It's been a while since we started this beta! We had to deal with some bureaucratic hiccups we weren't expecting but we are finally on the clear :D Now onto what comes with 1.3, which is actually a lot.
As an ice breaker, something that can be often missed: With 1.3 we are bringing some big performance improvements, which will especially benefit large part count crafts. We have seen some cases that now run more than twice as fast! On top of improving performance, we have also done some quality of life improvements that although subtle, can have a great impact on gameplay, like overhauling the Rocket Engine exhaust damage, and the visuals of the exhausts.
Performance aside, the main focus of this update is overhauling the Career Mode experience:
15 unique rescue contracts across land, water, space... even on Luna's surface!
A whole suite of Space Station contracts, providing you some prebuilt sections to use, while letting you shape the station however you want
6 new payloads to send to orbit and land on Droo's moons and a new payload to send on its journey to the stars
Crew Bonuses, which will give you Tech Points if you complete some of the contracts while having crew aboard
A rebalance of the contract tree, with adjusted prizes and an improved flow of contracts as you leave Droo's orbit
A handful of new parameters to use in custom careers, for those that want to push the challenge further
A lot of the effort to get these contracts done started almost a year ago and we couldn't have done them without the help of a certain elementary particle, who has balanced his studies and an internship to bring to life some really cool crafts and payloads.
In order to embrace proceduralism even more we are pushing things up a notch with a new suite of tools for the designer that will let you change the curvature of the nosecones to whatever shape you want, clamp the fuselages to flatten their sides allowing for really complex shapes and use any symmetry amount.
We have also made it possible to customize the lift and drag curves of the wings to your liking, so you can simulate any wing profile, the internal jet engine properties so you can simulate any jet engine you can imagine, and rocket engine properties to let you define how many ignitions an engine can have.
Depth adds a lot of detail to your builds, but often when wanting to poke a hole the complexity of a craft balloons. An overhaul on the depth masks (the tech used for the landing gears to fake their gap) allows jet engines, rocket engines and RCS to still look hollow even if you push them into other parts. You will also be able to disable the depth mask to finally have transparent landing gear and cockpits.
Wings are also getting some love, now letting you attach things on their surface, having an option for auto-resize to ease having compound wings and getting smooth shapes, and with new default lift and drag curves based on xfoil simulations done by ourselves to ensure they are more accurate on a wider range of Angles of Attack.
Another great addition in this update is a new set of stock crafts focusing on land, water and air, to bring more diversity and serve as examples on how to build almost any type of vehicle in the game, from walking robots to helicopters without gyros, without using the tinker panel, cheats or complex Vizzy scripts.
We got the help of some of the best builders in the community, and although our standards for the stock crafts were high, they smashed them harder than anyone could have imagined.
@ChuckNotChunk has proven how far the blades can go, with some surprisingly simple Vizzy scripts achieving the best Fly by Wire I've seen in the game
@ChaoticGraviton thought making the new payloads and rescue crafts wasn't enough of a challenge and decided to make a bushplane with the help of @ExcaliburAerospace
@ExcaliburAerospace himself reimagined the SimpleMartian rover and made a really cute submarine
@Spenzerointernational brought his top notch skills at making large planes with an impressive cargo plane
@NebulaSpaceAgency took care of the cargo on the seas, with an enormous freighter
@TN920 pulled of something crazy in record time, a walking sci-fi robot capable of traversing almost any terrain, with some of the smoothest animations ever
And last but not least, @Mod decided to remake from scratch is SimpleOffroader and decided to add a Hypersonic Plane and a Rescue Vessel to the mix, now covering rockets, planes, boats and cars. Is there anything he can't build?
If you want to check out all that is new you can do so in the Release Notes.
As mentioned in my previous post, the {LINK REMOVED}Siralim Ultimate backer shop is now open for business! Ever wanted to add your own ideas to the game? Now is your chance!
LEGO® STAR WARS™: The Force Awakens - monique.doubet
Celebrate May the 4th with savings on LEGO(c) Star Wars (TM): The Skywalker Saga and LEGO(c) Star Wars (TM): The Force Awakens!
Get immersed in the entire Star Wars saga as you go on a legendary journey in a galaxy far, far away in LEGO(c) Star Wars (TM): The Skywalker Saga.
