adjusted armors’ attribute potentials;
6. Adjusted weapons’ attribute potentials;
7. All level 8+ weapon/armor recipes without extra properties are removed;
8. Adjusted Missionary’s skills: ‘Pray’now has 50% chance of removing 1 negative effect from target(s); ‘Spell of Holiness’ now removes 4 negative effects at level 2, and 6 at level 3;
9. Adjusted Night-blade’s skills: ‘Poisons Mist’ now lasts 6 seconds instead of 3 turns;
10. Adjusted Warrior’s skills: ‘Sunder’ now reduces all resistances from targets, and reduction value on level 2 is 1000 (increased from 700), and 2000 (increased from 1000) on level 3;
11. Adjusted Tough Woman’s skills: ‘Swift Wind’ now increases speed by 900 (increased from 600) at level 2, and 1500(increased from 900) at level 3;
12. Adjusted Bun Sister’s skills: ‘Punishment’ now deals 80/100/120% real damage, and cooling down is reduced to 1 second;
13. Fixed a bug where Bun Sister’s Bright Circle skill is not properly buffing all resistances;
14. Adjusted Golden Shaman’s skills: ‘Divine Remedy’ cooling down is reduced to 1 second;
17. Added detailed information for strength, intelligence, vitality, and resistances in Adventurer Panel;
18. Upgraded save backup strategy: every 15 game days, system will automatically backup a game save file, up to 10 most recent backups. This should take care of most scenarios that may result in save file corruption/loss.
Hi guys, we are still under intense development of the upcoming town expansion patch. Here are some screenshots of this new feature :) We are also planning to push through several major class and itemization adjustments/updates with this patch. Stay tuned, and happy Spring Festival to all!
2. Increased production boost cap to 5000%, and magic find cap to 3000%;
3. Fixed lag issues caused by certain skills/items/special effects, and we are still working on rolling out more optimizations in future updates;
4. Significantly boosted gem patch drop rate again, now in Hellish Path, the drop rate is 10%+, and in all 2-star levels is 20%+, it is also possible to have multiple drops from a single boss kill.
5. Significantly boosted Tactician’s invitation drop rate from level 31 and above in Imperial Mausoleum;
6. Increased materials drop rate and quantity in all 2-star levels;
7. Now weapon and armor default craft volume is increased to 999;
8. Users can now right click on recipe to auto-craft the highest possible volume of selected gear, without the need to click ‘craft’ again.
9. Start Adventure Panel’s adventurer list is now sorted by levels.
10. Added ‘Default’ sort in inventory, to avoid unequipped items getting auto-sorted.
11. Adjusted effects of Boss Bird Monster in Imperial Mausoleum: decreased ‘Inversed Mandate’ charge rate, damage rate and stun seconds; Removed its ‘Swift’ passive.
12. Minor bug fixes.
In the next few days we may push through more optimization updates to address lag issues in battle. We won’t be posting announcements for them as they can get repetitive. We will make more noises again when our new town expansion upgrade goes live, which should be within a week!
1. Adjusted difficulty settings in Imperial Mausoleum: reduced monsters’ resistances and resilience, and slightly decreased monster’s output capacity;
2. Significantly increased attribute potentials for all lv.8+ items;
3. Due to item attribute potential boost, all ‘first kill bonus’ for Imperial Mausoleum has been reset, and player may claim this bonus (again if you have already claimed before) by completing level 10/20/30/40 of Imperial Mausoleum.
4. Increased drop rate of rare and above chests in high difficulty setting;
5. Increase drop rate of rare and above lv.8+ items;
6. Decreased money cost for lv. 8+ item craft;
7. Unlocked Wooden Forest up to level 150, Mist Forest up to level 140, Snow Mountain up to level 130, Buried Temple up to level 110 and Hellish path up to level 95, these include high difficulty version of each map. New materials and items (lv.8+) may also drop in these maps’ high difficulty levels (denoted as 2-star levels in selector)
8. Due to a recent change in Fire Seed process, skill ‘Swallow Fire’ has been adjusted to consume 60-100% of total damage as strength boost.
PLEASE DON'T FORGET TO BACKUP YOUR SAVE JUST IN CASE
1. Enabled 5-man battle. 2. Added new dungeon: Imperial Mausoleum. Imperial Mausoleum is unlocked when you have completed all main quests. 3. Inside Imperial Mausoleum, speed is reduced by 40% for both adventurers and enemies. 4. Imperial Mausoleum will drop new materials for crafting level 8 and above items. 5. At level 10, 20, 30, 40 and 50, boss is guaranteed to drop new Ancient Star item when you kill them for the first time. 6. Added new adventurer class: Tactician. Invitation can be dropped from bosses on 30+ levels of Imperial Mausoleum. 7. When you have earned Salvation of Heaven title, all your existing recipes will have their level 8 version available for production, and you may craft level 8 items within weapon and armor shop. 8. For level 8 and above items, whenever an ancient grade is produced, dropped or combined, there is a chance of getting a Star version of the item. 9. For level 8 and above items, they can be rolled with a random Special Effect when a legendary or above quality is produced. 10. Star Ancient item will have additional exclusive Star effects attached. 11. Added level 6 gems; 12. Combining level 8 and above items will cost money; 13. Added a new enemy mechanic – Stone Totem, they are real time units and will not use turn progress for their actions in battle. 14. Adjusted Bun Sister’s tactic. 15. Adjusted game difficulty levels for early game, to support 5-man battle system 16. Random bug fixes and UI optimizations.
Please be aware that this new dungeon can be quite challenging :) Cheers!