 
	Additions:
Fisher unlockable class and associated weapons
Mac Support
Balancing to Classic Mode
Bug Fixes
 
	 
	
	 
	Fixed some bugs introduced in 1.5.
Fixes
Fixed Elf Sister (Tall)'s new male animation.
Fixed buildable visuals sometimes staying permanent invisible until you restarted your game.
The bug causing buildables to stay invisible was challenging to fix due to how difficult it was to recreate. Lots of oddly specific requirements needed to be met for the bug to occur. But we got it fixed in record time!
~Captain Cake
Join our 18+ Discord (Art, Updates, Chat)
https://store.steampowered.com/app/3060250/Tropical_Monster_Girls?utm_source=TMG_Update_1_5_1
https://store.steampowered.com/app/3414600/Tropical_Monster_Girls_Demo?utm_source=TMG_Update_1_5_1
 
	 
	
	Added a new transparent windowed mode setting to make it simpler to stream Familiar Findings using Game Capture source in OBS
 
	
	We're back with another regular patch. Small but meaningful. Just how you like it.
This time we’re expanding the reach of Plains of Pain by adding new languages for two of our most passionate and growing communities. Alongside that, we’ve made technical improvements to help the world load faster when driving and cleaned up some things under the hood.
Let’s get into the details.

We’ve added full support for Polish and Korean. You can now play the game with all menus, UI, and in-game text localized for your region. Welcome to all new players joining from these communities. We’re happy to have you here.
Languages can be changed in the game settings at any time.
Server prediction implemented to improve terrain generation during fast vehicle travel
Fixed bad quest title and description
Renamed faction reputation loot boxes for clarity
Minor engine-level polish and technical improvements

Thanks again to every one of you for the support, feedback, bug reports, and ideas.
We’re building this world together and your motivation is what drives us to keep improving every single day. New languages, new players, better systems. And this is still just the beginning.
See you out there
Your Plains of Pain Dev Team

 
	GHPC Early Access has been updated to version 20251030. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
The bulk of the team's efforts are now dedicated to finishing the remaining roadmap phases. These are longer-running tasks that don't fit cleanly into the typical update cadence we've established. Despite this, we're still able to bring smaller batches of regular improvements to the game, and we look forward to launching the more anticipated features when they're ready.
For more information, check out our recent developer stream.

This update introduces one additional Command Mode mission: "Support Strike", located in the Eastern Hills list in the Instant Action section. You'll be in charge of a T-72 force, tasked with overrunning a vulnerable NATO position and then holding it against any counterattacks.
As usual, the mission customization feature allows you to swap out vehicles and ammo at will once you've completed a mission at least once, so if you want to try this scenario with a different equipment matchup, the sky's the limit.

In the early days of the 125mm main gun on Soviet tanks, subcaliber ammunition wasn't quite as advanced as it became in the mid to late 1980s. The first main service round to hit the inventory was the 3BM9 APFSDS, a maraging steel dart designed to defeat the M60 series tanks of its day.
This round will appear on the Pact side of the campaign mode, should the logistics situation become truly dire. It's also quite useful for pairing with the early T-64 and T-72 models to create 1970s-style scenarios using the mission customizer.

