Peripheral - pandimensionalstudios
We have fixed the issue of the enemy reaching you at the edge of the desk's safe zone.
Concubine - shaoniNN

Hey everyone! 💫

We’ve reached our third weekly sprint and we’re excited to announce that tomorrow we’ll be releasing the next update! While we’re still in our Early Access journey, this week marks a small shift, we’re starting to slow down the pace just a bit to focus on bigger, more meaningful updates. After next week’s hotfix, we’ll move to a 2–3 week cycle with deeper gameplay, performance and content improvements.

But for now, we’ve packed this week’s update with tons of fixes, improvements, and colorful new touches you’ll love. Don’t forget to check out the full list in the detailed Steam post tomorrow.

⚔️ Combat and Gameplay Improvements

This week we focused on making the early game experience smoother and a bit more forgiving for new players:

  • Flavius is now slightly easier to defeat. Early random instances and the Caravanserai level have also been tuned down, enemies deal less damage and go down a bit faster.

  • We’re still actively working on improving enemy AI, but for now, you should find the opening battles more approachable and less punishing.

  • As for finding your way around, while the full tutorial isn’t ready yet, we’ve added a few shimmering breadcrumbs to help new adventurers navigate the palace and early quests more easily.

🧭 Bug Fixes & Optimizations

One of the biggest focuses this week was the ongoing chest item loss issue, and we’ve made major progress:

  • Fixed issue: Players will no longer lose all of their stored items.

  • ⚙️ Partial fix: Save data is no longer being duplicated when chests are moved. There is still some unexpected data being saved from unknown sources, which we’re continuing to track down.

  • ⚠️ Partial fix: Loading the Palace with a large number of chests (or with a lot of save data) can still cause lag. The reduced save data makes this much less noticeable, but it still needs additional optimization work.

You will safely rearrange your quarters again (though maybe don’t fill your room with 20 chests just yet 😅). We’ve also cleaned up numerous animation, collision, and lighting issues, expect smoother motion, fewer glitches, and better performance overall.

💎 Visuals, Variations & Polish

Our artists, whenever they weren’t busy optimizing assets, went all in this week and added new color variations to several armor sets.

You’ll notice new hues for the Amber Warden, Jade Matriarch, Scorpion Warrior, Janissary Apprentice and Silent Vengeance Plate, among others, making loot drops more exciting and diverse.

We’ve also improved lighting and materials across multiple locations like the Grand Bazaar, and Rumeli Fortress, giving the world a more vibrant and immersive atmosphere.

❤️ Thank You for Your Support

We can’t say this enough, your feedback is shaping the game every single week. Every bug report, suggestion, and kind word helps us move forward. As we transition to a slightly slower (but more powerful) update rhythm, we hope you’ll continue sharing your thoughts and ideas with us.

Stay tuned for next week’s hotfix, and after that, some big new updates are on the horizon. Until then, keep exploring, fighting, and building your legend. ⚔️

With love,
The Team

Primal Survival - Arlocke

Landon's Puzzle ParTAY - Adventure Camp Games

10/30/25: Updated to the latest version of Unity (Unity 6) due to a vulnerability disclosure from Unity. For more information, visit: Unity Security Update Advisory.

10/30/25: Fixed an issue that locked Windows users in windowed mode (lol).

Note: Due to an issue on Apple Silicon, the game still starts windowed ON MAC ONLY. Please full-screen the game with the macOS keyboard shortcut for the best experience! \[If this issue, still occurs, try locking your screen and then unlocking it (for some reason this works for us)]. We'll keep looking into it!

- Adventure Camp Games Team

Whimel Academy - eviaiva1945
New
- post-game easy mode

Fix
- missing bed name and dress name and pet hat name oops i was too excited to pushed last update
- typos

Polish
- changed cat options to the left so not to misclick on window
Letter from Heart Antique Shop - freevnrus

Warlordocracy - brianlancaster45

Fixed lots more bugs thanks to Macabre, including a rare crash if you killed a small animal (that doesn't leave a corpse) with a combat ability. Improved lots of dialogue and updated the manuals.

Also started working on the Wendigo baddie for Ch.6, and added a new status effect, Ravenous, which makes you hunt down and murder your companions.

I should have a Halloween map in the Holiday Havoc story for Patrons late tonight or tomorrow morning.

Patreon: https://www.patreon.com/c/lcsoftware

Complete list of changes:

-New status effect that makes you hunt down and kill your companions: Ravenous.

-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.

-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).

-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.

-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.

-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.

-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.

-Removed party water checks from coastal map transitions in Ch.4.

-Started on scripts for new Wendigo baddie for upcoming Ch.6.

-Improved some more dialogue and updated manuals.

PirateGate - fablabgames
  • Fix typo for the french version
New Horizons Playtest - nonynonyx
Minor bug fixing.
Added some UI sounds.
1:30pm
Athemore - Aces Games
  • Fixed a bug where the correct ending for the certain outcome wouldn’t trigger.
  • Fixed a bug which prevented the use of a specific blood type with the blood bowl.
  • Fixed a bug where an NPC didn’t behave as intended.
  • Fixed a bug that caused the Floor puzzle didn’t reset if the player got killed.
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