Relive the epic action from the blockbuster film with exclusive playable content that takes you on adventures between Star Wars (TM): Return of the Jedi and Star Wars (TM): The Force Awakens.
In the heart of Skullhaven, Murgo—Skullmarket’s most auspicious trader, is confronted with Talia’s desire to raise money for the war effort. In spite of Murgo’s best efforts, things are not looking like business as usual… And with the Hermit’s presence looming on the horizon, business is going to get personal.
Heroic Upgrade
Players can purchase this Chapter’s Heroic Upgrade For 1000 gems to get:
Murgo’s Bargains Theme deck
4x premium copies of each of this Chapter’s Promo Cards
A Unique Premium Avatar: Murgo, Reluctant Councilor
Reminder: Premium cards will be granted immediately after purchase for any Missions in a Chapter that a player has completed at the time of purchase. Upcoming premium cards in the Chapter will be granted after a player beats the associated Mission, or at the end of the month.
Here's a small patch to help resolve some more critical issues. I snuck in a few smaller less risky changes in as well. Thanks all for your patience and sorry for these UI crashes - they've been much worse than I realized!
Changes
Resolved multiple crashes caused by the UI trying to do naughty things
Resolved a crash related to monster AI
Resolved issue with blocks sometimes being invisible
Resolved issue with automatic harvest method triggering when tool slot is empty
Resolved issue with block quantity not being displayed in interaction text
Add new setting to toggle if UI is automatically positioned or not
While firing the blaster it counts as "attacking" which means you cant do other actions at the same time
Reduced Mana II fuel amount to be better balanced with the newer Mana II recipe costs
LEGO® Star Wars™: The Skywalker Saga - monique.doubet
Celebrate May the 4th with savings on LEGO(c) Star Wars (TM): The Skywalker Saga and LEGO(c) Star Wars (TM): The Force Awakens!
Get immersed in the entire Star Wars saga as you go on a legendary journey in a galaxy far, far away in LEGO(c) Star Wars (TM): The Skywalker Saga.
Relive the epic action from the blockbuster film with exclusive playable content that takes you on adventures between Star Wars (TM): Return of the Jedi and Star Wars (TM): The Force Awakens.
Buildings sources are changed to fit with our new systems.
Map animations such as rivers and forest winds are added.
Map rules are improved to prepare Seasons and Draughts.
New Region system is implemented to further needs on Seasoning and Exploration.
Archive System implemented and prepared to work. Interface is not yet designed, thus will not be shown yet.
Bridges are removed temporarily.
Tutorial stuck bug is fixed.
Dialogue Box, bug fixed.
Map tile variations are implemented to the engine.
Map rules improved to have variations to show seasons and draughtness.
Riverfall Map designed but not yet finalized.
- Resource bug fixed.
Building Upgrade mechanic is implemented.
Building Raze mechanic is implemented.
Approval System changed to improve balancing.
Resource System changed to improve optimization.
Historical Background: Justinian I, also known as Justinian the Great, was the Eastern Roman emperor from 527 to 565.
His reign was marked by the ambitious but only partly realized renovatio imperii, or "restoration of the Empire". This ambition was expressed by the partial recovery of the territories of the defunct Western Roman Empire. His general, Belisarius, swiftly conquered the Vandal Kingdom in North Africa. Subsequently, Belisarius, Narses, and other generals conquered the Ostrogothic kingdom, restoring Dalmatia, Sicily, Italy, and Rome to the empire after more than half a century of rule by the Ostrogoths. The praetorian prefect Liberius reclaimed the south of the Iberian Peninsula, establishing the province of Spania. These campaigns re-established Roman control over the western Mediterranean, increasing the Empire's annual revenue by over a million solidi. During his reign, Justinian also subdued the Tzani, a people on the east coast of the Black Sea that had never been under Roman rule before. He engaged the Sasanian Empire in the east during Kavad I's reign, and later again during Khosrow I's reign; this second conflict was partially initiated due to his ambitions in the west.
A still more resonant aspect of his legacy was the uniform rewriting of Roman law, the Corpus Juris Civilis, which is still the basis of civil law in many modern states. His reign also marked a blossoming of Eastern Roman (Byzantine) culture, and his building program yielded works such as the Hagia Sophia. More about Justinian