In the midst of the many larger tasks on the board, we've finally found a moment to touch up the equipment on the BMP-1. The gunsight now features its complete ballistic markings for high explosive (HE) rounds and a more useful vertical position for the reticle, which should help aim shots at longer ranges, should the need arise.
We've also added the PG-15VS ammunition, an improved 73mm HEAT round that iterates on the original PG-15V. Soviet BMP-1s and the East German BMP-1P now have this revised round in their default ammunition load. You can select any 73mm HEAT round for use by BMP-1s in the mission customizer.
Our audio engineer continues to plug away at improving immersion through new sound effects. In this update we introduce impact sounds - the clangs and crunches that happen when you run your vehicle into things. We've also added some impact sounds for turrets landing on the ground after an unscheduled flight.
The NSVT machine gun has also had its audio updated to convey its correct fire rate. You can use this gun on the T-64 series tanks as a remote-controlled weapon system.
Soviet tanks during the Cold War era were often fitted with a special polymer lining to counteract neutron radiation, keeping the crew safer in the event of a battle unfolding against the backdrop of nuclear war. This material was a specially crafted blend similar to modern polymer body armor (UHMWPE), but infused with boron and other substances to enhance anti-radiation properties. A layer of this "podboi" cladding covered most interior surfaces of some tanks, starting with the T-55A.
It turns out, this dense material also served as a fairly effective spall liner. We were able to locate documentation of the anti-spall effects, which can be summarized broadly as a reduced spall cone angle and slightly reduced spall lethality. It will not remove all spall, stop primary penetrators, or anything of the sort - but in some very specific cases it could make the difference between surviving a hit and taking mission kill level damage.
We've now added podboi cladding, with the proper effectiveness, to the T-55A in GHPC. We'll see how the feature turns out on this vehicle and then consider what to do about the others in this era that were outfitted with similar linings.
Added new command mission "Support Strike" in the Eastern Hills instant action list
Added 125mm 3BM9 APFSDS round to the customizer and campaign system
Added 73mm PG-15VS HEAT round as standard on BMP-1P and Soviet BMP-1
Added 73mm HEAT options to the customizer
Added impact sounds when vehicle hulls collide with solid objects
Added impact sounds when falling turrets strike the ground
Added "podboi" lining to T-55A crew compartment (this functions as a spall liner)
Panning the map view can now be done with left-click drag again due to confusion over the previous control change (center-click still works as well)
Updated rain rendering for more consistent visuals and much lower performance impact
Updated BMP-1 gunsight reticle with more ballistic markings and a more usable center point
Increased BMP-1 Malyutka missile count
Updated NSVT machine gun audio
Changed Pact Partnership mission name (note that this will reset completion status if it was already completed)
Improved rendering of mission boundary zones on the in-game map screen
Optimized some systems in the game code
Fixed an issue that caused the friendly fire prevention checks to not function
Fixed an issue that could lead to platoon members not remaining halted when waiting for go code
Fixed an issue that could lead to a strange red glow in reflection highlights
Fixed some issues with rocket trails and other VFX
 
	 
	
	Hey everyone! 💫
We’ve reached our third weekly sprint and we’re excited to announce that tomorrow we’ll be releasing the next update! While we’re still in our Early Access journey, this week marks a small shift, we’re starting to slow down the pace just a bit to focus on bigger, more meaningful updates. After next week’s hotfix, we’ll move to a 2–3 week cycle with deeper gameplay, performance and content improvements.
But for now, we’ve packed this week’s update with tons of fixes, improvements, and colorful new touches you’ll love. Don’t forget to check out the full list in the detailed Steam post tomorrow.
This week we focused on making the early game experience smoother and a bit more forgiving for new players:
Flavius is now slightly easier to defeat. Early random instances and the Caravanserai level have also been tuned down, enemies deal less damage and go down a bit faster.
We’re still actively working on improving enemy AI, but for now, you should find the opening battles more approachable and less punishing.
As for finding your way around, while the full tutorial isn’t ready yet, we’ve added a few shimmering breadcrumbs to help new adventurers navigate the palace and early quests more easily.

One of the biggest focuses this week was the ongoing chest item loss issue, and we’ve made major progress:
✅ Fixed issue: Players will no longer lose all of their stored items.
⚙️ Partial fix: Save data is no longer being duplicated when chests are moved. There is still some unexpected data being saved from unknown sources, which we’re continuing to track down.
⚠️ Partial fix: Loading the Palace with a large number of chests (or with a lot of save data) can still cause lag. The reduced save data makes this much less noticeable, but it still needs additional optimization work.
You will safely rearrange your quarters again (though maybe don’t fill your room with 20 chests just yet 😅). We’ve also cleaned up numerous animation, collision, and lighting issues, expect smoother motion, fewer glitches, and better performance overall.

Our artists, whenever they weren’t busy optimizing assets, went all in this week and added new color variations to several armor sets.
You’ll notice new hues for the Amber Warden, Jade Matriarch, Scorpion Warrior, Janissary Apprentice and Silent Vengeance Plate, among others, making loot drops more exciting and diverse.
We’ve also improved lighting and materials across multiple locations like the Grand Bazaar, and Rumeli Fortress, giving the world a more vibrant and immersive atmosphere.

We can’t say this enough, your feedback is shaping the game every single week. Every bug report, suggestion, and kind word helps us move forward. As we transition to a slightly slower (but more powerful) update rhythm, we hope you’ll continue sharing your thoughts and ideas with us.
Stay tuned for next week’s hotfix, and after that, some big new updates are on the horizon. Until then, keep exploring, fighting, and building your legend. ⚔️
With love,
The Team