Prominence Poker - Pipeworks Forerunner

Halloween creeps in… and so does a bunch of other stuff!

For starters, players who log in this weekend will receive a free three-day boost and be able to claim their free Calavera gift from the Shop & Stash.

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Did we mention our cauldron overfloweth with savings? Treat yourself to a bundle during our 35% off chip sale and haunt the tables all weekend long.

And be sure to snag those bounties and take part in our seasonal events while you still can! Check out our item bundles as well in the Shop & Stash to really complete the look while you grind these out.

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More is on the horizon — look for Prominence news in the weeks to come!

Official Prominence Poker Social Media & Community Forums:
Oct 30
Im Bann Der Dunklen Jagd - ✪ smi.

After more than a year and a half of development, Im Bann der Dunklen Jagd now officially leaves Early Access.

The game first released exactly one year ago, and since then I have worked intensively on improvements, especially performance and stability.

From now on, development will mainly focus on smaller patches and bug fixes. I want to sincerely thank everyone who supported, tested, and provided feedback during the Early Access period.

And yes… happy birthday to the game 🎂

  • Early Access finished: The game is now officially out of Early Access!

  • English voice lines have been added.

  • End credits extended, important players who supported the project are now mentioned there.

  • New Emote

  • Added new loading screens

  • Enemy speeds adjusted, they increase the longer a chase lasts and are temporarily slowed after being stunned.

  • Major performance improvements

  • Flashlight has been reworked

Enemies will detect players later when the flashlight is turned off

Extras:

New Friend "Freddy"

Early Access Player Trophy: Awarded for completing a certain part of the game.

Achievement-Trophy

  • The game may crash when returning to the main menu during an active session.

  • The Early Access trophy is currently only visible for the host.

  • In rare cases, both players may spawn with the same skin.

Bugs can be reported here:

Community Forum

Instagram

You can also find more of my smaller projects and game jam titles on https./www.Itch.io/FabianSmi style=button buttoncolor=#fb3737

Lab Eject - BMUTED
LabEject 6.1 Update Note
Bug Fix

1. The problem that the Ground Collision wasnt working well on Stage 10 area which is going through middle of Saws

2. Shift Sprite Image of Tutorial UIs has some wrong spelling is fixed

3. Problem that you cannot move after changing window in ScoutMode is fixed

New Feature

1. None, Working on another project For now. Sry!

Balance Patch

1. None

Toram Online - Toram Team
10/31(Fri) 12:00 PM (JST/ GMT+9) is the Toram Online Official Live Stream of Bemmo(Asobimo)

Live Program Web Pages


Live Contents
[In this program, foreign MC Sarah learns to Toram.]
[The data used in production is borrowed from the development team.]

  • Halloween event 2025 play!
  • Let's Visit Your Land
  • BeMMO Show Introduction
  • 【Viewer Present】Lucky Draw
MC
Sarah(Asobimo EN Toram English MC)

*Only the players who enter the livestream "keyword" at the determined place during the specified time are eligible for the gift.
*"Keyword Gift will be sent at a later date!" will be shown when the keyword has been received.
*You need to enter the "keyword" exactly the same as instructed.
You will not be eligible for the gift if you make some changes to the keyword while equipping certain avatars.
* If you are playing on a platform with an active 30 Days Ticket, the deadline for entering the "keyword" will be extended by 10 hours.

*Please note that schedule of live streams, content, and presenters may be subject to change without notice.
Frontline Logistics: Isarian Warfare - Immersive Pixels Studio

Fixed an issue where the 12.7mm weapon had excessive spread.

Fixed an issue where casualty data remained after being transferred at the FOB.

Added a dismantling and recycling option to the repair workshop.

Reduced the number of crew members required for vehicle-mounted MGs.

Fixed a rare issue where the item count was incorrect when picking up items.

Fixed an issue where fuel values were incorrect after modifying a vehicle.

Retained the current information window tab when switching units.

PROJECT TACHYON - r.toyoda

It’s a gameplay stream.

Oct 30
Whimel Academy - eviaiva1945
Fix
- oops the overlapping dragon snowball it was an accident!!
- easy mode not displaying additional stats gained
- fixed flags showing pumpkin what a sentence
Oct 30
Lexis Playtest - Gato Grande
  • Rearranged some of the UI elements on the game board

  • Added prototype for all endless modes

  • Improves the passive ui for Arman and Yushu

  • Improved log tracking

  • Added crash detection and automatic report

FIGHT-QUEST - carlcarpenterdev

Music will play a big part in creating the overall vision I have for FIGHT-QUEST. While implementation is fairly simple right now, this system allows for some really cool stuff in the near future.

Other than that, this update includes a heap of gameplay changes and fixes (and a couple new pieces of content!). Now that some of these severe bugs are taken care of, I'll now be focused on adding new upgrades, enemy armor, leaderboards, and more uses for your collected gold. Thank you all for playing, and for the crazy positive reception. Stay tuned for much more!

New Features
  • Music overhauled with dynamic music evolution. Added more instrument variations to help make the Gnome battle track less repetitive.

  • Frog-Wiz spells can now be parried

  • New fairy spawn sequence

  • Player can now be boiled in the gnome stew

  • Added a non-descript, normal plant.

  • Added invert x and y mouse options

  • Damage dealt now always renders over enemies regardless of depth

  • Added wizard SFX to make it more obvious you shouldn't return to him to complete his "quest" after punching a gnome

  • Updated wicked old wizard code to improve game performance

  • Updated river appearance, performance, and audio

Bug Fixes
  • Fixed game breaking bug where upgrade cards became blocked and inaccessible when clipped into enemies/the environment. They now render separately and are interactable even if blocked by other collision.

  • Fixed game breaking bug where breaking an idol too soon after another would make the cards spawn in previous location

  • Fixed dialogue pressing spacebar causing random green overlay

  • Fixed Tutorial popup not going away on new runs (again, hopefully)

  • Fixed brightness setting bug which didn't appropriately update default setting for player's with slower CPU's

  • Fixed gnomes freezing mid-jump (hopefully)

  • Fixed enemies getting stuck on ledges

  • Fixed Possessed Buffome's issue with blood collision

  • Fixed Frog-Wiz spell not colliding with the ground

  • Fixed Gnome's freezing in place while doing a run attack while player's in the air

  • Fixed fists revealing material meant for another actor when obstructed

  • Fixed tiny goblin clinging to tree - audio now activates

  • Fixed some issues with the settings menu

  • Fixed broken movement of *something* in the secret section, as well as some missing audio

The Maker Way Playtest - liber0

This version marks a huge step towards my vision for the finished game. Base modules can now be built like machines are, using the same parts!

Updates:

  • Major change - all base building components can now be built like machines

  • Ability to attach machines to base platforms

  • Attached machines participate in the energy cycle

  • Player tools consume energy

  • Added machine parts: solar panel, alternator, research server, terminal screen, platform attach

  • Machine weapons and tool parts consume energy when used

  • New machine info UI

Bug fixes:

  • Mouse sensitivity now working in first person

  • Backpack solar battery charges in the sun

...